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A message everyone in HED-GP can come together about

First post First post
Author
Molenius Morrowinger
Doomheim
#381 - 2014-01-21 04:42:57 UTC  |  Edited by: Molenius Morrowinger
WarFireV wrote:
They have been keeping pretty hush hush on anything related to HED-GP so far. Don't blame them though, with the reaction they would receive.


The post that they are looking for the solution would suffice.
WarFireV
The Scope
Gallente Federation
#382 - 2014-01-21 05:02:05 UTC
*****, I'll cut you.
James Amril-Kesh
Viziam
Amarr Empire
#383 - 2014-01-21 06:55:19 UTC  |  Edited by: James Amril-Kesh
Dinsdale Pirannha wrote:
James Amril-Kesh wrote:
Dinsdale Pirannha wrote:
James Amril-Kesh wrote:
You do realize HB- to SF- is actually too far for capitals to jump. There are many other jumps like that.


Maybe, but it is simply a matter of a coder changing one value on a database and suddenly it is in range.

Why would they do that, though? I'm not sure it's quite so simple as that, either.


Well, on a technical level, I strongly doubt they would hardcode the distance between regions/systems into multiple lines of code. That would break so many rules of coding, I just can't see it happening.

I doubt they hardcode the distance at all. The systems are probably given positional entries in 3-dimensional coordinates and the distance is calculated afterward. You can't just move HB- closer to SF- as that would make it too distant from its neighboring systems in that constellation. You can't just move the constellation since that would make it too distant from its neighboring constellations in Cobalt Edge. You'd actually have to move a whole lot of systems in order to make this work smoothly.

Dinsdale Pirannha wrote:
Now, on how it changes the game, that is a non-trivial issue.
But if the concept of altering the capabilities of power projection is being discussed, that in and of itself is non-trivial, so yeah, I think messing with the ranges between regions / systems is certainly a valid discussion.

Sure, but why make it shorter?

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#384 - 2014-01-21 07:03:09 UTC
James Amril-Kesh wrote:
Infinity Ziona wrote:
James Amril-Kesh wrote:
You do realize HB- to SF- is actually too far for capitals to jump. There are many other jumps like that.

Yeah I do but you guys do pretty well with subcaps. If Failcon decided they didn't like you anymore or you decied you wanted new puppets in Branch you could easily squish them with the regional bridges. Which is a very good incentive for Failcon to stay in your coalition.

Without those regional bridges they could tell you to go feck yourself with some decent safety :)

Who the **** is Failcon? Do you mean FCon? What does this have to do with the Tenal-CE jump?

I used FCon as an example because CFC have no allies over in HB. I'm explaining how the jumps encourage members of your coalition to join and prevent them from leaving if they wanted to.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jeff Rubikon
Viziam
Amarr Empire
#385 - 2014-01-21 09:26:51 UTC
i admit this sucks it took me 4 hours of attempting to login only to get the message proxy usurper something so i logged off and when to bed i understand that the node was maxed out but why not implement a system such as jita and move people to a different system hahah whom am i kidding lol
Caleb Seremshur
Commando Guri
Guristas Pirates
#386 - 2014-01-21 10:12:04 UTC
baltec1 wrote:
Pinky Hops wrote:
said it once, will say again:

the root cause is that the sov system rewards blobbing in the form of timers and timing windows.

come up with a system that gets rid of the timing window aspect, and the blobbing will take a sharp downturn.


Timers don't cause blobbing, its the huge amounts of HP.



Can marauders get 3x bomb launcher slots yet? Smash the blobs and drones off the field through brute strength
Zulu Death Mask
Yaxchilan
#387 - 2014-01-21 10:15:22 UTC
I find the lack of CCP communication on the matter, highly disheartening.
Prince Kobol
#388 - 2014-01-21 10:54:53 UTC  |  Edited by: Prince Kobol
Zulu Death Mask wrote:
I find the lack of CCP communication on the matter, highly disheartening.


What exactly do you want CCP to say?

