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Should CCP focus resources on nullsec instead of hisec? Would it fix the lag?

Author
Josef Djugashvilis
#21 - 2014-01-19 10:36:23 UTC
Eduard Khil XD wrote:
Hi.
I am just wondering, if CCP were to shift their aim from hisec being a heavily focused on area, and instead used those resources on nullsec, would the lag be fixed to an extent?

Just looking at average pilots in space, there are a lot of people in hisec compared to null.
If CCP was to nerf hisec (remove level 4s from there for instance) and more people would move to null, could CCP then concentrate more on growing the nullsec server infrastructure?


I think folk would do level 4 missions in lo-sec the same way null-sec folk rat when there are bad guys in their system.

This is not a signature.

Josef Djugashvilis
#22 - 2014-01-19 10:38:13 UTC
Garnoo wrote:
lets nerf null (more ESS) so we can all move to hisec and this will never happens again :D
i bet everyone would be happy having goons in their mission hubs :P


How many goon alts already run missions in hi-sec?

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Nicemeries
#23 - 2014-01-19 10:42:52 UTC
Prince Kobol wrote:
The only way to stop the kind of fights that happened last night is to rework Sov Mechanics.

When you have structures that have millions of hit points then caps are the best thing to use.

The only real way you can stop a cap fleet is with another cap fleet, throw on top who ever has more numbers usually wins then you have thousands of guys in ships with millions of HP.

Nullsec players do not enjoy terrible lag and massive TiDi but it is not their fault.

The Mechanics of Sov Warfare is the catalyst, the driver behind these massive cap fights, you can not expect people to have some gentleman's agreement to only bring x number of ships to any given fight.


Totally agree with this.

They either need to remove the incentive for us to put 4000 dudes in 1 system or create a basis were the code/servers allow such numbers without crashing the server.
Sakaron Hefdover
Perkone
Caldari State
#24 - 2014-01-19 10:47:45 UTC
How about reducing the timers?

Would reduce the people going to the timer for the fight
Felicity Love
Doomheim
#25 - 2014-01-19 11:38:13 UTC
.. let's spin this a different way and say imagine how many other resources CCP would have for NULL, fighting TiDi, and the rest of the game, if they simply got rid of DUST.

I mean, hey, it's not like DUST has been integrated into EVE all that much... it's sort of at the same level that INCARNA-WiS is... just an alternative to ship spinning, and not a very good one.

Twisted

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Sarah Nalelmir
Imperial Academy
Amarr Empire
#26 - 2014-01-19 11:44:22 UTC
Dust is ok but what kills it for me is the limited FOV and relatively poor graphics (understandable considering the platform)

Move DUST to PS4 and make DUST peer to peer hosted thus freeing up eve resources or make the eve server component multi threaded.
Alice Ituin
Doomheim
#27 - 2014-01-19 11:48:57 UTC
Prince Kobol wrote:
The only way to stop the kind of fights that happened last night is to rework Sov Mechanics.

When you have structures that have millions of hit points then caps are the best thing to use.

The only real way you can stop a cap fleet is with another cap fleet, throw on top who ever has more numbers usually wins then you have thousands of guys in ships with millions of HP.
.


Caps have nothing to do with this.
Even if there where no caps people would just stuff 4000 Subcaps into the system, because higher numbers win.

However it's not just CCPs fault alone. If the nullbears would grow some balls and not blueball half the galaxy we would see a lot more smaller fights between alliances instead of those massive blobs between mega coalitions which the game just can't handle.
Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2014-01-19 12:18:38 UTC
Eduard Khil XD wrote:
Hi.
I am just wondering, if CCP were to shift their aim from hisec being a heavily focused on area, and instead used those resources on nullsec, would the lag be fixed to an extent?

Just looking at average pilots in space, there are a lot of people in hisec compared to null.
If CCP was to nerf hisec (remove level 4s from there for instance) and more people would move to null, could CCP then concentrate more on growing the nullsec server infrastructure?


NO and your statements have completely no sernse at all.

Each system can berun on a single CPU.

THat is their main issue. THey cannot map more CPU and memory to a node on the fly

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sura Sadiva
Entropic Tactical Crew
#29 - 2014-01-19 12:50:05 UTC
Doesn't matter how much you increase nodes capability, in an open world game they will be always capped till the mechanics force/push/make convenient for the players to mass in large numbers to achive goals.

You need to split the objectives in several smaller ones and scale down the numbers requirements to be part of something.

Btw is already amazing as is now: how many games do we know able to support 3-4000 players on a same node/scene/istances? Even only 100 is a problem.

EVE PvP is open world , and with the current mechancs player will always try to bring in as much as possible, not becuase they like floating in the lag, but because the game force them to do so.


Yosef Brinalle
University of Caille
Gallente Federation
#30 - 2014-01-19 12:51:39 UTC
Prince Kobol wrote:
The Mechanics of Sov Warfare is the catalyst


You need to understand how bored people are in Icelend. They created a game where half the mechanics are there to 'drive conflict'. Well, maybe SOV is designed to drive conflict between plyers AND drive confict between plyers and CCP? Maybe they enjoy watching everyone complaining about TD. They probably just break out the popcorn and sit around reading the forums laughing at all the people who say they are going to quit (for the 100th time). Conflict baby! Good times in Iceland.
Sadayiel
Caldari Provisions
Caldari State
#31 - 2014-01-19 13:32:08 UTC
Nicemeries wrote:
Prince Kobol wrote:
The only way to stop the kind of fights that happened last night is to rework Sov Mechanics.

When you have structures that have millions of hit points then caps are the best thing to use.

The only real way you can stop a cap fleet is with another cap fleet, throw on top who ever has more numbers usually wins then you have thousands of guys in ships with millions of HP.

