These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: More Deployables from Super Friends

First post First post First post
Author
Kadl
Imperial Academy
Amarr Empire
#1321 - 2014-01-16 21:53:03 UTC
James Amril-Kesh wrote:
Manssell wrote:
This is the "farms and Fields" we've all mostly been screaming for isn't it?

No. No it isn't.


I am afraid it is. Small gangs? Targets to disable? Avoid structure shooting?

Wyn Pharoh wrote:
For the record, small gang roams are the greatest fun I've ever had playing Eve. Defending against small gang roams is pretty high up there, imho. Too much home defense however bleeds fleet participation over time, and gets you, the roaming gang fewer counter formups. And you know this to be true.


Nullsec Empire will need to anticipate more small scale deployments and account for that in their large scale expansion plans. Long term, long distance deployments will be disrupted when small gangs can effect the industrial plans of an alliance.

Omanth Bathana wrote:
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work.


For this and other comments about interceptors please check this quote:

CCP SoniClover wrote:
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal


If you can accept the basic idea that ratters should gather to defend against roaming gangs (in return for extra rewards) then the ESS needs improvement not elimination. The form of that improvement is certainly a topic for debate. Increasing timers and reducing interceptor effectiveness are being considered. I have my doubts about CCP's willingness to change the rewards, but there have been some useful suggestions there.
Tippia
Sunshine and Lollipops
#1322 - 2014-01-16 21:55:12 UTC
Gizznitt Malikite wrote:
Innominate wrote:
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there).

This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.

They did address it.


Then they un-addressed it because they were of the incorrect belief that being able to make your space worth living in would reduce the incentive to go and fight — by removing that ability they were hoping to create combat opportunities (sound familiar?). Obviously, the exact opposite happened: having space you could live in increased the incentives to fight; removing that ability removed combat opportunities, since people left in droves.
Omanth Bathana
Doomheim
#1323 - 2014-01-16 21:59:15 UTC
Kadl wrote:


If you can accept the basic idea that ratters should gather to defend against roaming gangs (in return for extra rewards) then the ESS needs improvement not elimination. The form of that improvement is certainly a topic for debate. Increasing timers and reducing interceptor effectiveness are being considered. I have my doubts about CCP's willingness to change the rewards, but there have been some useful suggestions there.


I accept the premise that null-sec income generators should gather together to defend against roaming gangs in return for extra rewards, but I do not accept the premise that ratters should do so. Right now, the two terms are identical (for all practical purposes), which is the problem. The whole point of farms and fields is that there are ways to generate personal income outside of ratting, which is exactly the mark that this deployable misses.
Jowen Datloran
Science and Trade Institute
Caldari State
#1324 - 2014-01-16 22:08:01 UTC
Turelus wrote:

It seems pretty obvious that as it is right now the feature isn't wanted or going to be used a great deal.

Meh, it has passed CSM review so it is pretty much good to go.

Seriously, this item will stir up the pot a little but is far from a game breaker. While this item will provided nothing for me in value (positive or negative), I am a bit curious to what CCP is trying to achieve with its introduction.

Mr. Science & Trade Institute, EVE Online Lorebook 

Fix Sov
#1325 - 2014-01-16 22:14:06 UTC
Kadl wrote:
Most of the rage in this thread seems to be generated by the 5% nerf to ratting bounties (with differing effects based on loot, and other considerations). They cannot imagine the ESS having benefits and just see this as a nerf. With CCP's current direction they may be in for a great deal of shock and horror.

No, it's more a case of "why the **** would I bother to deploy this myself, and if someone else does it, why the **** would I bother to rat while he's in the system ready to defend it?"

I'm still not seeing a good reason why I should deploy one, and I still very much doubt it'll have any effect at all beyond the old AFK cloaker, and I'm not really seeing anyone seriously trying to convince me otherwise.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Omanth Bathana
Doomheim
#1326 - 2014-01-16 22:15:40 UTC
Jowen Datloran wrote:

Meh, it has passed CSM review so it is pretty much good to go.


Did you miss the part in the minutes from the last CSM meeting where SoniClover proposed something that the CSM shouted down and got shelved, but then SoniClover announced this deployable completely skipping the Features and Ideas section? The (pretty :tinfoil:, I admit) implication is that this deployable was roundly rejected by the CSM but shoved down our throats anyway.
Kadl
Imperial Academy
Amarr Empire
#1327 - 2014-01-16 22:16:00 UTC
Omanth Bathana wrote:
Kadl wrote:
After reading the 20+ additional pages I am glad to see that we are finally addressing the topic of small gang warfare. I believe that allowing small gangs to disrupt null sec industrial (ratting) areas is a good idea. It seems like this is part of CCP's overall plan for adding "Farms and Fields" to null sec.


Did you actually read the 20 pages? They have mostly been people explaining why this provides no disruption to null sec isk generation above and beyond what small gangs already do just by existing.


