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Landing on planets / Flying in atmosphere

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Author
Teinyhr
Ourumur
#1 - 2013-10-07 12:35:16 UTC
What, if any, EVE ships capable of this? I faintly recall reading an old short story or chronicle that had a group of Minmatar commandos arriving to some sort of secret base via a Rifter - not really sure what exactly happened in said story but I'm pretty sure the ship was a Rifter and that it landed in a breathable atmosphere.

Also, do EVE's spaceship in general have some sort of magitech like gravity nullification that would allow ships without aerodynamic hulls to at least visit a planetary atmosphere?
Velicitia
XS Tech
#2 - 2013-10-07 14:44:47 UTC
none, at least none of the capsuleer-pilotable ships are (remember - T1 hulls are just re-purposed warships from the past). There are likely other ships that we just don't pay attention to that can.

Dunno what the ships have (not gone into that much from the chronicles/books IIRC) ... probably some sort of thrust vectoring.

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Bagrat Skalski
Koinuun Kotei
#3 - 2013-10-07 19:14:26 UTC
They showed condor flying in atmosphere in tech demo many years ago, so i don't know really. :/
Fredfredbug4
The Scope
Gallente Federation
#4 - 2013-10-07 20:00:05 UTC  |  Edited by: Fredfredbug4
In the lore it says that Tritanium (the mineral used the most in every ship) reacts rather...explosively...with atmosphere. Therefore, making it impossible for our ships to enter a planet in one piece.

Of course, that bit of information contradicts the existence of crews, who would need an atmosphere to survive inside the ship. The counter argument to this has typically been that crew compartments and life support systems aren't made out of Tritanium. Alright, that sounds pretty good.

But then Walking in Stations came out and once again brought the topic up again. We have a balcony right in the hanger, so it's safe to assume that the hanger is pressurized unless there is some invisible forcefield containing the atmosphere on the station. So we really don't know how a ship would operate in atmosphere because the lore writers can't decide whether or not they spontaneously combust when they come in contact with a planet's air.

Assuming they can indeed enter atmosphere safely, then you have the problem of aerodynamics. Most ships are anything but aerodynamic and those that are would handle like bricks. Considering there are no real wings on any of our ships, there will be no way to generate lift, requiring our ships to use thrust and thrust alone to handle overcoming drag and gravity. Anything larger than a cruiser would be a challenge to keep aloft.

TL;DR Ships in EVE probably can operate in atmosphere, except that it would be wildly impractical and extremely dangerous to do so, even with smaller craft such as frigates.

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Teinyhr
Ourumur
#5 - 2013-10-07 20:31:56 UTC  |  Edited by: Teinyhr
Right, in Theodicy the story clearly mentions "Rifter's landing skids". Then again these ships are piloted by standard crews as far as I've understood... One has to wonder then, how are standard empire navy vessels then built differently, and with what materials?

They even land to a place called "Hell's Gate" that is a volcanically very active planet and apparently very, very hot.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#6 - 2013-10-07 22:32:18 UTC
While I do acknowledge that the Rifter certainly could have landing skids - it is certainly one of the more aerodynamic ships in EVE -Theodicy (and just about anything else written by TonyG) tends to play fast and loose with a lot of lore, so I'm hesitant to give much credit towards that; another of his novels had a dreadnought somehow manage sustained atmospheric flight.

In reality, the greatest problem for any of our vessels entering the atmosphere is not lack of control surfaces or sheer mass, but that they were not structurally designed to function with the kind of external stresses that movement in an atmosphere entails. Even the thickest stellar clouds we fly through aren't likely to present anything near the forces - mechanical shock, differential drag shearing, frictional heating, etc - that flying in an atmosphere would.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#7 - 2013-10-07 23:09:36 UTC  |  Edited by: Katrina Oniseki
Fredfredbug4 wrote:
In the lore it says that Tritanium (the mineral used the most in every ship) reacts rather...explosively...with atmosphere. Therefore, making it impossible for our ships to enter a planet in one piece.


Pure iron rusts very quickly in contact with oxygen. Stainless steel does not.
Pure iron is not very strong as a modern building material. Long steel is very strong.

Considering the description for Tritanium also describes it as a highly malleable and reactive material, it would be pants on head stupid to build a starship with pure tritanium. Chances are that a tritanium alloy is used for building, one that is both stronger and less reactive with atmospheres.

Keep in mind these are listed as minerals, not alloys or building materials.

Lore is contradictory on how hangars operate and what (if anything) they are filled with. Hangar fog clearly suggests an ambient atmosphere (no matter how thin) of some sort, but chronicles and lore suggest it is a total vacuum.

