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Warfare & Tactics

 
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IDEA create a solo PVP only system CCP!

Author
Amber Thetawaves
Mong's Marauders
#21 - 2011-11-24 16:59:24 UTC
Meng Ren'Du wrote:
The idea is simple.


yet so stupid


PLEASE STOP POSTING
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#22 - 2011-11-24 17:29:22 UTC
Amber Thetawaves wrote:
Meng Ren'Du wrote:
The idea is simple.


yet so stupid


PLEASE STOP POSTING


Omg I just posted about 4000 character response, but It was lost when i tried to post it.

I'm not retyping that right now.

Happy Thanksgiving everyone!
jizzlez
Herb Men
#23 - 2011-11-24 21:14:32 UTC
The Instanced Zone is that way

/me points to test server.

Problem solved.Your Welcome.
Borun Tal
Brutor Tribe
Minmatar Republic
#24 - 2011-11-24 22:25:29 UTC
* Insert usual "tl;dr" and "Hello Kitty Online is that way --->" comments... 2 minutes of my life I won[t get back now *
Borun Tal
Brutor Tribe
Minmatar Republic
#25 - 2011-11-24 22:26:44 UTC
Amber Thetawaves wrote:
Meng Ren'Du wrote:
The idea is simple.


yet so stupid


PLEASE STOP POSTING


Goggles and a GIF with SpongeBob?

Yeah, he's the stupid one... Roll
Desudes
The Scope
Gallente Federation
#26 - 2011-11-24 22:32:15 UTC
Onictus wrote:
Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.


You want arena's play WoW


Blackrock Mountain, OH GOD HOW I MISS YOU

Excuse me, but what the f*ck are you desu?

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#27 - 2011-11-24 23:12:29 UTC
What part of "sandbox" do people not understand?
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#28 - 2011-11-24 23:36:33 UTC  |  Edited by: Meng Ren'Du
Amber Thetawaves wrote:
Meng Ren'Du wrote:
The idea is simple.


yet so stupid


PLEASE STOP POSTING


Okay. Let me try this again.

Just because an idea is simple doesn't mean that it can't be powerful.

See I can do one liners and I can also expound on my thoughts.

How many times have we all heard that the 0.0 space is under populated?
How many times have we all heard that the Developers want to try to encourage more 0.0 space activity?

I don't know all that much about Eve. I am fairly new to eve so that much is true.
But I do have a very good understanding of human nature.

People fear change - *As witnessed by many comments to this idea*
People are influenced by uncertainity and uncertainty breads fear or at a minimum extreme caution.
People are creatures of habit.

Many players have the habit of spending most of their time in Hi-Sec space.
To change that habit CCP will need to do something different or the status quo will continue.

The idea I have is not an instance, it's just a different type of system; just like Wormholes, deadspace, normal space and the like are different (in theory).


They could even put time limits on how often the system will be open to entry say 30 days once every six months. This should be a solid compromise for those concerned about ruining the balance of Eve.
Once that 6 month group of players have experienced 1vs1 dogfighting, they will be more creative in finding new ways to find them. (see changed habit)

Some of you all make it sound like there is only one way to make it in Eve. The way you did.
Players like myself who are smart and primarly take calculated risk don't go running off to 0.0 space willy nilly. Because of my first weeks experience just passing through a system to get an item I won't be back to 0.0 for the forseeable future.

Now I am at the point that I am interested in trying some pvp, but I'm not going to waste my limited time jumping around looking for an honorable 1on1 when the blob mob mentality is so pervasive in Eve Universe. I'm not the only one that has these thoughts. Notice the hi concentration of players in Hi-Sec. Call us all carebears or wow transplants if you want, but the basic tenant of any MMO is that the gameplay experience change.

Now I'm not remotely interesting in ruining Eve, but until I started this post I had never heard of Red/Blue (which does sound interesting). The only issue I have with that mirrors a comment by someone in another post that I read earlier today.
He said and I agree that he wasn't interested in having his hand held through the early stages of tactics and strategies, he prefers to go at his own pace and figure it out himself.

