These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Freighter bumping and keeping aggro with newbie ship legal?

Author
Edrante Van'Oola
Doomheim
#61 - 2014-01-16 03:31:21 UTC
Quote:
FWIW, Concord warps one fleet for each ganker. If there is a Concord fleet next to the frieghter from the noob ship aggression, that means that only one of the ultimate gank squad will have a very fast Concord response. The rest will have to wait until their personal Concord fleets either spawn or warp to the location.

The pilot running interferance with his rookie ship would simply undock while his gcc is up to make the concord ships move away from the freighter he's keeping aggressed.
that pilot wouldn't be there on the gank, just to keep the freighter from being able to log out
Derath Ellecon
University of Caille
Gallente Federation
#62 - 2014-01-16 08:08:32 UTC
Meilandra Vanderganken wrote:
Maxpie wrote:
Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous.


Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category.



Really? Most long fleet engagements consist of pilots who voluntarily came for the fight. They may not have known it could last hours, but they knew it could.

That is a bit different from someone in this situation.

While I agree that the mechanics needed to be changed to prevent the old Logofski problem, it seems like there should be some sort of limits.

While it is unfair if the freighter pilot could DC and POOF be gone in 60 seconds, if it takes an hour for the ganker to get their S**T together to shoot the thing, they should lose the opportunity as well.
Meilandra Vanderganken
Aliastra
Gallente Federation
#63 - 2014-01-16 15:20:38 UTC
Derath Ellecon wrote:
Meilandra Vanderganken wrote:
Maxpie wrote:
Obviously, OP put too many eggs in one basket and freighter bumping/ganking is perfectly legal. However, I tend to think that at some point, an hour, 3 hours, I don't know how long, but at some point this becomes harassment. If I have to stay logged on an extra 4 hours because of a noob ship bumping me, that's just ridiculous.


Engagements lasting several hours is not something extraordinary in EVE. I think this falls nicely into that category.



Really? Most long fleet engagements consist of pilots who voluntarily came for the fight. They may not have known it could last hours, but they knew it could.

That is a bit different from someone in this situation.

While I agree that the mechanics needed to be changed to prevent the old Logofski problem, it seems like there should be some sort of limits.

While it is unfair if the freighter pilot could DC and POOF be gone in 60 seconds, if it takes an hour for the ganker to get their S**T together to shoot the thing, they should lose the opportunity as well.

If you undock at all, you know you could be heading for an engagement, this is EVE after all.

As for this particular case: an hour for the gankers to get their **** together is also an hour for the target to get his **** together, that knife cuts both ways, doesn't it?

If you're saying the odds aren't fair, welcome to EVE. In my opinion, this guy was just beaten in his engagement by a larger/smarter/more competent/whatever group and I'm glad CCP ruled this as legit. As far as I'm concerned this is not even the infamous 'grey' area, not by a longshot even.
Erotica 1
Krypteia Operations
#64 - 2014-01-17 06:18:16 UTC
I just so happen to have about 7 freighter loads worth about 25b each I need to move. OP, I'll pay you 4b each if you can haul them for me.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Poppy Solarchaser
State War Academy
Caldari State
#65 - 2014-01-17 20:14:07 UTC
but hurt much???

Twisted
Soldarius
Dreddit
Test Alliance Please Ignore
#66 - 2014-01-22 21:24:03 UTC  |  Edited by: Soldarius
Since this is C&P, I believe it is legal to post the killmail.

http://eve-kill.net/?a=kill_detail&kll_id=20929926

OP flew a crap-ton of BPOs and moon goo around hisec in a freighter and eventually lost the draw. gg

Double-wrap that stuff next time.

Also, there is nothing saying you "have" to stay logged in if they are bumping you. You can log out all you want. But you'll still lose your ship.

http://youtu.be/YVkUvmDQ3HY

Csill Es
Doomheim
#67 - 2014-01-23 05:05:25 UTC  |  Edited by: Csill Es
Ganking Freighters in High-Sec should be OK if Warp Scrambles, Disruptors, etc. are used to stop a ship.

