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Making a hauler alt

Author
Yang Aurilen
State War Academy
Caldari State
#1 - 2014-01-10 23:31:43 UTC
So I'm running low on certain modules and I need to go to Jita and buy them and red frog it to a certain highsec station. My PVP loot usually keeps me stocked in wanted and unwanted modules. Thing is I live in low sec and the high-low sec gate is usually camped. I want to make a new character that can fly a blockade runner. What's the best blockade runner? Best stat for a hauler alt. Skills needed? I'm just dual training it for 1 month with the power of two after that the training is finished.

Post with your NPC alt main and not your main main alt!

Praxis Ginimic
The Scope
Gallente Federation
#2 - 2014-01-11 01:27:18 UTC
Right now the smart have the highest volume t1 hauler. I went with that one so i could bring in battle cruisers when needed. The br is a great thing to have on hand though. Any of them are good. The mini br has am extra high slot if you plan on living in a wh at some point.
Omega Sunset
Black.Omega
#3 - 2014-01-11 01:56:57 UTC
I don't know what's "best" atm, but I'd bet you would find what is right for you by some EFT tool testing and comparison. Thing is bare minimum skill just to get in one is 30 days unadjusted, and I'm guessing it would be the smart thing to train some decent fittings other than just minimum. +7 days for the cov-ops cloak. Then you may need hardeners, armor, a drive or whatnot. I could plan out a from scratch build, but my build would be over 90 days I'm sure, for just a standard build I'd feel good with. Maybe you can cut corners, more for you to answer by build tests.

—Ω—

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2014-01-11 02:16:05 UTC  |  Edited by: Tau Cabalander
The largest capacity BR is the Amarr Prorator. It has lots of low-slots, so is also the most flexible.

The Minmatar Prowler has two high-slots, is the fastest and most agile (base), but has the smallest capacity. It cannot haul a cruiser hull, as its max is under 10k m3.

The Caldari Crane has the largest base cargo, but requires T2 cargo rigs to reach 10k m3.

All the BR are fairly balanced when setup for around +8000 m3 of cargo.
Oraac Ensor
#5 - 2014-01-11 02:34:48 UTC
Iria Ahrens
Space Perverts and Forum Pirates
#6 - 2014-01-11 03:16:00 UTC
The prorator and Viator are best in that they can both reach over 10km3 capacity, which is enough to haul a packaged cruiser with modules.

There is a huge difference between 9999.9999 m3 and 10km3 because of this cut-off point. That said, T1 indies have just been re-balanced, freighters are on the horizon, and I can only assume T2 indies are also on the horizon, so this could change right before you finish training up whatever ship.

I prefer to fly the Sigil around most of the time, because it looks the best. Ya, I might have to make a few more trips than in an uglier ship, but then again, at least I enjoy looking at my sigil while I'm making those trips...

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#7 - 2014-01-11 04:56:01 UTC
The skills for a T1 hauler and a blockade runner are well placed on your combat main. An alt is not necessary. The only lvl5 skill you need to hit is [racial industrial] V. And the Blockade Runner skill does not really benefit blockade runner core use, at the moment. So the SP required is quite low.

But as has been mentioned, the holds of the BR's are quite low. And if you're prudent, even lower than what's been listed so far. See, your blockade runner should always, always be carrying two Warp Core Stabilizers. You never remove them. Those two low slots used pretty much support the entire purpose of the blockade runner. Beyond the two WCS's, you want to use the remaining slots on Nanofiber Internal Structure II's, so you can align and accelerate faster. It often means the difference between getting caught vs ignoring a gate camp. This leaves you with, generally, zero low slots available for cargohold extenders. The only thing to boost your cargo are a pair of rigs.

