These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

What the ESS SHOULD BE!

Author
Lysus
State War Academy
Caldari State
#1 - 2014-01-20 03:39:51 UTC  |  Edited by: Lysus
The Early Detection System or the EDS ...This is what I thought the ESS was going to be....



  • This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.

  • I was thinking that it should work by a range base detection system. For example, when a ship jumps into system and when it uncloaks, depending on if its in range of the detection system. The ship type would then be reported to corp members through the Eve Mail Notification system.

    Maybe the range should be 30km or so.



  • Only Corp members whom are located in the same system as the EDS may receive the mail notifications.


  • Can be used in Wormholes for wormhole security as well as low sec and Null sec.


  • To help with balancing issue, the EDS only lasts in space for 1 hour or 30 minutes per EDS


  • Can be easily destroyed just like a mobile tractor


  • should take about 1 to 2 minutes to deploy
Felsusguy
Panopticon Engineering
#2 - 2014-01-20 03:44:48 UTC
Lysus wrote:
[b]This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.

This isn't very informative. What does it do and how does it do it? We need more than a vague concept.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Arthur Aihaken
CODE.d
#3 - 2014-01-20 03:50:07 UTC
Excessive Spam Silencer? (aka: kills local)

I am currently away, traveling through time and will be returning last week.

Lysus
State War Academy
Caldari State
#4 - 2014-01-20 03:50:32 UTC
Felsusguy wrote:
Lysus wrote:
[b]This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.

This isn't very informative. What does it do and how does it do it? We need more than a vague concept.



I was thinking that it should work by a range base detection system. For example, when a ship jumps into system and when it uncloaks, depending on if its in range of the detection system. The ship type would then be reported to corp members through the Eve Mail Notification system.

Maybe the range should be 30km or so.
Lysus
State War Academy
Caldari State
#5 - 2014-01-20 03:51:30 UTC
Arthur Aihaken wrote:
Excessive Spam Silencer? (aka: kills local)



Yes this would totally help kill local Pirate
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-01-20 03:52:20 UTC
That would be pretty useless really.
Lysus
State War Academy
Caldari State
#7 - 2014-01-20 03:54:47 UTC
Danika Princip wrote:
That would be pretty useless really.


It would help cut down on the number of alt scouts needed as well as provide some type of early warning system for wormholes
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-01-20 03:56:55 UTC
Lysus wrote:
Danika Princip wrote:
That would be pretty useless really.


It would help cut down on the number of alt scouts needed as well as provide some type of early warning system for wormholes



And why would either of those be good for the game?
Lysus
State War Academy
Caldari State
#9 - 2014-01-20 04:03:45 UTC
Danika Princip wrote:
Lysus wrote:
Danika Princip wrote:
That would be pretty useless really.


It would help cut down on the number of alt scouts needed as well as provide some type of early warning system for wormholes



And why would either of those be good for the game?



More importantly why would they be bad?
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-01-20 04:07:10 UTC
Lysus wrote:
Danika Princip wrote:
Lysus wrote:
Danika Princip wrote:
That would be pretty useless really.


It would help cut down on the number of alt scouts needed as well as provide some type of early warning system for wormholes



And why would either of those be good for the game?



More importantly why would they be bad?


Free intel, less subscribed accounts, boosting the power of local even further. lowering the risk of nullsec and WH space, making ratters harder to catch...
Lysus
State War Academy
Caldari State
#11 - 2014-01-20 04:14:00 UTC
Danika Princip wrote:
Lysus wrote:
Danika Princip wrote:
Lysus wrote:
Danika Princip wrote:
That would be pretty useless really.


It would help cut down on the number of alt scouts needed as well as provide some type of early warning system for wormholes



And why would either of those be good for the game?



More importantly why would they be bad?


Free intel, less subscribed accounts, boosting the power of local even further. lowering the risk of nullsec and WH space, making ratters harder to catch...


The D Scan Jammer already lowers the risk of null and WH. I honestly don't think there should even be a local. But that is why I said that it should only last in space for 30 minutes to and hour. A corp would have to be proactive in Deploying a new EDS if they want to have some intel.
Lysus
State War Academy
Caldari State
#12 - 2014-01-21 00:38:42 UTC
Bump for more discussion!
Gawain Edmond
Khanid Bureau of Industry
#13 - 2014-01-21 01:10:08 UTC
if this only works for people who are in system with it then what's the advantage over using someone cloaked on the gate watching? it'd have to be on the overview so people would automatically know they've been scouted and would just blow it up before the rest of the fleet jumps in, limiting who the mail is sent to seems kind of daft since i'm sure it's a simple matter to have your eve mail forward itself to whoever needs the intel. You might as well send it to everyone in which case you don't need someone in system.

now what would be cool is if you left it on a gate and then when they warped off it feeds the pilot who's sat in system with it the end point of their warp that's initiated while on grid with it so the sneaky bugger sat somewhere in an intercepter can go meet them at the other end and make them explode!
Lysus
State War Academy
Caldari State
#14 - 2014-01-21 01:23:59 UTC
Gawain Edmond wrote:
if this only works for people who are in system with it then what's the advantage over using someone cloaked on the gate watching? it'd have to be on the overview so people would automatically know they've been scouted and would just blow it up before the rest of the fleet jumps in, limiting who the mail is sent to seems kind of daft since i'm sure it's a simple matter to have your eve mail forward itself to whoever needs the intel. You might as well send it to everyone in which case you don't need someone in system.

now what would be cool is if you left it on a gate and then when they warped off it feeds the pilot who's sat in system with it the end point of their warp that's initiated while on grid with it so the sneaky bugger sat somewhere in an intercepter can go meet them at the other end and make them explode!



The only system wide notification is just an idea. I'm trying to find that ever elusive fine line of balancing the EDS. Maybe even a 3 to 5 system jump notification radius?
Gawain Edmond
Khanid Bureau of Industry
#15 - 2014-01-21 01:29:21 UTC
yea but if it's further than in the same system then you'll just have 0.0 filled with them and just sit and wait till you see a gang flying around that you like the look and go kill it without ever needing to have someone go find the gang and follow them and you'd know that a nice gang to shoot was flying around when all your things started exploding.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-01-21 01:58:21 UTC
Lysus wrote:
The D Scan Jammer already lowers the risk of null and WH. I honestly don't think there should even be a local. But that is why I said that it should only last in space for 30 minutes to and hour. A corp would have to be proactive in Deploying a new EDS if they want to have some intel.


Do you actually know at all how the D-Scan Disruptor works? It really doesn't lower any risk at all. In fact, it makes you even easier to catch. You can't dscan or use probes while within its AoE and although someone else can't see inside it, they know that whatever's there must be worth hiding. Certainly it could be a trap, but I think a lot of PvP types will still check what's inside the proverbial cookie jar anyway.