These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: More Deployables from Super Friends

First post First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#1241 - 2014-01-16 18:19:59 UTC
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

IrJosy
Club 1621
#1242 - 2014-01-16 18:23:15 UTC  |  Edited by: IrJosy
Weaselior wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight


There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov.

The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum.
Jenn aSide
Worthless Carebears
The Initiative.
#1243 - 2014-01-16 18:23:30 UTC
Gizznitt Malikite wrote:


2.) You would only put up a hostile ESS in a bot's ratting system (until the computer programs become smart enough to recognize and destroy them). The only way this concept works (in its current form) is if the ESS's benefits make it worthwhile for you to deploy for yourself (see point 1).


This right here demonstrates why you tend to be wrong. If CCP wants to put in a deployable to fight botting the thing would be named FSS (Forge Survelience System) because guess where most of the Bots CCP cleaned out came from...

Your views seem to come from an incredibly prejudiced view of null sec.


Quote:

How does this get you fights? It encourages the locals to form up and fight you to defend their ESS bounty pool. It also gives them a limited time for response which limits the magnitude of their response. Finally it has small rewards, which means any hostiles accessing the ESS for isk will be encouraged to do so in small, engage-able numbers.


And this is severely naive. How do you encourage peole to fight when they arne't there but rather are running high sec incursions for no penalty.

MANY of the characters engaged in null sec pve are ALTs for pvp player. As with the 1st anom nerf, that'salts are mobile, the pvp player doesn't care where his isk making alt is as long as he canlog it in to make isk. And if null isn't a good place for that, the alt gets moved (see 1st anom nerf).

Why people cling to theroies of behavior that we have PROVEN time and time again don't apply in the real game is beyond me. We're not sitting here arguing with CCP because they are taking 5% of our anom isk away, we're arguing with them because they are repeating an old mistake (the anom/systems upgrade nerf was supposed to be a "conflcit driver" too, ask CCP how well that worked when all it did was "Drive" high sec incursion wait lists longer).

Frankly, you don't understand the situation enough to even comment.
Innominate
KarmaFleet
Goonswarm Federation
#1244 - 2014-01-16 18:24:08 UTC
Weaselior wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight


What amuses me about this is that siphons were specifically designed so that they couldn't be used by small groups to generate fights.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1245 - 2014-01-16 18:25:27 UTC
Innominate wrote:
Gizznitt Malikite wrote:

I don't give a rats ass about the isk it drops. I want the locals to form up and fight.

In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.


I'm curious how you think ESS would change this.

If locals aren't deploying one, you don't have anything to shoot or rob. Your desire to be able to use them to draw out ratters to kill is enough reason for the locals to not anchor one regardless of potential payout. This leaves your only option to spend 30mil to anchor one yourself. You now have a fixed point in space that YOU have to defend. Those ratters you wanted to kill are still docked up, while the other people in the region know exactly where you are, what you have, and where to go to kill you.

At this point you have a couple of options.

You can camp the ESS. Your mere presence in local is keeping the ratters docked up, so you're not hurting them any more with the ESS than you would by cloaking and going to bed. Defense fleets in the area may come after you, but they're coming after you, not the ESS, you can achieve the same result more effectively simply by camping a gate. About the only edge you get is that you have more warning before potential hostile reinforcements arrive at your location.

You can abandon the ESS. You leave system with the ESS up, the ratters wait until you've left the area, undock, spend a couple minutes killing the ESS, then go back to ratting.

In the end the ESS doesn't add anything that roaming fleets don't already do by their mere presence.

Edit:
Imagine there's two adjacent regions of nullsec that are similar in every meaningful way. Except one of these regions bans ESS, the other has ratters using them in every system. Which region do you choose to terrorize? This is why nullsec alliances will ban their use.


If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.

If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!
Tippia
Sunshine and Lollipops
#1246 - 2014-01-16 18:26:11 UTC  |  Edited by: Tippia
Tahnil wrote:
As I see it game mechanics like (not exactly AS) ESS are needed. […]
CCP has to get it right, but they also have to tackle it. The current iteration of ESS has it‘s flaws, but there has to be some kind of ESS.

