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Are PI skills the Best Use for Alts?

Author
Oiras Isimazu
State War Academy
Caldari State
#1 - 2014-01-15 21:22:31 UTC
After loading this:
MONDAY, JUNE 14, 2010
Training The Perfect Alt

and reading this:
Anyway, between 2 accounts I now have 6 characters working on planets, now my task is to optimize the planet side interaction to reduce the amount of time I need to spend managing it - but that's another article.
POSTED BY ILLECTRO AT 10:50 AM

(probably linked from another EVE post I forgot now... I don't think I will spend the time to retrieve the source of the reference now...)

I deduced that my potential 19 to 21 + Alts could be well poised to earn a profit from static PI.

While it takes minimum activity compared to other pilots skills, they would finally pay instead of doing nothing.

That even includes the free pod pilot character slots I kept for in case it would be needed for Character Bazaar.

I'm already thinking about calculating how much profit I would generate and compare with actual return.
https://spreadsheets.google.com/lv?key=taHtreoEfapNEdkqqdxscqg

My next step will be to keep accurate records of PI expenses to make sure that the losses will be minimized.
RavenPaine
RaVeN Alliance
#2 - 2014-01-15 22:34:45 UTC
'PI alts' and 'best use' shouldn't be in the same sentence imo.

PI could be 1 talent that the alt has, but I think you could also add:
Cyno pilot
Trade hub monitor
Miner
Spy
Super secret alty alt
Super Cap holder
Fleet booster
Freighter pilot/hauler
etc.

What I don't recommend, is very much split training.
Think it out long term, before you quit training your main.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2014-01-16 00:51:28 UTC
My alts have all been created for a specific purpose, and it was never PI, though nearly all of them can do PI. After their original purpose was achieved, they evolved as needed.

Example: My shadow (follows me around) was my first alt, and his sole purpose is to make my life easier.

Some things he can do:

* Fleet boosting (Orca, Rorqual, all Command Ships).
* Mining (all).
* Salvaging (Noctis).
* Archaeology & Hacking.
* Hauling (all freighters and jumpfreighters, Caldari BR & DST).
* Logistics (all).
* Drone boats (all - he only has drones as a weapons system, and it isn't limiting).
* Carriers (all).
* Black Ops (in progress, aiming for all).
* Research.
* Manufacturing.
* Planetary Interaction.
* Trade.
* Mission running (solo, and additional DPS for faster completion).

At every step, he's added skills which complement skills he already has.
Heyosi Pserad
Quafe Art
#4 - 2014-01-16 01:56:53 UTC
RavenPaine wrote:
'PI alts' and 'best use' shouldn't be in the same sentence imo.

PI could be 1 talent that the alt has, but I think you could also add:
Cyno pilot
Trade hub monitor
Miner
Spy
Super secret alty alt
Super Cap holder
Fleet booster
Freighter pilot/hauler
etc.

What I don't recommend, is very much split training.
Think it out long term, before you quit training your main.

The problem with your suggestion is that it costs more than 900,000 to be an effective Covert Cyno Alt.
When I will need the Cyno Alt at under 900,000 I will be able to use it.
However, it would take time and skills training away from my main.
I don't want to pay $20 extra just to train PI and other skills if I can.

I do have 3 miners, and they are not Alts. They are main characters on an account which has 2 other Alts.

Scout is a good use, but that is ok for a PI to scout (funny resemblance with investigator btw).
Heyosi Pserad
Quafe Art
#5 - 2014-01-16 02:08:42 UTC
Price Check on 8 Pilot Characters
The above link has my main pilot along with some Alts, some of which untrained Alts.

If I remember correctly, it is faster to train minimum PI skills to earn income.
What I meant to stress, and will stress more, is that PI is easier rather than have other pod pilots slots.

You will also notice that all my pod pilots are under 8 million Skill Points so far.

I know I would generate more resources and income by having 8 PI and improve moon mining.

