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CCP Devblog on HED-GP

First post
Author
H3llHound
Center for Advanced Studies
Gallente Federation
#1 - 2014-01-21 17:49:48 UTC
Hi to the CCP Devs,

will there be a devblog concerning the fleet fight? Personally I am not much interested in what happened; I have seen the tunnel and walked through it.
I want to see server and performance graphs; client calls that were made and their delay; were the hamsters close to a heart attack?; thoughts and opinions what the issues were e.g tunnel/module unresponsiveness/etc. maybe even compared to 6VDT which had a similar pilot turnout. You know, the technical stuff Big smile

I know you have the data and that there was atleast one CCP guy feeding the hamsters RedBull and caffiene tablets.

Greetz
Mr R4nd0m
Doomheim
#2 - 2014-01-21 17:51:39 UTC
H3llHound wrote:
Hi to the CCP Devs,

will there be a devblog concerning the fleet fight? Personally I am not much interested in what happened; I have seen the tunnel and walked through it.
I want to see server and performance graphs; client calls that were made and their delay; were the hamsters close to a heart attack?; thoughts and opinions what the issues were e.g tunnel/module unresponsiveness/etc. maybe even compared to 6VDT which had a similar pilot turnout. You know, the technical stuff Big smile

I know you have the data and that there was atleast one CCP guy feeding the hamsters RedBull and caffiene tablets.

Greetz



logs show nothing..
Beekeeper Bob
Beekeepers Anonymous
#3 - 2014-01-21 17:53:28 UTC
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)

Signature removed - CCP Eterne

Unsuccessful At Everything
The Troll Bridge
#4 - 2014-01-21 17:57:26 UTC
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)



Lies. All lies. Except for pretty much all of it, its all lies.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mr R4nd0m
Doomheim
#5 - 2014-01-21 17:57:46 UTC
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)


damn you, now you've only gone at got the thread locked Lol
Rekkr Nordgard
Steelforge Heavy Industries
#6 - 2014-01-21 18:25:40 UTC
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)


If they don't acknowledge it, then it never happened.
ElQuirko
University of Caille
Gallente Federation
#7 - 2014-01-21 18:36:41 UTC
The issues in 6VDT are issues with the playerbase, not with CCP. Next time, don't drop 4,000 ships into a single system until we've got hardware capable of taking it.

Dodixie > Hek

Herzog Wolfhammer
Sigma Special Tactics Group
#8 - 2014-01-21 18:40:46 UTC
There's a lot of other things CCP needs to fix first. Lol

Bring back DEEEEP Space!

Marsha Mallow
#9 - 2014-01-21 18:43:02 UTC
ElQuirko wrote:
The issues in 6VDT are issues with the playerbase, not with CCP. Next time, don't drop 4,000 ships into a single system until we've got hardware capable of taking it.

Well said, but the retort seems to be that sov is fundamentally broken and mechanics are forcing people to blob. Hum.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

stoicfaux
#10 - 2014-01-21 18:45:11 UTC
Having that many players in a single playfield in an MMO is an interesting problem to have.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

ElQuirko
University of Caille
Gallente Federation
#11 - 2014-01-21 19:04:09 UTC
Marsha Mallow wrote:
ElQuirko wrote:
The issues in 6VDT are issues with the playerbase, not with CCP. Next time, don't drop 4,000 ships into a single system until we've got hardware capable of taking it.

Well said, but the retort seems to be that sov is fundamentally broken and mechanics are forcing people to blob. Hum.

Sov warfare is undoubtedly broken, but this one mass orgy in 6V does not warrant a dev response on this long-standing problem. Twisting CCP's arm won't do anything but hurt the game.

Dodixie > Hek

Beekeeper Bob
Beekeepers Anonymous
#12 - 2014-01-21 19:28:45 UTC
Rekkr Nordgard wrote:
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)


If they don't acknowledge it, then it never happened.


Well as a political strategy, it seems to work pretty well these days. What?
Can't say I've ever seen a game company use it before though.

