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New dev blog: Little improvements - Making the world a little better

First post
Author
CCP Punkturis
C C P
C C P Alliance
#201 - 2011-11-24 13:09:16 UTC  |  Edited by: CCP Punkturis
I made a double post! Well done Punkturis!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Jarnis McPieksu
Aliastra
Gallente Federation
#202 - 2011-11-24 13:26:28 UTC
CCP Punkturis wrote:
Bayushi Tamago wrote:
Dutchess Punk, like the guy above me said, THANK YOU for keeping up with this thread and replying to us on a regular basis. It's nice to see that a dev is spending time to listen to players and try to help get our minor papercuts addressed as soon as they can be.
I'm rather tempted to say you should try to pick up the Communications dev position because you'd probably be awesome at that, unlike a certain (previous?) ccp who didn't know when to humble himself


This is probably the first time someone suggests a programmer should have something to do with communication Blink
But thanks! I like to work with you guys - that way we get more awesome stuff out!


Programmer should program, but they also could post every now and then as their posts generally are about 100x more clued-in to the inner workings of EVE than your average community manager.

And no, no offense to any community managers intended, the post-fu skillz needed to herd an army of old bittervets as bitter as EVE players is considerable - the problems only start when community guys become a broken telephone between players and coders over some issue they do not fully understand and information is lost when communicating, both directions.

At which point a programmer that can post is epic win.
CCP Punkturis
C C P
C C P Alliance
#203 - 2011-11-24 14:10:55 UTC
which is why I monitor and post in threads related to what I do!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Simvastatin Montelukast
DUST Expeditionary Team
Good Sax
#204 - 2011-11-24 14:37:58 UTC
CCP Punkturis,

I understand your a UI interface programmer (female).
What parts of the interface can you program? i.e wallets, main neocom, every screen we use?
What parts are you not allowed to change?

Sorry about your lose in the CCP fleet.

But cap rechargers?

Loss

:)
uglybass
Spatial Idiocity Inc.
#205 - 2011-11-24 14:48:05 UTC
I would like to see filter option (for skills) in character sheet, say next to open skill queue button.
Its currently not so intuitive, that if i wanna train for t2 target painter, i check the prereqs from the mod.
next i have to figure out which group of skills target painting is and find it from huge list of skills.
with filter option i could just type "target p" in the filter list and apply skill into queue.
Fraa Bjorn
Cell 317
#206 - 2011-11-24 15:22:08 UTC
Dunno if someone's aleeady mentioned this; but the Overheat UI/Controls can be quite aggravating... Lack of instant feedback, option to toggle rather than turn on/off. I've burnt out many modules in the heat of battle; mostly I blame my lack of player skills, but a significant portion I blame on the UI..
Please fix? :)

All games have QQ, but only Eve has Q.Q

CCP Punkturis
C C P
C C P Alliance
#207 - 2011-11-24 15:22:30 UTC
Simvastatin Montelukast wrote:
CCP Punkturis,

I understand your a UI interface programmer (female).
What parts of the interface can you program? i.e wallets, main neocom, every screen we use?
What parts are you not allowed to change?

Sorry about your lose in the CCP fleet.

But cap rechargers?

Loss

:)


just look how many titans were needed to kill me!
I do hope some friendly person picked up my corpse though Cry

I can touch everything in the UI but it's always up to the team what we do (in my case Team BFF) - I can't just go around doing anything I want.

Team comes up with stories, we implement them as a team Smile

Which is why you should all post ideas in Soundwave's little things thread! He's the PO of Team BFF.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Cuisinar
Eternal Silence Ltd.
#208 - 2011-11-26 11:29:25 UTC
CCP Punkturis thank you for all your hard work.

I been testing stuff in sisi and found a weired bug.

1 Picture > 1000 words

It's extremely hard to read the value like this.

