These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

PLEX for Power

Author
MR Machinegun
Lowlife.
Snuffed Out
#1 - 2014-01-19 16:27:59 UTC
So while doing a Number two this evening pondering the Eve universe I thought this might be something people might be interested in.

CCP as you previously know have run PLEX for GOOD where in they raise money for natural disaster relief efforts and the like, given the events of today / yesterday where the servers pretty munch crumbled under the weight of 3900 people in HED. Would people be interested in doing a PLEX campaign in where the money generated went directly into buffing the Eve Infrastructure. Cause lets face it lag sucks.

Opinions?
Thanks for your time.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2014-01-19 16:47:19 UTC
It would be easier to disband CFC and form several smaller, potent power blocks than that. This is only casting pearls before swines.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#3 - 2014-01-19 17:00:29 UTC
Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a long way to go, and players will always find a way to push the limits of what the server can do.
Silvetica Dian
Imperial Shipment
Amarr Empire
#4 - 2014-01-19 17:26:46 UTC
I will support this but only if the evil supervillain we are funding has a white furry cat. preferably with a diamond collar.
After all we wouldn't want to support a lower class power hungry villain.


Fake edit: should have read the OP as this thread isn't what i hoped it was.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Little Dragon Khamez
Guardians of the Underworld
#5 - 2014-01-19 18:51:28 UTC
Ersahi Kir wrote:
Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a long way to go, and players will always find a way to push the limits of what the server can do.


I'm sure that if you threw enough money at it eve could be recoded to fix the lag.

Dumbing down of Eve Online will result in it's destruction...

Domanique Altares
Rifterlings
#6 - 2014-01-19 19:23:38 UTC
Little Dragon Khamez wrote:
Ersahi Kir wrote:
Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a long way to go, and players will always find a way to push the limits of what the server can do.


I'm sure that if you threw enough money at it eve could be recoded to fix the lag.


Quite likely. Unfortunately, a lot of the money thrown at EVE seems to instead be spent on coding silly side projects.
ShahFluffers
Ice Fire Warriors
#7 - 2014-01-19 19:26:31 UTC
Little Dragon Khamez wrote:
Ersahi Kir wrote:
Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a long way to go, and players will always find a way to push the limits of what the server can do.


I'm sure that if you threw enough money at it eve could be recoded to fix the lag.

They have been working on it. It's called "Brain in a Box" and it is supposed to optimize how the game is processed.
Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-01-19 23:47:35 UTC
I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems. if we just keep increasing server hardware it will only go as fast as the next up grade, whereas changing code could make it easier using already existing hardware. Personally i think that if the drone code is compressed down to a more manageable size quite a few of the recent drone wars will have been less of a pain.

And not to be a debbie downer, but i doubt there is enough people willing to donate PLEX to make a big enough difference.
Qweasdy
Federal Navy Academy
Gallente Federation
#9 - 2014-01-20 00:40:45 UTC
Rowells wrote:
I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems. if we just keep increasing server hardware it will only go as fast as the next up grade, whereas changing code could make it easier using already existing hardware. Personally i think that if the drone code is compressed down to a more manageable size quite a few of the recent drone wars will have been less of a pain.

And not to be a debbie downer, but i doubt there is enough people willing to donate PLEX to make a big enough difference.


Interestingly enough I think the fight in HED-GP disproved the notion that thousands of abandoned drones are causing all the lag. I'm talking about before the fight when CFC was nowhere to be seen and we were dropping drones in preparation to shoot the Ihub. Before the order was give the server was hovering at 60-70% tidi, when the order was given the server chugged down to ~30% tidi. A minute later however the system recovered and pulled back up to 60-70% as the server finished deploying the thousands of drones then proceeded to ignore them.

This is a terrible thread. As such, it's locked. - CCP Falcon

Batelle
Federal Navy Academy
#10 - 2014-01-20 03:04:38 UTC
i think it would be a great idea if all those nullsec entities to voluntarily donate more money for the development of a game they're already paying for.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ShahFluffers
Ice Fire Warriors
#11 - 2014-01-20 04:03:09 UTC
Rowells wrote:
I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems.

