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Empire Currencies

Author
Erotica 1
Krypteia Operations
#1 - 2014-01-21 03:11:33 UTC
With highsec becoming more dominated by players and Concord outsourcing some of their bounty payments....

Perhaps isk will cease to be created as Concord gradually goes away.. The 4 empires decide to make their own currencies, which they start paying out for missions. Pirates would do the same. The empires start buying and selling NPC items for their own currencies and refuse to honor isk.

Just sold a bunch of ships in Amarr for Amarr dollars? You better find a local currency trader (player) in Jita so you can buy stuff there. Or you can get a worse exchange rate by doing business with an NPC Caldari currency exchanger. Only have gallente dinars? Sorry, those aren't accepted here.

Empires could exchange isk for local currency, but rates of exchange would vary, perhaps based on outcomes in things like faction warfare, economic activity in the empires, etc.

In nullsec, agents could payout in a currency of the sov holding alliance there. Pick the wrong alliance (RIP TEST)? Poof goes the value other than as a collectible.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Gigan Amilupar
Viziam
Amarr Empire
#2 - 2014-01-21 03:29:34 UTC
I say no. You cite the reason as highsec space being dominated by capsuleers would somehow make empires default to their own currencies. In reality, it would be the opposite. Capsuleers has vast amounts of wealth. An empire would be foolish to back away from ISK. It's a universal currency. Rejecting it would be economically going backwards. The Minmatar and the Amarr hate each others guts and they still both use ISK. The same can be said for the Gallente and Caldari. So there is no lore reason for something like this to happen.

That said, I'm also saying no because I don't think we should just crash the economy all willy-nilly by having a whole bunch of players log in one day and not be able to trade efficiently with each other. Not to mention all the difficulties around valuing a currency. What is the exchange rate? The amount of ISK that changes hands in Jita is much higher then any of the other trade hubs, does this mean that Caldari currency would have a proportionally higher value? Wouldn't it then behoove players to simply do missions in Caldari space, further devaluing other currencies and their regions?

Yeah, let's not touch this with a 50 AU pole.
Erotica 1
Krypteia Operations
#3 - 2014-01-21 04:29:59 UTC
Gigan Amilupar wrote:
I say no. You cite the reason as highsec space being dominated by capsuleers would somehow make empires default to their own currencies. In reality, it would be the opposite. Capsuleers has vast amounts of wealth. An empire would be foolish to back away from ISK. It's a universal currency. Rejecting it would be economically going backwards. The Minmatar and the Amarr hate each others guts and they still both use ISK. The same can be said for the Gallente and Caldari. So there is no lore reason for something like this to happen.

That said, I'm also saying no because I don't think we should just crash the economy all willy-nilly by having a whole bunch of players log in one day and not be able to trade efficiently with each other. Not to mention all the difficulties around valuing a currency. What is the exchange rate? The amount of ISK that changes hands in Jita is much higher then any of the other trade hubs, does this mean that Caldari currency would have a proportionally higher value? Wouldn't it then behoove players to simply do missions in Caldari space, further devaluing other currencies and their regions?

Yeah, let's not touch this with a 50 AU pole.


All part of the fun of the sandbox! I'm not gonna argue some lore thing, I don't care how that's explained. I just think it would be fun. What do others think? Be willing to accept some parts and reject others, this is the point of this subforum, to hash things out in discussion.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

ShahFluffers
Ice Fire Warriors
#4 - 2014-01-21 05:11:40 UTC  |  Edited by: ShahFluffers
How will the values of different currencies be calculated?

In the real world it is based on the economic output of a country relative to another country. Without certain stabilizing forces (like the IMF, Federal Reserve, Central Banks, etc) to make near constant "course corrections" to keep things relatively stable values can wildly fluctuate... which can result in economic chaos and and poverty through no fault of any one person.


Quite simply, it would over complicate an already complex market system (for a video game) and require constant scrutiny and upkeep that I don't think any one DEV wants to take up.
Erotica 1
Krypteia Operations
#5 - 2014-01-21 05:50:37 UTC
ShahFluffers wrote:
How will the values of different currencies be calculated?

