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CLOAK. Will work for active people, even active lamps. Short AFK available

First post
Author
Mag's
Azn Empire
#41 - 2014-01-16 14:37:45 UTC
Lapata Kapata wrote:
Mag's wrote:
Posting these again, in the hope the OP will back up their claims with some facts.

Please show evidence that being AFK and cloaked is not balanced.

Please show us evidence that a client AFK, generates more server load.

Also, please answer why this idea is needed.

If you are deweloper or any other kind of people affecting game mechanics - your questions may seems reasonable, otherwise - your reaction sound like trolling, repeating same questions and spending your time on it.

Read before ask, all information already given. Try to use your mind, you are not in school, it's a conference.
I have read and you have not given any factual answers to the questions I have asked.

So stop using avoiding tactics, such as the trolling and school references and answer the questions.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Silvetica Dian
Imperial Shipment
Amarr Empire
#42 - 2014-01-16 14:54:38 UTC
suid0 wrote:
Same rules should apply to you when you idle inside pos shields or a station.

Enter your code wrong and you get ejected from the station/pos shields.


RollRollRollRollRollRollRoll


Also every cycle of a mining barge lazor should involve the hacking minigame before it will start the next cycle. If you fail it twice your barge blows up.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Derath Ellecon
University of Caille
Gallente Federation
#43 - 2014-01-16 15:59:45 UTC
Lapata Kapata wrote:
Derath Ellecon wrote:

Btw there are some players that legitimately use afk cloaking defensively. It's all not just harassers.

Examples?


Mainly defensive cloaking. Be it in 0.0, LS, or WH's

I have had occasions where i was camped in a system, in a non-covert ship with a standard cloak. Due to circumstances I could not leave, nor could I safely log out (combat probes all around). My only recourse was an extended cloak and wait for them to get bored and move on.

Once in a WH this ended up being close to 3 hours. Having to play your captcha game would have been utter BS.

You wanna live and farm in 0.0, HTFU.

AFK cloaking whine thread #82737645632672361


/thread
Mag's
Azn Empire
#44 - 2014-01-16 16:08:44 UTC
Derath Ellecon wrote:
Lapata Kapata wrote:
Derath Ellecon wrote:

Btw there are some players that legitimately use afk cloaking defensively. It's all not just harassers.

Examples?


Mainly defensive cloaking. Be it in 0.0, LS, or WH's

I have had occasions where i was camped in a system, in a non-covert ship with a standard cloak. Due to circumstances I could not leave, nor could I safely log out (combat probes all around). My only recourse was an extended cloak and wait for them to get bored and move on.

Once in a WH this ended up being close to 3 hours. Having to play your captcha game would have been utter BS.

You wanna live and farm in 0.0, HTFU.

AFK cloaking whine thread #82737645632672361


/thread
OP, this is how you present facts to back up claims. He's given examples as asked for.

Also there is another example I can give.

We have scouts watching systems and gates. We tend not to touch the PC that has the scout for long periods of time, but watch the screen for the relevant new information.
Your idea would be a nightmare for us and take our minds off the task at hand. And for what? I'm still waiting to here why this is needed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Derath Ellecon
University of Caille
Gallente Federation
#45 - 2014-01-16 16:25:24 UTC
Mr Blah Blahson wrote:

I do think for the most part the mechanic is balanced. However in it's current state you cannot tell if the person has been AFK for 2 hours 55 AU from you, or has been following you around to each site trying to setup the perfect warp-in for his mates. For the sake of game balance, there should not be such a discrepancy in the information that is available to two separate entities in the same system. Of course, being cloaked, there should be some discrepancy leaning towards the side of the cloaker.


It sounds like that is the exact point of COVERT. So I fail to see the problem. The whole point of being cloaked is so you can't see what they are doing.

And there are balance things.

1. With the exception of Stealth Bombers, All ships have a lock penalty after decloaking. If you are aligned in most cases you should be gone before you get locked. Stealth bombers are squishy and should die fast enough again to get out in most cases.

2. While cloaked a ship cannot use any of their modules. They cant repair, target, launch probes etc.

I'm sure others can come up with even more.
Nikk Narrel
Moonlit Bonsai
#46 - 2014-01-16 16:40:35 UTC
Why is the PvE metagame being threatened in this manner?

If I should set up a scarecrow, then obviously I am both active, and in the same system or it's neighbor.

Maybe you hate multiboxers?

Perhaps you have not considered the alleged AFK cloaking pilot may well be the alt of your alliance mate, just trying to drive you away?

Consider this:
So-called "AFK Cloaking" is also a tool used BY the PvE players who meta game.

