These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Survey for Science & Industry - Your opinion matters!

First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#61 - 2014-01-17 17:19:28 UTC
I'd be surprised if they make current things unable to be done by an individual.

New things, or making it easier/safer/less insane to do in a group is possible though.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Xurr
Wasted Potential.
#62 - 2014-01-17 17:43:26 UTC
Cygnet Lythanea wrote:
Survey filled out. From the sort of questions they're asking,looks like they're trying to kill off the single player S&I corps by forcing it to be a cooperative action. What next, one person to power the mining laser and another to aim it?


Don't forget about the people needed to pick up the ore spew.
Gilbaron
The Scope
Gallente Federation
#63 - 2014-01-17 21:23:35 UTC
Steve Ronuken wrote:
I'd be surprised if they make current things unable to be done by an individual.

New things, or making it easier/safer/less insane to do in a group is possible though.


first they need to find something that can't be solved by throwing more alts at the problem. definitely a non-trivial task.
Batolemaeus
Mahlstrom
Northern Associates.
#64 - 2014-01-17 22:07:24 UTC
Gilbaron wrote:
Steve Ronuken wrote:
I'd be surprised if they make current things unable to be done by an individual.

New things, or making it easier/safer/less insane to do in a group is possible though.


first they need to find something that can't be solved by throwing more alts at the problem. definitely a non-trivial task.


Invention minigame, requiring constant solving of the hacking minigame while docked in station.

You heard it here first.
Elgin Stone
Republic Military School
Minmatar Republic
#65 - 2014-01-17 22:13:32 UTC
The S&I survey is broken.
Kumduh
Sebiestor Tribe
Minmatar Republic
#66 - 2014-01-17 23:09:24 UTC
Mentioned this in the survey, but from the perspective of someone doing exploration, a lot of the stuff we pick up from data sites isn't even worth the cargo space.

An Occult Tuner Data Interface for example. For the most part, all the mats used to make it are dirt cheap, less than a thousand ISK, but their weight is1m^3 each. In total it would take 89m^3 of my precious cargo space to make a data tuner which sells for a whopping 800k. It simply isn't worth the cargo space, and is easier to just eject it into space. So I guess for starters you could lower the volume of things like Auxiliary Parts so that they are even worth carrying to the market.
Gloria Stephson
Star circle
#67 - 2014-01-18 05:29:15 UTC
Batolemaeus wrote:
Gilbaron wrote:
Steve Ronuken wrote:
I'd be surprised if they make current things unable to be done by an individual.

New things, or making it easier/safer/less insane to do in a group is possible though.


first they need to find something that can't be solved by throwing more alts at the problem. definitely a non-trivial task.


Invention minigame, requiring constant solving of the hacking minigame while docked in station.

You heard it here first.


That would seriously make me want to slit my wrists.

Like many others I run a alt indy corp, because the way corp role mangment works. I will not risk my BPO and material stockpiles by letting in other players inside my corp.
Nex Killer
Perkone
Caldari State
#68 - 2014-01-18 06:44:35 UTC  |  Edited by: Nex Killer
I can't find the post but someone had an idea for BPC that I really liked. They said what if you could take BPCs of the same ME/PE and combine them into one big BPC. So lets say you had 100 BPC of something but they all had different runs left you could combine for a fee and make them into one big BPC, would be nice for Tech 2 BPCs. That would be cool :D
Sister Sinescha
Joint Venture Engineering
Diplomatic Incidents.
#69 - 2014-01-18 07:20:55 UTC
Gilbaron wrote:
reduce the clickfest
reduce the clickfest
reduce the clickfest

could you please also try and reduce the clickfest ?

oh, and less clicks please :)

the amount of essentially free production lines in highsec is too damn high


I wouldn't say the number of production lines is too high. You often have to go to some backwater systems to not have a wait. Its just that the demand for the product is not necessarily balanced with the production capability. Since you are in a null-sec alliance, I am assuming you are comparing the number of lines in highsec with the number available in null-sec. Null-sec industry is so bad it is a joke. Trying to supply a null-sec region with its available production lines is like trying to put out a raging hi-rise fire with a dixie-cup of water.

