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Apanake Mission Runners and Gankers

Author
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#21 - 2014-01-19 23:45:21 UTC
If there wouldn't be a mechanic which discourages group-play..

Or if there would be missions worth running with multiple people..



Anyway. Gankers should face consequences again. It shouldn't be possible to live in highsec with -10 (trololol be on the move and you're fine) and it shouldn't be so easy to get the sec-status back.

As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to be changed. EvE is supposed to be a game with consequences, but one group of people don't have to worry about them any longer.
Derath Ellecon
University of Caille
Gallente Federation
#22 - 2014-01-19 23:54:03 UTC
Gimme more Cynos wrote:
If there wouldn't be a mechanic which discourages group-play..

Or if there would be missions worth running with multiple people..



Anyway. Gankers should face consequences again. It shouldn't be possible to live in highsec with -10 (trololol be on the move and you're fine) and it shouldn't be so easy to get the sec-status back.

As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to be changed. EvE is supposed to be a game with consequences, but one group of people don't have to worry about them any longer.



-10 should get podded by concord.
IIshira
School of Applied Knowledge
Caldari State
#23 - 2014-01-20 00:04:05 UTC
Gimme more Cynos wrote:
If there wouldn't be a mechanic which discourages group-play..

Or if there would be missions worth running with multiple people..



Anyway. Gankers should face consequences again. It shouldn't be possible to live in highsec with -10 (trololol be on the move and you're fine) and it shouldn't be so easy to get the sec-status back.

As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to be changed. EvE is supposed to be a game with consequences, but one group of people don't have to worry about them any longer.


I'm confused about the first thing you said. I don't think anything that discourages group activity in Eve is a good thing.

I've often said this but CCP is reluctant to improve highec content. Maybe it's because they want you to join one of the big alliances and move to low or nullsec? We had level 5 missions but they were moved to lowsec. Incursions are slightly like this but the way it's setup you have to compete for DPS with other fleets and this requires shiny if you want to win.

There really isn't a downside to highsec ganking other than that annoying kill right that means nothing. Oooh I'm scared ABC Carebear corp has kill rights on me... I hope I don't get a fleet of mission ships chasing me! Now sometimes they make it public at the most inopportune time when you're at the Jita gate LOL. Sec status isn't a problem since you're just ganking and when you feel like doing something other than ganking just rat a bit in lowsec and it goes away. If you're lazy buy tags.

There are steps you can take to avoid being ganked but they're not 100%. Don't sit at the warp in point from the gate. If someone comes in your mission warp out.

If you're in a nasty system like the SOE ones fit all T2. Yes they can still gank you for the LOLz but chances are they won't.
IIshira
School of Applied Knowledge
Caldari State
#24 - 2014-01-20 00:13:39 UTC
Luci Ambrye wrote:
Dyphorus wrote:
Don't want to end up a snack? Don't run through a pack of wolves with a steak tied to your belt.

You want to go out and run missions in a busy mission hub, in a shiny/pimped ship, when you know the sharks are circling? And you're surprised when you when they come in for an easy meal?

Don't want to be ganked? Run missions in a nice quiet system, in a ship that's appropriate for the task. It's really that easy.


Then tell CCP to provide more SOE level 4 agents and choke points wouldnt exist.


I think they're eating popcorn and enjoying the massacre P
Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#25 - 2014-01-20 00:44:57 UTC
Viviseciant wrote:
I think of it like this....1.0-8.0 very nice neighborhoods, expensive homes etc. Response time should be lowered a bit here i think. These are secs where $ lives. $ gets more police protection...fact of rl. 0.7-0.5 middle class so not as quick a response but cops will show up. 0.4-0.0 backwoods. No cops cause they r busy in the high tax areas.

How about this....Fit a cheap t1 bs with smart bombs. Fleet up with a mission runner and sit an 0 in his mission. They drop on him...blooeee.. of course u will then be the ganker and lose insurance as well as your ship but if the guy in the loot pinata agrees to help replace a lost hull it shouldn't be that expensive. Only one mission runner at a time will benefit but any death of gankers gets my full support. Never used smart bombs though so this is basically speculation on my part. Worth a shot.

Actually just the opposite. Most of the cops would be on 0.4 and below. in 1.0-0.8, people don't shoot their neighbor over a Toostie Roll on an hourly basis.
IIshira
School of Applied Knowledge
Caldari State
#26 - 2014-01-20 00:58:22 UTC
Snagletooth Johnson wrote:
Viviseciant wrote:
I think of it like this....1.0-8.0 very nice neighborhoods, expensive homes etc. Response time should be lowered a bit here i think. These are secs where $ lives. $ gets more police protection...fact of rl. 0.7-0.5 middle class so not as quick a response but cops will show up. 0.4-0.0 backwoods. No cops cause they r busy in the high tax areas.

How about this....Fit a cheap t1 bs with smart bombs. Fleet up with a mission runner and sit an 0 in his mission. They drop on him...blooeee.. of course u will then be the ganker and lose insurance as well as your ship but if the guy in the loot pinata agrees to help replace a lost hull it shouldn't be that expensive. Only one mission runner at a time will benefit but any death of gankers gets my full support. Never used smart bombs though so this is basically speculation on my part. Worth a shot.

