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Newbie here, what's up with SOV, HED-GP, etc? Why the rant?

Author
Rasta Shreds
The Scope
Gallente Federation
#21 - 2014-01-20 20:57:15 UTC
Kimmi Chan wrote:
Rasta Shreds wrote:
Say what you want but I don't give a damn, I'll simply post anyway.


I will post anyway too.

Rasta Shreds wrote:
It's almost funny how I'm starting to regret posting on the forums. I'm glad I found a nice corp to play with on day 1 because you're really acting like a bunch of retards (except for those you gave real actual answers to my thread).


Good on you finding a corp on day 1. We're not ********. This, oddly enough, is GD and you made the mistake of creating another thread about the same topic as almost a dozen threads before it.

You could have asked your question in any one of those threads or just read them. We read things and you call US a bunch of retards. LOL


Every damn thread I read was 10+ pages long and were only full of rants, I read a few of them and didn't even grasp what they were talking about. I'm sorry to call people retards but those "URR DURR NEVER POST AGAIN" just deserve to get their ship ass raped. Which isn't your case by the way since you've actually wrote an appropriate response.

I'm super glad that people actually took the time to help someone who's trying/asking to learn a game you people love and I'm getting bashed in return, then people wondering why people aren't picking up the game. It's not just about the learning curve, it's about the community.

Thanks anyway.
Rasta Shreds
The Scope
Gallente Federation
#22 - 2014-01-20 21:02:23 UTC
Billy McCandless wrote:
Rasta Shreds wrote:
I'm glad I found a nice corp to play with on day 1


How come you arent in it?

Also, this isnt the game, this is a forum.

And this is GD, a terrible section of the forum.

There is a section for helping the new elsewhere.

Unfortunately GD is full of losers and shiptoasters like me :'(


You're right about the GD forum, I should have posted in the newbie forums. That's my bad to start with hehe

Anyways, I've learnt what I wanted to which was the goal ;-)
Kimmi Chan
Tastes Like Purple
#23 - 2014-01-20 21:03:28 UTC
Rasta Shreds wrote:
It's not just about the learning curve, it's about the community.
Thanks anyway.



Not going to lie brother. We are all a bunch of bastards. But now you're playing Eve and YOU get to be a bastard now too! Big smile

Bastard...

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#24 - 2014-01-20 21:37:09 UTC
CCP majorly ****** up by putting the CFC staging system on the same node as HED-GP which majorly lagged HED-GP and slowed the CFC formup to a crawl. That's not it though:

The server CAN handle 4000 connections, it's been done before and it performed pretty well. People are mad at CCP because they refuse to fix their code. See, CCP wrote EVE in python and it's single-threaded which means it can only be run on one core at a time, hence why adding servers or other such nonsense you spewed won't work.

The difference between this fight and 6VDT (the other 4000 man fight) is that nowadays the most effective way to fight is to put as many carriers and supercarriers into a system as possible so essentially what it comes down to is CCP needs to find a way to handle 50,000 drones being launched or they need to rewrite their entire codebase so it can be multithreaded.

Basically one side won the fight because the other side never actually loaded the system. They were butchered while looking at jump tunnels and black screens. This is what used to happen 3-4 years ago so rolling back that progress is pretty ******* pathetic and awful.

And of course we come down to the root of the problem. CCP "fixed" the soverigenty system a few years ago in an expansion and haven't touched it since. The only way to fight in such a system is to dogpile as many warm bodies into a system as possible because of their brilliant structure shooting and 3 day timer ideas.

Far from being "dramaqueen" problems (since your coming into this with absolutely no idea what the **** you're talking about I'd generally hold off on insulting the community) these are systemic and fundamental technological and gameplay concerns that are making sov warfare (and the reason a lot of people play the game, not to mention where they get most of their free PR) untenable.
Chopper Rollins
Republic Military School
Minmatar Republic
#25 - 2014-01-20 22:00:09 UTC
Sometimes traffic jams are a problem.
Dumb noisy people say they need more and bigger roads.
Which they then stack full of cars and trucks in a massive jam impossibly huge by previous standards.
The HED-GP threads are the sound of angry people honking their horns in a truly colossal traffic jam.
BUT
Nobody cares because they are playing EvE outside the starter area, which nobody really bothers with much.
lol.


Goggles. Making me look good. Making you look good.

Arsine Mayhem
Doomheim
#26 - 2014-01-20 22:04:46 UTC
Apocryphal Noise wrote:

The server CAN handle 4000 connections, it's been done before and it performed pretty well. People are mad at CCP because they refuse to fix their code.


Umm, no it can't handle 4000 ships on the same grid. Looks like CCP fixed enough of their code to keep CFC from crashing the node, which is what they were "trying" to do. Seems CFC's little node crash game backfired and they took it up the a$$.