I have read (or skimmed when they were just raging) all the posts on all 67 pages. Most of them are from people concerned about their income being nerfed by 5%. That was itself enough for them to call for firing various employees. The worst among those complainers didn't read the devblog and merely repeated various mixed up rumors. The best of the complainers gave real alternative options (LP) as rewards to avoid the nerf.

Among the people explaining the disruption there have been many people complaining about interceptors (SoniClover already addressed this), many people saying that everyone will dock up (i.e. they don't want PvP despite being in Null Sec), and a few people who don't like the current setup of ESS. Recently I have seen another small group saying that PvP in Null is only about large sovereignty fights (look at CCP's stated plans).

Someone raging about how a plan is blatantly stupid and CCP should be punished is not an effective argument for me. The people just planning on docking up sound like they are not really in the spirit of Null Sec EVE. I am among the people who don't like the current ESS setup, but think that the timers or other mechanics can make this work.
Omanth Bathana
Doomheim
#1328 - 2014-01-16 22:20:35 UTC
Kadl wrote:

*snip*


If you actually read the thread and legitimately believe that this entire thing is about a 5% nerf to nullsec ratting income then I can't help you.
Genoa Al Salam
Doomheim
#1329 - 2014-01-16 22:21:42 UTC
Myanna's solution sounds like a good compromise. Also, I fully support the bot-murdering super spawn idea. Good stuff!
Kadl
Imperial Academy
Amarr Empire
#1330 - 2014-01-16 22:29:14 UTC
Omanth Bathana wrote:
I accept the premise that null-sec income generators should gather together to defend against roaming gangs in return for extra rewards, but I do not accept the premise that ratters should do so. Right now, the two terms are identical (for all practical purposes), which is the problem. The whole point of farms and fields is that there are ways to generate personal income outside of ratting, which is exactly the mark that this deployable misses.


So your problem with the ESS is that CCP is not introducing another feature for generating isk in Null Sec? One potential answer to that complaint is that CCP is using this idea to work out ideas before inventing those new isk generating systems. First they would make a simple deployable like the Mobile Depot. Then they would make a siphon for the moons. Then they would include ratting in the mobile object plans. Then they would mess with mining (and ring mining?). Perhaps then (? 2014) they mess with POSes replacing them with these modular pieces. This looks like it could be part of the development progression. I certainly hope that they don't fail and give up at this point.

Fix Sov wrote:
I'm still not seeing a good reason why I should deploy one, and I still very much doubt it'll have any effect at all beyond the old AFK cloaker, and I'm not really seeing anyone seriously trying to convince me otherwise.


Perhaps the plan is for the first deployable will look uninspiring, but perhaps acceptable in XYZ situation (Tech 1). Then they add variations which look more interesting. It looks like CCP is scared of adding something really good and messing up the balance too much.
Muffet McStrudel
Aliastra
Gallente Federation
#1331 - 2014-01-16 22:30:19 UTC
So now the thread degenerates into pvper's complaining that people (ratters) that dock up in 0.0 aren't playing in the "spirit of null sec".

Really? What a joke. What exactly is "the spirit of null sec"? I thought the point of it was play EVE like you want, how you want, as a pirate, explorer, industry mogul, etc. Or maybe I was just too caught up in their marketing BS?

You want ESS deployed by alliances then provide a huge buff to income or make SBU warfare more needed by adding buffs to bounties and so forth. Otherwise there is no reason to deploy them. I assure you I will shoot them every time I see them, regardless of who does the deployment. All they are is a beacon to the enemy which says "here's where these guys rat".

But don't sit there and complain that you want single or even at best 2-3 ratters to attack roaming gangs of 5-8 people and this module will do it. The ESS isn't going to "force" this kind of pvp and lets face it, you can lead a horse to water (0.0) but you cannot make it drink (pvp)! It's just as valid a playstyle to avoid detection, scan down sites, sell them and so forth and do what you will rather than to be somebody's target practice. And only stupid players engage when they know the odds are unlikely to be on their side.

Personally, I'd love to see some actual 0.0 pvp, but when I'm out there, I'm usually too busy avoiding the 6+ man gang of cloaky hot droppers. At what point did this become "pvp"? So an ambush is just acceptable to ratters and they should just sit there and let it happen.

Like I said, I will shoot every one of these regardless of who deploys them.
Omanth Bathana
Doomheim
#1332 - 2014-01-16 22:34:11 UTC  |  Edited by: Omanth Bathana
Kadl wrote:


So your problem with the ESS is that CCP is not introducing another feature for generating isk in Null Sec? One potential answer to that complaint is that CCP is using this idea to work out ideas before inventing those new isk generating systems. First they would make a simple deployable like the Mobile Depot. Then they would make a siphon for the moons. Then they would include ratting in the mobile object plans. Then they would mess with mining (and ring mining?). Perhaps then (? 2014) they mess with POSes replacing them with these modular pieces. This looks like it could be part of the development progression. I certainly hope that they don't fail and give up at this point.


