These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

HED-GP Reinforced Node. Good job CCP. 3,900+ in Local.

Author
Sgt Ocker
What Corp is it
#81 - 2014-01-19 09:41:14 UTC
Dior Rellik wrote:
Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system

The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.

I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.

If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives.
Another solution could a be a type of combat arena. Limited to 1000 pilots (or whatever the node can handle without Tidi). Each side can have as many pilots on standby as they wish but only a set amount from either side can enter the arena at any given time.

Players from each side could be moved in from another node at intervals during the fight to maintain numbers. The fight could last for hours or even days if pilots are in fleet ready to go and willing to keep losing assets.

EG Fight;
Arena size of 1000 km to allow FC's to warp to optimal's or utilize other strategic maneuvers. Beacons could be utilized as drop points for new combatants. They would only be accessible by 'blues' and shielded in a manner similar to a pos to allow new combatants a way of entering the battle without being popped as soon as they are dropped into the system.

Each side has a maximum 500 ships on field
limits, 150 capitals - 200 battleship, battle cruiser - 150 cruiser, frigate.

As the battle progresses destroyed ships are replaced from backup fleets at preset intervals, if you lost 50 capitals 30 battleships or battle cruisers and 100 cruisers and frigates they could be moved from backup fleet to the arena. If you don't want to field another 50 capitals they could be replaced with 50 from any other class but no more than 150 capitals and a maximum of 500 ships could be on field at a time.

Arena fights could be for a predetermined time or until one side says enough, or is unable to field more combatants.

Fc's would need to think carefully about what ships they are fielding and what they have in replacement fleets. It may mean fielding 150 caps 300 cruisers and 50 frigates or 150 caps 200 battleships with the rest being subcap support with a few dictors thrown in.

A 1000km arena means smaller ships like frigates and cruisers are not just stuck on field to be blapped by drone spewing battleships and carriers, there is room to warp around strategically.

*Arena fights would not of course remove "sov grinds" but for mass pre-planned engagements, they could be a solution to waiting for hours to jump to a fight only to sit in 10% tidi for hours on end. Probably not everyone's idea of a good plan but it may be somewhere to start.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Roxie Glitz
Brutor Tribe
Minmatar Republic
#82 - 2014-01-19 09:51:42 UTC
Re-Design Doomsday to old mechanics, i think such fights won't happen then
Kimmi Chan
Tastes Like Purple
#83 - 2014-01-19 09:51:47 UTC  |  Edited by: Kimmi Chan
MonkeyMagic Thiesant wrote:
Kimmi Chan wrote:

Then coalitions would bring 3000 people to each of those 6 or 7 systems.


I doubt there are such numbers available. That's 20,000 toons, plus assorted logistics chains behind them.

Even if there were, it's a drastically higher bar to hit before nodes start falling over.


I don't disagree MonkeyMagic. The point I am trying to make is that so long as war is a question of superior numbers, people are going to bring everything they can. As objectives are met in other systems, the fleets will redeploy to systems where the objectives have not been met and will continue to do so until there is one system left where the objectives have not yet been met and they will all dogpile into that one system.

Your idea isn't a bad idea and I hope you don't take my playing devils advocate in a malicious way. I just think that there has to be a better way. It would be nice if there were other ways to flip systems other than full scale blobs trying impotently to shoot at each other. Hacking sov structures instead of shooting them for hours. Surely not the best idea but someone with more experience than I in sov warfare can surely think of things that would include more subtlety and subterfuge instead of the suckfest that currently exists.

I also apologize if my ignorance of sov warfare annoys anyone. My posting is only an effort to help with the issues I saw watching this on TwitchTV and thinking I was looking at a screenshot and not a live battle.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Agnes Carlson
Perkone
Caldari State
#84 - 2014-01-19 09:52:07 UTC
The game has simply escalated beyond CCP capabilities, it reached the point where such big battles occur and we will see more battles like this, CCP has no solution for this, the game is broken and cannot be fixed without limiting the number of ppl on server, eve null sec sov system is unplayable in the current state
Dior Rellik
NERFSQUAD
#85 - 2014-01-19 09:55:24 UTC
Sgt Ocker wrote:
Dior Rellik wrote:
Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system

The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.

I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.

If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives.
Another solution could a be a type of combat arena. Limited to 1000 pilots (or whatever the node can handle without Tidi). Each side can have as many pilots on standby as they wish but only a set amount from either side can enter the arena at any given time.

Players from each side could be moved in from another node at intervals during the fight to maintain numbers. The fight could last for hours or even days if pilots are in fleet ready to go and willing to keep losing assets.

