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Triage Archon

Author
RavenPaine
RaVeN Alliance
#1 - 2014-01-09 20:46:22 UTC  |  Edited by: RavenPaine
I'm gonna start fitting one soon. I see rigged ships in contracts and:
What's a better rig for a fleet Archon? Tri-marks or CCC's?


Also, with the capital ship rigs. If an old hull had large rigs on it, do those do the same thing as the cap rig alternative?
Lotto Voitto
Deep Core Mining Inc.
Caldari State
#2 - 2014-01-10 09:55:04 UTC
Triage -> CCC
The large rigs are the same, just keep them on :)
Lina Theist
Running out of Space
ExoGenesis Consortium
#3 - 2014-01-10 14:47:15 UTC
[Archon, Triage]
Capital Inefficient Armor Repair Unit
Capital Inefficient Armor Repair Unit
Corpum C-Type Energized Adaptive Nano Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Murky Remote Capacitor Transmitter
Capital Coaxial Remote Armor Repairer
Capital Coaxial Remote Armor Repairer
Capital Coaxial Remote Armor Repairer
Triage Module II

Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II

keep tank refits in cargo
RavenPaine
RaVeN Alliance
#4 - 2014-01-10 18:11:18 UTC
Thanks Lotto and Lina.

The CCC's just make sense, but I never actually flew an Archon before. And I'll probably buy something already fitted in contracts.
Silence iKillYouu
Imperial Academy
Amarr Empire
#5 - 2014-01-13 08:12:44 UTC
Lina Theist wrote:
[Archon, Triage]
Capital Inefficient Armor Repair Unit
Capital Inefficient Armor Repair Unit
Corpum C-Type Energized Adaptive Nano Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Murky Remote Capacitor Transmitter
Capital Coaxial Remote Armor Repairer
Capital Coaxial Remote Armor Repairer
Capital Coaxial Remote Armor Repairer
Triage Module II

Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II

keep tank refits in cargo

yea. keep things like stabs and hardners extra stront/jump fuel in the cargo/corp hangers.

EVE Mail me i dont check forums often.

Plug in Baby
Family Tipes
#6 - 2014-01-15 13:48:26 UTC  |  Edited by: Plug in Baby
Mindflood + exile in cargo, if you have a dedicated triage clone (Genolians + cap recharge + Armour) then you can use the 2 5% drug implants to reduce side effects even further than skills.

If you want to save some ISK you don't need to meta 2 all capital mods, for example you only really burst tank with 3 RRs, most of the time you will only be using 1/2 so 1 meta 2 rep will improve your cap efficiency. Same with self reps to a lesser extent, you'll probably be running one and pulsing the other so you get good cap efficiency with just 1 meta 2 rep.

The logic behind this is typically it is not inability to rep the pure damage on yourself or others but capacitor pressure that will eventually be your downfall, so over a long fight using 10% less cap to rep damage is a big deal while being able to rep 10% more dps is more situational.

This is not a forum alt, this is a forum main.

Lina Theist
Running out of Space
ExoGenesis Consortium
#7 - 2014-01-15 16:26:41 UTC
Plug in Baby wrote:
Mindflood + exile in cargo, if you have a dedicated triage clone (Genolians + cap recharge + Armour) then you can use the 2 5% drug implants to reduce side effects even further than skills.

If you want to save some ISK you don't need to meta 2 all capital mods, for example you only really burst tank with 3 RRs, most of the time you will only be using 1/2 so 1 meta 2 rep will improve your cap efficiency. Same with self reps to a lesser extent, you'll probably be running one and pulsing the other so you get good cap efficiency with just 1 meta 2 rep.

The logic behind this is typically it is not inability to rep the pure damage on yourself or others but capacitor pressure that will eventually be your downfall, so over a long fight using 10% less cap to rep damage is a big deal while being able to rep 10% more dps is more situational.