Really? Why?

If all you want is some kind of small-gang objective, why would you ever need something even remotely like the ESS, which does nothing for small gangs? If anything, it drives small-gang targets away.

Gizznitt Malikite wrote:
If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.
…except for the wasted dev time and the pointless blanket nerf to nullsec bounties.
Muffet McStrudel
Aliastra
Gallente Federation
#1247 - 2014-01-16 18:26:50 UTC
Gizznitt Malikite wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.


There are different types of threats in the world:

A 10-man terrorist cell doesn't pose a threat to the sovereignty of a country, but it can cause a ruckus if they hijack some planes and crash them into a few skyscrapers.

Why should your 5000 man group NOT have to worry about small groups roaming their territory? You think shooting some structures and planting a TCU should give you a safety zone? Get real!




Nothing stops a small group from coming in now. They could gate camp any part of a system they wanted to. The difference is by the small group choosing to use their time to hope to find a target to gank they won't make any passive isk. I believe that's what this cry is really all about. Gankers wanting a source of easy passive isk in someone else's space with little to no risk in return.

Gee as a SOV alliance, let's think about that. Yeah, we should give gutless punks a reason to come in and shoot up our space. While we're at it, we're all going to start belt ratting in carriers too. After all, we want to keep encouraging our enemies to come back for easy ganks and fat killmails.

Why would you assume your small gang should be revered as some major alliance threat? What risk does the small gang take in flying 8-9 interceptors and a sabre into a system hanging out for 15 min, then moving on?

In the "real world" a ten man terrorist group can get smashed by superior numbers or even just one well placed drone with no hope of cloning. EVE ain't RL.

The inability for people to use logic or critical thinking will be the downfall of our society.
Fix Sov
#1248 - 2014-01-16 18:28:27 UTC
Gizznitt Malikite wrote:
If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed.

So what do you think'll happen? I'd hold a finger on the ESS being banned from deployment by most locals.

Gizznitt Malikite wrote:
At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!

What'd be the incentive for me to put up an ESS?

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Jenn aSide
Worthless Carebears
The Initiative.
#1249 - 2014-01-16 18:30:11 UTC
Andrea Keuvo wrote:
Muffet McStrudel wrote:

You strike me as someone that doesn't understand null sec or capitalism very well.


This thread is full of people (including CCP devs) who don't understand nullsec very well and thats 95% of the problem


it's frustrating because you try to explain it to them, they don't listen, the F'd thing they were going to add gets added, then they have to come back and spend all that time fixing something they could have just not addedin the 1st place.

This happened during the NPC AI switch. We (pve players who were posting) had to point out to them the madness that would insue if guns and overseers switched targets because they didn't know this themselves. So they went and tested it and the next thing we know there is a DEV post saying that they had to roll back some of the NPC AI changes because overseers firing citadel torps switching targets was really really bad. The most frustrating part was when I pointed out the "Fleet Staging point 3" problem and CCP FoxFour posted saying he wasn't familiar with that plex.....

To which I ask "if you aren't familiar with the content, WHY are you the one making changes to it?" I think we're seeing some of this now, because no one familiar with null sec PVE could possibly think this is in any way a good idea.
Yeep
The Scope
Gallente Federation
#1250 - 2014-01-16 18:33:26 UTC
Gizznitt Malikite wrote:

If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!


Disregarding the fact you aren't going to get this choice (nobody is going to ESS an entire region) you'd still be a moron. If you spend more than 6 minutes an hour dealing with the ESS you might as well have not deployed it, and thats disregarding the cost of the deployable itself.
Muffet McStrudel
Aliastra
Gallente Federation
#1251 - 2014-01-16 18:36:21 UTC
Gizznitt Malikite wrote:

Edit:
Imagine there's two adjacent regions of nullsec that are similar in every meaningful way. Except one of these regions bans ESS, the other has ratters using them in every system. Which region do you choose to terrorize? This is why nullsec alliances will ban their use.