From what I recall, I believe I can train PI in less than 2 or 3 days, which is 90% faster than my Cyno alt.
It is the only Alt I have at over 900,000. He almost got over the Beta Clone amount of SP if not the 3rd level Clone.

Other than that, my Alts have Corporation Management 2 to be able to replace CEOs.
That takes very little time to accomplish.

I have to practice scouting more as I died too often hauling and moving in null sec.
It would also avoid some suicide ganking by pirates in high sec.
Scout Alts without cyno for carrier which won't work in High sec requires 0 skill training.
I fitted an MWD to some Alts to speed up Autopilot.
That is also done pretty quickly with Afterburner III as requirement before training to install the MWD.
Sola Mercury
Republic Military School
Minmatar Republic
#6 - 2014-01-16 11:09:55 UTC
Heyosi Pserad wrote:
Price Check on 8 Pilot Characters

I fitted an MWD to some Alts to speed up Autopilot.

genius
Oiras Isimazu
State War Academy
Caldari State
#7 - 2014-01-16 17:30:30 UTC  |  Edited by: Oiras Isimazu
Sola Mercury wrote:
Heyosi Pserad wrote:
Price Check on 8 Pilot Characters

I fitted an MWD to some Alts to speed up Autopilot.

genius

After Burner 2

The International Arcade Museum
After Burner II Description
1987 is 2 years after I applied for a military Aerial Navigator officer training program job (could be classified).

Simulators & Simulation (choose Chrome Translate from French to ...)
rendbo Posted 05 January 2012 - 8:50 p.m. #6
Afterburner 360 Image

All you need is AfterBurner III, then buy and train High Speed Maneuvering which allows to install the first MWD.
In the meantime you can fly on autopilot with with an Afterburner which still doubles the gate approach speed.

Sorry about the Pod pilot poster change, but I seem to have made a mistake.
I really don't know or currently remember why I switched to the other poster Heyosi Pserad.

Sel Kasenumi
Navigation
Afterburner / Rank 1 / Level: 3 / SP: 8,000 of 45,255 Level 3
High Speed Maneuvering / Rank 5 / Level: 1 / SP: 1,250 of 7,071 Level 1
Navigation / Rank 1 / Level: 3 / SP: 8,000 of 45,255 Level 3
· 3 Navigation skills trained, for a total of 17,250 skillpoints.
Minus the 8,000 SP of the Navigation skill =
17,250 skillpoints - 8,000 = 9,250 SP to train (fast).
8,000 in Afterburner and 1,250 in High Speed Maneuvering.

Oh, and almost the most important part is to place the MWD in the F1 slot instead of the Alt+F1.
It makes the activation much easier to accomplish on the fly.

Most pod pilots have under 10m SP.
You can verify on Eveboard when it is online, as it is currently not functioning on my end.
2014.01.21 15:27
EVE Board Statistics


Euno Onren
Planet Management
Command Center Upgrades / Rank 4 / Level: 3 / SP: 32,000 of 181,019 Level 3
Interplanetary Consolidation / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000 Level 4
Planetology / Rank 3 / Level: 2 / SP: 4,765 of 24,000 Level 2
Remote Sensing / Rank 1 / Level: 3 / SP: 8,000 of 45,255 Level 3
· 4 Planet Management skills trained, for a total of 225,785 skillpoints.

225,785 skillpoints are still under the 900,000 alpha clone limit.
That was enough to run about 5 planets, with 2 storage, a launcher, and 2 extractors group.
I do not recall exactly and will have to make screenshots and manage them by sorting them.

I remember that the cost to profit ratio was the most important thing to monitor.
It is possible in fact to loose money if you're not careful on the rebuilding costs.

I guess the trick to maximize profit is to get what is worth the most for sale.
You also have to make sure that the launch cost is also less than it's profit value.
Certain items I did back then were produced at a loss.
Others generated profit however, although that is not including all production costs.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#8 - 2014-01-16 18:05:32 UTC
The best use for an alt is really up to you & what you want to do with that alt. PI is a good use if that is what you like to do.

