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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Taram Caldar
Royal Black Watch Highlanders
#661 - 2014-01-15 15:11:23 UTC  |  Edited by: Taram Caldar
1Robert McNamara1 wrote:
Best Renter Nerf Ever.
It's bubbled, ffs, that's awesome. with a delay in how quickly I can get isk. So interceptor and nullified T3 advantage is reduced.


Wrong... you can warp in, trigger the timer, warp out... then warp back 40 seconds later, scoop the can, and warp off again. There is almost ZERO risk to someone ninjaing the isk in a nullified ship (ceptor/t3). We tested it on SISI last night.

Quote:
This does not work for Renters. Renters get to suck it. Renting without an ESS is vulnerable to a cloaky scab who drops an ESS to steal your ratting income. They camp with a cov-cyno and the renter is literally powerless no matter who dropped the ESS.


Flaw in your logic: Most renters safe up the second a neut hits local. They don't continue ratting so dropping an ESS while you're in system gains you absolutely nothing. In the rare situations where renters who continue to rat but pull backup would simply warp snipers in (remember you can just use a cloaky nullified T3 to make a fast bookmark for snipers to warp to so the bubble is useless, nuke the ESS from range, and laugh at the cloaky cyno guy wasting his isk on a module that gave him no benefit.

"No bastard ever won a war by dying for his country.  He won it by making the other poor dumb bastard die for his country."

Alexander Stormborn
Sebiestor Tribe
Minmatar Republic
#662 - 2014-01-15 15:14:43 UTC
Fix old buggy stuffs before putting new ones.
Cor Six
The Northerners
Pandemic Horde
#663 - 2014-01-15 15:22:34 UTC  |  Edited by: Cor Six
I just cant understand what the ESS will be good for. The time you get to react is to short. You wont even be able to get pilots to reshipp in time. The bonus you get from using this module is way to low for it ever beeing worth using and if some random puts one up you just leave for a other system or blow it up with tornados from 110km range wile aligned out so you can insta warp if someone tryes to get you.

Pointless moduel that wont spawn any PVP just nerfing moer income. Seems just as usless as the siphones.

Instead of making **** moduels like this. Make a bottom up income system for alliances. Mby a ihub type installation that works kind of like the ESS? That makes it posible to tax ratting income in the system as you can tax income on a poco. But the structure costs abit, have around the same HP as a POCO and has reff timers?

Or if you feel so happy about the ESS atleast make it posible to get some PVP from it. 40 sec is just plain stupid.
Tahnil
Gunboat Commando
#664 - 2014-01-15 15:26:40 UTC
MasterAsher wrote:
Tahnil wrote:
This is a 5 percent BUFF to nullsec anomaly income.


The ess resets every time you empty it....it takes 1 person 6+ hours to get it back to 5% extra. A few people ccp said it will take about 30mins or so...you dont get the bonus from the rats until the bonus ticks up already. So it will never be a 5% boost. Not to mention having to empty it often because you know reds roam through your space all the time. Plus that alt you are wasting to watch the ess could be use to rat...earning double instead of 5% more.

There is no reason to ever use this. As a roamer why waste 30m on a unit that no one will come to fight you over...only after you have already left will they deal with this.

If ccp is gonna do this make it so every sec gets this upgrade so everyone gets equally annoyed. Otherwise it would just be better to nerf anoms by 5% and forget this idea ever existed, because that's all this module is doing anyway.


I re-examined the Devblog, and you are right:

Quote:
The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.


BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.

I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.

I would say: let‘s give this deployable module a fair chance. Maybe it's fun after all :-)
The Ironfist
Viziam
Amarr Empire
#665 - 2014-01-15 15:30:51 UTC
Chitsa Jason wrote:
This is definatelly going to give some goals for small gangs. For one I am happy how this feature turned out. Thank you CCP for listening in to CSM feedback.


Thanks for being a useless wast of space CSM. Calling this useful wow really? How can anyone justify wasting dev time on such a stupid feature. What about TIDI, POS Code, Corp management .. I could go on long list to go. Instead we get a useless structure and a 5% nerf to income when Drone region income is already 30% below anyone else's combined with that fact that there is no loot no faction loot no plex loot and no hacking & analyzing sites good job CCP. Really glad you use the 150 bucks I spend on subscriptions every month so well.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#666 - 2014-01-15 15:34:02 UTC
Have they answered what happens if an ESS is in the middle of a print job and it is destroyed?

Also, the tags that it prints, do these always get looted? Or can the loot fairy deny them?
Eram Fidard
Doomheim
#667 - 2014-01-15 15:42:52 UTC
Tahnil wrote:


BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.

I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.

I would say: let‘s give this deployable module a fair chance. Maybe it's fun after all :-)


You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it.

10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED.

In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't).

There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Jenn aSide
Soul Machines
The Initiative.
#668 - 2014-01-15 15:47:35 UTC
Eram Fidard wrote:
Tahnil wrote:


BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.