In case this is not a bug and you just fell to a troll asking this, can at least make this a option? ON/OFF behaviour?

thank you
flapie 2
Malevelon Roe Industries
Convocation of Empyreans
#209 - 2011-11-26 12:56:57 UTC  |  Edited by: flapie 2
Cuisinar wrote:
CCP Punkturis thank you for all your hard work.

I been testing stuff in sisi and found a weired bug.

1 Picture > 1000 words

It's extremely hard to read the value like this.

In case this is not a bug and you just fell to a troll asking this, can at least make this a option? ON/OFF behaviour?

thank you


That looks rather anoying indeed, +1 on getting this more user friendly.
Was nothing wrong with the dots tbh, better yet i never had issues reading my wallet status, i have more issues with PI output readings etc they hurt my eyes ><
CCP Punkturis
C C P
C C P Alliance
#210 - 2011-11-26 21:47:00 UTC
Cuisinar wrote:
CCP Punkturis thank you for all your hard work.

I been testing stuff in sisi and found a weired bug.

1 Picture > 1000 words

It's extremely hard to read the value like this.

In case this is not a bug and you just fell to a troll asking this, can at least make this a option? ON/OFF behaviour?

thank you


this is a bug
can you file a bug report for it please? Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vikingi
Center for Advanced Studies
Gallente Federation
#211 - 2012-01-11 17:16:06 UTC
Great improvments.

Will help us a lot.
One more improvement that can be really helpful for mission runners.

You've changed the view of the agents in stations and now players can see if the mission is accepted or just offered.
Why not to write also if the mission is completed or failed?

This will be really very helpful for FW missions runners and it will help them a lot.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#212 - 2012-01-11 23:09:14 UTC
Punkturis: What chance on a scale of 1-10 is there of getting cap shown on the watchlist for fleet members? It seems like a glaring omission when you consider what else you can see, and the importance of keeping fleet members capped up when flying logistics, etc. Relying on broadcasts is a bit clunky.
MrYogi Lee
Czarna-Kompania
Czarna-Kompania.
#213 - 2012-01-12 08:46:46 UTC
Suggestions of changes:

aggression:
If someone is attacking is aggression 60s, and a problem here.

60s to 120s change: jump over the gate

Why? 60s, is far too short, especially for smaller fleets.
Attacked: you have to reckon with the Consequences

60s to 300s change: the docking station

Why? Like at the gate, but ends camp station, where a bunch of idiots doing nothing else, just waiting for undock.
Attacked: you have to reckon with the consequences

Aggression for logistics:
When logistics, repair another ship, which is aggression, that aggression is ALSO logistics.
Why?
Station Camp. where carrirs repair other, and when one is attacked logistics are just docking, and after a while Undock with full cap / shield / armor. This does not make sense

As logistics ship repairs WITHOUT aggression, the logistics of course it is not too

Global criminal flag:
As someone has GCF, then for 15 minutes should not dock, and now wait a minute, dock and waits until it runs out GCF


Ps. Sorry for my English;)
Kari Trace
#214 - 2012-01-12 14:13:29 UTC
Chat settings and channel list changes are super A+ my friend...

Not having to make chat windows changes every time I have a priv. convo. will be a god send.

+1 to team BFF...

I like making things explode.

Kari Trace

Aine Ni
Doomheim
#215 - 2012-01-17 13:05:15 UTC
I would LOVE to see: A way to sort ALL your current skills by how much time they have left for next level.

1 hour
2 hours
22 hours
5 days, 4 hours ...

and

5 days, 4 hours ...
22 hours
2 hours
1 hour

This would be great for choosing what skills would fit your quenu.

Should not be that hard - if you are already doing sorting by name Blink
Xander Hunt
#216 - 2012-01-19 04:56:33 UTC
Aine Ni wrote:
I would LOVE to see: A way to sort ALL your current skills by how much time they have left for next level.

1 hour
2 hours
22 hours
5 days, 4 hours ...

and

5 days, 4 hours ...
22 hours
2 hours
1 hour

This would be great for choosing what skills would fit your quenu.

