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[CSM] December Summit - The PLEX in Particular

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2011-11-24 15:27:41 UTC
Grey Stormshadow wrote:
Should plex "bound to account" on ISK purchase from in game market?

In other words you could sell plex through in game market only once and the receiving account would be forced to turn it to either aurum or game time.

This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP.



This would have the side effect of greatly reducing liquidity in the PLEX market.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#22 - 2011-11-24 15:30:32 UTC
Krixtal Icefluxor wrote:
Grey Stormshadow wrote:
Should plex "bound to account" on ISK purchase from in game market?

In other words you could sell plex through in game market only once and the receiving account would be forced to turn it to either aurum or game time. (edit)



+1 EXCELLENT idea

Thank you.


As said above this would be a significant disadvantage for people who don't have access to market hubs. ATM I can keep 1 alt on one account in The Forge and buy PLEX for all my accounts.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Goose99
#23 - 2011-11-24 17:02:23 UTC  |  Edited by: Goose99
Malcanis wrote:
Krixtal Icefluxor wrote:
Grey Stormshadow wrote:
Should plex "bound to account" on ISK purchase from in game market?

In other words you could sell plex through in game market only once and the receiving account would be forced to turn it to either aurum or game time. (edit)



+1 EXCELLENT idea

Thank you.


As said above this would be a significant disadvantage for people who don't have access to market hubs. ATM I can keep 1 alt on one account in The Forge and buy PLEX for all my accounts.


Yes, keep one alt out of 3 per account in forge for all your plex needs on that account. Face it, the "significant disadvantage" is for market players...Cool
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#24 - 2011-11-24 17:19:51 UTC
You can add your plex to game time remotely from assets window no matter where it is.

In other words it is enough, if one of the characters in an account goes to corner of any region where plex is available in market. This has to be done only once in a month given that you buy only one plex at the time.

Sellers are still free to value their plex as they want and modify/cancel the sell orders.
Buyers are still free to set up buy orders or choose the place they buy their plex from.

Only real difference would be that when you do buy a plex, you commit to add it to your game time right away or later in the future. You will be unable to resell or redistribute that game time to anyone else or play market games with it.

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Yeep
The Scope
Gallente Federation
#25 - 2011-11-24 18:36:04 UTC
Grey Stormshadow wrote:
You will be unable to resell or redistribute that game time to anyone else or play market games with it.


Why is this desirable?
trexinatux
Doomheim
#26 - 2011-11-24 18:56:08 UTC
I think we should artificially raise inflation on plex pricing...Oh, wait. Big smile

Helpless people on subway trains...

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#27 - 2011-11-24 19:10:26 UTC
Yeep wrote:
Grey Stormshadow wrote:
You will be unable to resell or redistribute that game time to anyone else or play market games with it.


Why is this desirable?


Because it is game time, not scourge missile.

Get classic forum style - custom videos to captains quarters screen

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Goose99
#28 - 2011-11-24 21:17:29 UTC
Grey Stormshadow wrote:
Yeep wrote:
Grey Stormshadow wrote:
You will be unable to resell or redistribute that game time to anyone else or play market games with it.


Why is this desirable?


Because it is game time, not scourge missile.


^This. Wild fluctuations in plex prices = unstable player base = bad for CCP's bottom line.
MNagy
Yo-Mama
#29 - 2011-11-24 22:04:20 UTC
Is it my understanding from the above posts that IF I wanted to make money on Veldspar,
I would buy a billion dollars worth of veldspar,
wait a few days
and then sell onto the market for a tad higher.

However,

It will not be permitted to buy 10 plexes - hold them till the prices goes up and then sell them?

Sandbox is a Sandbox - if you want to buy plex - you should have to pay market prices.
Even if there is some yahoo stocking up on all of them.

If I want to hold onto my melted nanoribbons for a month to make a profit - thats my choice, and the same choice ( my choice ) should be there to gobble up plex's and sell them whenever I want to sell them.

To complain that an item is too expensive in eve ( even if it is plex or any other type of item ) defeats the purpose of the sandbox idea.

I do not agree with the above suggestions ( if I am reading them correctly ) - as you are removing the 'free market' from the game. The very thing that makes the game.

What next - robotics / coolant / arkonor ?
Mara Rinn
Cosmic Goo Convertor
#30 - 2011-11-24 22:30:47 UTC  |  Edited by: Mara Rinn
Grey Stormshadow wrote:
Should plex "bound to account" on ISK purchase from in game market?


The whole point of PLEX is that it is a tradable item which the market will set a price for. The "bound to account on ISK purchase" item is the GTC. Once PLEX were introduced, the prices of PLEX and GTC increased: whether this was due to a general increase in the consumption of PLEX due to the ease of purchase, or due entirely to market manipulation is irrelevant.