However, less clicks, please.
Sister Sinescha
Joint Venture Engineering
Diplomatic Incidents.
#70 - 2014-01-18 07:23:54 UTC
Gloria Stephson wrote:

Like many others I run a alt indy corp, because the way corp role mangment works. I will not risk my BPO and material stockpiles by letting in other players inside my corp.


There's nothing about manufacturing that can't be done better with a few alts. There's no go way to delegate your work to someone else that doesn't put you in a position to be completely ****** over and robbed blind.
Bremir Sol
Solar Ventures Inc.
#71 - 2014-01-18 16:51:38 UTC  |  Edited by: Bremir Sol
Nex Killer wrote:
I can't find the post but someone had an idea for BPC that I really liked. They said what if you could take BPCs of the same ME/PE and combine them into one big BPC. So lets say you had 100 BPC of something but they all had different runs left you could combine for a fee and make them into one big BPC, would be nice for Tech 2 BPCs. That would be cool :D


I left this exact feedback in the survey. The ability to split or consolidate BPCs with similar levels would be incredible. For instance, splitting a single 10 run BPC into 10 one run BPCs, so I can queue them all at once. Mind you, queue them all at once through the new and improved non-click-festy interface, of course. Or, conversely, take a bunch of different run BPCs and combine them into a single larger BPC, up to the maximum possible run count, of course.

The first part would actually be equivalent to not locking up the BPC in the job, so you can run concurrent jobs from it. The whole thing, in fact, could have a much simpler interface - just input {number of jobs} x {number of runs}, drop in a bunch of BPCs with enough runs to cover the total, and click OK.


P.S. - The reason most people do S&I solo is because the stakes are too high for someone to place any amount of trust in strangers on the internet. The only people I can somewhat trust to share a POS with me are real-life friends, who I can physically reach and inflict "consequences" upon. So if you're going to force more cooperation on industrialists, please provide tools to enforce trust.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#72 - 2014-01-18 16:56:42 UTC
Being able to combine blueprints would be a game changer.


As it would mean you could keep your production lines running 24x7 in T2 production. This wouldn't improve your productivity. It would reduce the price for those items with a less than 24 hour run time.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Liner Xiandra
Sparks Inc
#73 - 2014-01-18 19:25:02 UTC
Some more means to disrupt your competitors would be nice as well.

Currently we can:
- Increase POCO tax,
-Wardec corp to take down POS

and that is pretty much it.

Highsec production slots are too plentyful, too anonimous, too cheap. Hauling can be solved with out of corp alts; and station traders (strictly not S&I) are immune to everything and everyone.

I guess this is way out of scope/reasonable but I'd like to be able to hire Dust mercenaries (or some other mechanic) to engage rival PI extractors; or blow up their production lines. Or clear out some drone infestation and have my own PI efficiency get back to 100%. Hack their hisec invention laboraties.



Belmarduk
Followers of Chuthulu
#74 - 2014-01-18 19:35:48 UTC
Gilbaron wrote:
reduce the clickfest
reduce the clickfest
reduce the clickfest

could you please also try and reduce the clickfest ?

oh, and less clicks please :)

the amount of essentially free production lines in highsec is too damn high


THIS !!!!!!!!!!!!!
Bethan Le Troix
Krusual Investigation Agency
#75 - 2014-01-19 13:24:50 UTC
Steve Ronuken wrote:
Cloaky McWarpStab wrote:
Xurr wrote:
Hey CCP,

I'm not going to co-operate with others because I don't want 150bil in BPOs stolen.

I'm not going to co-operate with others because I don't want my jobs to be canceled for the lulz.

I'm not going to co-operate with others because I don't want them to be able to shoot my freighters for the lulz.

I'm not going to co-operate with others because I don't want the fuel dumped out of my POS for the lulz.


Isn't trust a key game play element?



