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Warfare & Tactics

 
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Sentry Gun Woes

Author
Daniel Tungsten
Aegis Squadron
#1 - 2014-01-14 05:00:12 UTC  |  Edited by: Daniel Tungsten
I have witnessed many many many gate camps in a particular area of lowsec where I am based. I have fallen prey to a few of these and seen the wrecks from them as i've passed through. So I know it's possible.

Yet when I try it in my wannbe piratical manner, a sentry gun destroys me instantly.
I was hunting a particularly uncareful Imicus who kept deploying probes just off the gate. He was cloaked but I was confident I could catch him, and I did. Security status lowered and pop pop from the sentry. I know why the sentry gun engaged but how do other people get away with it? I've been aggressed plenty of times on gates and they haven't been shot at by the sentries? How does a small gang of frigates hang around and survive the gate guns?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-01-14 06:16:50 UTC  |  Edited by: Scipio Artelius
Big ships, logistics ships and/or maintenance bots + good active tank.

Align out early as well as you only need to warp out and back. The guns won't engage you again after you have warped off grid and then back again in a limited engagement (if the other player doesn't engage you, then the guns will target you again if you agress for a second time).

The issue of warping though comes down to having a ship that can hold the victim in tackle.

Additionally, the guns will pick the target that first agresses and then stay on that target until it is no longer present - either killed or warped out. Then they'll pick a new target.

So one option is to have an alt that is heavily tanked and use that to agress first and then agress with your main; however I don't know of anyone going to this much trouble.

Best thing is logistics. It's quite easy to tank the DPS from gate guns with logistics, at least on gates with only 2 sentries.

Gate guns do 176 DPS per gun. So for a gate with 2 guns, you need to be able to tank 352 DPS and you will be ok assuming no damage from the pilot you are killing. So go for big ships with active tank and/or logistics (note, the Logistics will also be targeted by the gate guns if you warp out first, so you need to nail your timings).
Mortis Betruger
State War Academy
Caldari State
#3 - 2014-01-14 12:25:16 UTC


Additionally, the guns will pick the target that first agresses and then stay on that target until it is no longer present - either killed or warped out. Then they'll pick a new target.

So one option is to have an alt that is heavily tanked and use that to agress first and then agress with your main; however I don't know of anyone going to this much trouble.



What....... if this is right when did this change as far as I know gate guns rotate??
Sean Parisi
Blackrise Vanguard
#4 - 2014-01-14 22:12:22 UTC
If you engage a target on a set of sentry guns. Warp away (to even a nearby tac) and come back., engaging a second a time. The gun will not fire on you - unless they are a different set of guns.
Voi Lutois
Pator Tech School
Minmatar Republic
#5 - 2014-01-14 22:29:54 UTC
Mortis Betruger wrote:
What....... if this is right when did this change as far as I know gate guns rotate??


I'm pretty sure they do rotate, someone might be mistaken.
Secret Squirrell
Allied Press Intergalactic
#6 - 2014-01-15 00:31:54 UTC
They do rotate, but the strategy is still valid. You agress first with a big tank ship, then immediately with the smaller stuff. The guns immediately start shooting the big tanky thing, and everyone else is safe until they randomly cycle to someone else. As far as I know, its pretty random when they swap, but it can be upwards of a minute. You can tank almost anything to take a few cycles to give it time to get out once the guns do cycle over. Remote rep and you can perma tank guns in AF/Ceptor, all it took to keep my Stiletto alive was one alt in an osprey repping it.
Oska Rus
Free Ice Cream People
#7 - 2014-01-15 14:43:41 UTC
Each gate turret has about 350 dps. So engaging on gate is like having one more BC in enemy team. Logi can nullify this damage. Even passive BS can withstand this kind of DPS for extended period.
Daniel Tungsten
Aegis Squadron
#8 - 2014-01-15 15:40:30 UTC
Thanks for the helpful replies, folks.
Dyphorus
Inritus Astrum
#9 - 2014-01-19 16:55:12 UTC
Scipio Artelius wrote:
The guns won't engage you again after you have warped off grid and then back again in a limited engagement (if the other player doesn't engage you, then the guns will target you again if you agress for a second time).


A small addition to this... you don't actually have to warp off grid, warping to an object or bookmark will suffice. All you have to do is initiate warp.
Arth Lawing
Penumbra Institute
#10 - 2014-02-07 11:53:07 UTC
https://wiki.eveonline.com/en/wiki/Sentry_guns

Quote:
Each sentry gun fires every 1.75 seconds and deals 56 EM, 56 Explosive, 98 Kinetic, and 98 Thermal damage per hit. Ignoring resists, this equates to 308 volley damage and 176 DPS per sentry gun. Additionally, sentry guns are unaffected by transversal and sig radius and are therefore particularly deadly to frigates.