In this game we pretend that a collection of pixels are spaceships which have Tracking Speed and Warp Drives and Turrets, etc... and all of us enjoy this pretend world.
But if we believe in ship attributes, they also have Mass which is for an Obelisk is 940 million kgs and for a Machariel is 94 million kgs. Now if a spaceship repeatedly hits another (ten times bigger) one it will dent, crack and brake - will sustain damage. (if you do not believe this, try it with your RL spaceship at home or hit a cement truck ten times with your car)

Unfortunately, collisions do not cause damage to "spaceships" (lets call them that and not pixels) in this game, even though they should, be that accidental or intentional.
Collisions should cause damage, regardless if intentional or accidental. Not much, but a few percentage, so accidents would not cause significant damage/repair cost. Causing intentional (example 10 times within ten minutes) collisions should be considered an aggression.

Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.

EVE is a relatively sophisticated game. Bumping is primitive. It should go.
Meilandra Vanderganken
Aliastra
Gallente Federation
#68 - 2014-01-23 12:31:13 UTC
Csill Es wrote:


Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.

EVE is a relatively sophisticated game. Bumping is primitive. It should go.


And recently, the OP getting ganked was ruled legal. CCP rules on these things on a case by case basis, but I doubt this was even in the 'grey area' for them. It was just one hour of bumping, that doesn't seem excessive to me, specially cuz he was such a phat loot target. But even if he would have been completely empty and somebody just had a beef with him and wanted him dead, that would prolly be rules as legit too, and imo that's how it should be.

Also, bumping is harder than you might think, specially if you need to keep the target on grid for such a long period of time, one **** up and your target is gone. I was practicing on bumping an orca with a stabber and it surprised me how hard it was to keep the thing from warping off. I thought a nudge in any direction every minute or so would be enough, turns out it isn't. With some practice and experience and perhaps another ship/fit it's totally possible I reckon but it's not as simple as it may seem.

Same with ganking, a succesful gank may look very simple in the eyes of the victim and bystanders but again, one **** up and your gank fails. That **** up could come in many forms, target that moved while you were warping in, forgetting to overheat your guns, misclicking on your warp disruptor, loading wrong ammo, getting your dps vs tank numbers wrong etc etc, that's not even taking into account other players interfering.

When I started ganking, despite having a good guide that explained everything step by step, I completely botched my first two ganks. Even highly experienced gankers fail ganks, they might not wanna admit it, but they do.

The OP gank was in no way 'simple', anyone who says it is, I challenge you to go out and gank a freighter right now and then come back and let us know how it went Lol
Serendipity Lost
Repo Industries
#69 - 2014-01-23 13:08:28 UTC
I think 25 billion isk worth of cargo would be more than enough to bring along an insurance policy. Keep 2 scimmitar and 2 oneiros as secort for the freighter. They start shooting it, you start repping it, the all say 'oh crap, we're doomed' and you warp away smelling like victory. It's relatively easy to make a successful gank very difficult. Billions and billions of isk move across eve every day. The gankers pick the low hanging fruit. Just don't be the low hanging fruit. There are a lot of ways to do that.

"I should be able to pilot my freighter across eve safely... no matter what.... (and so on)" is just ignoring the reality of the game we all play.

Accept the game as it is for what it is and adjust. If you want to 'win eve' you have to learn to play the hand CCP deals you.
flakeys
Doomheim
#70 - 2014-01-23 13:54:42 UTC
Stellar Fitzgerald wrote:
I got reply from GM. He really did not answer my question, gave a diplomatic answer, talked about reimbursement which I did not talk myself with a single word.

My point was: IS THE GAME BROKEN and GM did not address that matter with a single word. Just going round robin.

So, CCP official answer is clear:
The phenomenon on topic is LEGAL.

However, same thing if ship disappears from space in the meantime - is ILLEGAL.
https://forums.eveonline.com/default.aspx?g=posts&t=300515
Yes I was in the end, on emergency warp. :) I was killed on the emergency warp. However, my ship did not disappear from space in the meantime. But still I was on emergency warp, could not do anything. If this is not metagaming then what is?

So, CCP is in my opinion allowing the things they cant prohibit with their current version of game. Its so simple. HOWEVER, with the login/noshipinspace, the thing can be manually monitored so much more easier, THEY CAN SEE IT FROM LOGS. The same **** phrase again: OUR LOGS SHOW NOTHING. If its not on logs, it did not happen.