In the real world it is based on the economic output of a country relative to another country. Without certain stabilizing forces (like the IMF, Federal Reserve, Central Banks, etc) to make near constant "course corrections" to keep things relatively stable values can wildly fluctuate... which can result in economic chaos and and poverty through no fault of any one person.


Quite simply, it would over complicate an already complex market system (for a video game) and require constant scrutiny and upkeep that I don't think any one DEV wants to take up.


I agree with everything but the devs intervening in prices part. You just are scared of change so say no.

Trust the market. The system can be designed so that there are benefits whether your currency is strong or weak, just like the real world. We don't need training wheels, we need the sandbox.

Worry less about what might go wrong and think of all the possibilities for all sorts of cool new depths of the game.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

ShahFluffers
Ice Fire Warriors
#6 - 2014-01-21 06:49:47 UTC
Erotica 1 wrote:
I agree with everything but the devs intervening in prices part. You just are scared of change so say no.

Read my signature.

"Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective."

Erotica 1 wrote:
Trust the market. The system can be designed so that there are benefits whether your currency is strong or weak, just like the real world. We don't need training wheels, we need the sandbox.

Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight. Because that works so well in the real world too. Roll

NOTE: I like the free market... it's dynamic and rewards those with brains. But there comes a point where it begins to morph into something decidedly "not dynamic" and rewards those who simply have more capital and assets than the rest. Read up on the "Robber Baron" period.

Erotica 1 wrote:
Worry less about what might go wrong and think of all the possibilities for all sorts of cool new depths of the game.

Complexity for the sake of complexity is bad regardless of how you present it. While it will add some depth I can't help but be concerned about the bad effects it WILL create (it's not a matter of "if").


fake edit: Wait... why am I arguing with Erotica1??? Aren't you one of the bigger trolls around here? Damn... I got suckered. Oops
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#7 - 2014-01-21 07:50:30 UTC
I don't know why but I don't trust someone from Code to say, "c'mon guys, the market can figure this out fine."
Especially when they start the post with something about all the L4 runners and end with how great it will be when a new TEST forms and then crashes the economy with its destruction.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-01-21 08:41:33 UTC  |  Edited by: Rivr Luzade
Erotica 1 wrote:


Worry less about what might go wrong and think of all the possibilities for all sorts of cool new depths of the game.


Heh, I remember that from a certain incident in the real world ... such coincidence, isn' it? RollLol You know that too, don't you? Banks had these awesome papers, derivatives and options that would give you unlimited and awesome returns. It paid out so well for the banks that entire nations crumbled. Bear Or do you remember the well.nigh war between China and the USA over the currency manipulation ... *cough* mutually criticized currency stabilization mechanisms of both the US and China? No, oh well, too bad. Such comment and idea can only come from a CODE member, proving clichés wonderfully.

Your arguments for national currencies in a universe where you trespass ... *cough* cross borders in the blink of an eye, where you fly through nations in minutes, national currencies are the least fun experience and game mechanic that we need. It is backward oriented, antiquated, over complicating things that are already complicated. Judging by your mentioning of "dollar", I suppose you are US-american? Even if not, your mindset is equally backward oriented for thinking about returning to ancient times, where error-prone, easily tamperable mechanisms such as currency exchange rates where necessary to do business. Also, even suggesting that player owned empires in 00-sec, which rise and crumble and disappear in a matter of days in some cases, should be entitled to give out their own currency is preposterous to reason. We'd end up with a lot of paper money similar to during the great depression in the 1920s, which can buy you a BS on one day and the next not even a Carbon.

Moreover, how can you expect normal players, who can barely grasp the meaning of their own currency in real life, to understand and properly evaluate the then many different currencies in EVE and gather which item is where the cheapest, when bankers in real life and even supercomputers fail to do that accurately? The only thing this is going to do is to open gigantic floodgates for scams and to make the game for everyone a whole lot less enjoyable experience.

Even the most isolationist entities in EVE use ISK, so get rid of your antiquated way of thinking and don't suggest such outrage ever again.