Oh, I'm sorry, are you still crying? Please go on, we love goon tears.

N3/PL had about 900 in system, they left room for CFC and pets to come in.

CFC dumped 1800 in system, followed by another 1000 all at the same time.

We all know goon means stupid person, but really?

CFC is the one that caused their own problem.

How many dreads did you lose, ~350?

We love goon tears.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#27 - 2014-01-20 22:11:30 UTC
Arsine Mayhem wrote:
Apocryphal Noise wrote:

The server CAN handle 4000 connections, it's been done before and it performed pretty well. People are mad at CCP because they refuse to fix their code.


Umm, no it can't handle 4000 ships on the same grid. Looks like CCP fixed enough of their code to keep CFC from crashing the node, which is what they were "trying" to do. Seems CFC's little node crash game backfired and they took it up the a$$.

Oh, I'm sorry, are you still crying? Please go on, we love goon tears.

N3/PL had about 900 in system, they left room for CFC and pets to come in.

CFC dumped 1800 in system, followed by another 1000 all at the same time.

We all know goon means stupid person, but really?

CFC is the one that caused their own problem.

How many dreads did you lose, ~350?

We love goon tears.


Goons only lost about 50 dreads, the rest were russian. And it can handle 4000 ships on the same grid, what the **** do you think all the hooplah was about 6vdt, i was there *****.
Chopper Rollins
Republic Military School
Minmatar Republic
#28 - 2014-01-20 22:46:59 UTC
Arsine Mayhem wrote:

We all know goon means stupid person, but really?


Goon comes from goondah, in Hindi (and Marathi i think) and it means thug, or unjust standover gangster.
Confirming gewn tears are delicious and flowing like never before.
Confirming 6VDT was crap, i was there too, it was real.
Real crap.
Zerg alliances break the game and cry, moar at eleven.


Goggles. Making me look good. Making you look good.

Arsine Mayhem
Doomheim
#29 - 2014-01-21 20:40:28 UTC
Chopper Rollins wrote:
Arsine Mayhem wrote:

We all know goon means stupid person, but really?


Goon comes from goondah, in Hindi (and Marathi i think) and it means thug, or unjust standover gangster.
Confirming gewn tears are delicious and flowing like never before.
Confirming 6VDT was crap, i was there too, it was real.
Real crap.
Zerg alliances break the game and cry, moar at eleven.


While yes that is one of the definitions, they have proven over and over again the number 1 definition is the one that defines them. Webster listed it as the number 1 definition with goonswarm in mind.

http://www.merriam-webster.com/dictionary/goon
Vincent Athena
Photosynth
#30 - 2014-01-21 22:52:03 UTC
As far as fixing the issue that happened in HED, many suggestions have been made.

The first is to improve hardware and software. As far as hardware goes, CCP already has the fastest clocked core you can get. Unfortunately eve is coded in such a way that the best they can do is run one solar system on one core. CCP cannot spread one solar system's load over many cores. (If they could, and allocate them dynamically, this issue would go away.) Apparently recoding eve to work that way is huge effort; years and years of work. Do we all want to wait that long?

CCP can also clean up the current code. That has been happening. 5 years ago a 300 vs 300 pilot fight would have been large enough to cause the issues that were just seen in HED. The next step is something called "brain in a box" which (I think) offloads the computation associated with jumping into a system from the server running that system.

The other way suggested to deal with the issue is to somehow change game mechanics to discourage using huge fleets. But so far every suggestion Ive seen for actually changing the mechanics does not do that. You look at the specifics of the suggested change and ask "is it still advantageous for at least one side to bring the biggest fleet they can?" and you get a "Yes". And then the other side will want to respond with the biggest fleet they can muster.

Or the suggested change has some other fatal flaw. For example:

Limit pilots in the system. Result: Whoever get there first with their huge fleet wins. (We sort of have this situation now.)

Friendly fire. With a huge fleet you tend to shoot your ships. This requires a vast increase in server calculations and would most likely lag out the system even if it did get smaller fleets.

Multiple goals in multiple systems. The invaders need to attack in several places at the same time to win. Here the issue is the defenders would only need to stop the invaders at one place to win. Result: the defenders bring in their huge fleet, and the invaders would have to respond in kind or lose.

There is some old doctrine in naval combat: The strength of a fleet is proportional to its size squared. To take on a 500 ship fleet with two fleets (separate battles) you need a 300 ship fleet and a 400 ship fleet. This seems to be valid for eve too. Like its a Fundamental Law. That might be why making a game mechanic to get around it is so hard.

Know a Frozen fan? Check this out

Frozen fanfiction

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2014-01-22 00:19:13 UTC  |  Edited by: Steve Ronuken
Vincent Athena wrote:
As far as fixing the issue that happened in HED, many suggestions have been made.