I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.

I would say: let‘s give this deployable module a fair chance. Maybe it's fun after all :-)


You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it.

10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED.

In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't).

There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.


Let me ask you something Eram, does it sometimes feel like you're the only poster capable of doing math?

Because from here, that's what it seems like, all the people who think these things are a good idea just aren't doing the math or listening. These things will end up pushing people away for doing pve in null and that's just ridiculous.

It's like nothing was learned from the anom nerf.
Eram Fidard
Doomheim
#669 - 2014-01-15 15:49:31 UTC
Well there's still people officer-fitting mission ships, falling for margin scams, and selling products below mineral value, so I'd have to say there are many, many people who play this game who don't even understand what math is, nevermind how to do it.

edit: but they still feel inclined to post on math-related matters

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Dracvlad
Taishi Combine
Astral Alliance
#670 - 2014-01-15 15:50:15 UTC  |  Edited by: Dracvlad
CCP why don't you just adjust the modules so that it has the same affect as putting in a military upgrade in an IHUB with the grind, make it so that this will also work on top of IHUB's, and that you can have 5 of them in a system, remove the bubble and make it so that they can be hidden by that D-Scan/probe blocker. Then you will get more people in 0.0 and people like me can seed a rubbish system that others own but never use!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Destiven Mare
Federal Navy Academy
Gallente Federation
#671 - 2014-01-15 15:51:26 UTC  |  Edited by: Destiven Mare
After reading this thread and absorbing the overwhelming amount of negative reaction to the ESS, I am beginning to wonder whether CCP will listen to the vast majority of players and shelve this overly complicated, nerf to null//free, zero risk atm machine for interceptors or attempt to assert in loco parentis and force this down our throats, irrespective of logical protest.

Every once in awhile, it is both a good idea and good public relations to eat crow, admit that an idea was a good boardroom discussion but badly produced, scrap a product which the vast majority of your consumers do not want and move on. This is an excellent opportunity for CCP to gain some goodwill with the player base. I truly hope CCP seizes this opportunity instead of squandering it.
Tahnil
Gunboat Commando
#672 - 2014-01-15 15:54:49 UTC  |  Edited by: Tahnil
Eram Fidard wrote:
Tahnil wrote:


BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.

I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.

I would say: let‘s give this deployable module a fair chance. Maybe it's fun after all :-)


You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it.

10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED.

In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't).

There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.


If I break down your posting, I think your main concern are the numbers, not the idea behind this deployable itself. I can imagine that CCP wants to start with conservative numbers, and that‘s fine imho. When they overhauled faction war, they broke the whole system by creating an ISK bonanza, where no-skill alts earned 500 million ISK per hour out of the blue.

I would give the module a shot, and then re-balance the numbers some weeks later. After all: nobody is forced to use this module. If you do, you have at least the same income as before, plus X.

Two more thoughts:

1) If it‘s really true that interceptors disturb nullbear ratting every hour, then I should immediately join some null alliance. Cause it would be very funny to wait with an insta-locking Thrasher or other Destroyer near an ESS and pop any landing interceptors. Cool

2) I still prefer a modified design of the ESS, which will not come to pass. Instead of a single payment I would prefer a payment over time. For example 1% of the stored ISK pool every 10 seconds, either in ISK or in tags. That would force attackers to stay on grid, give defenders a chance to find a suitable response, and allow attackers to bait more efficiently by looking for the "pain point" of the defenders (when will losses start to hurt?).
Bethan Le Troix
Krusual Investigation Agency
#673 - 2014-01-15 15:56:27 UTC
CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. Twisted I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ??? Big smile

Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around. Evil
Jenn aSide
Soul Machines
The Initiative.
#674 - 2014-01-15 16:00:01 UTC
Bethan Le Troix wrote:
CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. Twisted I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ??? Big smile

Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around. Evil


This time what will go around is more null sec people in high sec because null sec income is getting a nerf. So whle you smile now with glee, you won't be smiling as more and more of us realize that ganking folk in high sec is better isk than ratting now lol.

What goes around, comes around to smack yo in the arse parts.
Bethan Le Troix
Krusual Investigation Agency
#675 - 2014-01-15 16:02:37 UTC
Jenn aSide wrote:
Bethan Le Troix wrote:
CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. Twisted I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ??? Big smile

Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around. Evil


This time what will go around is more null sec people in high sec because null sec income is getting a nerf. So whle you smile now with glee, you won't be smiling as more and more of us realize that ganking folk in high sec is better isk than ratting now lol.

What goes around, comes around to smack yo in the arse parts.


