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CLOAK. Will work for active people, even active lamps. Short AFK available

First post
Author
Hulasikali Walla
Brave Nubs
#21 - 2014-01-16 12:05:00 UTC
1 - Get rid of Local ( like in Whspace )
2 - Get paranoïd
3 - Problem solved
Lapata Kapata
AST Corpi
#22 - 2014-01-16 12:12:05 UTC
You try to focuse on "server load" instead of mechanism that bans AFK cloaking(thanks mate who corrected me).

Who is troll in this case? Me? Or you, trying to avoid discussion by trolling my English.

If you are afraid that this idea will be seen by dews and some of it comes to be truth, go on, continue to show me how clever you are. It's going be cool.

Any other ideas? Described better please.
Lapata Kapata
AST Corpi
#23 - 2014-01-16 12:14:12 UTC
Mag's wrote:
Lapata Kapata wrote:
Mag's wrote:
Still waiting for you to answer my question. Why?

Because.

Because what?

Why because what? You mean I did not answered your Why by Because? I think it was "correct" unswer. NOT?
Mag's
Azn Empire
#24 - 2014-01-16 12:40:47 UTC
Lapata Kapata wrote:
Mag's wrote:
Lapata Kapata wrote:
Mag's wrote:
Still waiting for you to answer my question. Why?

Because.

Because what?

Why because what? You mean I did not answered your Why by Because? I think it was "correct" unswer. NOT?
No you didn't answer. Because, isn't a reason for change.

So again, please answer why this idea is needed.

Please show evidence that being AFK and cloaked is not balanced.

Also, show us evidence that a client AFK, generates more server load.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Robert Caldera
Caldera Trading and Investment
#25 - 2014-01-16 12:41:46 UTC
no
bad idea.
cloak is fine.
Kenrailae
Center for Advanced Studies
Gallente Federation
#26 - 2014-01-16 12:42:51 UTC
No.


Cloaking is a viable tactic.

The Law is a point of View

The NPE IS a big deal

Lapata Kapata
AST Corpi
#27 - 2014-01-16 12:50:42 UTC
Mag's wrote:
So again, please answer why this idea is needed.

Please show evidence that being AFK and cloaked is not balanced.

Also, show us evidence that a client AFK, generates more server load.

Mate, are you a king? You say about yourself in plural form.

Also, prove me why i need evidence something to you?

AFK cloaking is not balanced by activity timer(forced logoff) or use of petrol(costs, cargo volumes, availability in market, may be racial cloak isotopes?) or thermal skills(overheating generated).

It is "on" whole time why i need to think that it is not unbalanced thing? Give me a prove.
Lapata Kapata
AST Corpi
#28 - 2014-01-16 12:54:25 UTC  |  Edited by: Lapata Kapata
Kenrailae wrote:
Cloaking is a viable tactic.

Cloak YES.
AFK cloak - NO.
Active pilots warm welcome to use cloak and kill rattlers.

Cloaking lamps for defence(yes a lot in EVE) - same reason, They see you, they dock, or pos-warp(miners and rattlers in End-systems t.ex.
Mag's
Azn Empire
#29 - 2014-01-16 12:55:52 UTC  |  Edited by: Mag's
Lapata Kapata wrote:
Mag's wrote:
So again, please answer why this idea is needed.

Please show evidence that being AFK and cloaked is not balanced.

Also, show us evidence that a client AFK, generates more server load.

Mate, are you a king? You say about yourself in plural form.

Also, prove me why i need evidence something to you?

AFK cloaking is not balanced by activity timer(forced logoff) or use of petrol(costs, cargo volumes, availability in market, may be racial cloak isotopes?) or thermal skills(overheating generated).

It is "on" whole time why i need to think that it is not unbalanced thing? Give me a prove.

You make claims and give the idea, the onus is then upon you to provide proof and facts to back them up. I'm not the only one that requires this.

So what if it's on all the time? Cloaks have counters and they also have inherent restrictions. You have yet to show why being AFK and cloaked, isn't balanced.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

erg cz
Federal Jegerouns
#30 - 2014-01-16 13:00:14 UTC
Lapata Kapata wrote:

Mate, are you a king? You say about yourself in plural form.

Also, prove me why i need evidence something to you?

AFK cloaking is not balanced by activity timer(forced logoff) or use of petrol(costs, cargo volumes, availability in market, may be racial cloak isotopes?) or thermal skills(overheating generated).

It is "on" whole time why i need to think that it is not unbalanced thing? Give me a prove.


"Us" was used because he ment me and him. There are more of us, who would like to see the proof.