Signature removed - CCP Eterne

Phoenix Jones
Small-Arms Fire
#13 - 2014-01-21 19:31:06 UTC
The messed up part of it is that everybody knows it a problem, but ignores it (goes for both developers AND the players).

The player's mental view of it is, yes it'll crap at at 10% tidi, but we need the bodies to defend the system, so load it up.

Because if one side doesn't, the otherside decides to load it up. It is an overwhelming force from either onside or the other.

Sad thing is that even if the developers make it so there is no tidi at 4000 ships, they run the risk of people just bypassing that and increasing their fleets even more.

Remember these fights are almost always dogpiles of people beyond the immediate escalating force. Whenever any of these battles happen, everybody and their mother wants to get in on it, and they try because they know everythings running as slow as molasses, but give up Because everything is running as slow as molasses.

Increasing the capacity of the server does not quite fix the issue of dogpiles. They have to redevelop the system so that it does not require a alliance/coalition to dogpile 1 system. There has to be multiple attack vectors, and not the "drop everything at once in this one place" move. There has to be a viable way to make people want to split up their fleet. There has to be some method of system setup to actually discourage the dogpile that occurs.

There is no single "fix" to this, but multiple repairs and changes that have to be done as a whole.

1) sov changes
2) capture methods
3) dps race reconfiguring
4) cyno chains/mass limits

etc etc.

It has to be looked at as a whole, but the primary issue is how sov works. Making it a dps race probably does not work anymore as there is no real cap on the amount of people can flow into 1 battlefield. There has to be reasons for people not to go into the main area of death, there has to be secondary targets that matter so much that a secondary fleet and/or Tertiary fleet would be needed.

But in the end, at least in this case, its SOV. Everything was linked to this one system, and there was pretty much no way the server could take it (I'm not sure if there is anyway any server could take it).

Yaay!!!!

TharOkha
0asis Group
#14 - 2014-01-21 19:40:19 UTC
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)



LOL and what kind of statement should they release? They knew about upcoming fight, they reinforced HED with Jita super-node. Server did not crash. OP success.

The only think that CCP should think of is if current sov warfare is OK. (No it is not)
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2014-01-21 19:42:54 UTC
I think CCP at least learned something to add to their node mapping algorithm, i.e. staging systems mapped to the same node as the contested system is probably not a good idea.
Caviar Liberta
The Scope
Gallente Federation
#16 - 2014-01-21 19:49:03 UTC
Mr R4nd0m wrote:
H3llHound wrote:
Hi to the CCP Devs,

will there be a devblog concerning the fleet fight? Personally I am not much interested in what happened; I have seen the tunnel and walked through it.
I want to see server and performance graphs; client calls that were made and their delay; were the hamsters close to a heart attack?; thoughts and opinions what the issues were e.g tunnel/module unresponsiveness/etc. maybe even compared to 6VDT which had a similar pilot turnout. You know, the technical stuff Big smile

I know you have the data and that there was atleast one CCP guy feeding the hamsters RedBull and caffiene tablets.

Greetz



logs show nothing..


There are no logs to show.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#17 - 2014-01-21 19:53:51 UTC
Beekeeper Bob wrote:
CCP's stance on most major issues is;

"If we ignore it long enough, our clientele will forget about it...."

Notice that the Devs will respond to comedy posts, but refuse to post in any serious discussions. (But since they lock anything negative, those posts drop off the board fast.)

The people on this board often act like they're on a permanent menstrual cycle. I'd be very careful what I said too to be honest, sometimes its best just to hide till it clears up.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

stoicfaux
#18 - 2014-01-21 19:55:00 UTC
Caviar Liberta wrote:
Mr R4nd0m wrote:


logs show nothing..


There are no logs to show.

Be patient. The logs will (should) flush to disk by end of week.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Plastic Psycho
Necro-Economics
#19 - 2014-01-21 19:58:35 UTC
These are not the logs you are looking for...
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#20 - 2014-01-21 22:38:23 UTC
As there have been numerous threads regarding the same subject in the past few days, this thread gets a lock.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Ezwal Community Communication Liaisons (CCLs)