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Issues, Workarounds & Localization

 
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Cruise Missile Salvoes Dissapearing

Author
Sobaan Tali
Caldari Quick Reaction Force
#1 - 2013-12-24 17:25:31 UTC
I just noticed this last night and this morning that everytime I go into bastion, one of my cruise missile salvoes will glitch out and dissapear after firing (no damage reported in log, but a salvo is in fact wasted). Seems to consistantly happen on the first salvo after leaving bastion. All salvoes after/before that work without problems.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#2 - 2014-01-05 20:34:07 UTC  |  Edited by: Sobaan Tali
Update:

Still happens without fail. Missiles impact target visually, but do no damage immediately following bastion exiting and nothing shows up in the log. Only work-around seems to be to manually cease firing just before bastion actually deactivates and resume firing after bastion exit. Grouping or ungrouping doesn't seem to alleviate the issue.

I don't have any of the other marauders to be able to test if this affects those, just have a Golem, so I'm wondering if anyone in the other three can chime in if they are seeing similar results.

Update 2.0:

Now it's happening when entering bastion (beginning of cycle). Am I really the only one having this issue?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#3 - 2014-01-20 08:00:31 UTC
Sobaan Tali wrote:
Update:

Still happens without fail. Missiles impact target visually, but do no damage immediately following bastion exiting and nothing shows up in the log. Only work-around seems to be to manually cease firing just before bastion actually deactivates and resume firing after bastion exit. Grouping or ungrouping doesn't seem to alleviate the issue.

I don't have any of the other marauders to be able to test if this affects those, just have a Golem, so I'm wondering if anyone in the other three can chime in if they are seeing similar results.

Update 2.0:

Now it's happening when entering bastion (beginning of cycle). Am I really the only one having this issue?


Update 3: second bug report sent in (seems the first one didn't go through properly...my poopy internets must have ate it, sorry)

Okay, so I've found a simple way to reproduce this bug. It goes like this...

Launchers fire
Bastion module turned on while missiles still inflight
missiles visually hit target, but no damage is done

...or...

Launchers fire
Bastion module ends cycle while missiles still inflight
missiles visually hit target, but no damage is done

As long as you fire missiles before you turn on bastion/bastion cycle ends but the missile should hit after the aformentioned bastion events, the missiles will do no damage and nothing shows up in the notifications and logs (no "zero damage" lines even show up). I can confirm this happens on Cruise Missile Launcher IIs, all cruise tech 2 missiles, cruise standards, and cruise faction missiles.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Necricia
Hard Knocks Inc.
Hard Knocks Citizens
#4 - 2014-01-22 02:59:25 UTC
This happens with any missiles fired in combination with Bastion, same triggers as Sobaan's last post.

I assume it is a bug with the way the missile bonuses from Bastion are calclulated, since it applies to all of them.

I think I submitted a bug report on this, but I don't remember.