If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.

If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!
[/quote]

Too nullbear? Gimmie a break. There is enough to defend in a SOV system now. You have POCO's, POS's, Moon Goo, Stations, not to mention the time in hunting down siphons, enemy mobile tractors, etc. Ah definitely null sec needs some more structures to grind.

While we're at it, why not give the ESS a bazillion hit points and allow it to deploy in mere seconds? Then, surely then, small gang pvp will ensue. Roll

There is enough "increased activity" in null sec to keep people busy as it is. This is just a fail cry to get more ability to grief people that are perceived as untouchable. It won't affect most alliances as they will be banned outright. Any hostiles that deploy will simply lose 30M the second they don't defend them or can't because they lack the numbers.
Innominate
KarmaFleet
Goonswarm Federation
#1252 - 2014-01-16 18:39:39 UTC
Gizznitt Malikite wrote:

If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.

If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!


So what you now have is an ESS-free region where the ratters are safely making isk without interruption, and an ESS-laden region in which ratters are being constantly harassed and regularly losing chunks of isk, not only to theft but also to simply spending a lot of time in pos/stations waiting for hostiles to move on. The region without ESS is making more isk, with less work while it's combat pilots are free to go engage in fun fights. The region with the ESS has its pilots chasing uncatchable interceptor fleets and all manner of other roaming cloaky types terrorizing the region.

This is why nobody will use ESS, and why nullsec alliances will ban them rather than risking some of their members decide that it's a good idea. A couple of people using ESS doesn't just hurt the people using them, it hurts everyone in nearby systems as well.

As a side note, the idea of roaming fleets looking for fights is basically mythological, the ones that are looking for fights sit near a hostile capital and get fights. The ones looking to terrorize ratters are looking for easy kills and will run from anyone trying to give them an actual fight.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1253 - 2014-01-16 18:40:42 UTC
IrJosy wrote:
Weaselior wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight


There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov.

The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum.


Interceptors are hardly invincible. And for the record, I have been and still am VERY opposed to interceptors enjoying interdiction nullification. I vocally proclaimed this was a bad move, but c'est la vie.

There are three reasons inties are very popular:
1.) They are fast, meaning you can partake in a 60-system roam in the time it takes BC's to traverse 20 systems.
2.) They have the best shot at catching ratters (mainly because they are fast).
3.) They can disengage and gtfo (this is why nano-gangs are so popular).

I've attacked many a Sov group with small inty gangs, sometimes ganking, sometimes getting good fights, sometimes winning, and sometimes losing.
Andrea Keuvo
Rusty Pricks
#1254 - 2014-01-16 18:43:58 UTC
Muffet McStrudel wrote:

If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.


Yes it will. It will nerf their incomes by 5%. CCP has not agreed to remove that nerf yet just because its necessity has been refuted.
Fix Sov
#1255 - 2014-01-16 18:47:46 UTC
I'm still not seeing a reason why I'd actually deploy the ESS.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Wyn Pharoh
The Scope
Gallente Federation
#1256 - 2014-01-16 18:50:05 UTC
For the Dev team:
CCP SoniClover wrote:
You're comparing apples and oranges here. Eyjo is talking about the overall balance of faucets and sinks. I'm talking about the amount of ISK entering the game through NPC bounties.

I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much.

This is getting very convoluted, and would not be so difficult if a detailed upfont discussion was had beforehand.

What I am gleaning from this is that giving too much incentive to use this device and all its associated mechanics will imbalance the current isk faucets of Eve? Someone really wants to bring this out and see New Eden adapt or die, but can't really go all the way, because it could threaten the overall economy? In order for this to 'work' a negative incentive will need to be applied across the board, with significant risk associated, while the reward can't be so high that it will be an inflation driver?

There is a fix. Finish the Drone Alloy rebalance. REMOVE the 100% bounty rats from 8 regions of space and you will have more room to play with the carrot for your new stick. I'm not against the idea of the ESS, and I don't even rat for income anymore. But I do help new players everytime I get the opportunity. I encourage others to experience 0.0 life. It is already a challenge to convince the current playerbase to move away from Empire. As it is, the ESS is not designed to help this equation.

