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Jita Park Speakers Corner

 
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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Lord Zim
Gallente Federation
#261 - 2011-11-20 09:03:47 UTC
Personally I wouldn't be surprised if CCP are too invested in the current SOV system to do the changes that might be necessary, but I think the thing that has to be done is add some tug of war, or pendulum effect as CCP calls it, to not just enable, but encourage the use of smaller fleets to attack/defend in a strategic way. This could mean that feint attacks could decide the outcome of a day, and it could make spies more important beyond just providing fleet numbers and POS passwords, and I'd hope it could mean more use of 100v100 fights than 1000v1000 with literally trillions of isk on either side being on the field.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Will Hunter
The Scope
Gallente Federation
#262 - 2011-11-20 14:41:43 UTC
James 315 posting again!

i missed his caod threads, he made the old bob guard rage and cry
Dr Mercy
Imperial Academy
Amarr Empire
#263 - 2011-11-21 00:10:24 UTC
What are EVE's current sucking chest wounds as you see them?
How quickly should they be addressed?
How soon will each one be addressed?
How long should CCP spend on each issue?
Are the solutions for each one already worked out and waiting to be implemented?
How long until you estimate the are all solved?
Have any previous sucking chest wounds been solved?
What were they, who solved it and whom should we thank?
Lastly, what gets focused on after they are all solved (or in the process of being solved)?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Red Templar
Viziam
Amarr Empire
#264 - 2011-11-21 07:32:50 UTC
The Mittani wrote:
Space Products Distribution wrote:
Dear Mittens,

If you start howling, will your puppy start howling too? Please try it and post a video!

-Spacey


She howls along with police sirens, but if you try to howl at her she just looks at you like you're crazy. I've tried, of course.

There's a bunch of videos of Malamutes howling at sirens on youtube, though; apparently this is normal!

Mine howls when cellphone starts ringing and im too far away to pick it right up.

Its actually quite fun, because it scares the **** out of those people who never seen it before. So when i have some guests at the house who never seen my mal before, i stage this to see the reaction on their faces Twisted


Question to mittens: do you think CCP will be able to keep up the tempo, and continue with the rate of improvements and fixes as we see them now for winter expansion? Because the amount they managed to do in a few month is impressibe. But im afraid after current crisis passes, they might change their focus to some other crap, as it was with WiS and WoT. Do you, as CSM, have some plan to keep their attention to the important things?

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

E man Industries
SeaChell Productions
#265 - 2011-11-21 16:07:54 UTC
The CSM pushed hard for Time Dialation.

What sort of projects would be for the next "psuh"

Sleeper AI to PvE content and more intresting PvE content in both empire and Null would make grinding at least nto so boring between roams.
Largo Coronet
Perkone
Caldari State
#266 - 2011-11-21 17:57:14 UTC
Drinking game:

Start at the beginning of the thread and take a drink every time MY CEO says "sucking chest wounds." Be sure to have emergency services on speed dial.

(We kid because we love.)

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Amber Green Thorn
Federal Navy Academy
Gallente Federation
#267 - 2011-11-21 20:22:22 UTC
I thought Twitter was bad.....................
Zyrbalax III
Goldcrest Enterprises
#268 - 2011-11-22 13:49:59 UTC
The Mittani wrote:
Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!



Yah fine, but I hope you'll at least give me credit for being open-minded and wanting to learn from people who know more than me.

Thank you (to you and the others who commented on my original post) for pointing out the risk of losing stuff in sov null stations / poses when they get conquered / destroyed.

Seems to me that's a different kind of risk though; the risk of making long-term investments, and the risk of being long term resident in what is fundamentally "insecure" space; I agree it's a kind of risk not faced (to the same extent) by lowsec / hisec residents (w-space being somewhat similar though).

Surely it makes sense though for those "longer term" risks to be rewarded in a a separate way (whether tangibly through isk or intangibly in some other way).

What I was originally trying to ask about (apparently not very clearly) was the comparative riskiness of doing similar activities in different parts of space. So, where is the most dangerous place to do mining? Probably w-space. So mining should get most reward in w-space. Where is the riskiest place to do PI? Post-Crucible, probably lowsec. So lowsec PI should have the best resource availability in game.

