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ECM (Randomness) Mechanics in other games.

First post
Author
Minigin
Bump Force Trauma
WE FORM VOLTRON
#1 - 2011-11-24 12:33:29 UTC  |  Edited by: Minigin
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.
Ptraci
3 R Corporation
#2 - 2011-11-24 12:42:47 UTC  |  Edited by: Ptraci
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
Lexmana
#3 - 2011-11-24 12:43:48 UTC
You know, ECM is not like "dodge". It is like dodge and giving all your friends dodge too.
St Mio
Imperial Academy
Amarr Empire
#4 - 2011-11-24 12:49:10 UTC
Posting in a Minigin thread
Pinaculus
Aliastra
Gallente Federation
#5 - 2011-11-24 12:50:46 UTC
How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?

I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Worpout
Royal Amarr Institute
#6 - 2011-11-24 13:05:38 UTC
The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked.
The Tzar
T-Wrecks
R I O T
#7 - 2011-11-24 13:07:42 UTC
Pinaculus wrote:
How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?

I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.


Smartbombs could work, a lot of falcons have a big plate in the lows though.
Drones are usually the way forward.

Usually it will be a vaga or cynabal that will zoom over to the falcon as soon as it uncloaks, drop drones straight away (if they're not already out), falcon goes for jam, drones auto the falcon and vaga is there waiting for a jam to fail..., which it will.

If you can't get a point just bump the falcon so it can't get into warp.

If the falcon warps off before the vaga gets a point, you have successfully got rid of the falcon.
Mission accomplished.
Minigin
Bump Force Trauma
WE FORM VOLTRON
#8 - 2011-11-24 13:33:58 UTC
Ptraci wrote:
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.



ive spent years rolling dice, its not random when i throw a 6.
Ptraci
3 R Corporation
#9 - 2011-11-24 13:44:09 UTC
Minigin wrote:



ive spent years rolling dice, its not random when i throw a 6.


You know you're right. The randomness should be removed and that falcon with lvl 5 skills trained should shut you down every damned time.
Sadayiel
Caldari Provisions
Caldari State
#10 - 2011-11-24 13:56:34 UTC
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.



In the old MMO Everquest there was an special ability Striketrought that allowed to bypass any random defense the ene,my had in the day be either dodge/block/parry/riposte

In EVE there is random skill ECM (chance base amirite?) sure when it works the fun to un-fun ratio sucks but ya know if that falcon need to fit 4x mid mods to jam you you can also fit 1-2x mods to counter jam him (that's why ECCM is) in fact most of the logi pilots do that, HELL even spare free slots in friendly pilots can allow them to fit Remote ECCM to help everyone.


Yet ppl complain about the smallest and less important things, i would love to see you trying to play in the old days vs the VAMPIDOOM when the ECM was the i-win button every ship must carry, and the shield tanked ones was crap due lack of free mids.
Ptraci
3 R Corporation
#11 - 2011-11-24 14:00:26 UTC  |  Edited by: Ptraci
Sadayiel wrote:
you you can also fit 1-2x mods to counter jam him (that's why ECCM is).


But no, that would break his leet uber tanked "IWIN" button. God forbid he change his fit to allow for ECM ships or, failing that, bring a friend who would deal with any ECM. No, it's much easier to scream NERF NERF! A Falcon is a piece of crap if you don't have the skills to fly it. ECM sucks if you don't have the skills to use it. And I am talking a lot of different level 5 skills. And even then the jam won't always work, and your paper-thin 150M falcon gets killed in a couple shots.

Nah, ECM complainers should just accept that they won't win every time against a skilled opposing force.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#12 - 2011-11-24 14:26:13 UTC
Pinaculus wrote:
How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?

I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.


Almost completely ineffective, because of the short range of smartbombs. To deal with ECM boats, you need range and ECM-resistant firepower. Smartbombs have the second down pat, but not the first.

The ideal combination of the two is something like a Cerberus, which can outrange the Falcon's ECM and shoot it with impunity. Alternatively, a sentry-Domi, although you need to make sure the drones start shooting the Falcon and then stay on it, and that you have the control range to order them to attack. Neither problem is insurmountable. Ishtar offers a mixture of the Domi's sentries and the Cerb's mobility.