It might be worth a statement from Dr. EyjoG about whether the introduction of PLEX increased the number of people buying game time with ISK. Perhaps a re-issue of the PLEX Devblog, showing purchase/use of PLEX and GTC from about three months before PLEX were introduced? Even at the time of that devblog, PLEX usage was increasing linearly over time.

The long term trending of PLEX is due to demand, not manipulation.

Grey Stormshadow wrote:
Because it is game time, not scourge missile.


Probe launchers are not scourge missiles either: they have non-combat utility. Shuttles have non-combat utility. Many skill books have no utility in combat. PLEX are the same: they have non-combat utility, the closest EVE has to a purely speculative trade item.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#31 - 2011-11-24 22:35:45 UTC
MNagy wrote:
Is it my understanding from the above posts that IF I wanted to make money on Veldspar,
I would buy a billion dollars worth of veldspar,
wait a few days
and then sell onto the market for a tad higher.

However,

It will not be permitted to buy 10 plexes - hold them till the prices goes up and then sell them?

Sandbox is a Sandbox - if you want to buy plex - you should have to pay market prices.
Even if there is some yahoo stocking up on all of them.

If I want to hold onto my melted nanoribbons for a month to make a profit - thats my choice, and the same choice ( my choice ) should be there to gobble up plex's and sell them whenever I want to sell them.

To complain that an item is too expensive in eve ( even if it is plex or any other type of item ) defeats the purpose of the sandbox idea.

I do not agree with the above suggestions ( if I am reading them correctly ) - as you are removing the 'free market' from the game. The very thing that makes the game.

What next - robotics / coolant / arkonor ?


Paranoid?

It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others. It also removes huge problem from CCP when they can actually have solid statistics about accounts and amount of available game time binded to them. Makes future financial planning much easier.

Besides... you can not craft/collect game time in the sandbox so the item as a whole doesn't belong into sandbox.
Playing market games with such item can not be justified by any reasons related to "free sandbox environment".

Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Goose99
#32 - 2011-11-24 22:55:21 UTC
Plex is gametime. Valdspar is valdspar. Wild fluctuations in valdspar price =/= unstable player base, which wrecks havoc on mmo. Learn the difference.
Mara Rinn
Cosmic Goo Convertor
#33 - 2011-11-24 23:07:33 UTC
Grey Stormshadow wrote:
It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others.


Holding PLEX in a hangar does not diminish the supply of PLEX. Check the PLEX devblog.

Grey Stormshadow wrote:
Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.


The purpose that PLEX was originally made to fill was to be a market-tradable item to allow the market to decide the value of game time. The format that you are suggesting is exactly the original GTC model: trade once on the forums, game time is automatically applied to the account that paid ISK for the code.

Any complaint about PLEX being too expensive for some individual to buy in order to play for free is irrelevant. The value of PLEX is determined by the people who have the spare ISK lying around to be able to afford to throw it away on 30 days of game time. This is a subscription based game: getting to play for "free" by spending in-game currency is a perk enjoyed by the in-game rich.

Those of you trying to fund game time by buying PLEX with ISK are directly competing with people who play the game to make the ISK to buy the PLEX to play the game (the "play to pay" crowd). If you are having trouble raising the ISK to buy a PLEX each month, check out the Making ISK guide for some ideas. In the meantime acknowledge that if you aren't committing your gaming time to making ISK, you are falling further behind the PLEX affordability curve.

PLEX do not exist to allow you to buy game time with an amount of ISK that you can afford.
Mara Rinn
Cosmic Goo Convertor
#34 - 2011-11-24 23:31:10 UTC
Goose99 wrote:
Grey Stormshadow wrote:
Because it is game time, not scourge missile.


^This. Wild fluctuations in plex prices = unstable player base = bad for CCP's bottom line.


I can tell you from first- and second-hand experience that fluctuations in PLEX prices are met by players finding more ISK to buy those PLEXes with. In some rare cases, people will let alts go dark for a month while they grind up the ISK to buy that next PLEX. In the meantime, PLEX sales and consumption continue to rise steadily as more people realise what a challenging game the play-to-pay lifecycle is.

A rise in the price of PLEX from 300M ISK to 500M ISK simply means a couple of extra hours of Incursion time are spent paying for game time, so the acquisition of shiny ships has to slow down a little (after buying the Nightmare this week, I might have to wait an extra week before I can buy a Nightmare for the alt too - she won't be able to fly it for a month anyway, so no great loss there).

If the value of a PLEX is a significant proportion of your regular in game income, you are playing to pay with some other activities on the side. You are directly competing for PLEX with people whose main goal in EVE is playing to pay.

To put it into perspective: the mission-ganker who manages to loot half a dozen officer modules per month is not playing to pay — they are rolling in ISK, and trading ISK for game time is a perk. The low sec pirate who resorts to mining or incursion running in order to raise the ISK to pay for PLEX is playing to pay.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#35 - 2011-11-25 00:08:56 UTC  |  Edited by: Grey Stormshadow
Mara Rinn wrote:
Grey Stormshadow wrote:
It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others.