And yes I had support fleet, I brang 2 armor logistics to try to outrep the gank. I was a lil disoriented of the attack so the webbing of freighter did not come to my mind but later. YES I HAD SO MUCH TIME, I logged in alt and my corpmate came to help too. We had Oneiros and Guardian repping the Obelisk the moment the gank hit. We had so much time that we bought them from jita, fitted and flew to grid. Actually we had so much time we could have done it 5 times.

Yes I admit I was tired, wanted to move assets from Jita (not 4-4 station) to Sobaseki (1 jump), I kind of knew its risky. But I did not know of its possible to do the thing on topic. I dont blame myself for stupidity. I just did not know the matter on topic is possible with new game mechanics (new to me). Now I know and if I go to it again, I blame myself for stupidity.

I rest my case. :)



You should though , it was you who dropped 20B+ in that freighter and no one else .

We are all born ignorant, but one must work hard to remain stupid.

Leto Thule
Caldari Provisions
Caldari State
#71 - 2014-01-23 14:12:02 UTC  |  Edited by: Leto Thule
Csill Es wrote:
Ganking Freighters in High-Sec should be OK if Warp Scrambles, Disruptors, etc. are used to stop a ship.

In this game we pretend that a collection of pixels are spaceships which have Tracking Speed and Warp Drives and Turrets, etc... and all of us enjoy this pretend world.
But if we believe in ship attributes, they also have Mass which is for an Obelisk is 940 million kgs and for a Machariel is 94 million kgs. Now if a spaceship repeatedly hits another (ten times bigger) one it will dent, crack and brake - will sustain damage. (if you do not believe this, try it with your RL spaceship at home or hit a cement truck ten times with your car)

Unfortunately, collisions do not cause damage to "spaceships" (lets call them that and not pixels) in this game, even though they should, be that accidental or intentional.
Collisions should cause damage, regardless if intentional or accidental. Not much, but a few percentage, so accidents would not cause significant damage/repair cost. Causing intentional (example 10 times within ten minutes) collisions should be considered an aggression.

Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.

EVE is a relatively sophisticated game. Bumping is primitive. It should go.


A few counterpoints for this. Please take off your anti-ganker goggles when reading it and try to take it constructively.

First, your allusion to real life scenarios (while moot, because its a spaceship game with invincible gods as pilots) is not sound. You compare a car to a cement truck. The closest real-life comparison I can think of would be a tugboat to a supertanker. Can a tugboat move a supertanker? Damn right it can. At the very least it could bump it out of alignment while either docking or maneuvering in port. Why? Because A) the supertanker is ponderous and slow (like the freighters in EVE) and B) Its easier for a smaller object to move a larger object in a near-weightless environment such as water (or space).

Secondly, if repeated bumping caused aggression flags, what would that help? The freighter sends a volley from its guns? No, because it has none... and therefore the same problem would occur, and the same solution is apparent. Travel in groups.

While asking for damage flags from bumping may sound like a good idea to carebears now, I think they would come to regret it. It would only allow them to be ganked with a much greater ease.

Again, this is constructive feedback...

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Feyd Rautha Harkonnen
Doomheim
#72 - 2014-01-23 17:04:06 UTC  |  Edited by: Feyd Rautha Harkonnen
Csill Es wrote:
...
EVE is a relatively sophisticated game. Bumping is primitive. It should go.

No. Anything that nerfs non-consensual pew, ganking or aggressive gameplay is bad for EvE and should not be done by that measure alone. CCP needs to view every change request through that lens, otherwise they continue down the road to nerfdom that is already destroying what made EVE great, already underway unfortunately and documented here.

I grow really F#$)ing tired of the constant drumbeat of carebears who enter my game, and mewl for nerfs or stealth nerfs like this based on BS arguments devoid of EVE's HTFU core. Nerf mongers must be beaten down, shot, burned, buttsexed, mashed, squashed and ridiculed at each and every occurrence.

p.s.
If you don't want sh!t like this happening to you, don't fill your f#)$(ing ship to overflowing with chocolatey goodness, or bring a counter-bumping escort, etc etc -- don't ask for game mechanics to be changed to accomodate your incompetence or stupidity.