There are many, many things that can be done in this game. But you should take advantage of the extra slots on your account & if PI is what you want to do, then that is good. It is a little extra semi passive income, if you can handle the click fest.

But the point is really that some people never use the other two slots on their accounts. This is a waste.

I myself have a bunch of cyno alts that took about 10 days to train each across multiple accounts. For me, this is a great use of my extra slots. I can place these alts all over the place & lite cynos myself without bugging or waiting for someone to lite me one.

Plus since they all all under 900k SP, then no need to worry about updating the clone if podded, because I do lose a lot of them. I even, a while back, bought me a cyno mod bpo & now make my own cynos due to losing so many. The ship loss is a rookie ship which I get back for free from CCP with one unit of trit. I do need to go around and collect all the 1 unit of trit across the eve universe. I could be a rich man.

So for me a cyno alt is the best thing I can do with my extra slots.

R.I.P. Vile Rat

Oiras Isimazu
State War Academy
Caldari State
#9 - 2014-01-16 18:35:40 UTC  |  Edited by: Oiras Isimazu
Kyt Thrace wrote:
The best use for an alt is really up to you & what you want to do with that alt. PI is a good use if that is what you like to do.

There are many, many things that can be done in this game. But you should take advantage of the extra slots on your account & if PI is what you want to do, then that is good. It is a little extra semi passive income, if you can handle the click fest.

It is quite a lot of work to set up for the first time if you are learning how to do it.
I wouldn't recommend that to someone new unless they want to spend the time and efforts to learn.
It took me over 2 weeks to start to become more adept at it.
I kept testing and destroying and rebuilding not even realising that my replacement costs kept on adding up.

That coupled with the random auto flush of the EVE Wallet. It then made it impossible to compare production costs with profit.
I then found EVE Wallet Aware still legit third party program which works.
I heard there is also EVE-Central or other I didn't take the time to test or install.

If done properly, you can just get your Planetary storage warehouses loaded without clicks once set-up.
You then launch them once for pickup at the Orbital Station (which can now also be installed from player I believe).

I used this Interactive hierarchy tool from the PLANETARY INTERACTION References.

== IMPORTANT: ==
Read the 9 Taxes section above...
... If you're in High-Sec, the tax rate is 10%. If you're elsewhere, and the InterBus Customs office hasn't been replaced, the tax rate is 17%. ...

  • Tax % is taken off the material's taxable value.
  • - - - - - - This value is set by CCP and is based off the market values in November 2011

...
As these numbers are significantly higher than they used to be, you may need to revisit any older processing plan to make sure it is still profitable.

Kyt Thrace wrote:
But the point is really that some people never use the other two slots on their accounts. This is a waste.

I myself have a bunch of cyno alts that took about 10 days to train each across multiple accounts. For me, this is a great use of my extra slots. I can place these alts all over the place & lite cynos myself without bugging or waiting for someone to lite me one.

I did that except I trained mine in a few extra skills.
Voya Aubaris
The main skill to train is:
Engineering
CPU Management / Rank 1 / Level: 5 / SP: 256,000 of 256,000

He even has
Navigation
Cynosural Field Theory / Rank 5 / Level: 4 / SP: 1,080,125 of 1,280,000
which is over 900,000.
And over 1,380,000 by 13,037 (or less due to EVEBoard going over) total.

Clone
Alpha clone is 900,000, free
Beta clone is 1,380,000, 40k ISK
Gamma clone is 2.05m SP, 65k ISK.

I could have learned less than Cyno IV and almost V.
I first stopped at IV or III which was under 900,000 SP.

Neural Enhancement
Cybernetics / Rank 3 / Level: 1 / SP: 750 of 4,243 Level 1
Infomorph Psychology / Rank 1 / Level: 1 / SP: 250 of 1,414
is quick and easy to come by and could be worth it to speed up learning with +3 implants.
I don't recommend plugging in implants before first getting a Jump Clone.
You can use EACS - Jump Clone Service (which I now used for the first time and worked overnight btw).
Station list: List of Stations

EACS was the only way I found to save my set of +3 in a new 1st Jump Clone without first getting a Jump Clone.
And that also was without Pod Killing jump or medical clone jumping (or discrepancies within that system).

