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Agent-accessability more easy and reasonable+ drones to warp with u if get DC

Author
Amarr Maniac
Gone to Elite
#21 - 2011-11-24 22:38:28 UTC
Ismaus Taeus wrote:
[quote=Amarr Maniac]
Warping THROUGH planets is LAME. (Point-to-point technology, revolutionary stuff back in 1998)



KÖH... Think idea is in warp...

That in "warp" u can "go trough objects"...

But, well, when i started, i found it strange too, until watched NG or History channel...

Could happen.

But truly, meny n00bs will find it wicked and strange.
Goodgodyourface
Republic Military School
Minmatar Republic
#22 - 2011-11-24 23:58:39 UTC  |  Edited by: Goodgodyourface
Vaako Horizon wrote:
Its the same thing with all low/null'ers....
They scream to high heavens about carebears and nerfing high sec... what they dont get is that the majority of players are in high sec and without them low/null would sink to nothing real fast...


Oh boy, this fallacy.

Allow me to rebut.

Quote:
One theme I have heard repeated over and over again is: "If you nerf high-sec, who will make all the ships and rigs for the PVPers in 0.0?" I have to ask, do you really believe that is true? Do you honestly think we JF battleships up, or worse, slow boat them through pinch points and gate camps all the way from Jita? My ships are built in nul, by industrialists in nul with just about everything but the trit mined or aquired in nul.

Lets just go over the economics of the situation. It costs me 150isk/m3 to move something up to my region via JF service. That means that if I were to buy my maelstrom from jita, and fly it up, you would add 7.5M to the cost of the ship. Considering that I can buy a Mael out in fountain for the same price, I would be crazy to do such a thing! Our rigs are produced by our salvagers (what we train newbies up to do for their beginning career as it is an easy way to make iskies in nul). One thing that we DO get from highsec is t2 mods, but that is because the T2 BPO lottery has made producing these mods uneconomical for anyone without a T2 BPO. If I tried to produce them in nul (and I am an invention guy) anyone could import them and undercut me even with the shipping costs, so there is no point.

0.0 doesn't need High-Sec in any way. Over the last little while, high sec has had a rather massive buff with the elimination of quality for agents. It was an unnecessary buff for a region that is far to influential as it is. It isn't the CSM pushing these ideas, it is CCP itself. EVE is a game about risk vs. reward. In high-sec, there is very little risk, so the rewards should be comparatively low and in line with the risk taken. High-sec is supposed to be a place for newbies to get used to the game, not for players to hide from the realities of New Eden.
Surge Roth
The Scope
Gallente Federation
#23 - 2011-11-25 05:47:58 UTC
I'd like there to be a way to interact with agents remotely.
Obviously if you have to drop something off, you actually have to go and visit the agent's station then.

It could even be a skill called something like remote agent communication.
The first level would allow you to remotely accept in solar system and every level afterwards would increase the range by 4 solar systems with 5 being a whole region.
Maybe it can have prerequisites like social and negotiation.

Seems redundant, but an individual who has high standings with everyone could remotely accept a crap ton of missions and hand out corp bookmarks (if this works) to corp mates who may be on the other side of the region.

Obviously, there's a potential for scamming here as well.

Just a rough idea. Regardless, I'm all for remote mission accepting and what not.
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