-1

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Julius Rigel
#9 - 2014-01-21 09:55:01 UTC
ShahFluffers wrote:
How will the values of different currencies be calculated?
Why would they need to be calculated? The value of a currency, like any other commodity, is its value. If you have a dollar bill, and a farmer is willing to trade you a wheel of cheese for your dollar bill, then one dollar is worth one cheese. If a banker is willing to give you two francs for your dollar, then your dollar is worth two francs, and your francs are worth half a dollar. Any regulation on top of that is only done by people who are afraid that their dollars will be worth fewer francs if they don't artificially stop that from happening.

ShahFluffers wrote:
Without certain stabilizing forces [...] to make near constant "course corrections" to keep things relatively stable values can wildly fluctuate... which can result in economic chaos
How is this a bad thing in EVE?

ShahFluffers wrote:
and poverty
Well, inflation and all that notwithstanding, I don't think it would result in poverty. In EVE, you always have the opportunity to do whatever anyone else is doing to make money, and failing that, you always have the opportunity to scrape some infinitely spawnable ISK from one of the ISK sources, such as missions or ratting.

ShahFluffers wrote:
Quite simply, it would over complicate an already complex market system
Yup, it's completely unnecessary. The commodities market it already an entirely sufficiently deep and interesting economic playground. If you get bored of ISK, you can always exchange it for some other commodity that will have its own fluctuations in value, such as tritanium or Hulks or PLEX, and then only briefly have a bit of ISK in your wallet whenever you needed to barter for something which can't be bought with pure tritanium or Hulk or PLEX or whatever.

Or you could just use one of the already existing alternative currencies, such as BSAC's Mineral Reserve Dollars, or even invent your own currency that you can sell to people. That is the beauty of a sandbox game.
Lephia DeGrande
Luxembourg Space Union
#10 - 2014-01-21 09:57:17 UTC
Gallente would be crippling poor...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-01-21 10:54:17 UTC  |  Edited by: Rivr Luzade
Julius Rigel wrote:
ShahFluffers wrote:
How will the values of different currencies be calculated?
Why would they need to be calculated? The value of a currency, like any other commodity, is its value. If you have a dollar bill, and a farmer is willing to trade you a wheel of cheese for your dollar bill, then one dollar is worth one cheese. If a banker is willing to give you two francs for your dollar, then your dollar is worth two francs, and your francs are worth half a dollar. Any regulation on top of that is only done by people who are afraid that their dollars will be worth fewer francs if they don't artificially stop that from happening.

ShahFluffers wrote:
Without certain stabilizing forces [...] to make near constant "course corrections" to keep things relatively stable values can wildly fluctuate... which can result in economic chaos
How is this a bad thing in EVE?

ShahFluffers wrote:
and poverty
Well, inflation and all that notwithstanding, I don't think it would result in poverty. In EVE, you always have the opportunity to do whatever anyone else is doing to make money, and failing that, you always have the opportunity to scrape some infinitely spawnable ISK from one of the ISK sources, such as missions or ratting.

ShahFluffers wrote:
Quite simply, it would over complicate an already complex market system
Yup, it's completely unnecessary. The commodities market it already an entirely sufficiently deep and interesting economic playground. If you get bored of ISK, you can always exchange it for some other commodity that will have its own fluctuations in value, such as tritanium or Hulks or PLEX, and then only briefly have a bit of ISK in your wallet whenever you needed to barter for something which can't be bought with pure tritanium or Hulk or PLEX or whatever.

Or you could just use one of the already existing alternative currencies, such as BSAC's Mineral Reserve Dollars, or even invent your own currency that you can sell to people. That is the beauty of a sandbox game.


@Values
Because it works that easy in RL. Gallente value their ships differently than Caldari, Amarr differently from Caldari. Currencies also change "value" by the supply and demand. A BS in Amarr can be a lot more valuable in Caldari-ISK than in Jita in Caldari-ISK because there are a lot less orders and/ore mineral prices in Domain differ from those in Forge. Even with several sub-currencies, one would emerge as the dominant one after some time and we had the ISK situation again, just this time with smaller currencies that try to compete with or without fair methods.

@Chaos
We surely need even more chaos than market trolls can already unleash with ISK. We also certainly need even more ways to make this game break than the already present infinite possibilities.

