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Babies first Battlesship

Author
Incindir Mauser
Caldari Provisions
Caldari State
#41 - 2014-01-15 16:50:44 UTC  |  Edited by: Incindir Mauser
I you are insistent with using Amarr BS and related skills, train straight for a Paladin Marauder as it's the most efficient BS in terms of PvE. For PvP you'd be looking at something like a Neut/Drones Armageddon.

A decent balance would be to train for projectiles and Minmatar battleships as the Maelstrom and Vargur are both really flexible platforms.

Drone Dominix is the preferred AFK missioning boat, and Blaster Megatrons can be a prickly proposition.

Caldari BS are nearly worthless in the PvP department, save for the Rohk in NS fleet doctrines. Raven and Raven Navy Issue are stock missioning boats.
Scios Severace
Federal Navy Academy
Gallente Federation
#42 - 2014-01-15 17:10:33 UTC
How does this look for a NaPoc fit?
8x mega Pulse 2 with scorch
2x tracking computer 2 optimal range
Cap Recharger 2
100mn afterburner 2
4x heat sink 2
Large armor repair 2
2x armor em hardener 2
Armor thermic hardener 2

Large discharge elutriation 2
Large algid energy administration 2
Large ancillary current router 2
Kagura Nikon
Native Freshfood
Minmatar Republic
#43 - 2014-01-15 17:18:17 UTC
Odithia wrote:
Kagura Nikon wrote:
Odithia wrote:
For PVE purposes I would never train Amarr BS.
For Drones, Dominix outperform the Armageddon.
Apoc and Abad are only good against Sansha and Blood so are kinda limited.

I suggest you go for any other race.




Considering the paladin is by FAR the most efficient marauder.. your advice fails.

Try enjoying your most efficient marauder against Angel, Gurristas or even Serpentis.
I bet a T2 Dominix/Raven/Maelstrom will do much better.



Just selet a GOOD agent.. hint the best isk hour agent currently only gives you 1 mission against angels and ZERo against guristas.

The paladin is still faster than vargur and kronos agaisnt serpentis.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anize Oramara
WarpTooZero
#44 - 2014-01-15 17:28:53 UTC
The reason the paladin is so damn good is all due to scorch and the bastion module. It allows you to fit a short range high dps weapon system and do high dps at extreme ranges while being able to instantly switch out to face melting dps at close range. The bastion module just emphasizes its range and makes even conflag into a medium range weapon because of how unbalanced the range bonus is on the bastion (same amount of optimal and falloff bonus as opposed to every single other module ever that gives half of the falloff in optimal.)

Regardless the projection and high dps of scorch puts the paladin at least on par with the other marauders with regards to applied dps on everything except blood/sansha where it beats everything else into the ground.

It's a good missionboat and amarr is a good race to train into for pvp.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

erg cz
Federal Jegerouns
#45 - 2014-01-16 12:33:04 UTC
Scios Severace wrote:
How does this look for a NaPoc fit?
8x mega Pulse 2 with scorch
2x tracking computer 2 optimal range
Cap Recharger 2
100mn afterburner 2
4x heat sink 2
Large armor repair 2
2x armor em hardener 2
Armor thermic hardener 2

Large discharge elutriation 2
Large algid energy administration 2
Large ancillary current router 2


Very often in L4 missions you need to use micro jump drive. Since we will get it's deployable version you will need few of those if you insist on fit like this. And this deployable can not be scoped back to cargo hold. So you will lose money.

I am gallente pilot like you, who has choosen to use amarr BS for L4 missions. Because they do not require additional ammo costs and has very good reload times. Plus I was very disapointed trying to use missiles in L3 missions. I decided to go after Navy armageddon, since I have most skill points in drones. It works fine against blood raiders, but I get missions against angels A LOT. Even though I do missions in Amarr space. And here I cut through such missions only thanks to 5 explosive sentry drones and brutal force of tachyon lasers. NApoc will have less sentry drones and you do not want to use tachyons. So I am not sure if this will work that good even in Amarr space in the long run.
Angels are vulnerable also to kinetic damage, so if you can use hybrid turrets (as gallente you should have at least small hybrid turrets) Armageddon or Dominix can probably be better mission runners, than Navy Armageddon or Navy apocalypse. Because they have bonuses for drones and therefore you can fit what ever turret (even launchers on Armageddon), adjusting your damage type to mission. Navy ships have better tank and can fit bigger guns...
Sid Crash
#46 - 2014-01-16 12:54:05 UTC  |  Edited by: Sid Crash
Anize Oramara wrote:
The reason the paladin is so damn good is all due to scorch and the bastion module. It allows you to fit a short range high dps weapon system and do high dps at extreme ranges while being able to instantly switch out to face melting dps at close range. The bastion module just emphasizes its range and makes even conflag into a medium range weapon because of how unbalanced the range bonus is on the bastion (same amount of optimal and falloff bonus as opposed to every single other module ever that gives half of the falloff in optimal.)

