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EVE New Citizens Q&A

 
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better weapon for noob

Author
Salpad
Carebears with Attitude
#21 - 2011-11-23 01:00:21 UTC
Verra Miller wrote:
what weapon is easier for a noob?
is it hybryd/laser/projectile weapons or rockets ?

i dont know how any of them work. for turrets its confusing with falloff and optimal range which i dont get. sometimes im too far and i miss. ok but sometimes im closer and still miss srsly..

rockets dont have optimal range so i dont know whats their range.


Yes, rocket/missile type weapons are a lot easier to figure out to use. I use only those and drones. Gün-type weapons are silly.
Martyr Theos
The NecroMonger Faith
#22 - 2011-11-23 03:13:35 UTC
Verra Miller wrote:
think im just gonna stick to wow lol



A wise decision, since Eve is supremely messed up.
Pinaculus
Aliastra
Gallente Federation
#23 - 2011-11-24 14:54:24 UTC  |  Edited by: Pinaculus
It's really easy.

Missiles always hit, but hit fast moving stuff for less.

Guns don't always hit. They miss more when stuff is moving sideways very fast. The closer the target is to you, the more the sideways motion is going to make you miss.

Missiles do zero damage outside their range. Guns do less damage outside their range, down to zero.

Guns excel at shooting stuff heading straight at you, regardless of speed

Missiles excel at shooting stuff going slow, regardless of direction

Big stuff is easier to hit than small stuff

Slow stuff is easier to hit than fast stuff

The end. The rest is just jargon and stats.

If you can understand how much additional DPS you get from each point of Str/Dex/Whatever in WoW then you can understand this.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Pinaculus
Aliastra
Gallente Federation
#24 - 2011-11-24 15:05:46 UTC
Salpad wrote:
Verra Miller wrote:
what weapon is easier for a noob?
is it hybryd/laser/projectile weapons or rockets ?

i dont know how any of them work. for turrets its confusing with falloff and optimal range which i dont get. sometimes im too far and i miss. ok but sometimes im closer and still miss srsly..

rockets dont have optimal range so i dont know whats their range.


Yes, rocket/missile type weapons are a lot easier to figure out to use. I use only those and drones. Gün-type weapons are silly.


I found guns easier to figure out. Missiles always confused me because "Explosion Velocity" (the stat for "How much damage is lost because the target is going fast") was counter intuitive.

Tracking made sense. My guns only turn so fast.

Optimal made sense. My guns are designed to hit things at a certain range.

Falloff made sense. My guns can do crappier damage at ranges that aren't optimal.

I also liked that I could effect the tracking of my guns by flying in the same direction as the target, where with missiles I couldn't really do anything at all. It made missions feel more like dogfighting.

Also, the easiest way I've found to figure out the range of rockets and missiles is just to shoot at stuff and keep getting further away from it until you stop hitting. There's an equation for it, but tbh this was the easiest method for me.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Jenn Makanen
Doomheim
#25 - 2011-11-24 15:09:13 UTC
Explosion Velocity: Does my enemy outrun the explosion, in a action movie-tastic fashion, just without the tunnel. Blink
J'Poll
School of Applied Knowledge
Caldari State
#26 - 2011-11-24 16:19:38 UTC
You can look at it that way,

Let's say:

Explosion velocity is higher then target speed = your nice action hero get's fried on the set in a nice fireball
Explosion velocity is lower then target speed = your nice action hero can get clear of the fireball and lives on to safe the world.

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Pinaculus
Aliastra
Gallente Federation
#27 - 2011-11-24 17:45:04 UTC
How Guns Work - With PICTURES!

Found a super-old blog post about gun tracking that I found helpful back in the day. Don't think any of these mechanics have changed.

Interactive Tracking & Optimal Tutorial

And this will give you a bit more in-depth description of how the mechanics actually work. It isn't terribly necessary to know to this level of detail what's going on "under the hood," but if you find it interesting then it's a pretty cool site.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Tango Hotel
4th Drake Squadron
#28 - 2011-11-27 17:54:03 UTC
Verra Miller wrote:
think im just gonna stick to wow lol


It is a lot to process right now.

I would suggest that you find a corp where you can learn the ropes.

All the best
Bienator II
madmen of the skies
#29 - 2011-11-27 18:55:51 UTC
as soon you can fly the noobdrake you are basically safe

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
#30 - 2011-11-27 19:16:57 UTC
is this thread dead?

Optimal = optimal range (closer to the gun)
Falloff = Far from the gun (slippry slope down to zero damage)

Explosion velocity = Can you escape the death star too?.. you can't if you travel slower than the explosion
Expl;osion radius = 50mt nuke, but not all of the 50mt is gonna hit you.

Then there's things like angular velocity, which is like tyring to throw a ball through a moving car window. etc.

They are all based on real stuff as far as I know.



Also, don't worry about it. Get yerself into a corp, and then get a drake.

Emiko Luan
Aliastra
Gallente Federation
#31 - 2011-11-30 15:22:18 UTC
Pinaculus wrote:
It's really easy.

Missiles always hit, but hit fast moving stuff for less.

Guns don't always hit. They miss more when stuff is moving sideways very fast. The closer the target is to you, the more the sideways motion is going to make you miss.

Missiles do zero damage outside their range. Guns do less damage outside their range, down to zero.

Guns excel at shooting stuff heading straight at you, regardless of speed

Missiles excel at shooting stuff going slow, regardless of direction

Big stuff is easier to hit than small stuff

Slow stuff is easier to hit than fast stuff

The end. The rest is just jargon and stats.

If you can understand how much additional DPS you get from each point of Str/Dex/Whatever in WoW then you can understand this.


Why was this not posted earlier T_T This is the trial QA, making people do maths in their trial is hard :P Just post pictures of the equations and then simplify...

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Pinaculus
Aliastra
Gallente Federation
#32 - 2011-11-30 19:53:30 UTC
Never really understood why people throw raw mechanics at people who are just starting. That sort of thing comes with time. Heck, most of the time the math doesn't matter all that much as long as you get the principles the math is describing.

I mean, you could post the tracking formula, or you could just describe how tracking works in general and leave it to the player to investigate a little deeper.

The game's complicated enough when you're just starting off. No need to OVERcomplicate it on purpose.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Astrid Stjerna
Sebiestor Tribe
#33 - 2011-12-01 00:03:48 UTC
Verra Miller wrote:
what weapon is easier for a noob?
is it hybryd/laser/projectile weapons or rockets ?

i dont know how any of them work. for turrets its confusing with falloff and optimal range which i dont get. sometimes im too far and i miss. ok but sometimes im closer and still miss srsly..

rockets dont have optimal range so i dont know whats their range.


'Optimal range' is the range inside which your weapons become effective in penetrating shields/armor/hull. Outside of optimal range, you get less and less effect when (and if) you actually hit your target. 'Accuracy falloff' means that your weapon accuracy 'falls off' (decreases) the farther you move from your target.

Generally, you want to orbit your target just inside your weapons' optimal range, and within a reasonable falloff range, while keeping your opponents from reaching optimal and falloff range for their own weapons.

Missiles and rockets have no 'optimal range' because once they reach their target, they're at their optimal range. You just have to be able to hold a lock on your target long enough to fire.

I can't get rid of my darn signature!  Oh, wait....

Jenn Makanen
Doomheim
#34 - 2011-12-01 10:34:48 UTC
If you're using Projectiles, you'll probably be using your guns at optimal + up to one falloff, due to optimal being significantly smaller than falloff. You lose some damage while you're in fall off, but it's a steep curve, so if you're below optimal + 50% of fall off, you're not losing much.
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