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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Hoban Gallifrey
New Eden University
#1461 - 2014-01-17 13:09:09 UTC
What if the ESS raised true sec?
Quinn Corvez
Perkone
Caldari State
#1462 - 2014-01-17 13:19:27 UTC
Shocked
Zerb Arus
WormSpaceWormS
#1463 - 2014-01-17 13:36:53 UTC
Zerb Arus wrote:
Taking the 5% base income nerf into account: (so that 95% is your new 100%)

Carebear point of view:

 ♦ risk:
    ▪ 15.79% less income than without ESS in case of theft.
    ▪ price of the structure
    ▪ travel-time (setup, scoop, cash out)

 ♦ reward:
    ▪ less than 10.5% in the best case
    ▪ 5.26% until the ATM is in bonus-mode

 A sanctum-anomaly has 40 NPCs
 Have a look at NPCs killed per 24h in a sample region.
 ➩ I really can't see why I would use it, except in one hotspot per region maybe.
...

CCP Phantom wrote:
[translated from german] during the last 90 days 72% of NPC bounties came from 0.0

Just an idea:
    ▪ make the ESS dirt-cheap
    ▪ a little more nerf to base income (lower than 95%)
    ▪ less worst-case difference between using and not using it
    (▪) make tags too big for interceptors
    (▪) scrap the bubble. If you want a bubble, just anchor one

    ➩ Then there is almost NO reason NOT to use it. Even for lone ratters in bad systems.
    ➩ this leads to frequent successful theft
    ➩ which in turn leads to roaming pinatas ... if that's no incentive for PvP i don't know

Benefits of roaming pinatas:
    ▪ this might lead to an actual income for roaming defense-fleets
    ▪ engaging the thieves might be worth it even when you loose a bunch of ships ➩ more incentive to fight
    ▪ depending on how many tags burn with their thieves in PvP, you can increase the max bonus even more
seth Hendar
I love you miners
#1464 - 2014-01-17 13:38:50 UTC
Andrea Keuvo wrote:
Turelus wrote:
I'm really hoping that the lack of any more replies from CCP means they're having internal meetings about what to do with the ESS.
Though sorry to say my belief is more on the lines of the CCP I have come to know which is them sticking their heads in the sand and hoping the issue (angry players) goes away. Sorry CCP but that is your normal MO.

Anyone from CCP willing to face the mob and post what the plans for the ESS are, will our feedback be taken seriously and in full or should we just shut up and HTFU before moving our assets to Osmon for SOE L4's? P


Unlikely, typically once the responses end it means the change will be implemented as originally proposed.

yup, pretty much, they really need to be kicked in the nuts hard, this is enought of their little kid attitude
Fix Sov
#1465 - 2014-01-17 13:42:30 UTC

Zerb Arus wrote:
➩ Then there is almost NO reason NOT to use it. Even for lone ratters in bad systems.

Zerb Arus wrote:
➩ this leads to frequent successful theft

Zerb Arus wrote:
➩ which in turn leads to roaming pinatas ... if that's no incentive for PvP i don't know

Impeccable logic. Roll

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

handige harrie
Vereenigde Handels Compagnie
#1466 - 2014-01-17 13:55:53 UTC
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.

Baddest poster ever

marly cortez
Ministry of War
Amarr Empire
#1467 - 2014-01-17 14:00:01 UTC
General consensus of people posting on Alliance threads regarding this pile of DS is that it would be better for the Game if you went right back into hibernation.........and stayed there.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Zerb Arus
WormSpaceWormS
#1468 - 2014-01-17 14:00:47 UTC  |  Edited by: Zerb Arus
Fix Sov wrote:
Impeccable logic. Roll

Let's face it, the ESS is going to arrive on TQ. In one way or another. Might as well go wild with ideas :)

Anyways, If the prospect of fat loot from thief-gangs is no incentive for a response, then I can't imagine what would be?

The main question is:
  What would motivate people to do small-scale roaming, that are not doing so already?