Apart from the numerous tweets during the fight regarding server performance, the many dev blogs over the years describing how TiDi works, the technical details of the servers and how they are configured, what work they are currently doing in regards to reducing lag and improving TiDi for the future, and a number of presentations during fanfest each year.

Seriously, what more can CCP say that already hasn't been said?

The only thing they could say is that it was a bad decision to try and bridge in 700 dreads on a node that already had approx 2500 guys fighting it out, a plague of drones, a mass of bubbles and server already maxed at 10% TiDi.

It was a great achievement by CCP that the server did not crash, unless of course you know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company?

Didn't think so
Zulu Death Mask
Yaxchilan
#389 - 2014-01-21 11:15:46 UTC  |  Edited by: Zulu Death Mask
Prince Kobol wrote:
Zulu Death Mask wrote:
I find the lack of CCP communication on the matter, highly disheartening.


What exactly do you want CCP to say?

Apart from the numerous tweets during the fight regarding server performance, the many dev blogs over the years describing how TiDi works, the technical details of the servers and how they are configured, what work they are currently doing in regards to reducing lag and improving TiDi for the future, and a number of presentations during fanfest each year.

Seriously, what more can CCP say that already hasn't been said?

The only thing they could say is that it was a bad decision to try and bridge in 700 dreads on a node that already had approx 2500 guys fighting it out, a plague of drones, a mass of bubbles and server already maxed at 10% TiDi.

It was a great achievement by CCP that the server did not crash, unless of course you know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company?

Didn't think so


So you don't think they should communicate with their playerbase after an event like HED?
Half the populace couldn't do ****, the other had a turkey shoot.
Apart from the mentally challenged sheep, players from both side can see and have said how utter crap the system is.
Prince Kobol
#390 - 2014-01-21 11:17:23 UTC  |  Edited by: Prince Kobol
Zulu Death Mask wrote:
Prince Kobol wrote:
Zulu Death Mask wrote:
I find the lack of CCP communication on the matter, highly disheartening.


What exactly do you want CCP to say?

Apart from the numerous tweets during the fight regarding server performance, the many dev blogs over the years describing how TiDi works, the technical details of the servers and how they are configured, what work they are currently doing in regards to reducing lag and improving TiDi for the future, and a number of presentations during fanfest each year.

Seriously, what more can CCP say that already hasn't been said?

The only thing they could say is that it was a bad decision to try and bridge in 700 dreads on a node that already had approx 2500 guys fighting it out, a plague of drones, a mass of bubbles and server already maxed at 10% TiDi.

It was a great achievement by CCP that the server did not crash, unless of course you know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company?

Didn't think so


So you don't think they should communicate with their playerbase after an event like HED?


Again I will ask you the same question, what exactly do you want CCP to say?

Arh you edited your post with

Zulu Death Mask wrote:
So you don't think they should communicate with their playerbase after an event like HED?
Half the populace couldn't do ****, the other had a turkey shoot.
Apart from the mentally challenged sheep, players from both side can see and have said how utter crap the system is


Well lets see, until the point of where somebody thought it would be a great idea to bridge in 700 dreads on a node that already had approx 2500 guys fighting it out, a plague of drones, a mass of bubbles and server already maxed at 10% TiDi, pretty sure most people would say whilst not great, nothing unexpected was happening.

We all know, have know for a long time that when you have this many people in system the node struggles, it is not a big surprise.

Now instead of raging how about you answer the question I asked you before, here it is again.

"You know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company"

Waiting for that answer
Wulfy Johnson
NorCorp Security
#391 - 2014-01-21 11:22:42 UTC
Correct me if im wrong, but shouldnt we also be looking into mass bans after this fight for the missuse of a well known exploit/bug?Cool

Zulu Death Mask
Yaxchilan
#392 - 2014-01-21 11:27:09 UTC
Prince Kobol wrote:

"You know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company"


No.
However they can change game mechanics to avoid having the first coalition that bloats the system with numbers to win the fight. Goons used to do it, now N3/PL.
It isn't fun.