They set up a fake threat, under a different account and unfamiliar name, help it sneak into the system, and set it up to AFK cloak.

Using this fake threat like a scarecrow, they keep other alliance mates out of their systems... heck, they can even keep their own corp out, if they are nasty enough.

Using this threat to hold their "competition" away, they can rat and mine to their heart's content.

They can even stage mock battles showing how they narrowly escape the dangerous camper, to boost it's realism.

Nope, AFK cloaking can be done BY PvE too.

Welcome to the sandbox.
Lapata Kapata
AST Corpi
#47 - 2014-01-16 16:47:40 UTC
One of you don't want to die and probably hunt somebody. But for those who hunting you, your cloaking is annoing and close to be exploit.

As per below: something given benefit without activity(you are alive since you AFK and living IRL, since ingame people try to catch you) - can be count exploit or broken game mechanics.

Those who want to scout in 10th window - it is your problem, leave it or die trying. Same with "solo bonuses" on spot in cloak. You use it - must take your time/attention, otherwise invite real man on bonus ship. Same for scout ships - less window, more real players.

Any other point of view?

Who can argue against
Cloak gives benefit without activity(AFK cloak) - broken game mechanics
Lapata Kapata
AST Corpi
#48 - 2014-01-16 16:51:32 UTC
Nikk Narrel wrote:
Why is the PvE metagame being threatened in this manner?
.

Still AFK Cloaking gives BENEFIT without activity. Broken mechanics.

1 people have benefit against other by doing nothing. Hello Wall Street Big smile
Nikk Narrel
Moonlit Bonsai
#49 - 2014-01-16 16:57:48 UTC
Lapata Kapata wrote:

Who can argue against
Cloak gives benefit without activity(AFK cloak) - broken game mechanics

Please demonstrate the benefit.

Do not bother claiming the perception of benefit, but the real ISK value gained to the specific character directly, while cloaked.

If all you can point at is a disruption of other's behavior, you are implying that benefit can be obtained despite obvious degrees of separation.

What next? A butterfly in Jita flaps it's wings, and a fleet in 5ZXX gets wiped out?

Connections on this level do not equate as proof, despite how they may be inconvenient to you.
Mag's
Azn Empire
#50 - 2014-01-16 16:58:30 UTC  |  Edited by: Mag's
Lapata Kapata wrote:
One of you don't want to die and probably hunt somebody. But for those who hunting you, your cloaking is annoing and close to be exploit.

As per below: something given benefit without activity(you are alive since you AFK and living IRL, since ingame people try to catch you) - can be count exploit or broken game mechanics.

Those who want to scout in 10th window - it is your problem, leave it or die trying. Same with "solo bonuses" on spot in cloak. You use it - must take your time/attention, otherwise invite real man on bonus ship. Same for scout ships - less window, more real players.

Any other point of view?

Who can argue against
Cloak gives benefit without activity(AFK cloak) - broken game mechanics
Only CCP decides what is and is not an exploit. Just because something annoys you, doesn't mean it needs a nerf.

What benefit is it giving and how do they gain it?

So you are now saying you don't care that the module is being used as designed, as long as you get your safe ratting sorted?

So far, you failed to provide any arguments to show it's broken or in need of a nerf.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Batelle
Federal Navy Academy
#51 - 2014-01-16 17:06:30 UTC
lol, how dumb do you have to be to come up with stupid crap like this?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Hatsumi Kobayashi
Perkone
Caldari State
#52 - 2014-01-16 18:43:29 UTC
Mag's wrote:
Why?

Oh and what is a cloack?


isn't a cloack the hole in reptiles and birds that acts as an anus/urethra/genitals

oh cloaca

close enough

No sig.

Tchulen
Trumpets and Bookmarks
#53 - 2014-01-16 19:29:48 UTC  |  Edited by: Tchulen
Lapata Kapata wrote:
Who can argue against
Cloak gives benefit without activity(AFK cloak) - broken game mechanics

You make me laugh. Ok, I'll bite.

1) All people doing PI

2) All people manufacturing

3) All people doing moon reactions


Now, you might argue that these people, taking PI as an example, did something to set up the PI and did something after getting the benefit but they sure as hell didn't do anything whilst the process of benefit took place.

The same can be said of AFK cloakers. They put effort into getting into position then go away and leave the process to run (the process being pissing you off or whatever their aim is) and then when they've finished they put effort into going home.

The process is the same with AFK cloaking as it is with other things in the game.

You're just pissed off because you either can't or refuse to think around the problem so you come to the forums to try to force your will on the game and the rest of the community.

There's plenty of similar things in the game. Just because you don't like it doesn't make it a broken game mechanic.