Spaceship Command
Amarr Frigate / Rank 2 / Level: 1 / SP: 500 of 2,828 Level 1
Caldari Frigate / Rank 2 / Level: 1 / SP: 500 of 2,828 Level 1
Gallente Frigate / Rank 2 / Level: 2 / SP: 2,829 of 16,000 Level 2
Minmatar Frigate / Rank 2 / Level: 1 / SP: 500 of 2,828
Gallente Frigate is given at start.
The other 3 types at 500 SP each also is a quick learn for 1,500 SP additional total.

Running 3 Covert Ops, I'll train 1 or more with Covert Ops Cynos.


Kyt Thrace wrote:
Plus since they all all under 900k SP, then no need to worry about updating the clone if podded, because I do lose a lot of them. I even, a while back, bought me a cyno mod bpo & now make my own cynos due to losing so many. The ship loss is a rookie ship which I get back for free from CCP with one unit of trit. I do need to go around and collect all the 1 unit of trit across the eve universe. I could be a rich man.

So for me a cyno alt is the best thing I can do with my extra slots.


I am working on getting my first Carrier.
It turned out that my Freighter pilot is the best suited to learn that piloting skill.
The second best seem to be my Orca pilot although it would take 2 to 3 months longer.

I have never used or lit a cyno yet.

It seems I'd be better to get a Carrier or Dreadnought before a Jump Freighter or Super Cap (Super Carrier).
It'd be faster and more cost efficient for me to buy a Character Bazaar Carrier than to train one.
My cost ratio difference is at least from 2 to 1 to over 10 to 1 difference.

I could also make ingame ISK by reselling them at a higher cost with small upgrades.

If I made 6b ISK / 18 alts = 333m ISK per Alt.
Minus 750m ISK from ratting, loot and mineral sale = 291m per Alt.
Plus other costs.

-=-=- Post is full -=-=-
Batelle
Federal Navy Academy
#10 - 2014-01-16 19:42:54 UTC
PI skills an your alts is not very useful if you don't like or are not planning to do PI.

If you do PI or plan to do it, then those skills are extremely useful.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Oiras Isimazu
State War Academy
Caldari State
#11 - 2014-01-16 19:50:08 UTC  |  Edited by: Oiras Isimazu
Batelle wrote:
PI skills an your alts is not very useful if you don't like or are not planning to do PI.

If you do PI or plan to do it, then those skills are extremely useful.

I did PI but don't at the moment.
However, I since then reached null sec.
I previously found rumors that PI was better or more fruitful in null sec.
I have yet to verify.

I was going to and got killed before I installed my new command center.

New jump bridges were installed which would further facilitate my operations.

I prefer to train 225,000 than 900,000 as it is much faster to do, and the rest of the skills can be focused on the main.
Maybe have a few Main PI pilot would be good too...

290m ISK x 18 per cycle can translate into 5.22b ISK which is enough to buy a Jump Freighter.


15:18:
New Rubicon Customs Office Tax update:
1. Hi-Sec Customs Offices

More information:
2. Customs Offices – EVElopedia (the Change Dates are under the History Tab)
3. Player Owned Customs Offices in Hi-Sec – Dev Blog
"
01.10.2013 14:49
Tax Base Change
We’re also adjusting the tax base values for commodities. These have not been touched since they were adjusted based on market values in November 2011 and are a bit out of sync. We’re reducing the values for all types, as follows:

  • Basic - - - - - - Current: 500 - - - - - - - - New: 400 - - - - - - - % change: 20.00%
  • Refined - - - - Current: 9,000 - - - - - - - New: 7,200 - - - - - - % change: 20.00%
  • Special - - - - -Current: 70,000 - - - - - -New: 60,200 - - - - - % change: 14.29%
  • Advanced - - - Current: 1,350,000 - - - New: 1,200,200 - - - % change: 11.11%

These two changes (new skill and adjusted tax base values) mean that the NPC portion of the tax is going to be less than it is right now.

