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[Feedback] Most Useless Module of EVE Nomination

Author
Omnathious Deninard
University of Caille
Gallente Federation
#21 - 2014-01-20 03:42:30 UTC
Meta 4 ENAM, has no reason to exist, beyond invention.

If you don't follow the rules, neither will I.

Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2014-01-20 03:51:15 UTC
Felsusguy wrote:
Danika Princip wrote:


Small sentry drone damage rigs.

Those might be impractical, but at least they do something that other rigs don't. That automatically makes them somewhat useful, even if it doesn't make them practical.


What frigate can use more than one sentry?


Your module can be used for passive armour tanked supers. A narrow as balls niche, yeah, but a niche nonetheless. A small sentry damage rig has no use.
Felsusguy
Panopticon Engineering
#23 - 2014-01-20 04:00:05 UTC  |  Edited by: Felsusguy
Danika Princip wrote:
Felsusguy wrote:
Danika Princip wrote:


Small sentry drone damage rigs.

Those might be impractical, but at least they do something that other rigs don't. That automatically makes them somewhat useful, even if it doesn't make them practical.


What frigate can use more than one sentry?


Your module can be used for passive armour tanked supers. A narrow as balls niche, yeah, but a niche nonetheless. A small sentry damage rig has no use.

The Algos and Legion use small rigs, and can use a sentry drone and two light drones at once.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2014-01-20 04:03:12 UTC
Felsusguy wrote:
Danika Princip wrote:
Felsusguy wrote:
Danika Princip wrote:


Small sentry drone damage rigs.

Those might be impractical, but at least they do something that other rigs don't. That automatically makes them somewhat useful, even if it doesn't make them practical.


What frigate can use more than one sentry?


Your module can be used for passive armour tanked supers. A narrow as balls niche, yeah, but a niche nonetheless. A small sentry damage rig has no use.

The Algos and Legion use small rigs, and can use a sentry drone and two light drones at once.


And under what circumstance would you actually use one sentry and two lights?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#25 - 2014-01-20 04:42:30 UTC  |  Edited by: Abdiel Kavash
If we're including rigs, I would like to nominate Capital Warp Core Optimizer. "This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of armor amount."

Any capital ship has so much capacitor, that warping even the longest possible distance in EVE will consume less than 10% of your capacitor. And you recharge most of that back during the warp. As a drawback to saving a percent or two of cap in that once-in-a-lifetime warp, you lose 10% of your armor (and a rig fitting slot).

References:
https://forums.eveonline.com/default.aspx?g=posts&t=290938
https://forums.eveonline.com/default.aspx?g=posts&t=17175
"Max warp distance" stats in EFT


A close runner up would be capital Emission Scope Sharpeners and Memetic Algorithm Banks - increasing the strength of your analyzer and hacking modules respectively.
Felsusguy
Panopticon Engineering
#26 - 2014-01-20 04:54:24 UTC
Okay, new rule. You can nominate rig types, but not rig sizes. That is, unless all size categories of that rig type are useless, it can't be nominated. Because, let's be honest here, the only reason rigs even have different sizes is so rigging larger ships is more expensive than rigging small ones. Due to the fact that the stats do not change based on rig size, for all intents and purposes they should just be considered variations of the same single rig type.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Secret Squirrell
Allied Press Intergalactic
#27 - 2014-01-20 05:19:37 UTC
Your still wrong about the, Energized Armor Layering Membrane II. While its true that the Reactive Armor Hardener can provide a similar amount of tank, the RAH can be neuted out, and has a relatively short cycle timer, making it more vulnerable. When you passive fit a cap, you are expecting really heavy neuting, your RAH would be rendered useless. Also useful when you want to max buffer against a known resist profile, and you have already stacking penalized the resist. Depending on the exact fit, can be superior to even deadspace EANMs. Jita trade volume shows there is a decent demand for them too. Jita median sales of the T2 variant for the last 3 months, ~120/day.

Now Layered Plating... that is a useless module, as the only things that Energized Armor Layering makes sense on rarely have CPU issues. Jita median sales of the T2 variant for the last 3 months, ~50/day.

Other Contenders:

Shield Flux Coil II - Always the wrong fitting choice - ~73/day

Capacitor Flux Coil II - I think there may actually be a use case, but I don't remember it - ~300/day

If you let me bring drones in:

Ewar drones other then ECM and Web - Even web is pretty bad, but all the other ewar drones are just terrible, even if they do technically work.