Actually just the opposite. Most of the cops would be on 0.4 and below. in 1.0-0.8, people don't shoot their neighbor over a Toostie Roll on an hourly basis.


At least in the US the inner city has the most crime and most of the police. Respose times for minor crimes is forever but if you're being murdered it's usually quick... If the 911 operator doesn't hang up on you of course Lol

A good RL analogy 0.4 is "Wrong turn" West Virgina where the cops are all related and don't care you're being torn apart for someone's next meal P
dexington
Caldari Provisions
Caldari State
#27 - 2014-01-20 01:43:09 UTC
IIshira wrote:
There really isn't a downside to highsec ganking other than that annoying kill right that means nothing. Oooh I'm scared ABC Carebear corp has kill rights on me...


If you gank a lot in hi-sec, you get so many kill rights on you that is starts to become a problem. The problem is the 15-30M public kill rights, the price is high enough that you don't want to clear it, but still cheap enough that you risk getting ganked if you flying anything cruiser or bigger.

The easy solution is to make a dedicated gank alt on an existing account, and dual train for 1-2 months, when you don't need to pay the extra monthly plex and you don't need to worry about getting ganked.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2014-01-20 01:57:56 UTC
Or you could just use T2 stuff instead of blinging out your spaceship with faction/deadspace/officer equipment which is the whole reason they're ganking you in the first place.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#29 - 2014-01-20 02:02:32 UTC
dexington wrote:
If you gank a lot in hi-sec, you get so many kill rights on you that is starts to become a problem. The problem is the 15-30M public kill rights, the price is high enough that you don't want to clear it, but still cheap enough that you risk getting ganked if you flying anything cruiser or bigger.


This isn't actually a problem. The common way around it is to undock at a popular station in a somewhat blingy ship & sit there until someone pays money to activate the killright. Once that happens you dock up, switch to a rookie ship & let someone kill you in that.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

IIshira
School of Applied Knowledge
Caldari State
#30 - 2014-01-20 02:07:23 UTC
Mallak Azaria wrote:
dexington wrote:
If you gank a lot in hi-sec, you get so many kill rights on you that is starts to become a problem. The problem is the 15-30M public kill rights, the price is high enough that you don't want to clear it, but still cheap enough that you risk getting ganked if you flying anything cruiser or bigger.


This isn't actually a problem. The common way around it is to undock at a popular station in a somewhat blingy ship & sit there until someone pays money to activate the killright. Once that happens you dock up, switch to a rookie ship & let someone kill you in that.


Pretty smart. You just have to be careful not to get bumped and webbed out of docking range.
Mallak Azaria
Caldari Provisions
Caldari State
#31 - 2014-01-20 03:32:02 UTC
IIshira wrote:
Mallak Azaria wrote:
dexington wrote:
If you gank a lot in hi-sec, you get so many kill rights on you that is starts to become a problem. The problem is the 15-30M public kill rights, the price is high enough that you don't want to clear it, but still cheap enough that you risk getting ganked if you flying anything cruiser or bigger.


This isn't actually a problem. The common way around it is to undock at a popular station in a somewhat blingy ship & sit there until someone pays money to activate the killright. Once that happens you dock up, switch to a rookie ship & let someone kill you in that.


Pretty smart. You just have to be careful not to get bumped and webbed out of docking range.


It sometimes requires frequent redocking to avoid bumps. After awhile they either give up or activate the killright in a fit of rage. If all else fails, people will often agree to activate your 100m killright under the promise of 120m later.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#32 - 2014-01-20 10:12:19 UTC
IIshira wrote:
Gimme more Cynos wrote:
If there wouldn't be a mechanic which discourages group-play..

Or if there would be missions worth running with multiple people..



Anyway. Gankers should face consequences again. It shouldn't be possible to live in highsec with -10 (trololol be on the move and you're fine) and it shouldn't be so easy to get the sec-status back.

As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to be changed. EvE is supposed to be a game with consequences, but one group of people don't have to worry about them any longer.


I'm confused about the first thing you said. I don't think anything that discourages group activity in Eve is a good thing.

I've often said this but CCP is reluctant to improve highec content. Maybe it's because they want you to join one of the big alliances and move to low or nullsec? We had level 5 missions but they were moved to lowsec. Incursions are slightly like this but the way it's setup you have to compete for DPS with other fleets and this requires shiny if you want to win.

There really isn't a downside to highsec ganking other than that annoying kill right that means nothing. Oooh I'm scared ABC Carebear corp has kill rights on me... I hope I don't get a fleet of mission ships chasing me! Now sometimes they make it public at the most inopportune time when you're at the Jita gate LOL. Sec status isn't a problem since you're just ganking and when you feel like doing something other than ganking just rat a bit in lowsec and it goes away. If you're lazy buy tags.

There are steps you can take to avoid being ganked but they're not 100%. Don't sit at the warp in point from the gate. If someone comes in your mission warp out.

If you're in a nasty system like the SOE ones fit all T2. Yes they can still gank you for the LOLz but chances are they won't.