That said, Esna hit the nail on the head. EVE ships almost completely lack decent aerodynamics, and the ability to travel through even stratospheric altitudes would be ridiculously difficult for most. Keeping attitude control would be nearly impossible in some cases. In essence, even if the ships were made out of brick, they'd fly very much like bricks - meaning they wouldn't fly at all.

The only reasonable excuse for EVE ships to be flying in an atmosphere would be the use of antigravity tech and heavy use of shielding to protect from atmospheric friction. Use of traditional aerodynamics is almost out of the question.

Katrina Oniseki

C krawiec
TessoCorp
#8 - 2013-11-08 03:02:12 UTC
For the atmospheric pressure part, sheilds? Duhh! and for the aerodynamics part, small ships like frigates have "manuverability thrusters" to turn withoput air (no air, rudders and wing flaps are useless). These could be repurposed to beep a hovering position in a planets atmosphere, kind of like a harrier jet. And for bigger ships, they could use this technology in a similar fashion, not to land, but to maintain a stratospherical orbit, so to speak, and manage planetary interaction and what not via computers and shuttlecraft/dropships.
Turk MacRumien
The Scope
Gallente Federation
#9 - 2013-11-08 19:56:44 UTC
I think they could fly based on pure engine strength - an ICBM has no wings, but it still flies right? They might have to use ABs tho, to compensate for atmospheric drag. This is assuming a MWD no longer works in atmo
Kel hound
The Scope
Gallente Federation
#10 - 2013-11-09 02:30:24 UTC
All ships capsulers fly are built in space and are designed with this in mind. Shuttles could possibly serve as puddle jumpers, ferrying people from planet to sky. More generally though people would use the space elevators associated with planetary customs offices.

As for handwavium magitech like grav-lifts, I'm afraid I have no idea. Maybe? Someone better versed in EVE lore would need to weigh in on that one.
Zippzorz
The Scope
Gallente Federation
#11 - 2014-01-16 06:30:32 UTC
Considering how far into the future this game is set, I would assume that mostly all of the ships have the ability to fly in almost every type of atmosphere. I believe so considering that they have to ability to be so oddly shaped yet still fly generally the same while in space. I mean I'm pretty sure even a Titan is more then capable of flying in Atmosphere by the use of some kind of anti-gravity, I mean while flying around in space you don't see any directional jets or thrust vectoring on any of the ships so anti gravity is the most logical answer.
Matar Ronin
#12 - 2014-01-16 07:31:08 UTC
Interesting thread. I guess the common consensus is that atmospheric pressure is greater than the forces a ship would encounter accelerating and decelerating from warp speed which is certainly faster then the speed of light. Can't say I agree with that notion.

Some of the most modern aircraft today completely rely upon constant computer adjustments to their control surfaces to stay aloft because they are otherwise flying bricks that no human could react fast enough to control. (Stealth Fighter)

If I had to venture a guess I'd suspect that some combination of brute force thrust vectoring, combined with shields to nullify aerodynamic challenges, working with computerized controls would make some ships air worthy, shuttles, frigates, blockade runners in particular seem reasonable candidates.

After all the now retired US space shuttle basically fell back to Earth just using gravity and minimal aerodynamics, a brick with just enough wing and tail to keep it roughly pointed at a target on the ground you lined up for while still in space.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

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CCP Falcon
#13 - 2014-01-16 15:36:36 UTC
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol

The whole "omg tritanium" argument is pretty pointless. It's a raw material, not a building component.

I have a hell of a lot of stuff that's written, just not released, regarding the tech side of things, starship construction, operation of ships, their subsystems, all kinds of stuffs.

A lot of it will need work to make it presentable before it goes anywhere, and it's just been a case of myself and everyone else who would be able to do that being busy with working on EVE Source.

Smile

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Altrue
Exploration Frontier inc
Tactical-Retreat
#14 - 2014-01-16 15:46:48 UTC
CCP Falcon wrote:
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol

The whole "omg tritanium" argument is pretty pointless. It's a raw material, not a building component.

I have a hell of a lot of stuff that's written, just not released, regarding the tech side of things, starship construction, operation of ships, their subsystems, all kinds of stuffs.

A lot of it will need work to make it presentable before it goes anywhere, and it's just been a case of myself and everyone else who would be able to do that being busy with working on EVE Source.

Smile



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Tykari
The Observatory
#15 - 2014-01-16 15:54:25 UTC
CCP Falcon wrote:
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol

The whole "omg tritanium" argument is pretty pointless. It's a raw material, not a building component.