My problem with the ESS is that it is indicative of 1) a poor choice in direction for deployables as a category that doesn't support long-term use other than quality-of-life deployables like the MTU and Mobile Depot, 2) a fundamental breakdown of the channels CCP uses to communicate with the player base, and 3) a complete lack of understand of how null-sec personal income generation works and what can be done to make it more palatable to/enjoyable for players.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1333 - 2014-01-16 22:41:37 UTC
Muffet McStrudel wrote:

I think the bottom line is this. If you really want pvp in someone's space, you will show up in something other than an interceptor or stealth bomber.


I fly a lot of ships regularly, and outside of the taranis (which I routinely use for soloing), interceptors and stealth bombers are not on the top of the list. Again, you have to spend more than 10 seconds looking at first two kills on page 1 of 110 to have any clue to my playstyle.


Muffet McStrudel wrote:

Drop an SBU and you'll have all the pvp you want. That's not your game because that's not what you want. I think its fine you want that, but let's not pretend that you're something you aren't. That's an insult to my intelligence, plus the others reading the discussion.


You're not even making sense. Herp Derp... drop an SBU so your 10 man small cruiser gang can get some PvP. Trust me, I'm not insulting your intelligence!

Muffet McStrudel wrote:

Nothing on your KB indicates that you were or were not "outnumbered" by "superior forces". Maybe you were or maybe it's just BS. It really isn't important, as the types of ships you seem to like to fly are mainly cheap gank ships that either can 1) evade detection; 2) avoid getting shot up (inty)


We're the AT team that managed to combine Tinker, Sentry drones, and Jams all in one setup! Everything we fly is cloaky, stabbed, has jammer support, logi, and links to boot. Expect no less!!!

Muffet McStrudel wrote:

Since you said you don't care about the isk-tagging for ESS, then what would be the point of introducing them into the game? Why would I, as the alliance player advocate anything to make your stay in my space more pleasurable with minimal gain for me? Quite the opposite. I want you to leave poor, frustrated and demoralized and I want to be able to control my space with logistics, tactics and numbers.


This isk tags are a nice boon to encourage small gangs to roam about. As you are an alliance player, I fully understand why you would fight tooth an nail against this. I mean, you don't want me roaming about the space disrupting your PvE. We fully understand that since you managed to plant an TCU and IHUB you feel entitled to peaceful life within your domain. Thank God there are CCP devs who think otherwise!

Muffet McStrudel wrote:

Like you desperately want to gank others, you may find it surprising that there are many attentive players that don't want to be on your killboard as gloat-food.

As someone that has characters that need to rat for some pvp isk, I can tell you I've simply adjusted my playstyle and stuck a cloak on my ratting ships since the introduction of all this cloaky camping. This is basically the only way to frustrate cloaky campers enough to make them leave. I do find it deliciously ironic how much they hate cloaks, warp stabs, and will gladly tell you how much a coward you are etc., then proceed to use them themselves.

The butt-hurt golden tears I give pvper's gives me great pleasure.


What is your point? That you are butthurt about the 5% nerf to ratting income? I don't care if you cloak up when I enter system. Good for you. And I don't support nerfing nullsec income directly (at least, not without highsec income nerfs too).

The point of this device, is that you can deploy it and risk a small portion of your income with the hope you get even more isk at the end of your ratting session. The risk is that someone might roam into system and harvest that risked income before you cash out. Your not forced to deploy it, your not forced to risk your income and/or your ships to defend it. But if balanced, it is something the more entrepreneurial members of EvE will gladly utilize.

Fix Sov
#1334 - 2014-01-16 22:42:08 UTC
Kadl wrote:
Perhaps the plan is for the first deployable will look uninspiring, but perhaps acceptable in XYZ situation (Tech 1). Then they add variations which look more interesting. It looks like CCP is scared of adding something really good and messing up the balance too much.

Um, it's not just "uninspiring", it doesn't even make sense. Why would anyone spend 30 ticks worth of "extra bounty" on a structure, only to have someone else (neutral or blue) come along, press a button and make them lose even more than they would if they just never deployed the thing in the first place?

Why would I rat with that structure deployed by a neutral/hostile, especially if said person is still in the system with the ability to hotdrop you if you do go after the structure?

Where's the incentives?

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Vaju Enki
Secular Wisdom
#1335 - 2014-01-16 22:42:45 UTC
Remove all npc bountys from null and replace it with tags that can be picked up (by everyone) on a new sov. structure every hour.

