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Crime & Punishment

 
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Lowsec ganking.

Author
Tsawind Gallente
Iron.Guard
Fraternity.
#1 - 2014-01-22 00:24:14 UTC
Hey guys, im fairly new to pvp and i got all all the timers figured out and everything. I am FCing a roam with many pilots that do not want kill rights against them. Do I have to check every pilot we kill to make sure they are -5 sec status or lower, or ask to make sure that somebody has a limited engagement with them? My understanding is that any1 who is "flashy" or RED is free game, but what about those yellows and whites?

My understanding is that in .1-.4 system a kill right is aquired by killing a ship or pod if the pilot is not below -5 security, or does not perform and agressive act back. This will also generate a kill right for my entire fleet? or just the pilots on the kill mail?

Basically I need to know what I need to do to prevent my fleet from getting kill rights, even if that mean some targets will be allowed "passes".
We will be flying in "lowsec" .1-.4 space, Thank you guys, I know there are some that know a lot more about it than me.
Paranoid Loyd
#2 - 2014-01-22 00:27:25 UTC
How can you be an Ebil Empire and care about killrights? You are the FC, tell them to HTFU or GTFO, you will want to kill every target, there are no passes in Low-Sec. Twisted

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tsawind Gallente
Iron.Guard
Fraternity.
#3 - 2014-01-22 00:42:24 UTC
Im not saying that any1 will get away necessarily, I just need to understand kill rights in their entirety. If no pilot can fly w/o getting kill rights so be it, but if there are some that can still join the fleet w/o getting kill rights in persay a logi, they can still be an asset to the fleet.
Genseric Tollaris
Hard Cog Industry
#4 - 2014-01-22 00:47:21 UTC
You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods.
Tsawind Gallente
Iron.Guard
Fraternity.
#5 - 2014-01-22 00:54:26 UTC
Genseric Tollaris wrote:
You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods.


So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail?
Erotica 1
Krypteia Operations
#6 - 2014-01-22 00:58:46 UTC
don't be so scared about killrights. Your targets are likely to overprice them so noone will buy the or underprice so you can buy and shed with a noob ship. What are the odds they will see you again to exercise one themselves? I fly around all the time with lots of killrights on me with a respectable bounty, and hardly anyone activates them.

More shooting less pausing to ask what ifs.

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Tsawind Gallente
Iron.Guard
Fraternity.
#7 - 2014-01-22 01:01:10 UTC
Erotica 1 wrote:
don't be so scared about killrights. Your targets are likely to overprice them so noone will buy the or underprice so you can buy and shed with a noob ship. What are the odds they will see you again to exercise one themselves? I fly around all the time with lots of killrights on me with a respectable bounty, and hardly anyone activates them.

More shooting less pausing to ask what ifs.


Thank you for your input, I still need to understand how kill right work in their ENTIRETY. This will make me a better commander.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#8 - 2014-01-22 01:19:52 UTC  |  Edited by: BeBopAReBop RhubarbPie
In high sec agressing a ship or pod generates a kill right.
In low sec agressing a pod (but not a ship) generates a kill right.

The target has one month to activate the kill right or make it availiable to other players. When making it availiable to other players they can charge the other players for activating it.

When the kill right is activated you will become a suspect for a period of time. Anyone can freely enegage you with no repercussions.

Don't worry about them. Fly as if you're always suspect even in high sec. Security status is a larger concern than kill rights. In general neither are an issue if you don't shoot at pods and only kill ships.

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Tsawind Gallente
Iron.Guard
Fraternity.
#9 - 2014-01-22 01:25:22 UTC
BeBopAReBop RhubarbPie wrote:
In high sec agressing a ship or pod generates a kill right.
In low sec agressing a pod (but not a ship) generates a kill right.

The target has one month to activate the kill right or make it availiable to other players. When making it availiable to other players they can charge the other players for activating it.

When the kill right is activated you will become a suspect for a period of time. Anyone can freely enegage you with no repercussions.

Don't worry about them. Fly as if you're always suspect even in high sec. Security status is a larger concern than kill rights. In general neither are an issue if you don't shoot at pods and only kill ships.


My understanding from what I have seen in wiki ect is that if we kill a ship in lowsec, before he even has a chance to fight back, if he is above -5 sec status, and no suspect/limited engagement, every1 on the KM will get a kill right against them. Is wiki out of date or does this still stand? And also if I have 1 pilot to kill pods, will every1 get a kill right? or just that 1 pilot that shot the pod? or both the pod killer and the pod scrambers?
Sabriz Adoudel
Move along there is nothing here
#10 - 2014-01-22 03:10:42 UTC
Anyone that illegally aggresses a pod in lowsec will get both a Crimewatch red card (better not go to high for the next 15 min) and a killright, and will incur the wrath of any sentry guns on grid. This includes warp scramming it, shooting it, landing the killing blow and even stupid stuff like hitting it with a smartbomb or an ECM module.