The whole idea looks to me very stupid, since if that "Are you AFK?" question will popup at exact the same second I will decide to decloack and target, I will be very angry. Sit still in cloak and wait for the right moment to attack is the vey basic of cloacking warfare. If the popup window will disturb my timing , that is a reason for unsubscribe and go find better game.

My capacitor recharder is "on" whole time, lets balance it as well ( best - with some faction isotopes), should we?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#31 - 2014-01-16 13:05:09 UTC
in simple RP terms why would any pilot install a module that required a passcode every 5 minutes to keep it running? Then answer why they would do that on a stealth cloak that will keep them alive in hostile territory?

Assume you are being hunted and fly accordingly I guess, on the rare occasion you may well be wrong...
Lapata Kapata
AST Corpi
#32 - 2014-01-16 13:13:03 UTC  |  Edited by: Lapata Kapata
Corraidhin Farsaidh wrote:
in simple RP terms why would any pilot install a module that required a passcode every 5 minutes to keep it running? Then answer why they would do that on a stealth cloak that will keep them alive in hostile territory?

Assume you are being hunted and fly accordingly I guess, on the rare occasion you may well be wrong...

I have been hunted on enemy side, you wait your aggression timer and log off begging god "they will scan my dude, but not me".
It works, fleet miss 2-3 ships, but mostly come back home after a time. Alive.

Passing thru by covert/t3 will not be affected, if you can not pass and do not have aggression - log off, welcome.
Aggression - wait in cloak 15 minutes and log off as normal ship until you can pass. Be AFK IRL.
Lapata Kapata
AST Corpi
#33 - 2014-01-16 13:19:25 UTC
erg cz wrote:
[quote=Lapata Kapata]

"Us" was used because he ment me and him. There are more of us, who would like to see the proof.

The whole idea looks to me very stupid, since if that "Are you AFK?" question will popup at exact the same second I will decide to decloack and target, I will be very angry. Sit still in cloak and wait for the right moment to attack is the vey basic of cloacking warfare. If the popup window will disturb my timing , that is a reason for unsubscribe and go find better game.

My capacitor recharder is "on" whole time, lets balance it as well ( best - with some faction isotopes), should we?

You try to mix passive and active modules.

Cloak is an advanced module, similar to Siege or Triage, as give huge benefits to user, but still no consumption of petrol or other "balancing" mechanics.

Pove me, what kind of PVP/PVE activity can be done 100% AFK in days/weeks, with bot/script/hand log on and activation within 1 second after login? Without any counter mechanism?

Oh, wait, may be you would like have cloak with possibility for probing? Thats solution, you are invisible, but you can be probed.... and not only probed - you can be probed faster that in normal condition, t.ex. 2 times faster with perfect skills.
Mr Blah Blahson
Doomheim
#34 - 2014-01-16 13:19:40 UTC
Mag's wrote:
Lapata Kapata wrote:
Mag's wrote:
So again, please answer why this idea is needed.

Please show evidence that being AFK and cloaked is not balanced.

Also, show us evidence that a client AFK, generates more server load.

Mate, are you a king? You say about yourself in plural form.

Also, prove me why i need evidence something to you?

AFK cloaking is not balanced by activity timer(forced logoff) or use of petrol(costs, cargo volumes, availability in market, may be racial cloak isotopes?) or thermal skills(overheating generated).

It is "on" whole time why i need to think that it is not unbalanced thing? Give me a prove.

You make claims and give the idea, the onus is then upon you to provide proof and facts to back them up. I'm not the only one that requires this.

So what if it's on all the time? Cloaks have counters and they also have inherent restrictions. You have yet to show why being AFK and cloaked, isn't balanced.

The problem to me is a lack of ability to discern what the cloaker is/isn't doing.

I do think for the most part the mechanic is balanced. However in it's current state you cannot tell if the person has been AFK for 2 hours 55 AU from you, or has been following you around to each site trying to setup the perfect warp-in for his mates. For the sake of game balance, there should not be such a discrepancy in the information that is available to two separate entities in the same system. Of course, being cloaked, there should be some discrepancy leaning towards the side of the cloaker.

What I propose is something that indicates the rough position of a cloaked pilot in space. Perhaps cloaked ships should show up as a "signature" on your d-scan. It doesn't show the type of ship, just simply that there is a cloaked ship within d-scan range. You cannot pinpoint it and warp to it using probes.

This means if I suspect an AFK cloaker, I can warp 40 AU away and spam d-scan for however long I want. If I see no "cloak signature", I can assume the pilot is AFK cloaking. If he decides to warp into the cosmic signature I'd doing to setup a warp-in, I can now see his signature on d-scan again.

To me that is more balanced. However I don't think the game would be broken if they didn't include this. It's alright in it's current state, but this would be a bit more balanced.