Amarr Light/Medium/Heavy Drones - Only reason to use them is role play, otherwise there is a better drone available.
Hasikan Miallok
Republic University
Minmatar Republic
#28 - 2014-01-20 05:24:25 UTC
Prototype Iris Probe Launcher
Tuej
Doomheim
#29 - 2014-01-20 05:32:28 UTC
T2 Shield Power Relay
Felsusguy
Panopticon Engineering
#30 - 2014-01-20 06:04:49 UTC
Tuej wrote:
T2 Shield Power Relay

1. Not a module type, but a module tier. Doesn't count.
2. Flux Coil is worse.

Secret Squirrell wrote:
Your still wrong about the, Energized Armor Layering Membrane II. While its true that the Reactive Armor Hardener can provide a similar amount of tank, the RAH can be neuted out, and has a relatively short cycle timer, making it more vulnerable.

Which is why I said "it depends". Or didn't you catch that?

The Caldari put business before pleasure. The Gallente put business in pleasure.

Joe Boirele
The Scope
Gallente Federation
#31 - 2014-01-22 03:45:24 UTC
Most useless module? Civilian warp disruptor. Has a warp jamming strength of.... 0! So it uses cap and takes up a slot for no effect.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Kesthely
Mestana
#32 - 2014-01-22 04:31:10 UTC
Felsusguy wrote:
[quote=Kesthely]To me the most useless module is the Auto targeting system II

Similarly, the auto-targeting system is useful because it does do something that no other module can: it increases the maximum locked targets you can have. You might not have a use for it, but it could still be useful to you in some way.


Correct, thats why i specificly said the V II, i mean the T1 version gives you 2 extra targets for 1 Cpu and 1 power Thats usefull
The TII vs gives you 3 extra targets for 35 CPU and 1 power

Thats some odd cpu scaleing issues
Rivr Luzade
Coreli Corporation
Pandemic Legion
#33 - 2014-01-22 09:16:53 UTC
Capital Gravity Capacitor Upgrade I & II, or are Rigs not counted either?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tchulen
Trumpets and Bookmarks
#34 - 2014-01-22 10:17:24 UTC  |  Edited by: Tchulen
Felsusguy wrote:
Danika wrote:
Small sentry drone damage rigs.

Those might be impractical, but at least they do something that other rigs don't. That automatically makes them somewhat useful, even if it doesn't make them practical.

Worm with 1 sentry (all it can field) = ~60dps

Worm with 5 hobgobline = ~100dps

Thererfore, using your logic as to what's useful and what's not, 5 hobgoblins wins every time. Therefore, I agree with Danika in as much as small sentry rigs being useless, seeing as no one in their right mind would use sentries in a frigate.

Mind you, you have a point in your OP too.

I'm not sure what your feature or idea is though.

[EDIT - I appear to have been somewhat delayed in my response. I got delayed in finishing and posting it and so missed the bit about rig sizes not counting.]
Harvey James
The Sengoku Legacy
#35 - 2014-01-22 11:46:19 UTC
basically the armour layering mods need too be improved .. its HP has too be much higher than the resist percentage to be worth using much as you can see on ships usually 10% HP compared too 4% resists

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

soltys
Brutor Tribe
Minmatar Republic
#36 - 2014-02-04 23:57:26 UTC
Hmmm, tech 1 (and all meta variants) of Shield Flux Coil are solid contenders. PDS will be "worse" with peak recharge rate by some minuscule irrelevant amount, while giving other bonuses instead of SFC's penalty.

Jita Flipping Inc.: Kovl & Kuvl

Bertrand Butler
Cras es Noster
#37 - 2014-02-05 01:33:28 UTC  |  Edited by: Bertrand Butler
Energized Armor Layering Membrane II is not that useless. Its essentially a low slot T1 trimark, with no velocity penalties (and requiring CPU). There are some applications where stacking another resist module would reduce overall EHP increase under links, thus making EALM a niche but worthwhile alternative in some armor buffer setups (especially when a RAH is not a good option due to multi damage type intake or juice consumption). This especially holds true to some buffer setups with slave links, since the EALM has no stacking penalties.

Layered plating is useless.
scimichar
Deep Hole Explorers of New Eden
#38 - 2014-02-05 02:07:54 UTC  |  Edited by: scimichar
Felsusguy wrote:

Also, show me a fit that uses armor layering modules, and I'll show you a fit that would work better without them.


CFC Das Boot fleet uses them. Last I checked, they were King of the Hill in caps now. http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/
Gigan Amilupar
Viziam
Amarr Empire
#39 - 2014-02-05 03:17:04 UTC  |  Edited by: Gigan Amilupar
I nominate the stasis webifier II module. Why? Because:

The meta 4, the Fleeting Propulsion Inhibitor I, uses less cap, less CPU, and otherwise has the exact same stats as the stasis web II. Oh, that's not quite true, I suppose. The stasis web II has a heat absorption rate modifier of 0.02, as opposed to the meta 4's heat absorption rate modifier of 0.01. So I guess there's that. Assuming that's even a good thing, since I'm not quite sure how that modifier works.
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