EDIT - As Nik points out, AFK cloaking doesn't actually give you any isk benefit where as some of the other AFK actions you can make in the game do so really it's less than those in usefulness.
Desivo Delta Visseroff
The Scope
Gallente Federation
#54 - 2014-01-16 19:46:45 UTC
I never realized that NPC corps began holding sov and/or operating in areas where cloaking was a legitimate concern/practice???

Oh... I see... its a forum alt.

Want people to respect and take your beliefs and convitions seriously? Use your main so we can all see who you really are.

If not.....Arrow


On a constructive note, maybe OP just needs to take some time and learn how to properly use D-Scan, adjust your overview, and actually try scouting before you begin your AFK ratting/missioning.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Derath Ellecon
University of Caille
Gallente Federation
#55 - 2014-01-16 19:46:50 UTC
So here's a general question for all of the people who don't like AFK cloaking.

We have had a multitude of threads on the subject. And a similar multitude of potential fixes. Minigames, Cloak fuel, POS modules, special probes, to list just a few.

There is one VERY SUPER SIMPLE FIX. That would be an AFK icon in local. I'd bet it would be easy to implement by CCP. We already have icons that go there. Red ones, blue ones, flashy yellow ones, you get the idea. So I imagine an afk one for anyone who hasn't touched the computer in a certain time period wouldn't be to hard right?

So after all these years. All these threads. We have not EVER heard CCP even hint at implementing such a simple fix. Why do you think that is? I would venture to guess because CCP considers it as a non-issue.


So if CCP is unlikely to ever implement such a simple fix described above, why do you ever think they are gonna go for any of these crazy off the wall convoluted solutions?
Tran Tuyen
Amadio Family Enterprises
#56 - 2014-01-16 19:54:43 UTC
Just so I'm clear on the OP's position:

Ratting in perfect safety and comfort thanks to free, instant, 100% accurate, no-effort intelligence about who is in your system at any given moment: perfectly fine, working as intended.

AFK cloaking in order to introduce uncertainty into that intelligence: an affront to the True Spirit of EVE, requiring literally the most irritating game mechanic ever imagined to combat.

Am I missing anything here?

Desivo Delta Visseroff
The Scope
Gallente Federation
#57 - 2014-01-16 19:56:54 UTC
Derath Ellecon wrote:


There is one VERY SUPER SIMPLE FIX. That would be an AFK icon in local. I'd bet it would be easy to implement by CCP. We already have icons that go there. Red ones, blue ones, flashy yellow ones, you get the idea. So I imagine an afk one for anyone who hasn't touched the computer in a certain time period wouldn't be to hard right?

So after all these years. All these threads. We have not EVER heard CCP even hint at implementing such a simple fix. Why do you think that is? I would venture to guess because CCP considers it as a non-issue.


That may not bad idea and would be easy to implement, BUT that would destroy all the cloaking used for surveillance/counter-surveillance. Not to mention the fact that it could be avoided by someone spinning their view or setting their ship to orbit something at range.

It would just create another mechanic to do the work for the scared and lazy.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Tchulen
Trumpets and Bookmarks
#58 - 2014-01-16 20:00:05 UTC
Derath Ellecon wrote:
So here's a general question for all of the people who don't like AFK cloaking.

We have had a multitude of threads on the subject. And a similar multitude of potential fixes. Minigames, Cloak fuel, POS modules, special probes, to list just a few.

There is one VERY SUPER SIMPLE FIX. That would be an AFK icon in local. I'd bet it would be easy to implement by CCP. We already have icons that go there. Red ones, blue ones, flashy yellow ones, you get the idea. So I imagine an afk one for anyone who hasn't touched the computer in a certain time period wouldn't be to hard right?

So after all these years. All these threads. We have not EVER heard CCP even hint at implementing such a simple fix. Why do you think that is? I would venture to guess because CCP considers it as a non-issue.


So if CCP is unlikely to ever implement such a simple fix described above, why do you ever think they are gonna go for any of these crazy off the wall convoluted solutions?


If CCP did implement that fix it would be abused to hell. So with that fix in place you can be sure that someone that isn't flagged afk isn't afk... right? I'm afraid you're wrong.

When this came up about many many times ago I worked out 3 ways of making my computer periodically think I was moving my mouse. So I would be most definitely not afk according to the game even though I've gone down the pub to get drunk.

Also, it's a non-issue Big smile
Alvatore DiMarco
Capricious Endeavours Ltd
#59 - 2014-01-16 21:07:35 UTC
CAPTCHA in EVE? OP needs to biomass.
CCP Eterne
C C P
C C P Alliance
#60 - 2014-01-16 21:50:18 UTC
Locking this for being a redundant topic.

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