Should not be that hard - if you are already doing sorting by name Blink


Sorting by time would be somewhat difficult given the current UI formatting, as there are no fields to sort by, and time is displayed based on the skill. This isn't to say that a combo box could be added that'd give options on how to sort, like, name, time, SP/Hr, and so on.

No disrespect to you, your request, or what your feelings are towards external tools for EVE, but EVEMon has this built in, and I've started using it as I describe below more so than the tree listing given with the "SORT" option set to "NO SORTING". I've been using EVEMon since I started EVE pretty much (And I just realized what this part of EVEMon is all about.... *bows head in shame*)

In EVEMon, if I don't care for working on any of my current plans, what I do is select any current plan I have made, go into the Skill Browser, set the filter to show KNOWN SKILLS, then sort with either "Time to Next Level" or "Time to Level V". From there I can select the skill I want to see, and the right pane will change to show me what I need to make the decision to set or not. I like "Time to Level V" more than "Time to Next Level" as I don't like hovering over the skill window with all the short timed skills that I COULD use later. ;)

So if there is a skill I absolutely want to get to level 5, and nothing else, I'd make a new plan, name it something knowledgeable (Unlike my post here), find the skill to train up to 5, mangle the skill list order to show that plan, and just concentrate on that.

TRUE that your suggestion would be nice in-game, but, we'd PROBABLY only be given the "Time to Next Level" equivalent.
Niko Takahashi
Yoshitomi Group
#217 - 2012-01-23 17:04:59 UTC
Evelgrivion wrote:
It's very nice to see some of these minor usability flaws addressed after all these years. Good stuff, everyone!

Want some more ideas? I've got one for how group sell functionality in the client UI could look... Blink


OMG please well not the xls UI but shift click sell feature would be mega awesome
Hellspawn01
Falcon Advanced Industries
#218 - 2012-01-24 16:26:09 UTC  |  Edited by: Hellspawn01
I have an issue with my chat and stacked windows. Normally I have my windows stacked, if they can be stacked, like market, assets and such. But when I talk to my agent for the first time each day, the window of the conversation stacks with the others but not the mission description that I have to open manually via the journal now.

http://img853.imageshack.us/img853/8246/44246419.png

Ok, I stack it onto the other windows but the text is only half wide as the current window.

http://img405.imageshack.us/img405/6162/87302138.png

Now I have to resize the window just a few pixel and it looks like it should.

http://img834.imageshack.us/img834/3923/78032269.png

After undocking its seperated agein.

The next problem is the chats are not saving the stacking order except local. I sorted them to local - corp - alliance - player channel1 - player channel2. But after each login, they are sorted to local - alliance - corp - player channel2 - player channel1. Its very annoying to reorder those windows after every login.

Also the attributes tab on items/ships should be reordered so the important information is visible from the top down and not mixed up like it has been since day 1. When in combat/in space and I want some quick info on a turret, I always have to search for the range, falloff because the useless infos are right inbetween them.

http://img440.imageshack.us/img440/8202/iteminfos.png

This is just a basic layout which is far more viewable than the current one.


And the most disturbing thing: bonus descriptions of T2 ships. The retribution for example says

Amarr Frigate Skill Bonus:
10% bonus to Small Energy Turret Cap Use per level
7.5% bonus to Small Energy Turret tracking speed per level

It needs frigatte lvl5 to fly!!!!

Why not change it to:

Amarr Frigate Skill Bonus:
50% bonus to Small Energy Turret Cap Use
37.5% bonus to Small Energy Turret tracking speed

?

333 - Only half evil.

Karbonadas
Old School Spacebenders
Dreads Amongst Drifters
#219 - 2012-01-24 16:31:39 UTC
if this thread is still actual some attention are needed for PI


  • Planetary office needs more space, so you can add upgrades for them or just add more space because that each day launching is annoying :)
  • Planetary launches must have less time then 5 seconds between them, because each time you click transfer and get message to wait its frustrating and even some times office customs window just disappears, with is bug i think ;)