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Science & Industry

 
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CCP Industry Survey

First post
Author
Lady Naween
Ministry of War
Amarr Empire
#21 - 2014-01-17 02:42:21 UTC
Batelle:

pretty much what i wrote too. lets face it, it is such an annoying clickfest that so easily can be made better.

and yes CCP really needs to make their little surveys more visible, i even use the launcher and i didnt see it until the OP mentioned it and i started the launcher to see if it really is there
Brock Nelson
#22 - 2014-01-17 02:54:44 UTC
Keep all the clicks, it means less people getting involved

Signature removed, CCP Phantom

Webvan
All Kill No Skill
#23 - 2014-01-17 10:25:38 UTC
yyyyyeaaah... saw the link on the launcher tonight, filled it out etc.
So they goin ta turn s&i into a sitting-duck pirate-frenzy mini-game now like how they did with exploration? just lolzers Roll
Don't let them mess with your part of this game, with promises of making it "better" and more "fun" etc. it's a trap!

I'm in it for the money

Ctrl+Alt+Shift+F12

Felicity Love
Doomheim
#24 - 2014-01-17 11:31:40 UTC
... rocket launcher, best launcher. Shocked

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2014-01-17 11:42:52 UTC
You can already run S&I in co-operation with others, if done correctly it will increase your bottom line returns. Just manage how and what each member of the group produces to maximize their part in the process.

I vote for anything that takes some of the clickfest out of indistry, being able to set defaults and saved PI factory plans would be a start :)
Motoko Innocentius
Domus Dei
#26 - 2014-01-17 11:58:59 UTC
Pi really does require alot more for the "how **** is setup" and TEMPLATES I MAKE! For social side, something as simple as allowing different characters cc's to work in conjunction on a planet ie. character a makes these things on this planet and character b receives those things and further refines them. This ofcourse means basicly that a guy with multiple characters can build an easier to manage empire but, it also means 2 guys can do something with pi with co-operation while not having to rely on when they are online to move **** to eachother.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2014-01-17 12:23:52 UTC
Nice idea, a new structure Logistics Centre that allows you to ship goods to other characters networks, Then co-op producers can focus on extraction or P2 production. Would make for a more efficient operation.

Maybe have an orbital launch cannon that throws stuff at other planets in the network...takes days to arrive but skips customs :D
Zifrian
The Frog Pond
Ribbit.
#28 - 2014-01-17 12:29:57 UTC  |  Edited by: Zifrian
Any co-op changes will only be successful if there are incentives to do it. Right now the incentives are really small and you have to work to get them.

I wouldn't mind seeing something like co-op PI production that adds a link between two (or more) players setups on a planet. The incentive could be something like for every link to another player you gain some percentage boost of pg or CPU for instance. Yes, players with many alts could benefit but so does everyone else and it would allow solo players to co-op easier than before.

I'm not sure what to do with mining, maybe some sort of 'you must be at the keyboard to press X at the right time to get the bonus' would work. I played an MMO once where you could fit 8 players in a ram to break down a castle gate. The interface allowed players to click 'shove' based on the timing of the ram swing. The closer you were to pushing at the optimal time caused the whole ram to do more damage. If all 8 players were paying attention, and timing it right, you would have maximum effect. I'm not sure if that concept would work well but you could program something that isboxers and afkers couldn't benefit from and people paying attention could.

But anyway, without an incentive for doing something that they cannot get themselves, people won't do it. I hope CCP recognizes this.

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Motoko Innocentius
Domus Dei
#29 - 2014-01-17 12:42:13 UTC
With pi the incentive comes from more efficient production lines but won't go into details here, those who do efficient pi know what i mean.
CCP Phantom
C C P
C C P Alliance
#30 - 2014-01-17 13:19:12 UTC
Dave Stark wrote:
they really need to put things where people actually visit, i.e. not the launcher.

Hi Dave Stark, I have added a link to the EVE Launcher, an announcement thread to this forum and included the survey also in the weekly summary This Week in EVE.

It is very true that we want to reach out as to many industrialists as possible with the survey. Please spread the word too, thank you.

CCP Phantom - Senior Community Developer

Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#31 - 2014-01-17 19:29:23 UTC
A) I agree there's plenty of social / team opportunities in the game,,,not everything needs to be social.