As for what they should say, are you kidding me?
What do you think people want?... they want a solution to the sov system.
CCP has mentioned they are working on it... however they have people developing useless features when the most important feature that drives the history of eve is not working properly.

Do you think the current sov system is ok?
Prince Kobol
#393 - 2014-01-21 11:34:50 UTC
Zulu Death Mask wrote:
Prince Kobol wrote:

"You know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company"


No.
However they can change game mechanics to avoid having the first coalition that bloats the system with numbers to win the fight. Goons used to do it, now N3/PL.
It isn't fun.

As for what they should say, are you kidding me?
What do you think people want?... they want a solution to the sov system.
CCP has mentioned they are working on it... however they have people developing useless features when the most important feature that drives the history of eve is not working properly.

Do you think the current sov system is ok?


No.. what a surprise.

So to begin with you are complaining that we can have fights in Eve that you cant have anywhere else.. well done.

Next.. Sov Mechanics, yes people have been asking for this to be changed for years now, the difference is those people are not asking because they did something stupid and are now posting thread after thread full of tears.

People have been asking CCP to change Sov, some people have come up with some fantastic idea's over the years, but those people do so because they love Eve and could see where it was going, you and others in the past few days are only saying it now because you are butt hurt over 1 fight.

You see, you are one of the many reasons why developers do not state implicitly what they are working on and give a time frame for completion because if at any point they stop development for what ever reason, or change direction or are unable to keep to that time frame you would be the first one to jump up and down screaming that its unacceptable.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#394 - 2014-01-21 11:54:42 UTC
Baltec you can pretend that timers are fine and EHP is an issue but that's simply not true. With what you had for HED you might well have beat PL/N3, you at least would have done some serious damage. With timers being so predictable the winner is the group that clogs the system first. The only possible win for you was to leave.

Timers however are only a symptom. The disease is the feeling of entitlement that people have to massive amounts of null without the people to defend the space around the clock.

Ping pong only becomes an issue when the numbers of systems held are more than the number of systems able to be defended based on low population numbers. It makes no sense for people to feel entitled to 1000 systems when at low population times they're only able to defend 300.

It makes no sense for the games sov warfare to effectively shut down for 8 hours purely for the benefit of the US players. It's a single sharded globally shared game and as such sov holding entities should reflect that.

Timers are a failed terrible system. Invulnerability is unrealistic magic WoW crap and the excuse you can't get anyone to defend when your not online makes zero sense when there are obviously people online at those times to attack.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zulu Death Mask
Yaxchilan
#395 - 2014-01-21 11:57:55 UTC
Prince Kobol wrote:

No.. what a surprise.

So to begin with you are complaining that we can have fights in Eve that you cant have anywhere else.. well done.

Next.. Sov Mechanics, yes people have been asking for this to be changed for years now, the difference is those people are not asking because they did something stupid and are now posting thread after thread full of tears.

People have been asking CCP to change Sov, some people have come up with some fantastic idea's over the years, but those people do so because they love Eve and could see where it was going, you and others in the past few days are only saying it now because you are butt hurt over 1 fight.

You see, you are one of the many reasons why developers do not state implicitly what they are working on and give a time frame for completion because if at any point they stop development for what ever reason, or change direction or are unable to keep to that time frame you would be the first one to jump up and down screaming that its unacceptable.



First of all jump off the internet band-waggon that claims sarcasm makes you seem more intelligent.
Done? good... please proceed with a tad more respect.

I wasn't complaining about the battles we can have (you really have a talent in twisting words), I was complaining about the mechanics that are in place that force people to have to fight battles like HED.

Of course people knew about the sov problems and happenings like HED are obvious reminders of the problems. That's why people are talking about it. It's quite a logical thing that happens everyday in society. Why are you surprised?

I'm not butt-hurt (I wasn't even involved) neither am I jumping up and down screaming.... so please stop assuming that everyone who talks about the problems is a goon.