@Poverty
You contradict yourself there. I was of the impression that ISK were to be replaced with local currencies. If your local Solitude-Currency fails to be good, you lose all your money with its failure. You cannot buy anything anywhere else. If ISK were still to exist besides local currencies, what is the point in local currencies then?

@alternate currencies
Yes, you can technically have infinite currencies in a sandbox. You can have pink ponies or Exotic Dancers, Female, as exchange medium. The thing that matters, however, is that the majority of the world acknowledges your medium. If this is not the case, your currency is worth nothing. The majority of EVE uses ISK as exchange medium; for one because it was imposed on the game by CCP, for second because no other currency/~substitute has emerged that could be traded as easily and reliably. Local empire currencies are no difference to that, which means due to their local restrictions they will not gain traction equally, if at all, and only one can possibly emerge as the reference for all the others, which brings us back to the ISK state of the art.

Moreover, if there are player currencies for lunatic 00 sov holders, how are they supposed to be valued compared to empire currencies in high/low sec?

Enough trolling now?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Julius Rigel
#12 - 2014-01-21 12:06:51 UTC
Rivr Luzade wrote:
Gallente value their ships differently than Caldari, Amarr differently from Caldari. Currencies also change "value" by the supply and demand. [...]
That's what I'm saying. You don't need to calculate an artificial exchange rate beyond what the buy and sell orders are buying and selling at.

Rivr Luzade wrote:
We surely need even more chaos than market trolls can already unleash with ISK. We also certainly need even more ways to make this game break than the already present infinite possibilities.
I agree that more chaos would not in itself be bad. But I'm not sure I agree that you can't cause more chaos with the tools you already have.

Rivr Luzade wrote:
If your local Solitude-Currency fails to be good, you lose all your money with its failure. You cannot buy anything anywhere else.
Yes, but you could still just grind out a few missions somewhere else and get back on track. You're never going to lose the ability to fill your wallet the way a poor person in real-life is prohibited from living on the street and rummaging in bins for empty bottles. There would not be poverty, as such. You would not become insolvent (unless by dubious means that would make your wallet negative, which isn't possible within the rules, the "game mechanics", of the game).

The only things you must do, mechanically, in eve, is pay your alliance and office bills. I guess if you're renting an office in Minmatar space, then you would pay your bill in Minibucks, and the game would still accept the Minibucks as payment for your office bill even if players stopped accepting them as currency in trading, or how would that work?

Rivr Luzade wrote:
Local empire currencies are no difference to that, which means due to their local restrictions they will not gain traction equally, if at all, and only one can possibly emerge as the reference for all the others, which brings us back to the ISK state of the art.
That's part of what I'm saying; if you want to play bank and take an active part in values moving up and down, you can do that already, there's no need to implement a system in the game for doing what you can already do by for example turning all of your ISK into Tristans, or paying your employees in PLEX (which is quite common now anyway) or making an internal currency for your alliance.

Rivr Luzade wrote:
Moreover, if there are player currencies for lunatic 00 sov holders, how are they supposed to be valued compared to empire currencies in high/low sec?
They are valued by their value. How is a Moros supposed to be valued compared to ISK? It just is.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#13 - 2014-01-21 13:21:40 UTC  |  Edited by: Meyr
A proposal that can only benefit those of you who want to be, or already are, involved in the same kind of crap that crashed the economy in 2008.

I'll just take it as a given that you'll be asking for an Eve version of a stock market next, and telling us how rich we can become if we'd just invest with you? Which of you gets to take over the functions of Pend Insurance, and then see a killmail that erroneously posts a fleet member on the wrong side, so you get to deny payment?

Screw you. I play this game to get away from assholes like you.

Unless we get to use the Icelandic solution, which was to throw your asses into prison. I'd be perfectly willing to go along with that kind of plan!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-01-21 13:50:11 UTC
I think this wouldn't work mainly because it would be too easy for the large in game groups to crash the economy of an area. Stick with a centralized currency which is exactly what the empires would do anyway for stability I think. you can't fight faction wars with a vastly unstable market supporting your efforts...
Jint Hikaru
OffWorld Exploration Inc
#15 - 2014-01-21 14:43:05 UTC
ShahFluffers wrote:

Quite simply, it would over complicate an already complex market system (for a video game) and require constant scrutiny and upkeep that I don't think any one DEV wants to take up.


