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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Fix Sov
#1421 - 2014-01-17 02:41:08 UTC
Zircon Dasher wrote:
Yup.

Given the efficiency caps on systems some people will find having that alt better employed shooting and whatnot. Other people can field more alts than the system really allows in which case that alt is best suited camping the structure. I am not sure what the problem is.

The problem is that the part where some of the bounty can be stolen by blue, neut or red (or even inadvertently by the guy using the structure hitting the wrong button) is a bullshit mechanic which will not help in making the "small gang objective" initiative or "farms and fields" initiative reach its goal, because overall it'll be a lot better to just not erect the ESS in soniclover's current form.

I.e. the problem is a fundamental flaw in the entire reasoning behind deployable's creation.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Pinky Hops
Caldari Provisions
Caldari State
#1422 - 2014-01-17 02:50:00 UTC  |  Edited by: Pinky Hops
Fix Sov wrote:
(or even inadvertently by the guy using the structure hitting the wrong button)


Are you SURE you want to take ALL the ISK?

[CONFIRM?]

[There is a CSPA charge of 4428 ISK for accepting this confirmation]

[CONFIRM?]

[Check here if you would not like to receive updates about changes in this update message __ ]
Kadl
Imperial Academy
Amarr Empire
#1423 - 2014-01-17 02:51:52 UTC
Fix Sov wrote:
Gizznitt Malikite wrote:
But, anyone that RF's it reduces system bounties back to 25%.
*edit* You mean someone simply incaps it, and then has to repair it (no RF timers).

Or it can be hacked, and be offline for x hours or whatever, I don't care.


I have thought of other mechanics like the one you are suggesting here, and the mechanics CCP suggested are superior to yours. The x hour mechanic forces people to suffer for something they could not control. The scenario: raiders come through and lock ratting in a region a half hour before you log on. Now you suffer even though you would have fought them off. The ESS gives you control. Start the ESS when you start ratting. Fight people while you are logged in. Stop the ESS when you are done. You controlled your fate.

Your example shows that you don't like the risks to rewards for this structure, not that you are opposed to structures like this. If you can get CCP to move on the rewards balance then great. My focus is on the making the device more defensible because I am cynical about a rewards argument swaying CCP at this point. I think the 5% nerf is unnecessary, because with the current boost suggested it will be used by a very small percent of people (highly defended areas, or random dead ends no one goes anyway). I think that CCP is scared that the bonuses will be used in many more places and that will increase their null sec isk faucet.
Zircon Dasher
#1424 - 2014-01-17 02:54:47 UTC
Fix Sov wrote:

The problem is that the part where some of the bounty can be stolen by blue, neut or red (or even inadvertently by the guy using the structure hitting the wrong button) is a bullshit mechanic


Glad to see we have finally boiled the issue down to its core. I applaud your honesty.


Fix Sov wrote:
which will not help in making the "small gang objective" initiative or "farms and fields" initiative reach its goal


Did you really expect a single addition to the game would make F&F "reach its goal"? Sounds like you want a Jesus Feature...


Fix Sov wrote:
because overall it'll be a lot better to just not erect the ESS in soniclover's current form.


For you that may be perhaps true. For others it would be silly not to drop one.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Kadl
Imperial Academy
Amarr Empire
#1425 - 2014-01-17 02:56:10 UTC
Fix Sov wrote:
The problem is that the part where some of the bounty can be stolen by blue, neut or red (or even inadvertently by the guy using the structure hitting the wrong button) is a bullshit mechanic which will not help in making the "small gang objective" initiative or "farms and fields" initiative reach its goal, because overall it'll be a lot better to just not erect the ESS in soniclover's current form.


The drama issue is important, and a good one that you raised. Much earlier someone suggested adding hacking to steal. Thus to make a mistake you would have to activate a module and actively hack the system instead of push button for everyone to receive their money. Given this issue it might make sense to at least require a confirmation dialog to steal.
Pinky Hops
Caldari Provisions
Caldari State
#1426 - 2014-01-17 03:09:04 UTC  |  Edited by: Pinky Hops
Kadl wrote:
Fix Sov wrote:
The problem is that the part where some of the bounty can be stolen by blue, neut or red (or even inadvertently by the guy using the structure hitting the wrong button) is a bullshit mechanic which will not help in making the "small gang objective" initiative or "farms and fields" initiative reach its goal, because overall it'll be a lot better to just not erect the ESS in soniclover's current form.


The drama issue is important, and a good one that you raised. Much earlier someone suggested adding hacking to steal. Thus to make a mistake you would have to activate a module and actively hack the system instead of push button for everyone to receive their money. Given this issue it might make sense to at least require a confirmation dialog to steal.


I agree that increasing the complexity of this deployable is the correct approach.

Can we as a group think of any more random mechanics to attach to this thing?
Fix Sov
#1427 - 2014-01-17 03:09:50 UTC
Zircon Dasher wrote:
Fix Sov wrote:
which will not help in making the "small gang objective" initiative or "farms and fields" initiative reach its goal

Did you really expect a single addition to the game would make F&F "reach its goal"? Sounds like you want a Jesus Feature...