The thing is:

What's the benefit of working in the same corp as another player, from an industrial stand point? (Rather than a looser association. Not an alliance, as that just makes you a more attractive target for war decs, but grouping you together for a single dec)

I can only think of one. Standings, for anchoring POS. If everyone is careful not to have standings which mess with the chosen faction.


No one likes to be ganked or wardecced but without those two elements EVE Online would not be EVE Online anymore. Blink

Bringing up the obvious yet again but the one thing that has to be fixed by CCP to enable industrial cooperation is to fix Corporation Roles & Permissions and their interaction with POSes & Outposts. Make them very user friendly and enable all resources and structures to be secure and free from theft or interference. Add a user friendly taxing system for corporations & alliances out there in null-sec so they can tax, hopefully fairly , ALL activities in their sov territory.

I'd imagine the best way to do this would be to develop a new system for corp roles & permissions then remove the old system and slot the new one in. That's me looking on from my luddite viewpoint - I don't expect it would be that simple. But CCP don't seem too keen on repairing the old system so the above seems logical to me.

To my mind it would have been better to to the above, or at least make a start on it, rather than introducing ghost sites, messing with warp values, and making interceptors OP. Would be nice for a change to get what we want rather than what we (don't) need. Smile
Bethan Le Troix
Krusual Investigation Agency
#76 - 2014-01-19 13:30:39 UTC
Summer Isle wrote:
Some of these questions needs a "does not apply or not involved with" option for the things we have no involvement in, and have no real clue about. I feel odd answering "easy" or "hard" on, say, Capital manufacturing, Star Base reactions, deployment, etc., considering I have absolutely no involvement with any of them, and can't give an accurate opinion for it.


It is fairly obvious which are the more complicated and which are fairly straightforward to get involved in eg T3 production, moon mining, and drug production all have multiple stages to complete and so would be classed as 'hard'.
Bethan Le Troix
Krusual Investigation Agency
#77 - 2014-01-19 13:36:09 UTC
Rodrik Vikary wrote:
I've answered this survey yesterday, even though my knowledge in the area of S&I is very low. I mainly do PI, which was hard in the beggining (lost some isk having to rebuild after noticing mistakes) but now it is really easy.

My main problem with S&I is that, it seems there are just too many skills for it. I can't begin to understand what all those Science skills are used for and I think the information should be more ingame than now. Right now there is too much info that I need to search elsewhere to understand how things work since I'm a new player here (6 months).

I understand the need for specialization with EVE but it seems like getting into S&I is practically impossible for people like me and I believe in a sandbox, all aspects of the game should be a little bit easier to understand and to begin. The most manufacturing I've done so far was getting a BPC and using it, like in the tutorials, because the rest is kind of a mystery to me.


You are asking for the game to be dumbed down. This is not what most players of EVE Online would want. We have had too much dumbing down already for example the simplification of some item names when the previous names were much better. Most players are, arguably, adults and are capable of figuring things out.
Bethan Le Troix
Krusual Investigation Agency
#78 - 2014-01-19 13:39:40 UTC
The emphasis on 'cooperation' within this survey is somewhat worrying as to what CCP intend to use it to impose on us. If it means they will fix Corp Roles & Permissions that's great but I fear it may be something pretty duff that no one will want. Just look at the furore over the ESS being forced onto null sec ratters and you get an idea of what could happen. Sad
Ricard Defondel
10.K
#79 - 2014-01-19 14:02:52 UTC
It seems to me if more co-operation is desired, the Corp structure needs fixing to facilitate this.
An option that forces shareholders to cash in shares on departure.
A type of share that doesn't permit have voting rights would get ordinary members involved without risk to the Corp owners.
A more advanced method of controlling budgets limits so individuals with access can't clear out the corp.
A Factory ship which can process ore on site and issue contracts for goods would be useful for corps doing group mining ops, and would make it more profitable to co-operate.
Calorn Marthor
Standard Fuel Company
#80 - 2014-01-19 14:21:11 UTC
Hi there, posted a proposal related to industry here