And yes, I'm aware that it's currently better to just sit it out @ pos or station.
Alphea Abbra
Project Promethion
#1469 - 2014-01-17 14:17:52 UTC
Zerb Arus wrote:
Fix Sov wrote:
Impeccable logic. Roll

Let's face it, the ESS is going to arrive on TQ. In one way or another. Might as well go wild with ideas :)

Anyways, If the prospect of fat loot from thief-gangs is no incentive for a response, then I can't imagine what would be?
Yes, all those roams to HS where you can shoot the HS alts running missions?
There's a very limited amount you can reduce the effective income amount per account per time interval in nullsec and still expect people to actively live there for PvE. Beyond that, and it might even be more cost&effort-efficient to jumpclone to HS and do missions compared to ratting in nullsec.
Your "idea" would probably cross that line.

The flaw, both with you and the ESS, is that nullsec ratters do have elsewhere to go, so any "stick-incentive" (Read: Use Feature or Take Nerf) won't increase population in nullsec, it will move that population elsewhere.
Which is what happened the other times line-member-income got nerfed.

If the incentive was for example "yes, you can get X% more PI than right now, but only if you actively defend the investment" you'd see the people who didn't care enough still not use it (So no change) and the people who did care would try to actively defend it when possible. An incentive won't scare people off (Although it may make other areas worse by comparison).
Nerfing people out of nullsec won't give small gangs more to do.
Anyone should be able to see that.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#1470 - 2014-01-17 14:37:13 UTC
It's great to see everyone jumping in and offering suggestions or even just screaming about what a monumentally bad idea this is (and it really is a bad idea). But I'm also surprised that you guys are bothering. Most of us are 0.0 veterans, and have been around the game for a while. We've seen CCP do amazingly bad and stupid things in the past, despite having clear, convincing, and copious feedback from the player base that their the plan was amazing bad and stupid.

CCP is very arrogant this way. They really have (in my memory) never changed an idea (even really stupid ones) based on player feedback. Or to be more clear, they haven't done so until they have placed their bad ideas onto Tranquility and seen it blow up in their faces.

If you want this to change like I do, you might as well not bother arguing about it here. They are just going to ignore you. They can't help themselves.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#1471 - 2014-01-17 14:39:45 UTC  |  Edited by: Turelus
I'm again going to post saying that if the entire point of the ESS is to tackle issues with NullSec producing too much ISK (which seems to be the common point of discussion now). Why are we looking at a module where if deployed has no effect on ISK generated in NullSec?

If everyone uses them like CCP seems to want it's not going to tackle the ISK issues at all, it's just changing who gets the ISK, it also opens up the chance for MORE ISK.
So CCP any argument made that this module is being introduced to tackle ISK issues is absurd because it doesn't tackle them at all, it only has the potential to create more ISK generation if used.

Which again goes back to the fact you seem to want the module to fail in its appeal of being used so no one uses it and everyone brings in 5% less ISK.
As everyone has already posted you could do by just lowering all bounties in EVE by 5% and release a statement that you're lowering raw ISK income due to future threats on the economy, where no one would really care.

We're not pissed off you're lowering the bounties by 5% we're pissed off you're lowering them in way which makes no sense then trying to remedy that with a module which then goes against the whole point of lowering bounties for protection against inflation.

Can we please have a developer come in here and start answering the core questions asked and if you insist on going forward with the ESS start working with us so it becomes something both beneficial and wanted within EVE.
Right now in this thread we're all seeing the CCP who made Incarna and not the CCP who made Crucible, if CCP Fozzie can delay changes to heating modules based on feedback why can't Super Friends do the same here?

Right now the issues you face are.

* ESS does not solve ISK generation or inflation issues if used, making the whole 5% bounties nerf pointless.
* ESS doesn't do anything to create fights as is intended.
* ESS Risk vs Reward isn't balanced.
* None of the Sov holders want to use them.
* Defenders are always at a disadvantaged when an organised roam comes into system (PVE vs PVP issue not an ESS one).
* The four variants have no flavour at all.
* The story/lore behind the ESS is unbelievable and unrealistic.

I would ask that others posting start making lists of issues like above in the hopes that CCP will rejoin the thread and start discussing and debating them.

*edit because I make awful typos.

Turelus CEO Utassi Security

Tahnil
Gunboat Commando
#1472 - 2014-01-17 14:43:20 UTC
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.
Alphea Abbra
Project Promethion
#1473 - 2014-01-17 14:52:29 UTC
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.
I'm not sure how much this will change, honestly. What I expect is that we'll see fewer new players move to nullsec, and the established nullsec players may move their money alts if they haven't already.
The directly measurable changes will be for the worse, but not the end of the world.
What I can tell you, though, is that CCP aren't trying to improve nullsec in any discernable way, and "welfare for the game" is a good laugh. You really have to make a better attempt than this.
See, it's not just demonstrably wrong (Both currently and historically), it's also naïve and delusional.