Notice how I said help reach its goal, and not actually would reach its goal?

Kadl wrote:
I have thought of other mechanics like the one you are suggesting here, and the mechanics CCP suggested are superior to yours. The x hour mechanic forces people to suffer for something they could not control. The scenario: raiders come through and lock ratting in a region a half hour before you log on. Now you suffer even though you would have fought them off.

Solution attempt: if you're online and in a system that's having its ratting bounty thingy incapped/hacked, regardless of whether you leave or go offline between the time they start and the time they actually incap/hack it, you're marked with the coward flag and given a bounty penalty in that system. You can go to a different system and still receive full bounty, but in that system you didn't defend, you're not going to get full bounty for x period.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Zircon Dasher
#1428 - 2014-01-17 03:23:02 UTC
Fix Sov wrote:

Notice how I said help reach its goal, and not actually would reach its goal?


Meh. That seems like a fair complaint so long as you don't think about it. The fact of the matter is that players do not know how this item works into a larger system of changes. In other words, to be blunt, the player base does not have a clue* about whether it helps or hinders F&F until a more complete picture has been shown to them.

* Assuming the merry band of players who have been briefed by the DEVs have not been breaking their NDA......

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

James Amril-Kesh
Viziam
Amarr Empire
#1429 - 2014-01-17 03:37:00 UTC
Pelea Ming wrote:
Also, I still say this thing is going to only be mostly used by the 'big boys' who can hold systems secure from outside interference to successfully use it (like goons, and etc).

Even we're not going to use it.

Enjoying the rain today? ;)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1430 - 2014-01-17 03:39:36 UTC
James Amril-Kesh wrote:
Pelea Ming wrote:
Also, I still say this thing is going to only be mostly used by the 'big boys' who can hold systems secure from outside interference to successfully use it (like goons, and etc).

Even we're not going to use it.

Question, if what you stood to gain was more than the potential loss, would that encourage you to try it?
Command Execute
Deep Core Mining Inc.
Caldari State
#1431 - 2014-01-17 04:03:45 UTC  |  Edited by: Command Execute
Okay im not going to make a wall of text and if CCP is not reading the 72 pages of people saying this is a bad idea then we are all screwed BUT i feel i have to say something just the same.

THIS IS A VERY VERY VERY BAD IDEA CCP.


http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html

Also i think the EVE Onion guys got it right for a change.
Llyona
Lazerhawks
L A Z E R H A W K S
#1432 - 2014-01-17 05:29:35 UTC
Gizznitt Malikite wrote:
Raminather wrote:
How about instead of further screwing with stuff that is working you finish the station walking that was supposed to be done already.....

Priorities in the dev department are flawed. Fix the current content and finish the stuff promised before adding new stuff to further screw people.


W.i.S is not a priority... and hasn't been for quite some time.


I think that's exactly the point he's making. CCP is legendary for their ability to release half arsed garbage and then just leaving it that way.

From all the bugs reported thus far by players, this ESS smacks of another qualifier for the scrap heap of other half finished, or never even functioning projects. Need I really list them?

EVE is an illness, for which there is no cure.

James Amril-Kesh
Viziam
Amarr Empire
#1433 - 2014-01-17 06:03:53 UTC
Tyberius Franklin wrote:
James Amril-Kesh wrote:
Pelea Ming wrote:
Also, I still say this thing is going to only be mostly used by the 'big boys' who can hold systems secure from outside interference to successfully use it (like goons, and etc).

Even we're not going to use it.

Question, if what you stood to gain was more than the potential loss, would that encourage you to try it?

In theory it already is.
In practice, however, it won't be.

If what we stood to gain was significantly greater than the potential loss, and if we actually had a decent chance of that gain, then yeah it would.

Enjoying the rain today? ;)

Nevyn Auscent
Broke Sauce
#1434 - 2014-01-17 06:18:04 UTC
James Amril-Kesh wrote:

In theory it already is.
In practice, however, it won't be.

If what we stood to gain was significantly greater than the potential loss, and if we actually had a decent chance of that gain, then yeah it would.

I think you need to maths check James.

Even if we ignore the 5% and attribute that to an overall Isk Faucet Nerf and nothing to do with the ESS.
We start at 95% as a result.
Drop your ESS, that's 80% so you have 15% at risk. + 30 million investment.
At maximum you get 105%. So that's a potential 10% gain.

Now, normally I'd consider 15% greater than 10%.
And due to the density issues of Null systems meaning more than 2 people ratting is normally over capacity in most systems that 30 million is also worth a few percent. (If you could put 20 ratters into every single system and more into the good systems, that 30 million becomes much less significant overall).

So you are risking between 15-20% for a potential 5-10% gain.

I.E. Potential gains could triple. At least double for sure.
James Amril-Kesh
Viziam
Amarr Empire
#1435 - 2014-01-17 06:36:51 UTC  |  Edited by: James Amril-Kesh
It's not my math that's wrong, it's your disagreement over the word "significantly" and the fact that you ignored the rest of my post.

