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Player Features and Ideas Discussion

 
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[Rubicon 1.1] Drone Shield Regen Speeds

First post
Author
Mag's
Azn Empire
#21 - 2014-01-16 14:25:58 UTC  |  Edited by: Mag's
Although I quite like the change, I would like to ask the following. Is there any chance of say a module that you can fit to your ship, that will reduce or use the same repair time?

(Clarification: I'm talking about one that repairs drones in your hold, as am fully aware of remote shield reppers.)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Phoenus
Caldari Provisions
Caldari State
#22 - 2014-01-16 14:26:49 UTC
butters1 wrote:
WarFireV wrote:
Fighter and Fighter Bombers don't really need anymore nerfing.

agreed.


This. It's not like Fighters/Fighterbombers don't already die the instant anybody sneezes in a fight.
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#23 - 2014-01-16 14:37:35 UTC
Mag's wrote:
Although I quite like the change, I would like to ask the following. Is there any chance of say a module that you can fit to your ship, that will reduce or use the same repair time?

(Clarification: I'm talking about one that repairs drones in your hold, as am fully aware of remote shield reppers.)

There is drone durability enhancer rigs. +20 to drone hp, but for a penalty to CPU.

If you don't follow the rules, neither will I.

Grarr Dexx
Ministry of War
Amarr Empire
#24 - 2014-01-16 14:40:31 UTC
lol pee el crying about fb nerfs
Tumbles Goodness
Kernite Kollectors
#25 - 2014-01-16 14:42:08 UTC
A module for in-bay repairing could be of interest, but then again, it could also be a case of launching drones and repping them. I don't like the idea of sentries being made more fragile though, if I read that right, but then again, they do work beautifully in plexes and missions and last for a long time, if mindfully tended to.
47Magnum
Caldari Provisions
Caldari State
#26 - 2014-01-16 14:42:33 UTC
Omnathious Deninard wrote:
Mag's wrote:
Although I quite like the change, I would like to ask the following. Is there any chance of say a module that you can fit to your ship, that will reduce or use the same repair time?

(Clarification: I'm talking about one that repairs drones in your hold, as am fully aware of remote shield reppers.)

There is drone durability enhancer rigs. +20 to drone hp, but for a penalty to CPU.


Goodbye T2 Trimarks, Hello Drone Durability Rigs!
Mag's
Azn Empire
#27 - 2014-01-16 14:46:39 UTC
Omnathious Deninard wrote:
Mag's wrote:
Although I quite like the change, I would like to ask the following. Is there any chance of say a module that you can fit to your ship, that will reduce or use the same repair time?

(Clarification: I'm talking about one that repairs drones in your hold, as am fully aware of remote shield reppers.)

There is drone durability enhancer rigs. +20 to drone hp, but for a penalty to CPU.
Not sure I'd use them tbh, but I would be willing to use a slot for repping in the hold. Even if it was at a reduced rate.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

waferzankko
Deep Core Mining Inc.
Caldari State
#28 - 2014-01-16 14:50:43 UTC
not bad really, i was expecting something like carrier drone bay moved down from from alot to 400m3 or something.
MeBiatch
GRR GOONS
#29 - 2014-01-16 14:54:14 UTC
WarFireV wrote:
Fighter and Fighter Bombers don't really need anymore nerfing.



Ccp needs alpha fleet to be a success

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Dorn Val
Probe Patrol
#30 - 2014-01-16 15:11:39 UTC
Looks good!

Slightly on topic: Could you change Sentry Drone mechanics so that they can be recalled from range?

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Xolve
Deep Core Mining Inc.
Caldari State
#31 - 2014-01-16 15:18:50 UTC  |  Edited by: Xolve
Could probably just delete fighters altogether at this point.

Not like anyone would really notice anyway.


Grarr Dexx wrote:
lol pee el crying about fb nerfs


We're collectively writing letters to Internal Affairs about it, so we can be just as mad as you were about that 'Kings of Lowsec' competition you lost.
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#32 - 2014-01-16 15:21:09 UTC
Xolve wrote:
Could probably just delete fighters altogether at this point.

Not like anyone would really notice anyway.


Grarr Dexx wrote:
lol pee el crying about fb nerfs


We're collectively writing letters to Internal Affairs about it, so we can be just as mad as you were about that 'Kings of Lowsec' competition you lost.

Fighters need to gain the benefits of drone skills and mods, minus of course drone interfacing.

If you don't follow the rules, neither will I.

Buhhdust Princess
Mind Games.
WE FORM V0LTA
#33 - 2014-01-16 15:42:16 UTC
Seems silly for fighter bombers to go up 250s from fighters. There isn't THAT much difference between the actual size of the drones so surely it should only be about 100s more?

Good idea overall though
CCP Fozzie
C C P
C C P Alliance
#34 - 2014-01-16 15:46:31 UTC
Buhhdust Princess wrote:
Seems silly for fighter bombers to go up 250s from fighters. There isn't THAT much difference between the actual size of the drones so surely it should only be about 100s more?

Good idea overall though


It's connected to the HP differences between the drones, rather than their physical size.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#35 - 2014-01-16 15:55:59 UTC  |  Edited by: Manfred Sideous
Fozzie nerfing fighterbombers without a bomber nerf makes this change to drones is pre-mature. I mean you have ISBoxers everywhere with 1 single person clearing waves and waves of Fighterbombers. With the fits you can use ( Stabs + Agility etc) Normal bombers are damn near impossible to stop and ISboxers even harder. This change seems ill conceived till overarching problems are dealt with. Almost everyone in Nullsec ( only place you can use bombs) agree they are currently broken and in need of balancing.

@EveManny

https://twitter.com/EveManny

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#36 - 2014-01-16 16:04:05 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.


Double damage bonus mediums on cruisers please. And the other 100 things you need to do to fix drones.
Combat Wombatz
Brutor Tribe
Minmatar Republic
#37 - 2014-01-16 16:06:21 UTC  |  Edited by: Combat Wombatz
Overall, I am good with this change, but Fighters (not fighter bombers) need to be left out of it. Currently, their survivability is the only thing that they have going for them, and they have needed a buff for a while now anyway. To make them less survivable is to take away the only advantage that they currently have to sentries. If anything, making them more survivable could be a low-impact way of maybe making them at least viable again.
Tyrant Scorn
#38 - 2014-01-16 16:06:22 UTC
How come these blogs don't show up on the Dev Blogs pages ?
Reapyr
Bat Country
Pandemic Horde
#39 - 2014-01-16 16:10:19 UTC
FB builders everywhere rejoice.
Phoenix Jones
The Scope
Gallente Federation
#40 - 2014-01-16 16:11:56 UTC  |  Edited by: Phoenix Jones
CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.


Actually I think its bandwidth that needs to be looked at in regards to heavy drones. Someone did an analysis regarding heavy drones and determined that they were the equivalent to Medium guns, and sentry drones were the equivalent to battleship weapons.

Oddly enough since there is the new progression from frigate, destroyer, cruiser battlecruiser, battleship. I'm suprised that drones haven't been adjusted to accommodate that scaling.

Frigate (light), Destroyer (light), Cruiser (Light/Medium), battlecruiser (Medium/Heavy), Battleship (Heavy/Sentry)

Bandwidth can be adjusted down on heavy drones from being 25 to 20 (so ships that have 100 bandwidth can launch 5 heavies, but only 4 sentries). 3 ships would have to be reviewed regarding there current bandwidth though (ishtar, Navy Vexor, Eos).

Different topic to a degree though.

Yaay!!!!