Morrigan LeSante
Perkone
Caldari State
#35 - 2014-01-16 13:19:57 UTC
I'm sticking with my line of

"When a WH dweller tells me AFK cloaking is broken, maybe then I'll listen".
Lapata Kapata
AST Corpi
#36 - 2014-01-16 13:27:05 UTC
Mr Blah Blahson wrote:
[
I do think for the most part the mechanic is balanced. However in it's current state you cannot tell if the person has been AFK for 2 hours 55 AU from you, or has been following you around to each site trying to setup the perfect warp-in for his mates. For the sake of game balance, there should not be such a discrepancy in the information that is available to two separate entities in the same system. Of course, being cloaked, there should be some discrepancy leaning towards the side of the cloaker.

What I propose is something that indicates the rough position of a cloaked pilot in space. Perhaps cloaked ships should show up as a "signature" on your d-scan. It doesn't show the type of ship, just simply that there is a cloaked ship within d-scan range. You cannot pinpoint it and warp to it using probes.

This means if I suspect an AFK cloaker, I can warp 40 AU away and spam d-scan for however long I want. If I see no "cloak signature", I can assume the pilot is AFK cloaking. If he decides to warp into the cosmic signature I'd doing to setup a warp-in, I can now see his signature on d-scan again.

To me that is more balanced. However I don't think the game would be broken if they didn't include this. It's alright in it's current state, but this would be a bit more balanced.

Still no counter possibility to AFK cloak.

Still i can say - only AFK cloaking can be 100% VALUABLE AFK activity - that means "AFK gives benefits/profit" and do not claim anything back - nonsence. Game mechanics is broken here.
Mag's
Azn Empire
#37 - 2014-01-16 13:33:07 UTC
Mr Blah Blahson wrote:

The problem to me is a lack of ability to discern what the cloaker is/isn't doing.

I do think for the most part the mechanic is balanced. However in it's current state you cannot tell if the person has been AFK for 2 hours 55 AU from you, or has been following you around to each site trying to setup the perfect warp-in for his mates. For the sake of game balance, there should not be such a discrepancy in the information that is available to two separate entities in the same system. Of course, being cloaked, there should be some discrepancy leaning towards the side of the cloaker.

What I propose is something that indicates the rough position of a cloaked pilot in space. Perhaps cloaked ships should show up as a "signature" on your d-scan. It doesn't show the type of ship, just simply that there is a cloaked ship within d-scan range. You cannot pinpoint it and warp to it using probes.

This means if I suspect an AFK cloaker, I can warp 40 AU away and spam d-scan for however long I want. If I see no "cloak signature", I can assume the pilot is AFK cloaking. If he decides to warp into the cosmic signature I'd doing to setup a warp-in, I can now see his signature on d-scan again.

To me that is more balanced. However I don't think the game would be broken if they didn't include this. It's alright in it's current state, but this would be a bit more balanced.

I see to some extent what you are saying, but why should you have that information? They are cloaked with a supposedly Covert Ops module. The fact that you know they are there, kinda breaks that covertness. Wouldn't you say?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#38 - 2014-01-16 13:33:50 UTC
"Rivr Luzade" wrote:
No? What about a ready counter fleet? What about MJDing around in your plex? Not using carriers? Use less expensive ships, Dominix instead of Rattle, Mega instead of Vindi, etc.

Also, there is no counter to too huge coalitions in this game. How do you counter this? And why should this only be sov-based? What about the people in NPC-00, who get cloaky camped, too? Or low sec?

Besides: My system? Don't you have enough station systems to switch around freely? Shouldn't cost you much fuel/money to spread ships around several systems. You have so much sov, use it, because that is your best afk cloak counter.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mag's
Azn Empire
#39 - 2014-01-16 13:35:16 UTC
Posting these again, in the hope the OP will back up their claims with some facts.

Please show evidence that being AFK and cloaked is not balanced.

Please show us evidence that a client AFK, generates more server load.

Also, please answer why this idea is needed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lapata Kapata
AST Corpi
#40 - 2014-01-16 14:33:14 UTC  |  Edited by: Lapata Kapata
Mag's wrote:
Posting these again, in the hope the OP will back up their claims with some facts.

Please show evidence that bein/.................

If you are deweloper or any other kind of people affecting game mechanics - your questions may seems reasonable, otherwise - your reaction sound like trolling, repeating same questions and spending your time on it.

Read before ask, all information already given. Try to use your mind, you are not in school, it's a conference.

But i give you prove on your level:
I see and feel that cloak is broken, and have idea how to fix it.
Nothing in game may generate profit/benefit in AFK mode.
Cloak does it. - it is broken.
Argue on it, or leave this thread.
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