Hehe. You're probably right. Smile
Alphea Abbra
Project Promethion
#676 - 2014-01-15 16:07:33 UTC
675 posts in the first 25 hours, that's 27 posts/hour.
Not all of them are equally outraged, some posters entirely misunderstand the ESS and/or NullSec. and are positive, but most posts are somewhere between *facepalm* and "set CCP HQ on fire". I hope it will take CCP less than 23 hours to figure out how to backpedal on this one!
Although I find it funny that CCP stopped posting yesterday, and has not responded AT ALL today.
Makes you wonder if they know what kind of landmine they placed, turned on, and immediately jumped upon ...
Xaerael Endiel
Caldari Provisions
Caldari State
#677 - 2014-01-15 16:18:38 UTC
Right, I've been holding off commenting on this till now, but things that have to be said, have to be said.

I get where CCP is coming from with this. Null-sec isn't as worthwhile as it should be, resulting in 90% of the time people just staying in their corners and doing their thing.

The ESS is supposed to do three things:

1: Make null more valuable for Sov holders
2: Give small gangs a reward other than loot drops
3: Cause more battles for Sov because null is more valuable.

Here's the problems with each purpose:

1: No one is going to deploy these things in their own space. They're literally not worth the risk.
2: The only way small gangs are going to benefit is by dropping their own, and possibly scooping a few thousand isk.
3: This has made Null worth less, not more.

So, what's the real reason these aren't so great at all? They're trying to do three things. They're a jack of three trades, and a master of none. I really hope that even the guys who are championing the idea realise they're more likely to see an empty Golden magnate floating in space than see one of these willingly put in space by a sane Null inhabitant.

So, how do we fix the ESS? We don't. Abort it. Go back to the drawing board and address each nullsec problem with an individual fix.

Here's some ideas!

1: Make nullsec worthwhile. Work on anomalies, make anoms that require effort (not an orbiting droneboat!) and give greater rewards. NOTE: this doesn't mean nerf the hell out of existing things like has been done before, it means making new things.
2: You want to give small gangs a goal in nullsec other than getting kills? Make some sort of special deadspace mission you start in NPC null and end in a random spot in sov null. Fluff it as supplying the resident rats with stuff to kill the sov holders.
3: You want more battles for sov? Just make null more valuable. See #1.

In short: If you're really going ahead with this? Just don't bother. Just reduce all ratting bounties by 5% and save the item database from being bloated further by 1 more object that will see no use. I totally understand that Superfriends might be disappointed by the feedback their new thing is getting, but that's life. I've worked on projects for clients and poured my heart and soul into it, and the client's thrown it back in my team's face. It happens, the best answer is to learn from it, listen to feedback and just move on.
Zircon Dasher
#678 - 2014-01-15 16:23:03 UTC
CCP SoniClover wrote:
The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.


Can't get on to test for the next few days. Is there a time limit on how long the ESS can be accessed without distributing the pool?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Eram Fidard
Doomheim
#679 - 2014-01-15 16:23:29 UTC  |  Edited by: Eram Fidard
Tahnil wrote:


If I break down your posting, I think your main concern are the numbers, not the idea behind this deployable itself.

The numbers are the last concern, and were the subject of that one post by me, yes. I get the feeling you didn't actually read the thread though, because I specifically stated in an earlier post that "no amount of numbers tweaking can fix a fundamentally flawed idea".


Two more thoughts:

1) If it‘s really true that interceptors disturb nullbear ratting every hour, then I should immediately join some null alliance. Cause it would be very funny to wait with an insta-locking Thrasher or other Destroyer near an ESS and pop any landing interceptors. Cool

Yep it sure would be hilarious to see you spend time and an account 'guarding' your 5% income boost against a ship that does not get pulled into bubbles (hint: they can warp at range).


2) I still prefer a modified design of the ESS, which will not come to pass. Instead of a single payment I would prefer a payment over time. For example 1% of the stored ISK pool every 10 seconds, either in ISK or in tags. That would force attackers to stay on grid, give defenders a chance to find a suitable response, and allow attackers to bait more efficiently by looking for the "pain point" of the defenders (when will losses start to hurt?).

A decent proposal, which still doesn't address the question: why the hell would anyone in their right mind put one of these up in their own space?



I guess one answer to that question would be: "To prevent hostile interceptors from deploying an OP drag bubble with "idiot magnet" attached to it"

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

seth Hendar
I love you miners
#680 - 2014-01-15 16:25:56 UTC  |  Edited by: seth Hendar
Destiven Mare wrote:
After reading this thread and absorbing the overwhelming amount of negative reaction to the ESS, I am beginning to wonder whether CCP will listen to the vast majority of players and shelve this overly complicated, nerf to null//free, zero risk atm machine for interceptors or attempt to assert in loco parentis and force this down our throats, irrespective of logical protest.



how you even dare to ask? of course they'll force it down our throats.

player are happy since CSM said it was good you know, so the bazillions post in forum, even after it being released, will not be relevant in any way.

this is how CCP's working since 2 years (uni inv, rebalances: matars pilots thanks you so much!, exploration, loot bukkake, ceptors....), why should it be different now?

2 years ago, i was wondering if any CCP employe was playing the game, now i know they don't, or such things would NEVER have happened.