Is there someone that would like to sound off in support of this idea with some suggestions on how we can improve it?
The naysayers are consistant, but seems to be relatively tame in responses so it's pretty safe to jump in.
Mekhana
The Scope
Gallente Federation
#29 - 2011-11-25 00:07:02 UTC
Please don't give CCP any ideas they might make this a NeX consumable or something.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#30 - 2011-11-25 00:17:43 UTC  |  Edited by: Meng Ren'Du
Mekhana wrote:
Please don't give CCP any ideas they might make this a NeX consumable or something.


You ma'am are both beautiful and smart.

I have to say I would probalby be tempted to spend cash on something like that, but then again I'm new so it would be a double whammy to pay for the 1v1 bubble and loose my ship. lol
Dai DIEDIEDIE
Doomheim
#31 - 2011-11-25 00:21:26 UTC
I decced a guy who said he wanted 'arena style pvp'. Sent him a mail saying 'the arena is open in 24 hours' and he didn't bother logging on for 7 days. Lol
Amber Thetawaves
Mong's Marauders
#32 - 2011-11-25 01:58:23 UTC
Borun Tal wrote:
Amber Thetawaves wrote:
Meng Ren'Du wrote:
The idea is simple.


yet so stupid


PLEASE STOP POSTING


Goggles and a GIF with SpongeBob?

Yeah, he's the stupid one... Roll



why you hatin on my spongebob gif? and why the hell would you want to have instanced pvp in eve?

instanced anything is going to be instantly laughed at, because that's not what eve is.


sorry Big smile
Bernie Nator
Seal Club Six
Plug N Play
#33 - 2011-11-25 05:23:02 UTC
You want an arena? Ok, let's do this the easy way.

Step 1: Go to Jita 4-4.

Step 2: Put a can with a piece of ammo out.

Step 3: GLORIOUS COMBAT.

But wait, there's more! Let's explore another idea.

Step 1: Go into low sec system.

Step 2: Find another player.

Step 3: GLORIOUS COMBAT.

Oh my, I'm still not done!

Step 1: Find a wormhole.

Step 2: Find someone running an anom.

Step 3: GLORIOUS COMBAT WITH ARENA HAZARDS.

Yep, that about covers it.
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#34 - 2011-11-25 08:00:45 UTC
Bernie Nator wrote:
You want an arena? Ok, let's do this the easy way.

Step 1: Go to Jita 4-4.

Step 2: Put a can with a piece of ammo out.

Step 3: GLORIOUS COMBAT.

But wait, there's more! Let's explore another idea.

Step 1: Go into low sec system.

Step 2: Find another player.

Step 3: GLORIOUS COMBAT.

Oh my, I'm still not done!

Step 1: Find a wormhole.

Step 2: Find someone running an anom.

Step 3: GLORIOUS COMBAT WITH ARENA HAZARDS.

Yep, that about covers it.


Sorry it doesn't

All this is available now to players yet 0.0 space is mostly unpopulated.

Can you proved a step by step that might change the player habits and get them over the uncertainty? Hi-Sec can fights are not the issue. the Issue are:

1. Building confidence in players so that they might adventure out of their comfort zone.
2. Changing the blob mob mentality that limits a sizable number of players willingness to go into low/0.0 space

St Mio
Imperial Academy
Amarr Empire
#35 - 2011-11-25 08:22:01 UTC
People are against your idea because one of the fundamental aspects of PvP is that it's unpredictable; anyone in the game can interfere in anyone else's fight. From what I've seen, most PvPers would rather put up with unfair fights and blobbing rather than sacrifice any of that freedom.
Dynast
Room for Improvement
Good Sax
#36 - 2011-11-25 09:45:40 UTC  |  Edited by: Dynast
The whining in this thread is amazing. It is understandable though, people who mostly look for ganks would have less action if there was a system where people only looking for 1v1 fights could go to. I can just imagine it.. I roll out in my cyclone, and if I choose to fight in this one single system in EVE, instead of fighting the whole Power Rangers I get to just fight the Blue Ranger. And if I win, I scoop loot and warp off, disengaging until the next 1v1.