We have a few other things up our sleeve for Rubicon, so keep an eye out for more dev blogs from Team Super Friends in the near future discussing those. Until then, take care.

- CCP SoniClover"
Oiras Isimazu
State War Academy
Caldari State
#12 - 2014-01-22 16:49:01 UTC  |  Edited by: Oiras Isimazu
Trade / Customs Code Expertise
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.


01.10.2013 14:49
New Skill: Customs Code Expertise

We are introducing a new trainable skill, Customs Code Expertise, which will reduce the NPC portion of the tax rate, but 10% per level (so at level 5 the NPC export tax rate will be 5% rather than 10%). Again, this skill only affects the NPC portion of the tax, not the player owner tax.

Customs Code Expertise - Market Browser
3m for sale
Oiras Isimazu
State War Academy
Caldari State
#13 - 2014-01-28 15:42:42 UTC  |  Edited by: Oiras Isimazu
Next up will be to monitor and report on the actual training time , training costs of PI Alts.


If it is at all worthwhile, I want to know the possible venture benefit from investing into corporate PI and alliance PI.
And no skills learning queue update for 13 days in a row.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#14 - 2014-01-31 05:52:04 UTC
Throwing my .02 ISK worth in.
I have 1 main and 2 alts on each account, the mains vary in what they can do but complement each other.
Eg 2 accounts with Miners and 1 with Rorqual Boosts
Eg2, 2 Combat Pilots and 1 with CommandShip boosts

The above is the mains. The Alts I have are CovertCyno/PI/Basic S&I
The skills required to fly a Epithal, Manticore, and do ME/PE Research on BPOs that don't require additional skills, and Production Efficiency V for basic Manufacture (I think I had some Datacore mining skills happening too), Jump Clones :)

Total SP for Alts, Approx 6 or 7M SP

But it all depends on what you want to do with your alts as to how much you want to spend and what skills to train.

Please keep in mind that these 6 or 7M SP alts are to support mains that are approaching 100M+ SP each
Sabriz Adoudel
Move along there is nothing here
#15 - 2014-02-04 11:21:04 UTC
Personally I feel that using alts to spam produce tech 2 ammo is a good use of the character slots. YMMV. They can do PI as well.

I support the New Order and CODE. alliance. www.minerbumping.com

Oiras Isimazu
State War Academy
Caldari State
#16 - 2014-02-04 16:12:29 UTC
I can do it under 900k SP per account. Perhaps under 450k SP.
I will also verify the minimum amount to 'DO' anything.
Which activities will be better than to be doing nothing.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#17 - 2014-02-05 05:06:05 UTC
Oiras Isimazu wrote:
I can do it under 900k SP per account. Perhaps under 450k SP.
I will also verify the minimum amount to 'DO' anything.
Which activities will be better than to be doing nothing.

ROFLMAO under 900k SP LOL
No have anything close to a decent PI Alt you need:
Advanced Planetology - 3
Command Centre Upgrades - 5
Interplanetary Consolidation - Depending on the planets you want (5 preferred)
Planetology - 4
Remote Sensing - 1(4 preferred)
Gallente Industrial - 1(3 preferred) - for Epithal ideally some extra flight skills align time etc

SP
40K
1024K
1K to 1024K
136K
250 to 45K
1K to 32K

Total SP
1,212K SP to 2,301K SP

All of this on top of whatever a new toon starts with.

Oiras Isimazu
State War Academy
Caldari State
#18 - 2014-02-05 17:18:52 UTC
Caldari 5 wrote:
...
No have anything close to a decent PI Alt you need:
Advanced Planetology - 3
Command Centre Upgrades - 5
Interplanetary Consolidation - Depending on the planets you want (5 preferred)
Planetology - 4
Remote Sensing - 1(4 preferred)
Gallente Industrial - 1(3 preferred) - for Epithal ideally some extra flight skills align time etc

SP
40K
1024K
1K to 1024K
136K
250 to 45K
1K to 32K

Total SP
1,212K SP to 2,301K SP

All of this on top of whatever a new toon starts with.