I completely agree with you.

If there wouldn't be a mechanic discouraging group play (there currently is, reduced payouts and such), it would be easier to arm yourself against gankers. If it would make sense to fly missions in groups (it doesn't, unless you grab noobs to help them), gankers would have harder times.

And yes, I'm totally up for Lv 5 in Highsec. Just make them non blitzable to avoid huge LP fountains for no work. I did them while the bug (it wasn't an intended feature) was present, and left disappointed after they fixed it.

Imho, Lv 5's should be in highsec aswell. Currently, noone does them the proper way (atleast, noone I know, and noone I've seen on forums or any other place --> it's allways blitz blitz blitz and this causes problems - tag prices anyone?), and this should be a sign that they are somehow flawed. I don't have much hopes, but yeah.. maybe someday CCP will find a guy without a bias towards PvE.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#33 - 2014-01-20 10:27:30 UTC  |  Edited by: Verity Sovereign
-10 shouldn't be allowed to dock in high sec stations (or any emipre/non-nullsec stations?), fleeting with a -10 should give you a suspect flag for as long as you are in fleet with them (yes, I know this provision would be abused, maybe tie it into the safety system?)

What reallyl sucks, is that you often can't preemptively gan the gankers, because if you fire first, concord won't show up at all, or they aren't valid targets because its so easy now to raise sec status, and concord comes after you instead.
dexington
Caldari Provisions
Caldari State
#34 - 2014-01-20 10:36:41 UTC
Verity Sovereign wrote:
-10 shouldn't be allowed to dock in high sec stations (or any emipre/non-nullsec stations?), fleeting with a -10 should give you a suspect flag for as long as you are in fleet with them (yes, I know this provision would be abused, maybe tie it into the safety system?)

What reallyl sucks, is that you often can't preemptively gan the gankers, because if you fire first, concord won't show up at all, or they aren't valid targets because its so easy now to raise sec status, and concord comes after you instead.


You are free to fire on anyone -5 or lower, it will tricker the limited engagement timer but concord does not intervene.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#35 - 2014-01-22 12:24:03 UTC
Somebody needs better reading comprehension.

Read this again:
"What really sucks, is that you often can't preemptively gank the gankers, because if you fire first, concord won't show up at all, or they aren't valid targets because its so easy now to raise sec status, and concord comes after you instead."

#1) "You are free to fire on anyone -5 or lower"
Yes, and concord won't help you when you do, like I said

#2) Note that I said "or they aren't valid targets"

When a bunch of catalysts show up on grid, at -2 sec status or so.... you can't try to volley them off the field... nope, you have to warp off before they point you, or wait until they point you to fire, which may be after they get under your guns and scram you, and then light you up with blasters.
Tauranon
Weeesearch
CAStabouts
#36 - 2014-01-22 12:48:41 UTC
Mallak Azaria wrote:
Or you could just use T2 stuff instead of blinging out your spaceship with faction/deadspace/officer equipment which is the whole reason they're ganking you in the first place.


aw hell no Jimmeh.

I done gone selled them that stuff. and when it gets blowed up, I gone sell em some more.
Morwennon
The Tuskers
The Tuskers Co.
#37 - 2014-01-22 14:11:35 UTC
Gimme more Cynos wrote:
As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to be changed. EvE is supposed to be a game with consequences, but one group of people don't have to worry about them any longer.

Failing a single mission, whether due to being ganked or for any other reason, doesn't "ruin" your standings.
Estella Osoka
Cranky Bitches Who PMS
#38 - 2014-01-22 14:39:38 UTC
Luci Ambrye wrote:
Dyphorus wrote:
Don't want to end up a snack? Don't run through a pack of wolves with a steak tied to your belt.

You want to go out and run missions in a busy mission hub, in a shiny/pimped ship, when you know the sharks are circling? And you're surprised when you when they come in for an easy meal?

Don't want to be ganked? Run missions in a nice quiet system, in a ship that's appropriate for the task. It's really that easy.


Then tell CCP to provide more SOE level 4 agents and choke points wouldnt exist.


More? There used to be only 1 L4 agent in highsec. Be thankful they increased it to 3.
IIshira
School of Applied Knowledge
Caldari State
#39 - 2014-01-22 14:44:58 UTC
Estella Osoka wrote:
Luci Ambrye wrote:
Dyphorus wrote:
Don't want to end up a snack? Don't run through a pack of wolves with a steak tied to your belt.

You want to go out and run missions in a busy mission hub, in a shiny/pimped ship, when you know the sharks are circling? And you're surprised when you when they come in for an easy meal?

Don't want to be ganked? Run missions in a nice quiet system, in a ship that's appropriate for the task. It's really that easy.


Then tell CCP to provide more SOE level 4 agents and choke points wouldnt exist.


More? There used to be only 1 L4 agent in highsec. Be thankful they increased it to 3.


There used to be 2. It got cut to 1 when they dumbed down the agent types.
Estella Osoka
Cranky Bitches Who PMS
#40 - 2014-01-22 14:56:32 UTC
yeah, and the ones they just added were just supposed to be temporary.
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