It is an enticing idea. It is a threat to a lot of traditional gank-oriented pilots because PvP in eve is really kinda bad unless you make a lot of effort to make it good. The default is just bad, and if there were a better alternative there would be less easy targets in an environment already saturated with bait.
Dynast
Room for Improvement
Good Sax
#37 - 2011-11-25 09:48:20 UTC
St Mio wrote:
People are against your idea because one of the fundamental aspects of PvP is that it's unpredictable; anyone in the game can interfere in anyone else's fight. From what I've seen, most PvPers would rather put up with unfair fights and blobbing rather than sacrifice any of that freedom.


That is no grounds to oppose the idea. There would still be 7,499 other systems (roughly) to engage under those rules. The real threat is that people would stop even trying to fight in lowsec and null, and just come to wherever the CCP run version of RvB was operated. Then they wouldn't get their easy ganks anymore, and the booohooooing would be terrible.
Roime
Mea Culpa.
Shadow Cartel
#38 - 2011-11-25 10:16:47 UTC
Meng Ren'Du wrote:

Now I'm not remotely interesting in ruining Eve, but until I started this post I had never heard of Red/Blue (which does sound interesting). The only issue I have with that mirrors a comment by someone in another post that I read earlier today.
He said and I agree that he wasn't interested in having his hand held through the early stages of tactics and strategies, he prefers to go at his own pace and figure it out himself.


I'm not sure how you got that impression - RvB is definitely not a training institution! Absolutely no-one will hold your hand, quite the contrary, new players are commonly primaried first :D So you better learn fast, and you will.

Once you join, you are free to engage the opposing pilots at your terms, and you are free game to them. You have the choices to fly solo, make your own fleet or join the normal ever-present main fleets.

In these fleets you are expected to be able to follow orders and the simple RvB rules, as well as fit your ships properly in order to be of benefit to the fleet.

Of course you can read stuff on our forums and ask in corp chat (good especially for comments on fits), but generally people are busy shooting each other and you need to figure **** out on your own.

What RvB succeeds in is providing a superbly target-rich environment for instant PvP whenever you log in and undock, take a look at EVE-Kill TOP 20 for an idea of the amount of fighting going on in RvB.



.

Eridanii
Aliastra
Gallente Federation
#39 - 2011-11-25 11:46:35 UTC
You say you are new to Eve yet you go running around claiming PVP is broken, and 0.0 is unpopulated and all this garbage. How the f*** do you know? You don't know s*** except from posts you read about online. You've probably spent about 6 total minutes in 0.0. I joined a 0.0 corp as a newb with 2 million skill points and there was plenty of PVP to be had.

Here's the fundamental problem with your idea. You want an entirely new solar system created in a MASSIVE-MULTIPLAYER game so that you can ONE-VS-ONE... Get a grip. It's a multiplayer game. Join a corporation and play with other people.

The other problem is that you sound lazy as f***. You want an instant-action button, to be able to fly to a system and get instant gratification and be PVP'ing in minutes. Eve doesn't work like that, it doesn't need to work like. It's a big boy game where you put in time, effort, and most of all, patience, and you are rewarded. Put in some effort before you posting about CCP changing the game for you.

That's the difference between Eve and other MMOs. I've played other MMOs. There's no rush or satisfaction from ganking people in WOW or most other video games because it takes no effort and there's nothing to be gained or loss. In Eve, you spend an hour or more hunting for someone to fight, and when you finally lock them up and scram them, your adrenaline starts pumping because you don't know what's going to happen, if his buddy is going to uncloak and ruin your day, or you're going to get hot dropped, or if you'll be able to kill him before he kills you. And when the dust settles, someone actually lost items and isk, whether they wanted to or not. And THAT is what makes Eve different, and makes Eve real.
Bad Messenger
Rehabilitation Clinic
#40 - 2011-11-25 11:57:42 UTC
Meng Ren'Du wrote:
Onictus wrote:
Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.


You want arena's play WoW


I understand what you are saying, but we are only talking about 1 system out of how many 1,000?



and who are those who are allowed to enter this only system?

if all 50000 online eve player decide to have solo pvp who would you limit who get in and who not?