EvE is still the best game out there... it's just a shame CCP has their priorities all messed up.
Years of talking about sov problems and still there hasn't been a single change.
Prince Kobol
#396 - 2014-01-21 11:59:00 UTC  |  Edited by: Prince Kobol
Zulu Death Mask wrote:
Prince Kobol wrote:

"You know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company"


No.
However they can change game mechanics to avoid having the first coalition that bloats the system with numbers to win the fight. Goons used to do it, now N3/PL.
It isn't fun.

As for what they should say, are you kidding me?
What do you think people want?... they want a solution to the sov system.
CCP has mentioned they are working on it... however they have people developing useless features when the most important feature that drives the history of eve is not working properly.

Do you think the current sov system is ok?


First off I will apologise for my sarcasm. Its just when I see somebody huffing and puffing it brings out the worse in me.

Let look at the problem another way,

To fix this problem there are say 3 main problems, 1 is from a technical standpoint, the other is one of perception and of course cost.

The technical problems are numerous. CCP will never be able to have the infrastructure in place to allow unlimited amount of people fighting with zero lag, it will never happen and that is understandable.

Now you can say x number of people should be able to fight without lag but that we as players will always exceed that number so you need to find a balance, which again is very difficult to do.

What might be acceptable to you will not be acceptable to the next person and so on, where do CCP draw the line?

You have to remember that CCP is also a business so they have to decide what is acceptable from a a cost point of view. It is prudent to spend millions of dollars / euro's / pounds on something which only effects a small percentage of the games population on something which only might happen a handful of times a year?

Then you have perception. People like the idea that having these large battles are possible, its a important selling point of Eve. Many people play to have these large scale fights, s do you want to change the mechanics so that the opportunity large battles will lessen, but less frequent. almost myth in status?

Do you want the mechanics changed in such a way that there is no reason to have these large battles?

As I mentioned before you have the issue of cost. To improve the infrastructure will cost money.. a lot of money. CCP is a business so they need to decide if devoting that kind of financial resource will result in more subscribers. Will they see a return in that investment?

CCP are in a very difficult position where they do not want to change the mechanics to such a point where there are so few opportunities for these large fights to occur that it becomes once in a blue moon event, they do not want to change the mechanics to such a point where all these people who have invested years to have characters who can fly supers / titans become next to useless.

Yes believe and have stated for a long time now that Sov Mechanics need a complete overhaul, I have been saying this for years now, however I also understand the huge complexities of changing this from a technical standpoint, from a perception standpoint, from the standpoint of we do not want to **** off thousands of players who pay us (CCP) a lot of money.

It is a very complex problem, one of which I do not believe CCP have the answer and one that they are struggling with.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#397 - 2014-01-21 12:10:51 UTC
Prince Kobol wrote:
Zulu Death Mask wrote:
Prince Kobol wrote:

"You know of any other game that can have this many people blowing the crap out of each with zero lag or some magical piece of technology that will allow a unlimited amount of players to fight with no lag and that will keep CCP as a profitable company"


No.
However they can change game mechanics to avoid having the first coalition that bloats the system with numbers to win the fight. Goons used to do it, now N3/PL.
It isn't fun.

As for what they should say, are you kidding me?
What do you think people want?... they want a solution to the sov system.
CCP has mentioned they are working on it... however they have people developing useless features when the most important feature that drives the history of eve is not working properly.

Do you think the current sov system is ok?


First off I will apologise for my sarcasm. Its just when I see somebody huffing and puffing it brings out the worse in me.

Let look at the problem another way,

To fix this problem there are say 3 main problems, 1 is from a technical standpoint, the other is one of perception and of course cost.

The technical problems are numerous. CCP will never be able to have the infrastructure in place to allow unlimited amount of people fighting with zero lag, it will never happen and that is understandable.

Now you can say x number of people should be able to fight without lag but that we as players will always exceed that number so you need to find a balance, which again is very difficult to do.

What might be acceptable you will not be acceptable to the next person and so on.

You have to remember that CCP is also a business so they have to decide what is acceptable from a a cost point of view. It is prudent to spend millions of dollars / euro's / pounds on something which only effects a small percentage of the games population on something which only might happen a handful of times a year?