Nullsec players do not enjoy terrible lag and massive TiDi but it is not their fault.

The Mechanics of Sov Warfare is the catalyst, the driver behind these massive cap fights, you can not expect people to have some gentleman's agreement to only bring x number of ships to any given fight.


Totally agree with this.

They either need to remove the incentive for us to put 4000 dudes in 1 system or create a basis were the code/servers allow such numbers without crashing the server.


The day CCP allow 4000 players to fight without lag, ppl will bring 6000+ to the fight.

It's been that way since the dawn of EVE.
Doc Severide
Caldari Provisions
Caldari State
#32 - 2014-01-19 13:42:57 UTC  |  Edited by: Doc Severide
Eduard Khil XD wrote:
if If CCP was to nerf hisec (remove level 4s from there for instance) and more people would move to null...

More people would quit. You are not going to force people where they don't want to go...The people who only play in hi-sec don't care about null...

Queue the "Good let them quit" stupidity next...
Katran Luftschreck
Royal Ammatar Engineering Corps
#33 - 2014-01-19 13:57:01 UTC
You cannot activate the cloak on your Nerf Hisec thread because it is with 2000 meters of another object.

http://youtu.be/t0q2F8NsYQ0

Prince Kobol
#34 - 2014-01-19 14:03:46 UTC
Sadayiel wrote:
Nicemeries wrote:
Prince Kobol wrote:
The only way to stop the kind of fights that happened last night is to rework Sov Mechanics.

When you have structures that have millions of hit points then caps are the best thing to use.

The only real way you can stop a cap fleet is with another cap fleet, throw on top who ever has more numbers usually wins then you have thousands of guys in ships with millions of HP.

Nullsec players do not enjoy terrible lag and massive TiDi but it is not their fault.

The Mechanics of Sov Warfare is the catalyst, the driver behind these massive cap fights, you can not expect people to have some gentleman's agreement to only bring x number of ships to any given fight.


Totally agree with this.

They either need to remove the incentive for us to put 4000 dudes in 1 system or create a basis were the code/servers allow such numbers without crashing the server.


The day CCP allow 4000 players to fight without lag, ppl will bring 6000+ to the fight.

It's been that way since the dawn of EVE.


That is totally true, hence a rework of Sov Mechanics is in order so it isn't the case of who brings the most wins.
Prince Kobol
#35 - 2014-01-19 14:06:47 UTC
Alice Ituin wrote:
Prince Kobol wrote:
The only way to stop the kind of fights that happened last night is to rework Sov Mechanics.

When you have structures that have millions of hit points then caps are the best thing to use.

The only real way you can stop a cap fleet is with another cap fleet, throw on top who ever has more numbers usually wins then you have thousands of guys in ships with millions of HP.
.


Caps have nothing to do with this.
Even if there where no caps people would just stuff 4000 Subcaps into the system, because higher numbers win.

However it's not just CCPs fault alone. If the nullbears would grow some balls and not blueball half the galaxy we would see a lot more smaller fights between alliances instead of those massive blobs between mega coalitions which the game just can't handle.


Really..

Not sure where to start so I am simply not going to bother.
Prie Mary
Science and Trade Institute
Caldari State
#36 - 2014-01-19 15:11:01 UTC
No it wouldn't. Eve's code was written what 10 years ago? Its outdated and has poor compatability with modern systems be it servers or our consumers computers.

To reduce lag etc CCP would have to re-write the game form the ground up which will never happen

Dont just [u]think[/u] outside the box, [u]Live[/u] outside of it...

Dyphorus
Inritus Astrum
#37 - 2014-01-19 16:25:36 UTC
Eduard Khil XD wrote:
Hi.
I am just wondering, if CCP were to shift their aim from hisec being a heavily focused on area, and instead used those resources on nullsec, would the lag be fixed to an extent?

Just looking at average pilots in space, there are a lot of people in hisec compared to null.
If CCP was to nerf hisec (remove level 4s from there for instance) and more people would move to null, could CCP then concentrate more on growing the nullsec server infrastructure?



CCP has put together a system that managed to not collapse with almost 4000 people in system. Have you seen another company/game come even close to that? Do you understand what it takes to handle that kind of workload?

It's getting really old seeing thread, after thread, after thread beating on CCP about lag from people who have zero understanding of the network infrastructure it takes to keep something like EVE running. You do understand that a dedicated server node was used to keep HED up right? The battle was not running on the primary servers that run the game under normal conditions.

That aside.... you're idea for "fixing" battles too large to handle.... is pushing more people into them?
Aramatheia
Tiffany and Co.
#38 - 2014-01-19 16:37:28 UTC
Erufen Rito wrote:
Plug in Baby wrote:
I think the best strategy for CCP as a business is to make money. They should pull resources from null sec, low sec, high sec and WH and allocate it all to Dust.

Eve is getting old and makes hardly any money, Dust is new and highly profitable so that is where they should be sending resources.

You must work at the CCP Accounting Department or something. Else this statement would sound like it came straight out of your ass.


also, if im not mistaken dust is f2p? I also am not even sure if dust requires purchasing? anyone with a ps able to clarify me on that one?
Bananna Phone
Cellular Modular Interactivodular
EZ. Street
#39 - 2014-01-19 16:46:38 UTC
I too post on the forums with ideas that have been brought up many times before by the same types of people who have no idea how servers work.

It makes me feel that my views are seen and I feel important by putting them up in public with a character hiding in a noob corp.
Nlex
Domini Canium
#40 - 2014-01-19 18:39:31 UTC
"Rewriting EVE code to make it scalable on multiple processing cores" is a great goal. However, due to the amount of man hours it'll take, the only way for it to be realised is EVE 2.
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