Dude... that's what "Brain in a Box" does. It's supposed to reduce server load by moving certain databases of information (like character skills) to a different server... and the server we play on merely sends a query.

Rowells wrote:
if we just keep increasing server hardware it will only go as fast as the next up grade, whereas changing code could make it easier using already existing hardware.

And they understand that perfectly. Supposedly they are working overtime trying to overhaul the backend of the system to optimize it better.

Rowells wrote:
Personally i think that if the drone code is compressed down to a more manageable size quite a few of the recent drone wars will have been less of a pain.

The drone code is a mess and the developers have admitted as much.

Did you know that back when they introduced the Drone Damage Amplifier they found they could not increase drone rate-of-fire without causing drones to have seizures and self-destruct?
Secret Squirrell
Allied Press Intergalactic
#12 - 2014-01-20 04:10:41 UTC  |  Edited by: Secret Squirrell
You can only get so far with optimization. Optimization of the code is great 99.99% of what we do in eve, but then the giant 4000 player battle comes long, and you run into the fact that each solar system is 1 thread, and that they are mostly treading water as the they optimize and the fights get bigger. But to do anything about it wold require that they go back, tear out the core code that runs eve fine in every other circumstance, and totally re-write it to support multi-threading. That would be a truly massive undertaking. Otherwise we are always going to be limited by the speed of the fastest processor they can find.
Rowells
Pator Tech School
Minmatar Republic
#13 - 2014-01-20 05:37:36 UTC
ShahFluffers wrote:

Dude... that's what "Brain in a Box" does. It's supposed to reduce server load by moving certain databases of information (like character skills) to a different server... and the server we play on merely sends a query.

I was supporting it. might have worded it weird.

ShahFluffers wrote:
Did you know that back when they introduced the Drone Damage Amplifier they found they could not increase drone rate-of-fire without causing drones to have seizures and self-destruct?

thats hilarious
Rowells
Pator Tech School
Minmatar Republic
#14 - 2014-01-20 05:46:16 UTC
Qweasdy wrote:
Rowells wrote:
I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems. if we just keep increasing server hardware it will only go as fast as the next up grade, whereas changing code could make it easier using already existing hardware. Personally i think that if the drone code is compressed down to a more manageable size quite a few of the recent drone wars will have been less of a pain.

And not to be a debbie downer, but i doubt there is enough people willing to donate PLEX to make a big enough difference.


Interestingly enough I think the fight in HED-GP disproved the notion that thousands of abandoned drones are causing all the lag. I'm talking about before the fight when CFC was nowhere to be seen and we were dropping drones in preparation to shoot the Ihub. Before the order was give the server was hovering at 60-70% tidi, when the order was given the server chugged down to ~30% tidi. A minute later however the system recovered and pulled back up to 60-70% as the server finished deploying the thousands of drones then proceeded to ignore them.


as i recall the server was at 10% for quite a while and at one point during, when people tried to jump more capitals in, the server simply didnt allow some people to get into system (not denying but through keeping them in that "traffic control will clear you in X seconds" thing) and some were stuck in unresponsive states for quite a while. So i wouldnt say it completely ignored them at all.
STush T
House of Tuachair
#15 - 2014-01-20 06:05:43 UTC
Running with a spin off idea,

With CCP and the CSM overwhelmed with new ideas and wanted features, how about a new tactic for bringing about something we want.
Right now if the players want a new feature, they post it and basically just try and gain support for it. With enough support (theoretically) the new idea gets turned into a feature. But this is a slow and often a waste of time since CCP has their own ideas and arent looking for more. Which brings us to. . .
Raising funds for wanted features. Much like another game (in development), a feature is suggested, and if the player base likes it, they fund it. If enough funds are raised, then feature is given its own team of devs who are dedicated to making it happen.

Right now we pay CCP to make a game that we like, and they in turn give us something that we will hopefully like. Having the player base fund features gives the players the control of giving their money to something they actually want, and not to something that CCP thinks that we want (simple communication would fix this, but feedback from thousands of players/trollers isnt simple).
Several problems with this idea, accountability, being a big one. But in theory this would basically be, if you like this idea, pay for it.

TL:DR
Put your money where your mouth is. You want this new feature, pay for it (which we arguably do already, but it gets lost in translation).