Then you have perception. People like the idea that having these large battles are possible, its a important selling point of Eve. Many people play to have these large scale fights, s do you want to change the mechanics so that the opportunity large battles will lessen, but less frequent. almost myth in status?

Do you want the mechanics changed in such a way that there is no reason to have these large battles?

As I mentioned before you have the issue of cost. To improve the infrastructure will cost money.. a lot of money. CCP is a business so they need to decide if devoting that kind of financial resource will result in more subscribers. Will they see a return in that investment?

CCP are in a very difficult position where they do not want to change the mechanics to such a point where there are so few opportunities for these large fights to occur that it becomes once in a blue moon event, they do not want to change the mechanics to such a point where all these people who have invested years to have characters who can fly supers / titans become next to useless.

Yes believe and have stated for a long time now that Sov Mechanics need a complete overhaul, I have been saying this for years now, however I also understand the huge complexities of changing this from a technical standpoint, from a perception standpoint, from the standpoint of we do not want to **** off thousands of players who pay a lot money.

It is a very complex problem, one of which I do not believe CCP have the answer and one that they are struggling with.

Fights such as HED and 6V are already very rare. They're likely to be rarer as this happens more often.

From a business perspective it is foolish to leave things as they are unless they have some sort of imminent fix which they do not. From a player perspective I imagine nobody joins EvE for fights like HED.

A 1000 vs 1000 where you're not incessantly crashing, freezing, stuck in warp will always be better than HED was. Especially if they happen more frequently.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Speedkermit Damo
Republic University
Minmatar Republic
#398 - 2014-01-21 12:31:07 UTC  |  Edited by: Speedkermit Damo
I think everyone can agree that the currect sov system is terrible,and needs to be reworked.

I personally favour some kind of system based on activity, and also based on current FW mechanics. I also think the truesec satus of nullsec space should change over time, to encourage alliances to move and conquer new space as their old space becomes less valuable.

I beliee that unless CCP comes up with a cast-iron commitment and timetable for a null-sec rework very soon, we are going to see a steady decline in subs, indeed this looks like it's already happening.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Ptraci
3 R Corporation
#399 - 2014-01-21 12:48:31 UTC
trader joes Ichinumi wrote:
The only realistic solution is to create incentives for attacking multiple systems at once so this doesn't happen, but that would take a lot of work.



I suggested that and got laughed out of F&I because, you know, it would "break EVE". People say they want change, and then they complain when change is suggested. So how about y'all play the game CCP feels like giving you and if you don't like it, there's always candy crush.
Prince Kobol
#400 - 2014-01-21 12:52:28 UTC  |  Edited by: Prince Kobol
Infinity Ziona wrote:

Fights such as HED and 6V are already very rare. They're likely to be rarer as this happens more often.

From a business perspective it is foolish to leave things as they are unless they have some sort of imminent fix which they do not. From a player perspective I imagine nobody joins EvE for fights like HED.

A 1000 vs 1000 where you're not incessantly crashing, freezing, stuck in warp will always be better than HED was. Especially if they happen more frequently.


They may be rare but they are a big source of lets say advertisement for Eve. They have a pull that one day you might be in a fight this large and there is no other game where this can happen.

It is not foolish at all. As I have already stated, do they invest what would amount to millions of dollars / euros / pounds in either a complete rewrite of the code to take advantage of all the new technologies and advancements that were not available when Eve was originally written or invest in more hardware for what amounts to a small percentage of the player base for events which admittedly happen rarely but generate more news then anything else.

For CCP to invest so much time and resource to fix this one problem, then other parts of the game will suffer, its inevitable.

So what do you do, neglect all the other aspects of Eve and a large part of the games population whilst trying to fix what is a very contentious issue with no guarantees that in a few months time we as players will be complaining again because we will just dog pile even more people or concentrate fixing many more issues which effect many more people?

As for 1000 v 1000, yes TiDi will kick in but to say it is completely unplayable is false.

I know as I have been in many fights of this size and bigger over the last few months and whilst it is frustrating, it is not unplayable and it is a price I am willing to pay to be able to have fights of this size and complexity.