The result? The Blockade Runner is for transporting modules, and expensive, small items. It's not good for moving hulls.
Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2014-01-11 05:42:27 UTC  |  Edited by: Iria Ahrens
Solai wrote:
The skills for a T1 hauler and a blockade runner are well placed on your combat main. An alt is not necessary. The only lvl5 skill you need to hit is [racial industrial] V. And the Blockade Runner skill does not really benefit blockade runner core use, at the moment. So the SP required is quite low.

But as has been mentioned, the holds of the BR's are quite low. And if you're prudent, even lower than what's been listed so far. See, your blockade runner should always, always be carrying two Warp Core Stabilizers. You never remove them. Those two low slots used pretty much support the entire purpose of the blockade runner. Beyond the two WCS's, you want to use the remaining slots on Nanofiber Internal Structure II's, so you can align and accelerate faster. It often means the difference between getting caught vs ignoring a gate camp. This leaves you with, generally, zero low slots available for cargohold extenders. The only thing to boost your cargo are a pair of rigs.

The result? The Blockade Runner is for transporting modules, and expensive, small items. It's not good for moving hulls.


I couldn't disagree more. I used to fit WCS on my prorator, but your tank is your cloak for a BR. In LS you are effectively invulnerable except to smart bomb camps, and even then, those WCS don't aid your escape. In Null maybe there is an argument for it. I've flown paranoid a few times with the WCS, but i've zero prorator deaths, no one has even locked me so I'd say the loss space is not worth it the profit loss. You should be managing your risk:reward ratio anyway, so it shouldn't hurt overmuch.

When I want to move small stuff, I have a expanded anathema, it has over 500km3. Enough for a packaged frigate, or a decent amount of small stuff, and the warp speed is not to be sneezed at.

Now if you take all that fitting advice and apply it towards a t1 indy wanna-be BR setup, it is good advice. A T1 LS BR fit is as you said.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Yang Aurilen
State War Academy
Caldari State
#9 - 2014-01-11 05:49:55 UTC
Solai wrote:
The skills for a T1 hauler and a blockade runner are well placed on your combat main. An alt is not necessary. The only lvl5 skill you need to hit is [racial industrial] V. And the Blockade Runner skill does not really benefit blockade runner core use, at the moment. So the SP required is quite low.

But as has been mentioned, the holds of the BR's are quite low. And if you're prudent, even lower than what's been listed so far. See, your blockade runner should always, always be carrying two Warp Core Stabilizers. You never remove them. Those two low slots used pretty much support the entire purpose of the blockade runner. Beyond the two WCS's, you want to use the remaining slots on Nanofiber Internal Structure II's, so you can align and accelerate faster. It often means the difference between getting caught vs ignoring a gate camp. This leaves you with, generally, zero low slots available for cargohold extenders. The only thing to boost your cargo are a pair of rigs.

The result? The Blockade Runner is for transporting modules, and expensive, small items. It's not good for moving hulls.

I see you looked me up on eveboards. The thing is I'm flashy red so I'm a bit wary of piloting an indy in highsec. Also training for indy 5 will take me 1 month last time I checked and as of now I'm training up more of my combat skills so I can fly inties and the doctrine ships along with their support skills. I mainly fly frigate hulls so the BR does the job nicely of transporting several dozen hulls.

Post with your NPC alt main and not your main main alt!

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#10 - 2014-01-11 13:55:26 UTC
I have not looked you up. Not sure what you're talking about.

As for the length of the train, I recall it being a good deal shorter than a month. But then, my attribute mapping is currently optimized for ship class training.

In defense of the paranoia fitting: Dropping the stabs in particular presumes that Murphys Lawn doesn't apply to you. Now, it may be that I live in more dangerous space(and that is very likely), but I've found it's only a matter of time until you run into a situation where it could(and did) make the difference.

Sometimes, a gate camp can successfully decloak you during your align. It's not so likely, but it happens(i've had it happen to me, and I've successfully done it on others). If they are fast, they can point you before alignment completes. This alone rationalizes both the nanofibers and the stabs. And there's more reasons besides.