EG Fight;
Arena size of 1000 km to allow FC's to warp to optimal's or utilize other strategic maneuvers. Beacons could be utilized as drop points for new combatants. They would only be accessible by 'blues' and shielded in a manner similar to a pos to allow new combatants a way of entering the battle without being popped as soon as they are dropped into the system.

Each side has a maximum 500 ships on field
limits, 150 capitals - 200 battleship, battle cruiser - 150 cruiser, frigate.

As the battle progresses destroyed ships are replaced from backup fleets at preset intervals, if you lost 50 capitals 30 battleships or battle cruisers and 100 cruisers and frigates they could be moved from backup fleet to the arena. If you don't want to field another 50 capitals they could be replaced with 50 from any other class but no more than 150 capitals and a maximum of 500 ships could be on field at a time.

Arena fights could be for a predetermined time or until one side says enough, or is unable to field more combatants.

Fc's would need to think carefully about what ships they are fielding and what they have in replacement fleets. It may mean fielding 150 caps 300 cruisers and 50 frigates or 150 caps 200 battleships with the rest being subcap support with a few dictors thrown in.

A 1000km arena means smaller ships like frigates and cruisers are not just stuck on field to be blapped by drone spewing battleships and carriers, there is room to warp around strategically.

*Arena fights would not of course remove "sov grinds" but for mass pre-planned engagements, they could be a solution to waiting for hours to jump to a fight only to sit in 10% tidi for hours on end. Probably not everyone's idea of a good plan but it may be somewhere to start.



Yeah I don't see why CCP cannot stage these fights being as they have to be notified in advance and then micro-manage the event when the time comes. Lets face it, everything in null these days is staged by Mittani and Shadoo etc but at least the puppets on the front line would enjoy these fake wars more.
Josef Djugashvilis
#86 - 2014-01-19 10:17:47 UTC
interesangt wrote:
pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought..


Utter tosh.

TiDi is the best solution CCP have at the moment.

Folk who think they have a better technical solution should set up their own company and sell their idea to CCP and many other companies.

They would make a lot of isk Smile

This is not a signature.

Erin Crawford
#87 - 2014-01-19 10:26:38 UTC  |  Edited by: Erin Crawford
I wonder if CCP will use these huge battle numbers for marketing. I'm sure if they do they will leave out some minor details like TiDi, obviously, which seems like it will upset any new player coming into this game wanting to take part in such a large battle and having to put up with such a feature.

Also, just how many people ARE actually upset by this TiDi 'feature'? I haven't been to null and I haven't taken part in such a huge battle and apart from a little TiDi at Jita now and then I haven't had major issues; but surely if it was really all that bad then there would be +/- 3,900 individuals complaining in this very thread!

Considering how large the EVE player base is (I assume it's rather large) and how relatively small the complaints are about TiDi, is it actually all that bad? In terms of percentage of individual players(sans alts, etc.) complaining about it, with regards to the entire active player base, just how many is it? 3% or 5% of players are complaining, more?

Also, going through most of the threads in this forum one quickly realises that's it a very, very small number of 'usual suspects' that are posting. I recon the majority of active players barely touch, let along post anything in these forums and are quite content and happy with EVE and the game in general.

Just how many individuals are complaining in these so called "threadnaughts" verses just the endless amount of posts by said 'usual suspects'?

Maybe i'm wrong and the EVE player base is rather small, then the amounts of complaints should actually be worrying to CCP? But I doubt it.

"Those who talk don’t know. Those who know don’t talk. "

Erin Crawford
#88 - 2014-01-19 10:29:46 UTC
interesangt wrote:
pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought..


I highly doubt that this will be the case. Sure some players will be a little upset for some time, but it's only some and not even nearly close to half. Will never happen!

"Those who talk don’t know. Those who know don’t talk. "

Layla Firoue
Doomheim
#89 - 2014-01-19 11:05:15 UTC  |  Edited by: Layla Firoue
Lol always the same, when the game was stressed to its limits when local hit 1000 people still brought 1000 people to a fight fully aware that the node would probably crash. CCP worked hard to avoid node crashing, Tidi is the solution for that but even with Tidi the hardware has its limits.

Even if CCP had a Cray Titan people would find ways to cram enough people/accounts into one system to make it lag!
It has always been this way since god knows how long. Remember that Lotka Voltera baby Titan when was it...2006? When goons and friends brought enough people to crash the node and when it did they managed to log in faster/more coordinated giving them the advantage to kill the CSAA.
Year in year out players stress the server capabilities. Today its moaning about 4000 tomorrow when the server has enough power to provide 4000 battles, provided the game keeps growing/people keep on amassing more accounts it will be 6000 people and we will have the same rage and tears again then 10.000.

The problem here is the herd mentality of the players and the mechanics that allow to plan for stuff like this far too long in advance and the sov mechanics in general but there is no easy solution to that either.