The first is to improve hardware and software. As far as hardware goes, CCP already has the fastest clocked core you can get. Unfortunately eve is coded in such a way that the best they can do is run one solar system on one core. CCP cannot spread one solar system's load over many cores. (If they could, and allocate them dynamically, this issue would go away.) Apparently recoding eve to work that way is huge effort; years and years of work. Do we all want to wait that long?

CCP can also clean up the current code. That has been happening. 5 years ago a 300 vs 300 pilot fight would have been large enough to cause the issues that were just seen in HED. The next step is something called "brain in a box" which (I think) offloads the computation associated with jumping into a system from the server running that system.



Another project that's being worked on, is the Destiny Dispatcher. Which is shifting the code to update players into a different thread.

so instead of :
calculate stuff -> update people -> calculate stuff -> update people

it becomes:
Update people Update People
^.......................................^
|........................................|
calculate stuff -> calculate stuff

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hasikan Miallok
Republic University
Minmatar Republic
#32 - 2014-01-22 00:27:41 UTC
1. Newsfeeds talking about awesome big space battles attract lots of new players who spawn in hisec schools and never actually see a big space battle but do spend lots of RM on subs and PLEX.

2. The system actually cannot handle awesome big space battles.


1 + 2 = Big Dilemma for CCP
Katsumoto Moliko
Republic Military School
Minmatar Republic
#33 - 2014-01-22 05:32:01 UTC
As stated numerous times, Sovereignty Battles are a feature that allow players to fight over "control" of lawless space (set up infrastructure, build capitals, etc).

A Sovereignty Engagement recently took place at the system HED-GP, which is not only a quick jump from highsec to nullsec, but is one of the most popular (read, popular =/= safe, it is almost always being camped by gangs of various sizes) chokepoint systems in EVE when flying out to claimed space. You can probably connect the dots to understand that it is a system of relatively high strategic importance.

The problem with Sovereignty Battles is that the sheer amount of players on grid mean that the current system of minimizing lag and hosting the individual system nodes begins handling traffic on a scale that it was never designed for. Essentially, imagine the largest supermarket complex in the world having people entering and leaving through a space no larger than the front door of the average two-floor house. It is possible to switch the node to a more powerful server, but such an action will disconnect all clients currently connected to it, meaning that the "losing" side could choose simply to not reconnect and recommit, saving the remainder of their fleet and ending the battle for all intents and purposes.

The sovereignty system itself is also the victim of several critical flaws. The real problem comes into play when considering the fact that renovating the sovereignty system will require a wipe of all sovereignty data currently in existence, essentially setting nullsec back to square one with every claimable system in game up for grabs. It just isn't practical at this point, no matter how much a renovation of the system is desperately needed.

So the immense amount of disgruntlement you are currently witnessing is the byproduct of another battle on a scale that the servers were never designed for, using a system that is in severe need of renovation but is otherwise unable to be altered without backlash on a massive scale.
Chopper Rollins
Republic Military School
Minmatar Republic
#34 - 2014-01-22 11:52:07 UTC
Arsine Mayhem wrote:
...
While yes that is one of the definitions, they have proven over and over again the number 1 definition is the one that defines them. Webster listed it as the number 1 definition with goonswarm in mind.

http://www.merriam-webster.com/dictionary/goon


Oh you crazy internetuals. A dictionary is for controlling language, and merriam-webster is the vaguest, shallowest dictionary there is. Didn't even have kenobi in it at all, which general knowledge tells us is early 20th century gangster slang for expert.
Before reading this http://en.wikipedia.org/wiki/Goonda it's important to build yourself a picture of how England and India have affected each other linguistically, a picture that would explain why some really great written english comes from India.

How is this relevant? Who cares? New pilots are seeing a wall of forum sperg about how crowd scenes make the game spew into its own lungs and i feel like the only guy to ever miss out on battles because the gewn blob turned up.
Blob warfare reached the limits of the hardware couple years ago, tidi is pretty clever actually but clever is never any match for MOAR IS WORSE tactics.

TLDR: LEETISTS ZERG A NODE, AFFECTING TINY NOISY FRACTION OF SPACESHIP PILOTS



Goggles. Making me look good. Making you look good.

DARKIFRIT
RAZNESU ssi
#35 - 2014-01-22 18:16:57 UTC  |  Edited by: DARKIFRIT
why the rant you ask, because CFC (the bad guys) are butt hurt they lost
Billy McCandless
Zacharia Explorations Group
#36 - 2014-01-22 18:18:56 UTC
DARKIFRIT wrote:
why the rant you ask, because CFC (the bad guys) are butt hurt they lost

THIS HAS NEVER BEEN SAID BEFORE

Oh wait

"Thread locked for being deemed a total loss." - ISD Ezwal

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