Have to agree with Shah here.

I think what some people forget when they suggest all sorts of additions to Eve (that make things more complex... or even more 'real'), is that Eve is a game.

At some point all extra complexity does is to push the game from 'realistic market/spaceship/scifi simulator' into 'far too much complexity to be enjoyable'.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Rendiff
The Scope
Gallente Federation
#16 - 2014-01-21 15:14:48 UTC
Way too complex for a game.
Silvetica Dian
Imperial Shipment
Amarr Empire
#17 - 2014-01-21 16:34:38 UTC
ShahFluffers wrote:
How will the values of different currencies be calculated?

In the real world it is based on the economic output of a country relative to another country. Without certain stabilizing forces (like the IMF, Federal Reserve, Central Banks, etc) to make near constant "course corrections" to keep things relatively stable values can wildly fluctuate... which can result in economic chaos and and poverty through no fault of any one person.


Quite simply, it would over complicate an already complex market system (for a video game) and require constant scrutiny and upkeep that I don't think any one DEV wants to take up.


That is so not how it works lol.
The IMF and World bank are the West loan sharks keeping the 3rd world in its place as debt slaves. If you look at the emerging economies and compare the ones that took the IMF loans plus "structural adjustment programs" you can see all the ones improving the lives and wealth of their citizens stayed well clear of the IMF.
Central banks used to be in control of the money supply and private organisation that printed money were arrested and imprisoned. Now that 97% of the currency supply is created by private banks via fractional reserve banking /debt they no longer have that role. They merely set the ROI of the private money creation via interest rates. They hope to mitigate the crazy oversupply of debt (and thus masive increase in money supply) that is the cause of booms and the subsequent overcorrrection. withdrawl of loans and thus the shrinking of money supply that causes recessions. Allowing the private banks to create endless new money is why bankers are rich and why inflation is always such a problem. More recently countries like the UK have had their central banks print huge sums called " quantative easing" . The central bank of the UK has done this and bought Uk government debt. about 30% of all UK government debt is owned by the UK central bank. The Uk central bank is owned by the UK government so in effect the UK government is lending money to itself.
This is known as "Zimbabwe economics".
None of this is a "stabilzing force".
Also the US dollar value has very little to do with US economic output and an awful lot to do with international oil trading being done using the US dollar as insisted upon by a large number of friendly US fighter bombers and tanks.

The currency trading in game would be fun though and i support Erotica1 in this venture and look forward to the lucky bonuses she will undoubtably give certain lucky customers for large volume transactions.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Erotica 1
Krypteia Operations
#18 - 2014-01-21 18:19:08 UTC
Indeed, I have been in favor of an Eve stock exchange for corp shares and other things, as I have posted in market discussions. Long term, I intend to start an Eve investment firm that will offer mutual funds, options, and futures, etc. These are all good things. People who would choose to participate will have more tools at their disposal to make or lose isk, and more hedging opportunities to protect what they have. I would also offer people the opportunity to short sell. Fund managers, lenders, borrowers, etc would have a centralized safe place in which to do business with all of these people through my Eve organization.

I also strongly believe that CCP should make an expansion that purely focuses on the market. I'd like to see trading choices in Eve look more like a Tradestation or Interactive Brokers platform for the players who wish to use it.

Of course there would be market crashes and tulip frenzies, but hey, that's part of the fun!

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Dolorous Tremmens
The Scope
Gallente Federation
#19 - 2014-01-21 19:35:16 UTC
InB4 BAD POStIGN!

Just want to point out that I had this idea a week ago, and had it in the proper place:

https://forums.eveonline.com/default.aspx?g=posts&m=4105855#post4105855

The one line bad idea thread.

Get some Eve. Make it yours.

Tran Tuyen
Amadio Family Enterprises
#20 - 2014-01-21 21:15:32 UTC
Wouldn't this just result in one of the Empire currencies (most likely the Caldari) becoming the de facto universal currency? If I'm selling a PLEX, I'm not taking -SOLAR- rubles or Goonbux or even Imperial dinars for it; I'm taking the one thing I know I can always spend in Jita.
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