Not sure if random timers within a 12 hours time frame would solve anything. (Didn´t the game have that at some point?)
If only the game had line of sight shooting clusterf**** like this would not happen since each entity would obliterate their own fleets if they warped them in in a huge pile but as things are and given the mentality of people CCP needs to find a workable solution for the sov mechanics. Even the best hardware in the world won´t solve this since people will find ways to bring more people bringing the server/node to its limits time and again!

And to all the people complaining, I find it quite a miracle that the node managed to hold with almost 4000 people, god knows how many drones and people shooting, thats quite amazing! People in system with a loaded grid reported it was quite playable.

The CFC and friends could have avoided a lot of grief if they had taken Tidi and a laggy node into account and HAD NOT warped in 1500+ subcaps first frying the grid and then tried to jump their caps on top. Read Kugu, people have provided several solutions how things could have been handled much better by the CFC.

So before pointing fingers at CCP alone some people should look in the mirror.

You guys KNEW that there would be heavy Tidi, you guys KNEW that the node would be unresponsive and yet your solution was to pile in everything nevertheless, instead of thinking of ways how to get the caps/supercaps in and give them the best chance to load even the grid instead of shooting yourself in the foot.

But mad props for at least trying are in order I guess !
Almethea
Trans Stellar Express
#90 - 2014-01-19 11:18:16 UTC
4k ppl in system and no crash, GJ CCP!

now this thread need more of : nerf hisec for more ppl in null, nerf hisec for more cauz we need more prod in null and many more of comon stupid thing

stop blaming ccp, the code arent the problem it's only how you play.

everybody know how tidi turned the game and before it was only black screen, next time dont jump?

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Sakaron Hefdover
Perkone
Caldari State
#91 - 2014-01-19 11:24:42 UTC
Layla Firoue wrote:
...


Not gonna read an essay in GD sorry
Doc Severide
Caldari Provisions
Caldari State
#92 - 2014-01-19 11:25:00 UTC
Winter Archipelago wrote:
Nex Killer wrote:
Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad.

There are so many errors in this small post of yours that I don't even know where to begin...

Do I start with the GPU / CPU part? The upgraded servers part? The recoding the game part? The "refusal" on CCP's part part? The rate at which data is processed part?

Every single sentence in your post is wrong, some on multiple levels. Please, for the sake of everyone who works with computers, go learn about computers and programming before you make a post like this again.

Please.

Edit :: Unless you're trolling... That post would make sense if it were a troll. Please, please be a troll...

I was thinking the same thing. I'm betting he was completely serious...
James Amril-Kesh
Viziam
Amarr Empire
#93 - 2014-01-19 11:28:54 UTC  |  Edited by: James Amril-Kesh
Layla Firoue wrote:
Even if CCP had a Cray Titan people would find ways to cram enough people/accounts into one system to make it lag!

Except EVE wouldn't run on it. Rewriting EVE to be able to do that would make it able to run just fine on a significantly smaller platform utilizing parallelism across multiple cores. In any case, there are only so many people playing EVE, only so many of which are even in nullsec, only so many of which are involved in this war, only so many of which are active for these fights, and only so many of which choose to participate. Just because we hit the limits each incremental increase doesn't mean we wouldn't ever reach a point where the system will be able to support more than we bring. I mean, it's already the case that the system supports many more players than most battles reach. These battles become famous because they hit those limits.

Enjoying the rain today? ;)

Kimmi Chan
Tastes Like Purple
#94 - 2014-01-19 11:29:37 UTC
So longer than normal downtime because all you ******* decided to break ****?

Well done. P

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dior Rellik
NERFSQUAD
#95 - 2014-01-19 11:30:46 UTC
Almethea wrote:
4k ppl in system and no crash, GJ CCP!

now this thread need more of : nerf hisec for more ppl in null, nerf hisec for more cauz we need more prod in null and many more of comon stupid thing

stop blaming ccp, the code arent the problem it's only how you play.

everybody know how tidi turned the game and before it was only black screen, next time dont jump?



Learn to read man. You'll see many posts (across many sites not just here) where players are saying the same thing. Waiting 30mins for one command to be completed is no better than being stuck in warp and the system not loading. The people experiencing this all said they couldn't even log back into the game.

People were still "coming out of warp" into the wrecking ball well after the battle ended.

So no I'm sorry Tidi has done nothing to improve the game, frozen gameplay is just as bad as disconnections!. Past server upgrades etc are what has allowed more people into a system but allowing a 4000k limit when its unstable at 3k just defeats the object.
Victoria Sin
Doomheim
#96 - 2014-01-19 11:31:05 UTC
Doc Severide wrote:

I was thinking the same thing. I'm betting he was completely serious...