I can do it with less than :
Euno Onren
Planet Management
Command Center Upgrades / Rank 4 / Level: 3 / SP: 32,000 of 181,019 Level 3
Interplanetary Consolidation / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000 Level 4
Planetology / Rank 3 / Level: 2 / SP: 4,765 of 24,000 Level 2
Remote Sensing / Rank 1 / Level: 3 / SP: 8,000 of 45,255 Level 3
· 4 Planet Management skills trained, for a total of 225,785 skillpoints.

1.
I already have an Epithal:
(02.) Euno Ambramotte - Hauler: Industrials, Transport (BR + DST), Freighter ; future additional Capital pilot
Preferred Epithal pod pilot.

Please keep in mind that anyone can now learn this with Gallente Industrial 1
(not linked)
Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts.
Primary Skill required
Spaceship Command Spaceship Command III (which everyone starts with).

1k is good for what it's worth.

However, this option costs me an extra pod pilot to operate, depending on the opportunity for revenue and actual income.

2.
Also, note that I use Advanced Planetology 0 and don't even recommend to buy the book which reduces costs.

3.
I'll be able to verify if I can do it with :
Command Center Upgrades Level: 2 or less and
Interplanetary Consolidation Level: 3 or less.
I'll also verify what I can do with
Remote Sensing Level: 1 but I remember that it is harder to detect raw resources.
It would further reduce my costs and training time, etc.
Elena Thiesant
The Scope
Gallente Federation
#19 - 2014-02-05 20:41:11 UTC
Remote sensing isn't what affects your resource map, that's Planetology and Advanced Planetology. With those both at 0 you'll be almost guessing where the rich resource spots are and your extraction will be less effective as a result
Oiras Isimazu
State War Academy
Caldari State
#20 - 2014-02-05 21:20:48 UTC
Planetary Interaction
Skills - Planetology


  1. (Planet Management) Interplanetary Consolidation - Increases the number of planets you can install command centers on up to 6

  2. (Planet Management) Command Center Upgrades - Allows you to use better quality command centers. This in turns allow you to increase the number of installations on the planet.

  3. (Planet Management) Remote Sensing - Allows a player to scan planets remotely, each skill level increases the distance at which it’s possible to scan. Requires level 1 to scan at all. Train to level 1 first.

  4. (Planet Management) Planetology - Increases the resolution when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource.

  5. (Planet Management) Advanced Planetology - Increases the precision when scanning planets for resources. Note that Planetology allow you to see more details while Advanced Planetology allows you to have a more accurate idea of where the resources are located. See the skills page for more info.

  6. (Trade) Customs Code Expertise - Reduces the NPC tax rate of Customs Offices in high sec, and NPC customs offices outside of high sec.


So the minimum required skills are:

  1. -3. (Planet Management) Remote Sensing - ... Requires level 1 to scan at all. Train to level 1 first.

  2. -6. (Trade) Customs Code Expertise - I believe this is a new skill and it is required to avoid negative profit due to tax.

  3. -4. (Planet Management) Planetology - I'd say at least 1 to see anything at all... I don't remember testing 0.

  4. -1. (Planet Management) Interplanetary Consolidation - perhaps 0, since + 1 allows for 2 planets. 1 planet is better than nothing if you get the right planet. Remember to set the installation perfectly from the start and avoid all additional positioning costs.

  5. -2. (Planet Management) Command Center Upgrades - I forgot what this does, but some raw resources maybe profitable.
  6. Command Centers
    This table as the list of energy generated and related requirements.
    The upgrade costs are:
    from 1 to 2 = 580,000 ISK
    from 2 to 3 = 930,000 ISK = 1,510,000 ISK
    from 3 to 4 = 1,200,000 ISK = 2,710,000 ISK

  7. -5. (Planet Management) Advanced Planetology - I've never used this yet since it requires PI V in one skill.
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