Edit: Wait, what are you talking about? You're essentially agreeing with me but you're saying I need a maths check?

Enjoying the rain today? ;)

Alphea Abbra
Project Promethion
#1436 - 2014-01-17 06:42:37 UTC
Nevyn Auscent wrote:
Even if we ignore the 5% and attribute that to an overall Isk Faucet Nerf and nothing to do with the ESS.
We start at 95% as a result.
Drop your ESS, that's 80% so you have 15% at risk. + 30 million investment.
The problem here is that the 5% nerf is the stick to make SoniClovers pet project desirable.
That Agony guy is consistently making the same mistake, by seperating a key aspect of the ESS from the rest you are giving the impression that 1) nullsec needs to be poorer in value (And drone regions moreso), 2) that only nullsec bounties can be a problem, 3) the ESS is "innocent" in terms of the nerf - which it isn't. If it was, the 5% nerf would be everywhere, and SoniClover would have given a justification for it (In this thread he lied to us instead and tried to contradict the economist), and instead of consistently using 20% from 100, not 15% from 100, SoniClover has clearly not meant this to be a new level of bounties.
It's the stick that is to drive his pet project, it's not from an economic rationale.

So let's call a spade a spade.
Nevyn Auscent
Broke Sauce
#1437 - 2014-01-17 06:49:12 UTC  |  Edited by: Nevyn Auscent
James Amril-Kesh wrote:
It's not my math that's wrong, it's your disagreement over the word "significantly" and the fact that you ignored the rest of my post.

Edit: Wait, what are you talking about? You're essentially agreeing with me but you're saying I need a maths check?

I'm agreeing it's not worth it currently yes, However you said (possibly not what you meant to say?) that the rewards exceed what is at risk. Where as the reverse is true.

If someone steals from you, you loose 15% of your income below not using it. If you get perfect payout, you gain an extra 10% income above not using it at all.
So currently assuming 50/50 return, you loose money. Not even counting the cost of the ESS.

So to make it worth it assuming a mechanic that gives a reasonable chance of 50/50 getting your payout/having it stolen, you need to about triple the potential rewards.
Which given Null Bounties already are the largest isk faucet, means you have to go in the direction of Mynnna's proposal and have that extra payout as LP or some non isk faucet method. Or risk causing isk inflation.


----Edit----
To Alphea. Null Bounties are 42% (Or higher) of the total Isk Faucets in EVE. So, it may be that a 5% nerf on Null & only Null Bounties is actually needed to ease pressure on the system. That, I don't know, they haven't released enough figures for that recently to really have a clue. But, I'm ignoring that 5% because it's irrelevant in terms of risk/reward of the ESS. It happens before you apply the ESS. So the ESS actually becomes a 15% penalty, 5-10% bonus item.
James Amril-Kesh
Viziam
Amarr Empire
#1438 - 2014-01-17 07:07:26 UTC
Nevyn Auscent wrote:
I'm agreeing it's not worth it currently yes, However you said (possibly not what you meant to say?) that the rewards exceed what is at risk. Where as the reverse is true.

Yeah you're right, that's not what I meant to say. I've been sick for the past few days, so my posts have generally been of a lower quality than usual.

Enjoying the rain today? ;)

Shvak
Caldari Provisions
Caldari State
#1439 - 2014-01-17 07:45:00 UTC  |  Edited by: Shvak
How many times can it be said. It is just not worth deploying. Currently ceptors have made no system in space unreachable or safe. Ratters by nature want to fly below the radar, they are not going to deploy something that screams isk rich ratters here come and kill us.
For F-sakes it even give the names to whoever wants to look of exactly which pilots are ratters in a system. The intel the ESS gives out is mindboggling.
This is an offensive doctrine tool pure and simple. By that I mean only enemy fleets will deploy them.
Because if I was a ratter the last thing I would want is for a roaming captor fleet to think I was a juicy target. Screw the money the intel is priceless
New spai career selling ESS data to the highest bidder Lol
Inspiration
#1440 - 2014-01-17 08:03:20 UTC  |  Edited by: Inspiration
The siphon unit was a terrible idea, a sort of casino game-play negating all other aspects of the game. And now you are expanding on it...WTF is going on with you guys at CCP? Some nearby deployable unit simply tractors/teleports materials trough a POS shield and overriding any and all forms of process control inside the operational tower.....i mean it.....go see a doctor...NOW! This is not game design, this is meant do destroy a game!

And the ESS...seriously? Circumventing the role of concord, which is composed of by the empires....makes no sense..any way you look at it.

Next iteration will be a deployable that hacks 10% out of everyone's walled that flies to trough the system each and every time and make the proceedings accessible to anyone that grabs it. You can't make up this **** with a proper functioning mind, now can you?

And after that, we get flying unicorns in space that have a 5% chance of blowing up the first titan that bridges in.

I am serious!