B) Lacking any other place to point this out...one of the questions asked how many BPO's you had, and next question asked how many T2 BPO's you had - since you can't invent T2 BPO's and they don't give them out anymore it was like a trick question. Now if it was how many T2 bpc's you have, that's a different answer.

C) Hanger item limitations (max 1000 items) is still the largest problem for multi-racial T2 building especially since you can't launch from cans.

Eo

Oxide Ammar
#32 - 2014-01-18 06:15:27 UTC  |  Edited by: Oxide Ammar
Gianath wrote:
Zifrian wrote:
Sheeana Harb wrote:
Zifrian wrote:
Yeah, they mentioned refining but not mining....ok!

The survey seemed to focus on getting information about particular areas they are probably A - interested in changing, and B - have the team and resources available in those areas. I'm just glad they are making an effort.


The theme of the survey (if there is such a thing) gave me an impression that CCP is exploring how to make players doing S&I more socially engaged (logically, since stats mentioned in latest CSM minutes showed socially engaged players are less likely to leave).

Yeah, that was surprising and nice to see. I have to admit, I do 90% of my S&I solo. Pretty sure most other people do to. It's easier that way it seems. Plus it doesn't cut into profits Twisted



I agree, it would make things interesting. But I think you will still see people focusing their one-man corps and alts across any new social interactions for S&I.

Let's face it, I don't want my gameplay fun and production chain profits to rely on whether or not somebody else on the internet felt like logging in 6 times today to restart jobs and redirect output to the next person in line.


Or steal all your BPOs that you worked for, let's face it CCP intend to leave BPs management in corps open and loose so they open backdoor for anyone with right roles to steal Corps member BPOs and assets to create the " sandbox game" Roll. As result we became 1 man corp if anyone wants to enjoy doing that.

Edit:

When I got hooked up with EVE my understanding of BPO research was about changing the attributes of the BPO product, like researching to change the base agility of battleship in risk of reducing the hull hitpoints ( of course not to make it agile as interceptor but to limit of course), or modify the Blaster charges capacitor need bonus in risk of doing less damage.

Imagine how true sand box game you are creating ! You wanna buy the best agile raven in EVE go to X or Y they will sell you BPC for 1 run to make. Nullsec alliance wants a cutting edge advantage in the next 2 months against another alliance they want the best blaster charges that gives longevity in the field without draining their capacitors for long fights... go to that guy he is the Master of the Blasters and they cut him a deal to provide this alliance with enough blaster charges BPCs for the next 2 months.

I was so excited if this was possible but sadly it wasn't...Sad

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Paul Otichoda
Perkone
Caldari State
#33 - 2014-01-18 10:50:08 UTC
Eodp Ellecon wrote:


B) Lacking any other place to point this out...one of the questions asked how many BPO's you had, and next question asked how many T2 BPO's you had - since you can't invent T2 BPO's and they don't give them out anymore it was like a trick question. Now if it was how many T2 bpc's you have, that's a different answer.


I suspect that CCP is trying to work out how many people own T2 BPO. If they've been monopolised by a metagame syndicate who own a large number (achieved via offers that you couldn't refuse) then CCP has a reason to try and solve the issue, or change invention mechanics to make it easier and counter price manipulation.

More generally I'm not sure about the suggested idea of making industry more social. It seems kind like forcing people to work together on production is going to annoy the people who do industry on the side.
Mistah Ewedynao
Ice Axe Psycho Killers
#34 - 2014-01-21 00:25:32 UTC
Paul Otichoda wrote:
Eodp Ellecon wrote:


B) Lacking any other place to point this out...one of the questions asked how many BPO's you had, and next question asked how many T2 BPO's you had - since you can't invent T2 BPO's and they don't give them out anymore it was like a trick question. Now if it was how many T2 bpc's you have, that's a different answer.


I suspect that CCP is trying to work out how many people own T2 BPO. If they've been monopolised by a metagame syndicate who own a large number (achieved via offers that you couldn't refuse) then CCP has a reason to try and solve the issue, or change invention mechanics to make it easier and counter price manipulation.

More generally I'm not sure about the suggested idea of making industry more social. It seems kind like forcing people to work together on production is going to annoy the people who do industry on the side.



CCP should know who has the T2 BPO's and who is monopolizing/manipulating the T2 component resources.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

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