The ESS, in its current form, will punish the inhabitants of the poorest/hardest parts of 0.0 to live in greater than it will other regions of space. Provibloc issues have not been responded to so far. Drone region inhabitants issues have not been responded to so far. Rank and File members will be forced to accept a 5% TIME sink or add a 30mil isk structure with complicated mechanics just to keep at their current income levels. It will be more than a 5% TIME sink to receive added value from the ESS in its current format. It will be more than a 5% TIME sink to assign an alt to babysit the structure, when that alt could have been generating income. Small gangs will not likely get more fights, as either nullbears stop ratting long enough to wait out roams (as they currently do) or just stop ratting period, moving to hisec for their personal isk printing needs.

Just imagine how much fun for us all this COULD bring, if there was really enough incentive. Finishing the Drone Alloy rebalance and including some of the LP reward ideas others have suggested could give this module a lot of room to add value to the Rank and File players bottom line. There would be positive reasons to deploy these things, and make it a much better decision to in fact defend them, bringing more of the gudfites that Eve does need more of.

As it is now, its just wickedly gimped and will only hurt those on the margins.
Because of Alloy.
Billybob Sheepshooter
The Scope
Gallente Federation
#1257 - 2014-01-16 18:50:12 UTC
Gizznitt Malikite wrote:
IrJosy wrote:
Weaselior wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight


There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov.

The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum.


Interceptors are hardly invincible. And for the record, I have been and still am VERY opposed to interceptors enjoying interdiction nullification. I vocally proclaimed this was a bad move, but c'est la vie.

There are three reasons inties are very popular:
1.) They are fast, meaning you can partake in a 60-system roam in the time it takes BC's to traverse 20 systems.
2.) They have the best shot at catching ratters (mainly because they are fast).
3.) They can disengage and gtfo (this is why nano-gangs are so popular).

I've attacked many a Sov group with small inty gangs, sometimes ganking, sometimes getting good fights, sometimes winning, and sometimes losing.


Judging by the previos comments from the likes of you.
You are not out to find a fight, you are out to catch ratters.

Which is fine and all. But call a spade a spade. Leave the discussion to thoose who actually know what they are talking about.
IrJosy
Club 1621
#1258 - 2014-01-16 18:50:56 UTC  |  Edited by: IrJosy
Innominate wrote:
[quote=Gizznitt Malikite]
As a side note, the idea of roaming fleets looking for fights is basically mythological, the ones that are looking for fights sit near a hostile capital and get fights. The ones looking to terrorize ratters are looking for easy kills and will run from anyone trying to give them an actual fight.



This!!!!!11

What the game needs is less invincible interceptors. (Remove their interdictor nullification)

In the grand scheme of things it achieves little to nothing against a big alliance. You spend 3-4 hours roaming through a region killing a few afk ratters. Meanwhile they have dozens or more active ratters in other systems still generating isk.

If instead there were deploy-able structures mining asteroids, moons, ice, or planets. What we have is a target for a gang to attack and an objective for the local inhabitants to defend. We can call these structures "farms and fields". They require pvp fit defense ships and haulers for small gangs to bubble and kill on either the station or the "farm and field". Give it a short 5-30 minute RF timer. Balance cost and ROI appropriately.

EDIT: For instance you can have the cost be greater than or equal to a common ratting ship today. Take for example an ishtar(200m isk). So we can make the structure cost 200-300m isk. Then for ROI we need the structure to be better income than ratting which is currently 50-60m isk/ hr or about the same as running l4 missions in hi sec. Therefore we need to make the income 75m-100m / hr to get people to use it.

Now what we have is a ton of people in null sec putting deployable structures at risk that can't be scooped instantly (5-30min offline/unanchor time). Instead of docking/cloaking up ratters in null sec will defend their structures putting not only their structure at risk ,but their ships as well. Content is generated in fights had over income generating structures.