A positive change to nullsec won't see members (Both rank-and-file and higher-ups) from all the coalitions, from all the big-name alliances, from most of all alliances visible on freaking Verite maps, complain and be dismayed.
Or at least, not a positive change from the perspective of what nullsec currently is.
If CCP desires to radically change nullsec to fit another vision (Maybe something themepark-ish?), then say so.
Jenn aSide
Worthless Carebears
The Initiative.
#1474 - 2014-01-17 14:55:03 UTC
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.


The point is if you understood what really happens in null better, you'd understand that what CCP is doing right now is going to hurt more than help. The last time to did something that affected null combat pve (like running anoms) in the name of "driving conflict" all they did was drive us out of null till they semi-fixed it with the EHP/isk buff.

We didn't imagine that, it actually happened and we don't want them to keep repeating the same mistakes.
Pinky Hops
Caldari Provisions
Caldari State
#1475 - 2014-01-17 14:58:18 UTC
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.


My niece noticed my dog was thirsty, and responded by preparing a bowl of chocolate milk.

I caught it pretty quickly, and put an end to that....But she had good intentions -- she was just trying to give the dog a treat and satiate it's thirst.

I had to explain to her that chocolate is poison to dogs.
Billybob Sheepshooter
The Scope
Gallente Federation
#1476 - 2014-01-17 15:00:37 UTC
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.


To change something you must first understand it.
And CCP does not seem to understand neither small gang pvp, nullsec pve nor nullsec in general.

Jenn aSide
Worthless Carebears
The Initiative.
#1477 - 2014-01-17 15:07:33 UTC
Billybob Sheepshooter wrote:
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.


To change something you must first understand it.
And CCP does not seem to understand neither small gang pvp, nullsec pve nor nullsec in general.



Exactly.

one of the things CCP doesn't understand is that a lot of alliances have the unwritten rule of "don't crap where you eat" ie don't engage in pvp in your pve grounds because that just encourages them to come back because they know they can get a fight.

If they understood this concept they would not think a potential 5% increase in in eventual pay out would be a reason to launch a "come get some pvp here" beacon.......
Zircon Dasher
#1478 - 2014-01-17 15:12:11 UTC
Wyn Pharoh wrote:

It will take 3 HOURS of uninterrupted ratting, according to the new mechanics, to reach break even with where we are at today.


That is false.

Assume current RatBounty = 100k

Without ESS:
95k goes into your wallet.
TOTAL BOUNTY: 95k

Immediately
upon ESS activating:
80k goes to wallet
20k goes into ESS
TOTAL BOUNTY: 100k

Current rat bounty - Activated ESS bounty = 0
SO after the 60sec activation time you break even by comparison to the current system.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

greiton starfire
Accidentally Hardcore
#1479 - 2014-01-17 15:15:31 UTC
Tahnil wrote:
handige harrie wrote:
I like how people keep mentioning these mythical Defense Fleets of good fights. Please do go on, continue to make it known you have no idea how nullsec works.


To be honest, YOU (and others) seem not to understand, that CCP is trying to CHANGE the way how nullsec works. And actually they are even trying to improve it, for the welfare of the game.

And I support that.


but this doesn't come close to that. there is 0 incentive to fight with it the way it is. infact there is only incentive to leave nullsec. so instead of your roams getting a couple bad ratters you will see empty system after empty system with the only people still around hanging out in staging systems, where you get out gunned 10 to 1. really great for small gang pvp there.
Yeep
The Scope
Gallente Federation
#1480 - 2014-01-17 15:18:57 UTC
Zircon Dasher wrote:
Wyn Pharoh wrote:

It will take 3 HOURS of uninterrupted ratting, according to the new mechanics, to reach break even with where we are at today.


That is false.

Assume current RatBounty = 100k

Without ESS:
95k goes into your wallet.
TOTAL BOUNTY: 95k

Immediately
upon ESS activating:
80k goes to wallet
20k goes into ESS
TOTAL BOUNTY: 100k

Current rat bounty - Activated ESS bounty = 0
SO after the 60sec activation time you break even by comparison to the current system.



No you don't. You have to factor in the cost of the deployable and the time spent flying to and from it to retrieve your bounty.