Holding PLEX in a hangar does not diminish the supply of PLEX. Check the PLEX devblog.

Grey Stormshadow wrote:
Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.


The purpose that PLEX was originally made to fill was to be a market-tradable item to allow the market to decide the value of game time. The format that you are suggesting is exactly the original GTC model: trade once on the forums, game time is automatically applied to the account that paid ISK for the code.

Agreed, except that the trade is done directly through in-game market and you can easily decide when you want to apply the game time you have bought. Seller can still set the price, move the plex around in new eden or take it out from market. He can even contract it or make an auction in local. Only difference is that once it changes account, it stays on account where it went. This doesn't limit free trade. It just changes the item from "piece of paper" to "non refundable game time" or "service" if that makes it easier to understand.

Again... you can not create this "game time" inside New Eden. Any unnecessary trading with such item can not be good for the sand box economy.

Mara Rinn wrote:


Any complaint about PLEX being too expensive for some individual to buy in order to play for free is irrelevant. The value of PLEX is determined by the people who have the spare ISK lying around to be able to afford to throw it away on 30 days of game time. This is a subscription based game: getting to play for "free" by spending in-game currency is a perk enjoyed by the in-game rich.

Those of you trying to fund game time by buying PLEX with ISK are directly competing with people who play the game to make the ISK to buy the PLEX to play the game (the "play to pay" crowd). If you are having trouble raising the ISK to buy a PLEX each month, check out the Making ISK guide for some ideas. In the meantime acknowledge that if you aren't committing your gaming time to making ISK, you are falling further behind the PLEX affordability curve.

PLEX do not exist to allow you to buy game time with an amount of ISK that you can afford.


Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Mara Rinn
Cosmic Goo Convertor
#36 - 2011-11-25 00:52:51 UTC
Grey Stormshadow wrote:
Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue.


You're confusing PLEX with game time. That's the actual issue.

PLEX are a tradable commodity, just like scourge missiles. Game time is not tradable: once it's applied to your account you can't sell it to someone else for ISK. PLEX can be used to impact the game, just like scourge missiles can be used to impact the game.
Mara Rinn
Cosmic Goo Convertor
#37 - 2011-11-25 00:57:26 UTC
Grey Stormshadow wrote:
This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP.


Why is market manipulation a concern?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#38 - 2011-11-25 01:04:58 UTC  |  Edited by: Grey Stormshadow
Mara Rinn wrote:
Grey Stormshadow wrote:
Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue.


You're confusing PLEX with game time. That's the actual issue.

PLEX are a tradable commodity, just like scourge missiles. Game time is not tradable: once it's applied to your account you can't sell it to someone else for ISK. PLEX can be used to impact the game, just like scourge missiles can be used to impact the game.

That is exactly my point. How can "service", in this case "game time" be an "item" what you can use to impact sand box game.
The goal of PLEX is to give someone possibility to pay someone else's game time and gain in game currency in the trade. There is really no need to add any more variables to the equation.

If you want play more complex market games, there is plenty of real in game items available.
Only _direct_ supply and demand should apply to plex price and that happens if there is no "investors" in the equation.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Mara Rinn
Cosmic Goo Convertor
#39 - 2011-11-25 01:16:56 UTC
Grey Stormshadow wrote:
The goal of PLEX is to give someone possibility to pay someone else's game time and gain in game currency in the trade.


No, the goal of PLEX is to allow the player-driven market to determine an ISK price for the real-world value embodied in this virtual commodity. That real-world value is approx. €17, not 30 days of game time.

Grey Stormshadow wrote:
Only _direct_ supply and demand should apply to plex price and that happens if there is no "investors" in the equation.


Why should PLEX only be tradable from initial purchaser to immediate user?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#40 - 2011-11-25 01:29:58 UTC  |  Edited by: Grey Stormshadow
Mara Rinn wrote:
Grey Stormshadow wrote:
This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP.


Why is market manipulation a concern?


- Because people make profit by trading with "service", an imaginary item which can not be generated in game but what some individuals still need to stay on-line.
- Because plex can not be generated in game, normal in-game supply and demand rules do not apply.
- Because supply is limited and not in-game dependant only way to guarantee that supply/demand price stays in "correct" level is to keep investors out from the equation.
- Because X amount of unused plex end up to some random hangar where they may be next 5 years and no-one know will they fund X amount of separate currently subscribed active accounts in the future or are they potentially gone for good. CCP has very hard time trying to predict how many subscriptions they will keep/loose because of this.

I can not find any positive thing market manipulation could do to this service, except increase the wallet size of people who try to justify the case.

edit:
...and I think I'm done with this subject now. If you don't want to agree with me, don't... You got right for your opinion.

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