IIRC they have the same cap consumption. The only difference is fitting and armor repair amount. Also, I'd generally go with a set of (LG) slaves, because once you're breaking you'll want all the buffer you can get.
Plug in Baby
Family Tipes
#8 - 2014-01-15 17:31:08 UTC
Lina Theist wrote:
IIRC they have the same cap consumption. The only difference is fitting and armor repair amount.


They have the same cap consumption, but one reps more, therefore being more capacitor efficient.


Lina Theist wrote:
Also, I'd generally go with a set of (LG) slaves, because once you're breaking you'll want all the buffer you can get.


Slaves aren't that great on triage for various reasons. The extra DPS you can tank over a triage cycle with slaves is about 850, not much really less than 1 BS.

If the extra capacitor advantage of a recharge clone gives you an extra 3 cycles of reps (15 seconds) you have already survived more damage than a slave clone would have and 3 rep cycles isn't that much cap.

Also cap recharge is useful for jumping out faster, capping up between cycles, surviving extra neut pressure, providing reps etc..Slaves are much more of a dread / non-triage carrier thing.

This is not a forum alt, this is a forum main.

RavenPaine
RaVeN Alliance
#9 - 2014-01-15 18:06:48 UTC  |  Edited by: RavenPaine
@ Lina and Baby:
This was exactly the types of questions I had in my mind. So both your responses touch on the questions I have and how to approach the answers.
Tbh, I hadn't even thought hard about implants yet. Or drugs for that matter. Or a 'fit specific clone'.

I picture myself being in pure Triage mode, till exploding and possibly losing a pod.
I'll be on the field with supers, and since I'm not risking a super, I feel like suicide carrier is a small sacrifice. It still won't feel good if I pop though Sad, and losing a Slave set 10 seconds later won't help.

I'll probably do the Gen set. It would fit what I have in my head as 'The purpose of the fit'.
Which is, fleet reps, as much as possible, as long as possible, till victory, death or escape.

Thanks (very much) guys for your time and the info. Keep it coming if you think of anything else.
Plug in Baby
Family Tipes
#10 - 2014-01-15 18:23:09 UTC
RavenPaine wrote:
I picture myself being in pure Triage mode, till exploding and possibly losing a pod.


I haven't flown triage in a big super brawl so I could be wrong, but that isn't generally how triage is done. For medium scale fights (~100players) triage will probably consist of 2 or more carriers going in and out of cycle. This allows each carrier to go in triage with 100% cap maximizing its chances of survival and enabling refitting on the other carrier. In today's eve dread proliferation has made triage a bit less common as even small entities can brute force through triage quite easily now.

I had assumed you were flying in lowsec so my notes about implants are less relevant to you.

This is not a forum alt, this is a forum main.

Lina Theist
Running out of Space
ExoGenesis Consortium
#11 - 2014-01-15 20:05:12 UTC
RavenPaine wrote:
@ Lina and Baby:
This was exactly the types of questions I had in my mind. So both your responses touch on the questions I have and how to approach the answers.
Tbh, I hadn't even thought hard about implants yet. Or drugs for that matter. Or a 'fit specific clone'.

I picture myself being in pure Triage mode, till exploding and possibly losing a pod.
I'll be on the field with supers, and since I'm not risking a super, I feel like suicide carrier is a small sacrifice. It still won't feel good if I pop though Sad, and losing a Slave set 10 seconds later won't help.

I'll probably do the Gen set. It would fit what I have in my head as 'The purpose of the fit'.
Which is, fleet reps, as much as possible, as long as possible, till victory, death or escape.

Thanks (very much) guys for your time and the info. Keep it coming if you think of anything else.


If you're in nullsec I guess you should have a semi-throwaway pod, because if you're flying cannon fodder in null you'll probably die anyway. In lowsec you don't really lose your pods, and in WH-space pods are worth more than the ship themselves, so there are more reason to bling them. I think genolution 1 and 2, and some complimentary hardwirings will do the job for you. Good luck out there