Regardless the projection and high dps of scorch puts the paladin at least on par with the other marauders with regards to applied dps on everything except blood/sansha where it beats everything else into the ground.

It's a good missionboat and amarr is a good race to train into for pvp.


Scorch is mostly EM which sucks balls against Serp and Guristas. That's the reason Beam Pallies make sense, because they can use shorter range crystals which have a higher thermal damage component but it still sucks.



erg cz wrote:
Very often in L4 missions you need to use micro jump drive.


What is it with people talking so much bullshit? MJD is easily the most over rated, over used, nonsense module. The amount if times it's actually useful is VERY limited.
Kalihira
Ultramar Independent Contracting
#47 - 2014-01-16 13:12:50 UTC
Sid stop talking nonsense. MJD is usefull enough if you have a fit based around it.
Bastion Arzi
Ministry of War
Amarr Empire
#48 - 2014-01-16 13:17:35 UTC
Sry Sid but I have to disagree with u there. Mjd is awesome I don't know about on normal bs but on marauders it saves me time and hassle. Being a vargur pilot I can move myself into low falloff in several missions with the mjd. Increasing my dps (800's) and decreasing mission completion times. Elite frigs get under my guns np jump away load barrage while mjd is spooling. As soon as I land ball frigs from 90 km. 50 seconds later mjd back in. It's a wonderful device. And there at several missions where enemies are 70-100 km away.
Sid Crash
#49 - 2014-01-16 13:32:46 UTC
on MARAUDERS which are based on short range weapons (or in case of the vargur falloff) yes, they're great, and if you see a fit like that of mine it'll have MJD. A 425 Kronos does not need MJD.

But 9 times out of 10 People fit them because they're "scared" of getting shorter range where they have to tank and thus they choose.... CHOOSE to run away 100km where they're forced to use low dps ammo or have massive flight time on their missiles meaning they lose a lot of time switching targets, resulting in terrible performance.
Kagura Nikon
Native Freshfood
Minmatar Republic
#50 - 2014-01-16 14:07:30 UTC
Sid Crash wrote:
Anize Oramara wrote:
The reason the paladin is so damn good is all due to scorch and the bastion module. It allows you to fit a short range high dps weapon system and do high dps at extreme ranges while being able to instantly switch out to face melting dps at close range. The bastion module just emphasizes its range and makes even conflag into a medium range weapon because of how unbalanced the range bonus is on the bastion (same amount of optimal and falloff bonus as opposed to every single other module ever that gives half of the falloff in optimal.)

Regardless the projection and high dps of scorch puts the paladin at least on par with the other marauders with regards to applied dps on everything except blood/sansha where it beats everything else into the ground.

It's a good missionboat and amarr is a good race to train into for pvp.


Scorch is mostly EM which sucks balls against Serp and Guristas. That's the reason Beam Pallies make sense, because they can use shorter range crystals which have a higher thermal damage component but it still sucks.



erg cz wrote:
Very often in L4 missions you need to use micro jump drive.


What is it with people talking so much bullshit? MJD is easily the most over rated, over used, nonsense module. The amount if times it's actually useful is VERY limited.



not at all. A proper paladin for starters will not use scorch with pulse. Will use TACHYONS with navy MF, hitting at 70+ km. only 3 low slots not focused on DAMAGE and damage projection. MJD to get into perfect position where you hit for full damage ALL targets, ignoreing all tracking and where you get ZERO incomming damage.

Also again. WHY in hell you runnign missions agaisnt guristas? If you are not runnign missions in apanake you are doign it all wrong! HIghes isk/h, all missions but 2 are against BR. 1 is agaisnt angels other against serpentis.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#51 - 2014-01-16 14:09:24 UTC
Sid Crash wrote:
on MARAUDERS which are based on short range weapons (or in case of the vargur falloff) yes, they're great, and if you see a fit like that of mine it'll have MJD. A 425 Kronos does not need MJD.

But 9 times out of 10 People fit them because they're "scared" of getting shorter range where they have to tank and thus they choose.... CHOOSE to run away 100km where they're forced to use low dps ammo or have massive flight time on their missiles meaning they lose a lot of time switching targets, resulting in terrible performance.



My tachyon paladin does 1 K dps (no drones included) at 65 KM. And 800 dps at 100 km.

That is FAR more than what a vargur does at 20 km

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sid Crash
#52 - 2014-01-16 14:22:28 UTC
So you choose to lose 200 dps for no reason, while frantically paying through the nose for 5% implants. Also, if you're fighting Serp or Guristas 2/3rd of that 800 dps is EM, which is terrible :)
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