Now maybe the "long-term investment risk" in sov nullsec can be rewarded by boosting those day-to-day activities (system resources get better the longer you hold the system), but you haven't said anything to change my view that, for day-to-day activities, sov null is actually pretty safe.

TL;DR: balance risk / reward for individual activities based on where those activities themselves are most risky; but find a separate mechanism for rewarding the distinct longer term risks faced by null sov-holders.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#269 - 2011-11-22 20:38:28 UTC
Zyrbalax III wrote:
The Mittani wrote:
Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!



TL;DR: balance risk / reward for individual activities based on where those activities themselves are most risky; but find a separate mechanism for rewarding the distinct longer term risks faced by null sov-holders.


It's not just about risk.

What's more risky, running level 4s in a CNR or in a frigate? Should therefore the frigate be able to run them faster and/or get more rewards?

What's more risky, hauling ammo to sell in a 0.0 hub, or trading 10b worth of stable items with decent spread in Jita? Should the trader not be rewarded for their investment?

Risk is only one factor of profit. The other include initial investment costs, time spent (time spent logged in and time spent waiting for timers), skills required (in-game and out of game), number of people you need to deal with, number of people who will be using your service, and many more.

Being able to run 0.0 PvE content comes with either the incredible risk of stealing the anoms/complexes from someone else's space, or the huge initial investment of your alliance as a whole conquering the system. No other activity in EVE (maybe aside from supercapital building) requires a coordination of so many people over such long periods of time. After you own the space, it is reasonably safe, yes - but you have already paid the initial investment which should yield you profit.
Didona Carpenito
DUST Expeditionary Team
Good Sax
#270 - 2011-11-22 21:15:49 UTC
Did CCP run booster changes via the CSM?

What are your thoughts about boosters?
Cidwm
Doomheim
#271 - 2011-11-23 22:36:15 UTC
Im loving this. Alot of very good questions dodged, or there posters insulted by the CSM chairman... Good show
Yeep
The Scope
Gallente Federation
#272 - 2011-11-24 14:03:40 UTC
Hi The Mittani

I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#273 - 2011-11-25 13:58:54 UTC
Yeep wrote:
Hi The Mittani

I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).


Would you say that this is the case already with API enabled applications?
Dr Mercy
Imperial Academy
Amarr Empire
#274 - 2011-11-25 15:20:40 UTC
Dr Mercy wrote:
What are EVE's current sucking chest wounds as you see them?
How quickly should they be addressed?
How soon will each one be addressed?
How long should CCP spend on each issue?
Are the solutions for each one already worked out and waiting to be implemented?
How long until you estimate the are all solved?
Have any previous sucking chest wounds been solved?
What were they, who solved it and whom should we thank?
Lastly, what gets focused on after they are all solved (or in the process of being solved)?


Turns out you answered these in your most recent TTH column: http://www.tentonhammer.com/eve/spymaster/70

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Revolution Rising
Last-Light Holdings
#275 - 2011-11-25 16:09:32 UTC
The Mittani wrote:


You're wrong.

I mined my ass off in 2005/2006 in Syndicate when the Swarm lived and died based on the prices of Zydrine, and Crokite was valuable enough that ops would be formed and defenses positioned to ensure that mining ops occured. The dynamic was interesting and dangerous, yet profitable enough that we'd do it despite the risk of being killed.

You're also wrong because you don't understand the concept of guards. Stealth bombers? Hurricane, please. Crying about AFK cloakers?

Nullsec requires profit to make mining worthwhile, and it should be dangerous enough to inspire people to run mining ops with guards. If you mine solo and whine about risk of being popped, that's because you're Doing It Wrong.


I concur, I used to have a little 5 man corp renting mining rights from TCF in wicked creek around this same time period. It used to work just fine. looking at current prices for high ends, it would no longer be feasible.

Mittani: Just to clarify, they are taking the minerals out of drones in the next update?

Also - can you get CCP to have a look at the mining taxation in stations and for corporations upon their members?

I have no hard ideas here specifically. However, I still think it would be great for larger alliances to find it profitable to allow small mining corps into their space to mine and pay tax. Likewise, running a mining corp has a huge gap of income there that non-mining corps get.

(I know both of these would probably require some hard out of the box thinking to change - but even with drones gone, the industry has always been the red headed bastard son of eve).