Here's a blog post that covers blockade runners with some detail, and I agree with it. Give it a read.
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2014-01-16 07:35:47 UTC
I can be wrong but I've always thought there were 2 types of BR's: the tanky-stabby one and the cloaky one. One passes gates on account of his stabs and the other by the grace of cloaking. Still, I'd recommend using stabs on those cloakies if you can: just to be on the safe side and gain a slight margin of acceptable user error.
Celeste Taylor
Ruby Dynasty
#12 - 2014-01-16 11:18:08 UTC
There are 2 types Transport ships. One is the cloaky Blockade Runner and the other is the stabby Deep Space Transport.
I like the Viator which does have the highest maximum cargo with 3 LS filled with expanders which is perfect for HS hauling. I also like the Crane which when fitted properly will give you a higher cargo and align time combo (and an additional MS) if you are not maxing out in expanders which is better for Low/Null Sec hauling.
Sabriz Adoudel
Move along there is nothing here
#13 - 2014-01-16 11:25:43 UTC
My hauling is all handled by training Contracting 3, and putting EVE's useful idiots to work.

I support the New Order and CODE. alliance. www.minerbumping.com

Memnon Shepard
The Occupation.
#14 - 2014-01-16 15:17:06 UTC
Iria Ahrens wrote:
When I want to move small stuff, I have a expanded anathema, it has over 500km3.


WTB that anathema...

also want to know how much space your large stuff takes up :p
Chainsaw Plankton
FaDoyToy
#15 - 2014-01-16 15:25:11 UTC
Sabriz Adoudel wrote:
My hauling is all handled by training Contracting 3, and putting EVE's useful idiots to work.


people will take courier contracts for next to nothing. let them deal with the risk, and hey if they fail you profit as you did set the collateral to be more than the goods right Blink

one alt flies a crane and another flys a Prorator. I don't notice much of a difference. it is nice to be able to fly your own stuff, but I don't think it is essential at all. and I dunno if I'd spend a plex on it.

@ChainsawPlankto on twitter

Oraac Ensor
#16 - 2014-01-16 16:23:25 UTC
Iria Ahrens wrote:
When I want to move small stuff, I have a expanded anathema, it has over 500km3. Enough for a packaged frigate, or a decent amount of small stuff, and the warp speed is not to be sneezed at.

That's some special Anathema you have there. By my reckoning it could carry 200 packaged frigates, never mind one.

My bog-standard Anathema with a full rack of expanders and T1 rigs can't carry anything bigger than a packaged shuttle.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2014-01-16 16:35:35 UTC
Memnon Shepard wrote:
Iria Ahrens wrote:
When I want to move small stuff, I have a expanded anathema, it has over 500km3.


WTB that anathema...

also want to know how much space your large stuff takes up :p

Probably a similar fit to it's non-cloaky relative, the Magnate. Though the Magnate is pretty quick, and probably adequate for operating in hisec & lowsec (no bubbles).

[Magnate, Hauler (1608 m3)]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

[empty med slot]
[empty med slot]
1MN Microwarpdrive I

[empty high slot]
[empty high slot]
[empty high slot]

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I
Oraac Ensor
#18 - 2014-01-16 16:49:15 UTC  |  Edited by: Oraac Ensor
Tau Cabalander wrote:
Probably a similar fit to it's non-cloaky relative, the Magnate.

A fully expanded Magnate has more than three times the capacity of an Anathema, but still doesn't match 500km3! Blink

(And is still about 900m3 short of what's needed for a packaged frigate.)

[Edit] But joking aside, those two hulls are my ships of choice for small loads.
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2014-02-02 19:37:33 UTC
Doh!

I don't remember typing that k. OOPS! Ya, 500m3 not 500km3. It's always the little things that get you.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Praxis Ginimic
The Scope
Gallente Federation
#20 - 2014-02-02 19:58:39 UTC
The prorator is pretty darn awesome even with minimum fitting and nav skills but really, get friends, an Intel channel and have a scout.
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