EDIT2: I think the time should be closer to the 5min unanchor time than the 30 min unanchor time. So that someone can log on deploy their structure, make isk for 30 mins haul everything in and log off making a decent 30-50m isk in a brief hour long play session.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1259 - 2014-01-16 18:54:33 UTC
Innominate wrote:
Gizznitt Malikite wrote:

If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.

If presented with an ESS region and a non-ESS region, I'd probably go to the region with ESS's deployed. At the same time, that means the region with ESS's deployed will have more content defending their space. While many alliances are too nullbear to desire the increased activity, there are plenty of groups out there that would welcome the action. Frankly, I thought goons would be one of those alliances!


So what you now have is an ESS-free region where the ratters are safely making isk without interruption, and an ESS-laden region in which ratters are being constantly harassed and regularly losing chunks of isk, not only to theft but also to simply spending a lot of time in pos/stations waiting for hostiles to move on. The region without ESS is making more isk, with less work while it's combat pilots are free to go engage in fun fights. The region with the ESS has its pilots chasing uncatchable interceptor fleets and all manner of other roaming cloaky types terrorizing the region.

This is why nobody will use ESS, and why nullsec alliances will ban them rather than risking some of their members decide that it's a good idea. A couple of people using ESS doesn't just hurt the people using them, it hurts everyone in nearby systems as well.

As a side note, the idea of roaming fleets looking for fights is basically mythological, the ones that are looking for fights sit near a hostile capital and get fights. The ones looking to terrorize ratters are looking for easy kills and will run from anyone trying to give them an actual fight.


How much of an income boost would be worth the hassle of additional roaming gangs traversing your region?
How much enjoyment would your home-defense group gain out of additional small gangs entering the area?

And as a side note: We can QQ inty gangs all we want, but we reap what we sow. Last time I took an 8 man cruiser gang into VFK looking for some fun, yall j-bridged around to pin our group in a pipe with two 30man helldeath gate camps. That's completely ok, but it forces our hand to bring inties instead. On the otherhand, I think nullified inties are a terribly broken thing.
IrJosy
Club 1621
#1260 - 2014-01-16 18:55:27 UTC  |  Edited by: IrJosy
Gizznitt Malikite wrote:
IrJosy wrote:
Weaselior wrote:
greiton starfire wrote:
why do these small gangs think they should pose a serious non-ignorable threat to groups over 5000X their size.

there's a difference between the people who think they should be able to affect sov through small-gang warfare and the people who think they should be able to inconvenience individuals in that sov enough to get a fight


There's also a difference between those who want to inconvenience individuals in that sov, and those who want to actually get fights in that sov.

The fact that a large percentage of gankers are using invincible interceptors now shows where most people who enter an alliances sov sit on that spectrum.


Interceptors are hardly invincible. And for the record, I have been and still am VERY opposed to interceptors enjoying interdiction nullification. I vocally proclaimed this was a bad move, but c'est la vie.

There are three reasons inties are very popular:
1.) They are fast, meaning you can partake in a 60-system roam in the time it takes BC's to traverse 20 systems.
2.) They have the best shot at catching ratters (mainly because they are fast).
3.) They can disengage and gtfo (this is why nano-gangs are so popular).

I've attacked many a Sov group with small inty gangs, sometimes ganking, sometimes getting good fights, sometimes winning, and sometimes losing.



A gang of 5-10 interceptors is for all intensive purposes invincible. At best with perfect scenario (Which requires a equal sized 5-10 man fleet) you can conceivably kill 1 or 2 IF the server ticks magically align on a gate. If you bait them, they just orbit at 5km/s and warp off when you uncloak or warp to your bait to try to kill them.

Best case scenario after a perfect gate camp you still have 3-8 (or more) interceptors in your region terrorizing ratters.

Nano gangs can be bubbled and killed on gates relatively easily and risk 200m+ isk cruisers to do so. Not only are invincible nullified interceptors much MUCH harder to kill, they only risk 20m isk frigates.