.

tengen san
Triton-TC
#276 - 2011-11-26 00:16:43 UTC  |  Edited by: tengen san
Largo Coronet wrote:
Drinking game:

Start at the beginning of the thread and take a drink every time MY CEO says "sucking chest wounds." Be sure to have emergency services on speed dial.

(We kid because we love.)


Well, let’s rip the sucking chest wound toughly wide open, so we can continue drinking!











(Just kidding of course)
The Mittani
State War Academy
Caldari State
#277 - 2011-11-28 21:17:59 UTC
Cidwm wrote:
Im loving this. Alot of very good questions dodged, or there posters insulted by the CSM chairman... Good show


Indeed; the best thing about winning a space election is babbys with an entitlement complex who assume that I should abruptly begin suffering fools.

I'm back from the wilds of the Thanksgiving Holidays and the SWTOR beta weekend, time to catch up on a bunch of posts here. Took a bit off to recharge for war post-patch.

~hi~

The Mittani
State War Academy
Caldari State
#278 - 2011-11-28 21:26:40 UTC
Dr Mercy wrote:
What are EVE's current sucking chest wounds as you see them?
How quickly should they be addressed?
How soon will each one be addressed?
How long should CCP spend on each issue?
Are the solutions for each one already worked out and waiting to be implemented?
How long until you estimate the are all solved?
Have any previous sucking chest wounds been solved?
What were they, who solved it and whom should we thank?
Lastly, what gets focused on after they are all solved (or in the process of being solved)?


Lag, Supercap Imbalance, lol hybrids, lack of Iterative Ship Balance, POS Misery, Risk/Reward, Dominion sov are the major sucking chest wounds. The good news is that Crucible has addressed a number of these. Obviously, I think this class of issue are the highest priority to fix, because they cause stagnation and subscription decline; CCP seems to agree, judging by Crucible.

Several of your questions are nitty-gritty and don't work through a NDA. "how soon, how quickly, how long, are they ready" etc.

We have to see about the solutions in Crucible, but they're directly aimed at Supercaps, POS Misery (fuel blocks, timers, corp bookmarks, bridge standings), Hybrids, some Risk/Reward unfucking (anom un-nerf, POCOs). That's a lot of triage work on CCP's part. The work was done by the entire remaining staff of the company, who are running around with their hair on fire trying to recover from the hubris overdose that nearly drove the company off a cliff, so thank 'those who remain' basically.

My next focus will be on Dominion Sov and Risk/Reward balance. We'll see how ~persuasive~ I can be, come the next release. A sov system fix will require a ton of work as it's awful.

~hi~

The Mittani
State War Academy
Caldari State
#279 - 2011-11-28 21:32:49 UTC
Red Templar wrote:

Question to mittens: do you think CCP will be able to keep up the tempo, and continue with the rate of improvements and fixes as we see them now for winter expansion? Because the amount they managed to do in a few month is impressibe. But im afraid after current crisis passes, they might change their focus to some other crap, as it was with WiS and WoT. Do you, as CSM, have some plan to keep their attention to the important things?


I suspect that after the initial fires of Crucible bugfixing are finished, the line employees will get very drunk and then sleep for a week. At least I hope so, for their sake.

We don't really have 'some plan' to keep CCP's attention beyond our existing methods; pointing to subscriptions/logins, and if management goes off-rails again it's back to the media. I'm not too worried about CCP Reyk/Atlanta losing their focus, though I'm worried about DUST and Shanghai in general.

I'm going to Reyk next week for the next CSM summit so I'll have firsthand impressions of post-Crucible CCP. Until then, my speculation is pretty useless.

~hi~

The Mittani
State War Academy
Caldari State
#280 - 2011-11-28 21:35:05 UTC
E man Industries wrote:
The CSM pushed hard for Time Dialation.

What sort of projects would be for the next "psuh"

Sleeper AI to PvE content and more intresting PvE content in both empire and Null would make grinding at least nto so boring between roams.


Destructible Outposts as part of a major sov revamp, plus 'farms and fields' and general risk/reward balancing. Some might shovel risk/reward and 'sov revamp' together, as they are very much linked.

After that, which will hopefully restore some proper war to null, I'd like to see modular POS/dead horse proposal implemented.

~hi~