I have a hell of a lot of stuff that's written, just not released, regarding the tech side of things, starship construction, operation of ships, their subsystems, all kinds of stuffs.

A lot of it will need work to make it presentable before it goes anywhere, and it's just been a case of myself and everyone else who would be able to do that being busy with working on EVE Source.

Smile



Wouldn't the tech side of things be something nice to put into the EVE Source as well? Or would that just end up making it more a 24 volume series as opposed to the one book that is planned? Speaking of EVE Source is there an estimated release known on that? Really looking forward to it.

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MailDeadDrop
Archon Industries
#16 - 2014-01-16 16:19:57 UTC
CCP Falcon wrote:
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol

The whole "omg tritanium" argument is pretty pointless. It's a raw material, not a building component.

I have a hell of a lot of stuff that's written, just not released, regarding the tech side of things, starship construction, operation of ships, their subsystems, all kinds of stuffs.

A lot of it will need work to make it presentable before it goes anywhere, and it's just been a case of myself and everyone else who would be able to do that being busy with working on EVE Source.

Smile


I'm imagining a race out there in space somewhere trying to reproduce the ships & stations of Eve a la "Galaxy Quest"... If they're reading this: "Good luck guys!"

MDD
Vincent Athena
Photosynth
#17 - 2014-01-16 17:15:36 UTC  |  Edited by: Vincent Athena
Most every ship in the game can accelerate faster than 1 g (10 m/sec/sec) so they should be able to support their weight via thrust.

But do they have to? Right now I can take any ship in the game, fly it to a planet, come to a stop and it just sits there. I see no reason it would not continue just sitting there if it was in an atmosphere or one foot off the ground.

I conclude that all our ships must have a gravity nulification system, allowing them to float over a planet. If you wanted to enter the atmosphere, just fly down. Do it at a slow enough speed that aerodynamics will not be an issue.

CCP: I am basing my conclusions about the lore on how our ships work an game mechanics. If my conclusion about lore is wrong, please either fix the lore or the game mechanics so the two agree.

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Teinyhr
Ourumur
#18 - 2014-01-16 22:16:51 UTC
CCP Falcon wrote:
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol


Shouldn't you really send hazmat teams to the crash site, what with the Rifter's fission reactor and all. Plus the other construction materials in general that are possibly highly toxic when burning. Not to mention probably very volatile ammunition and...

But basicly you're saying that no, our ships cannot enter atmosphere? Then, among these lore files of yours, are there any ground spaceports or is everything done with space elevators?
Matar Ronin
#19 - 2014-01-17 00:51:38 UTC
Balancing the lore with the actions of the game should be interesting. I sort of remember a Titan crashing on a planet and merc clones battling on that planet. Kind of puts a big hole in the raw material of tritanium bursting into instant flame when used in ship construction.

What we have here is what I call the "Roddenbary Conundrum" that led to his clever solution of the transporter.

The time spent getting from the surface of a planet to a ship in orbit is not very exciting when telling a recurring story.

CCP simply kept us all in space to avoid it. Now with DUST514 we have to reconsider the mechanics.

The bigger problem is going to be reconciling how the merc clones beam around from their home bases to MCCs above target planets. I think this is going to be very difficult for CCP to maintain consistency with game mechanics until EVE pilots start delivering merc clones to planets. A warbarge being transported in the maintenance bay of a carrier or cargo ship will eventually have to be introduced to cement the ties between the two games that share the same gaming universe.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Rachel Silverside
Deep Core Mining Inc.
Caldari State
#20 - 2014-01-17 08:20:36 UTC
CCP Falcon wrote:
Feel free to attempt atmospheric entry with a Rifter... I'll be on standby to mop you up with a sponge Lol

The whole "omg tritanium" argument is pretty pointless. It's a raw material, not a building component.

I have a hell of a lot of stuff that's written, just not released, regarding the tech side of things, starship construction, operation of ships, their subsystems, all kinds of stuffs.

A lot of it will need work to make it presentable before it goes anywhere, and it's just been a case of myself and everyone else who would be able to do that being busy with working on EVE Source.

Smile


I don't really get how it's much of a question TBH. I mean Zinc oxidizes pretty quickly when exposed to air. In fact oxidation is ironically how it actually how it prevents further oxidation. The layer of Zinc Oxide formed when pure Zinc is exposed to Oxygen prevents further oxidation by physically preventing more Oxygen from coming into contact with the remaining Zinc.

This process occurs in most metals aside from the noble metals and Iron because Iron is the most dickish of all elements.
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