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Player Features and Ideas Discussion

 
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Nerf Nullsec Income by 10%

First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#61 - 2014-01-16 09:54:52 UTC
SmilingVagrant wrote:
Irya Boone wrote:
For OP : yes nerf null sec income by 10% and in the same time nerf High sec income by 50% ( no risk no gain )
and increase low sec inc by 300% ..


I was always under the impression that if you were willing to you could make decent money in lowsec but the "If you were willing to" was always the hard bit. I mean nullsec has the whole empire building/being part of something bigger as a draw, and even then the people that make isk there are either exploration guys (Limited resource) or people doing anoms (Convenient but not very good resource).

Am I wrong? I don't know much about low sec, and I only really use it as a highway to get my Carrier around.



you can do isk in FW low sec. In normal Low sec nope.. you cannot match high sec income ( because its a bit larger base income, but you cannot do it all the tiem due to risks, reducing the effective income to lower than high sec).

0.0 is safer thanlow sec.. than helps .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pretty Maria
Jita 08-15 Trading
#62 - 2014-01-16 12:45:51 UTC
Look at all these whiny nullbears goin "MUH ISK/HR YO ITS GUN BE LESS UNLESS I ACTUALLY HAVE TO DO SOMETHING OTHER THAN WARP, RIGHT CLICK, SEND DRONES, RECEIVE KILLS OHNOOOOOOOOO MAH 5% WAAAAAA"

The nullbear tears, are so delicious.
embrel
BamBam Inc.
#63 - 2014-01-16 12:54:16 UTC
Rek Seven wrote:
The proposed change is fine for the most part. You only lose 5% and but you could potentially earn 20% more, so i don't see what the big deal is.



it's because you didn't understand the mechanics.
Dave Stark
#64 - 2014-01-16 12:57:09 UTC
Pretty Maria wrote:
Look at all these whiny nullbears goin "MUH ISK/HR YO ITS GUN BE LESS UNLESS I ACTUALLY HAVE TO DO SOMETHING OTHER THAN WARP, RIGHT CLICK, SEND DRONES, RECEIVE KILLS OHNOOOOOOOOO MAH 5% WAAAAAA"

The nullbear tears, are so delicious.


and how does that process differ in any way for incursions?
warp in to the site, anchor up, assign drones and mindlessly blap the targets in the order they're tagged in.
in fact, pretty much every pve activity in eve is "warp in, target things, activate modules" and doesn't deviate from it.

perhaps you'd like to contribute a meaningful post to the discussion?
Inxentas Ultramar
Ultramar Independent Contracting
#65 - 2014-01-16 13:05:32 UTC  |  Edited by: Inxentas Ultramar
SmilingVagrant wrote:
Irya Boone wrote:
For OP : yes nerf null sec income by 10% and in the same time nerf High sec income by 50% ( no risk no gain )
and increase low sec inc by 300% ..


I was always under the impression that if you were willing to you could make decent money in lowsec but the "If you were willing to" was always the hard bit. I mean nullsec has the whole empire building/being part of something bigger as a draw, and even then the people that make isk there are either exploration guys (Limited resource) or people doing anoms (Convenient but not very good resource).

Am I wrong? I don't know much about low sec, and I only really use it as a highway to get my Carrier around.


You are not wrong. "If you were willing to" still holds true in my experience. The willingness mainly consists of:

1. accepting less-then-optimal base rewards in exchange for total freedom (or simply put, you enjoy anarchy).
2. a degree of persistance and acceptance of potential hostilities against your vessel (and appropriate counters).
3. some understanding of the Security tags market and how to make lazy outlaws line your pockets (maximizing profit).
4. the ability to put aside any petty notions of sympathy for soft targets and a mid rack with at least two scrams.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#66 - 2014-01-16 13:40:56 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Julius Rigel
#67 - 2014-01-16 14:03:06 UTC
Fix Lag wrote:
5% less income is not enough. The evil dirty blobbers must be forced to pay for their crimes. CCP, show those terrible people that there is a price that must be paid for living outside of the law!
Could you expand a bit on your proposal?

Perhaps you could provide a summary of the relevant issue or issues that would be affected by this change such as some of the problems associated with the population distribution that might be affected by this, show some statistics since your suggestion involves changing numbers, and expand on your reasoning?

Could you also reference via links any relevant previous discussions, dev blogs, patch notes, that sort of thing?

For example, how does the recent change to interceptors factor into your proposal? Do you feel like immune interceptor gangs don't have the potential to lower null sec income by harassing miners, ratters, explorers, and others that would normally be protected by gate camps which employ interdictors, bubble "cages" and "drag bubbles"?