You won't suffer these consequences if the attack on the pod is legal - for instance if the mark is -6 sec status, or if they gave you an LE by shooting back (even once) while you de-shipped them.

If you want to avoid KRs, fly on YELLOW safety. The game will then stop you doing anything that would earn a KR against you (illegal aggression against ships or pods in highsec, illegal aggression against pods in low). You will still be able to legally aggress pods.

I support the New Order and CODE. alliance. www.minerbumping.com

Tsawind Gallente
Iron.Guard
Fraternity.
#11 - 2014-01-22 05:07:25 UTC
Sabriz Adoudel wrote:
Anyone that illegally aggresses a pod in lowsec will get both a Crimewatch red card (better not go to high for the next 15 min) and a killright, and will incur the wrath of any sentry guns on grid. This includes warp scramming it, shooting it, landing the killing blow and even stupid stuff like hitting it with a smartbomb or an ECM module.

You won't suffer these consequences if the attack on the pod is legal - for instance if the mark is -6 sec status, or if they gave you an LE by shooting back (even once) while you de-shipped them.

If you want to avoid KRs, fly on YELLOW safety. The game will then stop you doing anything that would earn a KR against you (illegal aggression against ships or pods in highsec, illegal aggression against pods in low). You will still be able to legally aggress pods.


Thank you that was very informative!
Satori Sartori
All-Out
White Stag Exit Bag
#12 - 2014-01-22 11:05:45 UTC
The other posters have already explained the technical part, but you can just basically tell your fleet to set security to orange (and not red), and they won't be able to pod even if they want to.
Mortis Betruger
State War Academy
Caldari State
#13 - 2014-01-22 11:56:48 UTC
**** I cant remember the last time that I didnt have kill rights against me.

grow a pair
Silvetica Dian
Imperial Shipment
Amarr Empire
#14 - 2014-01-22 12:26:56 UTC
Tsawind Gallente wrote:
Genseric Tollaris wrote:
You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods.


So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail?


You are allowed to kill pods if you have an limited engagement timer with them (this almost always means they returned fire although not everyone in your fleet will get the same timers) people with criminal timers or criminal sec status are also free fire on pods.
Most kill rights are put up for public use at low charges anyway so you can have fun making a second fleet of noob ships activate each others kill rights and shoot each other.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Tsawind Gallente
Iron.Guard
Fraternity.
#15 - 2014-01-22 12:49:45 UTC
Thank all of you for the info, just wanted to clarify some things and I think you all did that.
Angelica Dreamstar
Aliastra
Gallente Federation
#16 - 2014-01-22 12:51:35 UTC
Indeed, drop those who lack balls and find proper warriors!
My boobees have more courage than all of you combined!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#17 - 2014-01-22 23:51:18 UTC
Why would you not want to pop pods? They are so juicy....

No trolling please

Sabriz Adoudel
Move along there is nothing here
#18 - 2014-01-23 01:00:15 UTC  |  Edited by: Sabriz Adoudel
Satori Sartori wrote:
The other posters have already explained the technical part, but you can just basically tell your fleet to set security to orange (and not red), and they won't be able to pod even if they want to.



Yellow (or even green) safety does not stop lawful aggression against pods.

Also KRs don't matter all that much unless you fly very blinged ships or AWOX. Public KRs are terrible if you are an AWOXer, as they allow your mark to susepct flag you, then kill any neutral logi that continue to repair you.

I support the New Order and CODE. alliance. www.minerbumping.com

Sycotic Deninard
Basgerin Pirate
#19 - 2014-01-23 01:53:03 UTC
If you don't want to get a KR against you in low sec. Don't aggress the pod (Web, scram, TP, Nuet, or Shoot it) UNLESS he has aggressed you during the fight. If he didn't fight back, don't touch that pod. Pirate

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

Sabriz Adoudel
Move along there is nothing here
#20 - 2014-01-23 22:12:36 UTC
Sycotic Deninard wrote:
If you don't want to get a KR against you in low sec. Don't aggress the pod (Web, scram, TP, Nuet, or Shoot it) UNLESS he has aggressed you during the fight. If he didn't fight back, don't touch that pod. Pirate


Which is easily managed by setting safety to yellow, unless you want to use smartbombs.

I support the New Order and CODE. alliance. www.minerbumping.com

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