The Tears Must Flow

Vahl Ahashion
Viziam
Amarr Empire
#1336 - 2014-01-16 22:45:40 UTC
Its ok everyone, Tuburg has discovered what's really going on: http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html
Jenn aSide
Soul Machines
The Initiative.
#1337 - 2014-01-16 22:50:02 UTC
Vahl Ahashion wrote:
Its ok everyone, Tuburg has discovered what's really going on: http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html


OMG dude, I damn near crapped myself. have a like and some isk. ok, just kidding about the isk.
Muffet McStrudel
Aliastra
Gallente Federation
#1338 - 2014-01-16 22:50:25 UTC
Vaju Enki wrote:
Remove all npc bountys from null and replace it with tags that can be picked up (by everyone) on a new sov. structure every hour.



lol - and watch empire fill up so fast it would make your head swim.

More incentives for 0.0, not less. More incentives, more ability to earn, more ability to decide your destiny, more likely to stumble on conflict and more targets for you hot droppers.

Otherwise, there really is no point in going into 0.0
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1339 - 2014-01-16 22:50:44 UTC
Tippia wrote:
Gizznitt Malikite wrote:
Innominate wrote:
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there).

This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.

They did address it.


Then they un-addressed it because they were of the incorrect belief that being able to make your space worth living in would reduce the incentive to go and fight — by removing that ability they were hoping to create combat opportunities (sound familiar?). Obviously, the exact opposite happened: having space you could live in increased the incentives to fight; removing that ability removed combat opportunities, since people left in droves.


I was very sad when the nerfed Anomalies in the higher security nullsec systems. At the same point in time, I was also under the impression the game was gushing isk (Dominion is when I made my first billion isk simply by ratting). I believe that the lowest sec status systems should be the most valuable, just like the rarest moongoo should be the most valuable. I also believe that having nullsec with invested infrastructure (and maybe WH space with infrastructure) should be the creme-de-la-creme in income potential. There are ways to balance this using LP and ingame materials rather than raw isk, and I wish they would look into that. I would love to see certain classes of anomalies be "group" activities, especially with the hope a system can support 10-20 pilots (like it was touted to do so at one point in time).

The point is, there are lots of areas of game play that need a balancing pass. But that doesnt' mean this device is crap or salvageable. It's the first generation of farms and fields devices perfect for small gang objectives that we've seen, and not supporting it seems ridiculous to me!
Verskon Qaual
School of Applied Knowledge
Caldari State
#1340 - 2014-01-16 22:51:25 UTC
Incase people have not been following the Dev Posts for Suggestions and Ideas in the German forum for ESS, it seems the devs are actually interacting over there. https://forums.eveonline.com/default.aspx?g=posts&t=312615

With approximate Google translations of the relevant posts by CCP Phantom:

The intent of Rubicon:
Quote:
The Team Super Friends has for Rubicon and the dot extensions three main objectives:

1. To be able to influence the game of other players to new ways
2. Introduce new opportunities and Risikien that did not exist previously
3. Offer players interesting choices and overall produce some creative mess


Player's response to ESS as presented
Quote:
I have forwarded a summary of the main points of criticism of our game designers. Three main points seem to be mainly criticized here:

  • Concerns about the high risk of losing up to 20% of income can be generated (compared to the current income) at the same time very little additional opportunities, as only a maximum of 5% more income (compared to the current income).
  • Concerns that the ESS is more or less nothing but griefing tool and any relevant structural elements containing that make EVE Online more interesting or make the game more fun.
  • Displeasure that Ratting in nullsec other activities had already been unsuccessful and the introduction of the ESS Ratting make even less attractive.


Background information with actual numbers, justifying, to them, the changes:
Quote:
I would also like to point out some background information, regardless of the ESS: Several mobile structures (siphons, mobile Cynojammer ESS) have been introduced with the aim to enable kleinräumigeres PVP and also to give small groups a chance against the big alliances. There are more options exist, than to be run over by a blob against whom one has no chance - at least that was the urgent demand of many nullsec residents and smaller groupings. Several mobile structures have been developed with the aim of it especially small groups to be able to allow against large blocks of power in certain dimensions proceed. During the last 90 days 72% of the generated by NPC kills ISK came from the nullsec area.


And many of the points brought up so far in that thread and here.
Quote:
What if the bonus of these units to be collected bounty premiums the amount would not let on 105% fast, but at 110%, 120%, 150%, 200%, more? What if there would be other forms of reward than ISK? What would be if the access time of 20 seconds at 40, 60, 200, 600 or more seconds would be changed? What if you generally can not warp from the Warpbubble to the ESS, no matter what ship you have? Would that ESS will be better? Find More exhortation? From the German forum, I can only report to our developers that this unit receives generally extremely low popularity. Unfortunately I can not make any suggestions as to how this unit could be improved. That's a shame.


CCP has not completely abandoned us to be insane and drive their awesome game into the ground. Let's help them help us with less hyperbolic rhetoric and more constructive posts.