Actually he's right but I'm certain it would be impossible with the current code base.
James Amril-Kesh
Viziam
Amarr Empire
#97 - 2014-01-19 11:33:43 UTC
Tidi has done plenty to improve the game. It allows us to have significantly larger battles than before without node crashes, black screens, unresponsive modules, et cetera. These problems still occur in the largest of battles of course, but to say that significantly raising the breaking point didn't benefit the game at all is a bit disingenuous.

Enjoying the rain today? ;)

Loraine Gess
Confedeferate Union of Tax Legalists
#98 - 2014-01-19 11:35:47 UTC
Sgt Ocker wrote:
Dior Rellik wrote:
Maybe with the criticism, people could also be a bit more constructive and give some solutions to the problem. I've fought in large scale battles with CFC and old NC and there is northing worse than clicking on lock target or f1 for weaponry and waiting half an hour for one cycle. Tonights big fights sounded like complete hell for those coming into the system

The only solution I can see is system capacity capage. Allowing 4k players into a system for them to not actually be able to play the game in a free flowing manner is NOT achieving anything remotely worthwhile (lag free is impossible but playable surely isn't!). So what if it statistically breaks records. It does not improve game-play in the slightest and only enhances community rage. So as said why bother ? In a battle such as this, I think they need to consider capping the amount of pilots allowed into a system that is pre-planned for a major battle.

I think the larger alliance would then have to think a lot harder about what fleets / ships they are going to drop in. More planning and tactics and much less blobbage.

If technology is not sufficient enough to handle this sort of gaming environment, then we need other alternatives.
Another solution could a be a type of combat arena. Limited to 1000 pilots (or whatever the node can handle without Tidi). Each side can have as many pilots on standby as they wish but only a set amount from either side can enter the arena at any given time.

Players from each side could be moved in from another node at intervals during the fight to maintain numbers. The fight could last for hours or even days if pilots are in fleet ready to go and willing to keep losing assets.

EG Fight;
Arena size of 1000 km to allow FC's to warp to optimal's or utilize other strategic maneuvers. Beacons could be utilized as drop points for new combatants. They would only be accessible by 'blues' and shielded in a manner similar to a pos to allow new combatants a way of entering the battle without being popped as soon as they are dropped into the system.

Each side has a maximum 500 ships on field
limits, 150 capitals - 200 battleship, battle cruiser - 150 cruiser, frigate.

As the battle progresses destroyed ships are replaced from backup fleets at preset intervals, if you lost 50 capitals 30 battleships or battle cruisers and 100 cruisers and frigates they could be moved from backup fleet to the arena. If you don't want to field another 50 capitals they could be replaced with 50 from any other class but no more than 150 capitals and a maximum of 500 ships could be on field at a time.

Arena fights could be for a predetermined time or until one side says enough, or is unable to field more combatants.

Fc's would need to think carefully about what ships they are fielding and what they have in replacement fleets. It may mean fielding 150 caps 300 cruisers and 50 frigates or 150 caps 200 battleships with the rest being subcap support with a few dictors thrown in.

A 1000km arena means smaller ships like frigates and cruisers are not just stuck on field to be blapped by drone spewing battleships and carriers, there is room to warp around strategically.

*Arena fights would not of course remove "sov grinds" but for mass pre-planned engagements, they could be a solution to waiting for hours to jump to a fight only to sit in 10% tidi for hours on end. Probably not everyone's idea of a good plan but it may be somewhere to start.






Okay here's the plan guys: We completely **** on all strategic advantages you've built for yourself while simultaneously making the ONLY way to win be 100% limited engagements which will invariably turn into mirror matches until one side gets enough wife aggro to stop playing for a week.
James Amril-Kesh
Viziam
Amarr Empire
#99 - 2014-01-19 11:38:15 UTC
And EVE could possibly be made to run a significant portion of its server code on GPGPUs or parallel cores but it would take a complete rewrite of the game, from scratch, in a different language. It would be such a massive undertaking that it would require the entire development team to stop working on current EVE. They would lose a lot of subscribers over the years they would be doing this, it would cost a lot of money because they would of course have to keep paying wages and fees, and they would probably have to invest in new hardware to run the new code (since Tranquility is heavily optimized for single-core performance per node).

Enjoying the rain today? ;)

Almethea
Trans Stellar Express
#100 - 2014-01-19 11:38:34 UTC
in major fight, the problem of log back in was already exist since i play (early 2006...yes i'm an alt)

the "wrecking ball" arent new , N3 are using it since a looooong moment now.
it was stupid to jump 500 dread and hope they load.

If they improve for 8k ppl, "you" will bing 8k.

also does i said tidi improved something?

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power