F#@$I(#*$()#@*#@)(#*@)(@*#)(@*#)(@!
Plastic Psycho
Necro-Economics
#73 - 2014-01-23 19:37:26 UTC
Csill Es wrote:

Exploiting a design fault is what it is called; an EXPLOIT. Recently on two occasions, ship bumping was ruled an exploit of game mechanics.
The Devs and GMs say otherwise. HAVE said otherwise - use the Search function, and you will see.

Clearly, you are wrong.
Oiras Isimazu
State War Academy
Caldari State
#74 - 2014-01-23 20:21:18 UTC
25b is more than 10 times over 2.3b in collat (with 20% cargo) run in hi sec Itty V.

Sure it is faster to fly and loose that way, when run along a ganked spacelane between major trade routes.

That ganker, trade route damage and other kills are easily spotted on the attackers kill mail.


btw, did you check the opponents intelligence rather than opting for a more tactical optimization?


oh, and I didn't forget to opt for [x] Receive notifications for this topic.
Batelle
Federal Navy Academy
#75 - 2014-01-24 17:14:38 UTC
Moving expensive blueprints in a freighter is all kinds of dumb.

Keeping you on the field for half an hour through bumps seems legit. Using aggression to prevent log off also seems legit. It really sucks to get caught like that, but a 25bn super isn't much different than a 25bn freighter in the situation. In both situations the pilot has no option to force disengagement within a reasonable period of time. I suppose in this situation its a bit worse for the freighter because the bumping machariel is protected by concord, and because this could have been to an empty freighter just for kicks (and without the gank at the end).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Old Phill
Doomheim
#76 - 2014-01-26 02:28:50 UTC
Berasus wrote:

I got ganked to Hisec with 25B of assets in my freighter.

Mistake number 1.
Anyone who saw you and had the ability to gank you was always going to gank you. You were so much a target that someone who spotted you spent an hour of their time holding you in place so they could get things ready to gank you. 25 billion is about 25 times the amount needed for it to be worth it.

I was bumped by a machariel for an hour and an rookie-ship attacked me every time I tried to logoff to keep the globals on me so I could not do anything but wait 1hour and then my freighter was shot.

Mistake number 2.
You had an hour and had no-one you could get to come to your aide to save 25 billion?

I need CCP opinion if this is allowed gameplay. Is it allowed that freighter is kept stuck for an hour by bumping and using a rookie-ship to keep aggroes up?

And heres your CCP opinion on the bumping part: https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread


from that link

However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,

so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere
Mike Adoulin
Happys Happy Hamster Hunting Club
#77 - 2014-01-26 02:36:15 UTC
Old Phill wrote:
However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,

so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere



No.

He never got off the gate.

If they had followed him around and bumped him for an hour on every single gate, just to do it, yes.

Since this was part of a gank op, and the time was spent putting together a gank fleet, completely legal.

You now you me 100 million ISK, legal consultations aren't cheap you know.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

IIshira
School of Applied Knowledge
Caldari State
#78 - 2014-01-26 03:02:17 UTC
The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.

I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.

Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable.
Meilandra Vanderganken
Aliastra
Gallente Federation
#79 - 2014-01-26 13:31:42 UTC
Old Phill wrote:

from that link

However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment,

so this can clearly be called a case of harassment since it went on for 1 hour and he was trying to go somewhere


Could you quote even MORE selectively??? The rest of the sentence which you conveniently left out: " and this will be judged on a case by case basis.".

CCP already ruled on this case, saying it was fair play.
Leto Thule
Caldari Provisions
Caldari State
#80 - 2014-01-26 16:53:11 UTC
IIshira wrote:
The OP deserved to be ganked... Why in the world would you haul BPO's in a freighter?? Haul them a few at a time in a interceptor. That way if they do get extremely lucky to get you the loss isn't that big.

I don't agree with "bumping" as it doesn't make sense. I understand that "it's just a game" so everything in Eve can't be real but a ship being able to crash into another over, over and over to prevent it from warp is just silly.

Now if CCP wants to put another ganking mechanic to replace "bumping" that might be acceptable.


Bumping makes perfect sense. Setting up a faster than light travel would have to be extremely accurate. Hence the reason ships alighn before warping. At speeds that fast, even a miniscule adjustment would result in millions of miles of course deviation. Ergo.. Making sure the ship cannot alighn via bumping them makes pretty good sense to me..

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment