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Point defence: sov warfare mechanics changes

Author
Tamer
Russian Thunder Squad
Against ALL Authorities
#1 - 2014-01-19 20:44:29 UTC  |  Edited by: Tamer
Hi CCP.

The problem of sov wars in eve is reinforce mode of stations and hubs. Reinforces = timers = blobs = node crushes.

To solve overblob problem you should spread siege warfare over time and locations. For example you may change sov mechanics to point-defence principles:

- Players (with alliance and role) can anchor a number of strategic points (TCUs) with range at least 5 AU each other (or one per planet range). TCU always active. TCU have no global visibility, but can be easy scanned by probes. TCU is cheap deployable structure with lifetime ~1 hour and 5000m3 volume.

- Each claimable solarsystem have a claim pool. Claim pool is set of counters (from 0 to 1000000 claim points for each alliance). Alliance who have most points in pool claims the system. Counter and claim pool is property of solarsystem and always active.

- Player (member of any alliance) can interact with any TCU in range 100km to start claim process. He choose: 1) Gain 1 claim point per minute. 2) Regain 1 claim point per minute from specified alliance counter in pool. Warping out, flying out of range or cloaking stops pool interaction. You can add DUST players to this interaction mechanics also.

- Claim owner receives notification about claim activity in solarsystem for each 1000 points change, for example.

- TCU interaction have limit to players count. For example, cheap usual TCU have 50 players limit, but faction type TCU have 250. In this fact alliance can't bring all possible coalition blob to one TCU to get sov faster. Alliance leaders need to spread members between TCUs, organize maneurs, secondary fleetcoms and logistics.

- To increase efficiently of claiming may call friends or hire other alliances (include defferent time zones) for regain enemy counters.

I think, point-defence mechanics will bring a lot of life, pvp and fun in nullsec and will resolve supercapital blob problem.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2014-01-19 21:08:18 UTC
Are we spamming the forum with topics about the same topic again? Last time it worked so well to have 1 thread for 1 topic. Why not this time?

Can we please merge all those topics into 1 thread?

I cannot see how this would change blob warfare? Even if only 50 people can attack the TCU, the rest attacks defenders. Moreover, if attackers stretch their fleet, defending attackers can blob one of this attacking fleet parts still. No change either.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tamer
Russian Thunder Squad
Against ALL Authorities
#3 - 2014-01-19 21:25:27 UTC
lol. I didnt see that topic.