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Activity based additional SP

Author
Sura Sadiva
Entropic Tactical Crew
#21 - 2014-01-16 05:21:56 UTC
This has been discussed a lot of times.

And: No.

EVE skill progression is one of the best thing in this game and probably one of the best ever in any MMORPG design. The "freedom" of EVE is based just on the fact that character progression is not subject to any specific activity/gameplay.

Moloney
University of Caille
Gallente Federation
#22 - 2014-01-16 21:48:34 UTC
Yeah, I see the point really....

I was hoping there would be more constructive ideas to come of the post.

The main reason behind even asking is due to friends that more or less refuse to get into a game that they will likely never have their own character (not bought from the bazzar) at the same level as mine.

To those that that mentioned living in the now sort of thing, yes, I have and continue to do what ever I can while on the way to various skill levels.

Thanks for the comments.
Samillian
Angry Mustellid
#23 - 2014-01-16 22:03:10 UTC
While I understand why you would want this implemented I cannot support it.

NBSI shall be the whole of the Law

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#24 - 2014-01-17 15:36:52 UTC  |  Edited by: epicurus ataraxia
The actual process of skill training works very well.
There are a couple of things to improve it, one for older players, and one that would lessen the learning cliff for early capsuleers..

Firstly the training queue limit of one day plus last long skill should be extended to two plus last skill, there is no reason to limit this to one day.

Secondly, one needs to think why it is of value to limit the ability to improve skills so firmly.
Gaining skills, improves the value of the character, gives meaning to it's growth, and a sense of achievement to the player, these are all good from a players Point of view.
It is understandable that anyone who has played a long time values this, and any change will feel like a devaluation of their commitment and skill value.

The problem is that the first 6 - 12 months is the most critical, and having a too long and slow a progression during the early life of the character will lose customers.

I suggest that there are 3 solutions to this.

1. Skill points earned per hour should be increased by 50%
2. The point where a new skill or piece of equipment may be utilised be changed throughout the game be lowered to lV.
3. All players receive an aura mission once a month which will allow an accelerated and separate training in one area that has not been previously or only lightly trained, to allow broader characters. This will prevent characters becoming too narrow and players looking and saying, "i would have liked to try something new, but it will kill the training of what I am trying to achieve. "

We need to separate the real and good value in the training system progression, from just making things difficult for it's own sake.

Stagnation is not an option, If we want to play this game, we need new customers to try and more importantly stay.
Remember long term players have gained many skill advantages when things previously changed (racial ship skills, removal of training skills etc) these helped them get to the level they are now. New players are grinding and grinding, and seem to get nowhere, so many basic things to train, they put in the core skills into a training plan and think that just to be capable (not good or expert) they will need over a year, just to do basic things.

They leave.

We may all say, well I had to do it and harden up, it is not meant to be easy.
Just remember, we can do things while we train for exotic ships or features.
They need to do it just to function at a very basic level.

This game is not meant to reward laziness or provide instant gratification, but it is not meant to be either a second job that you pay for or a punishment.

We need to remember this.

The alternative/the future?

30k logins a day, of which 20k are alts. We may never know the exact number,but pretty sure CCP Know how many accounts are actually paid for with RL currency.
Net subscriber loss
Not a recipe for either a good business or a long lived game for us.

We need SOMEONE to put the cash/plex into the system for us to plex our alts. Lol


Regarding OP Changing the training mechanic to a grind method will not help, keep the current system, but remove the "punishment for being a new player" aspect from it

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2014-01-17 15:43:28 UTC
Absolutely not. May OP find his assets mysteriously liquidated, his ISK mysteriously negative and his clones forcibly biomassed.

If you want to grind, there are literally ten billion other MMOs that provide skill training (and level-up) experience via "activity-based" methods.

Not supported. -1, biomass immediately and never ever post again.
Angelica Dreamstar
Aliastra
Gallente Federation
#26 - 2014-01-17 15:48:45 UTC
Mag's wrote:
Moloney wrote:
well except for who ever said they make isk without grinding in some fashion.

I'm a pirate, we make our ISK from blowing stuff up and ransoming pilots. You're welcome to think that's a grind, personally I don't. Blink
Quite sad that people believe they have to grind for ISK. Something really common and idiots in starter corps keep reinforcing this crap.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Noxisia Arkana
Deadspace Knights
#27 - 2014-01-17 20:17:11 UTC
Mag's wrote:
This was a part of Eve very early in it's life. It was abused then, it would be again.
Also, I do not wish for grind mechanics to be introduced.

So it's a no.



Agree. Grinding is bad.
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