One method that is guaranteed not to work is flying about in a blob of one-dimensional, short-range ships of a low sensor-strength race.
CCP Greyscale
C C P
C C P Alliance
#13 - 2011-11-24 14:28:46 UTC
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example.

The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.

(For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)
The Snowman
Aliastra
Gallente Federation
#14 - 2011-11-24 14:36:24 UTC
Another problem with 'No random' is that things are too predictable.

It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.

Even given the randomness of human nature.
Ptraci
3 R Corporation
#15 - 2011-11-24 14:36:32 UTC
CCP Greyscale wrote:


The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.


That's fair - but you have to admit that history has proven time and time again that sometimes random events have cost entire battles. Some things you simply can't plan for. And the first casualty of battle is always the plan.

I honestly don't see the current ECM system as completely random, because a player with the bare minimum ECM skills has nowhere near the ability of a player with max ECM skills. Surely someone who has taken the time to train things like Frequency Modulation, Long Distance Jamming, Signal Dispersion and Recon ships to level V (that is a LOT of skill training time) must be able to provide something to show for their investment. I think too many players think that you just jump into a Falcon and that's it, everyone is permajammed.
Minigin
Bump Force Trauma
WE FORM VOLTRON
#16 - 2011-11-24 14:46:53 UTC
CCP Greyscale wrote:
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example.

The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.

(For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)


i think the interesting comparison to be made with eve is that these randomness mechanics tend to have hardcounters (by which i refer to the mentioned "sword of the divine" in lol or straight out massing health and armor against crit based players. )


in eve we dont have those hardcounters to randomness mechanics. eccm is at best a softcounter. it diminishes the probability of a jam it doesnt eliminate it. (as sword of the divine does).

your best hope against ecm in its current state is by stacking eccm and prayers (and the former has proved most unreliable).

i guarantee you that no one being jammed thinks its fun, and the fun had by people using ecm is not exclusive to just using ecm. i would suggest that this alone (the fun argument) should be enough to make it clear to ccp why this needs a change.

of course its normal for the loudest voices to be against this change, but i doubt this means that the majority of people agree with them. the fact that you can see the dodge change as a big improvement (and i think you hint that removal of crit chance would not be a flaw either?) suggests that you see the problems with random mechanics in gaming.

so my case here isnt really to try get you to agree with me (i believe you already do) but to realise that the argument is not invalid in the eve universe.


i really hope that our suggestions dont fall on deaf ears in this case, because i know that in my own experience in talking to the buddies ive made in eve over the last few years, the biggest complaint is always ecm. there is literally nothing most of us would want more than a change of the mechanic. (even if it is boosted, just so that it isnt random and so that we have a workable solution in practice).
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#17 - 2011-11-24 14:49:40 UTC  |  Edited by: Jaroslav Unwanted
The Snowman wrote:
Another problem with 'No random' is that things are too predictable.

It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.

Even given the randomness of human nature.


Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"

one more thing

Human interaction if based on computing is impossible, you have to come down to prejudice and assumptions to be able to react in real time.

tried that..

but maybe i am just dumb. Too many functions. Deceptions. Double standarts etc.
Zendoren
Aktaeon Industries
#18 - 2011-11-24 14:52:38 UTC  |  Edited by: Zendoren
I don't know about anyone else in this thread but, during our internal 1v1 pvp tournament for our corp on sisi this past month, The most fun was had when both pilots used ECM drones and the pilots would say **** on TS each time they got jammed or double jammed or even tripled jammed.

I don't always fly logistics boats.... but when i do.... I prefer ECCM!

As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Zagdul
Federal Navy Academy
Gallente Federation
#19 - 2011-11-24 14:59:16 UTC
With solo gang warfare, one hard counter is ECM (to the person who's about to lose). However the ability to break it in fleets is pretty easy it's just people don''t use it as there are "better" things to have in your mid slots.

I had an FC who, during AHAC gangs would fill the Zealot utility slot with remote ECCM modules and if a guardian ever got jammed, he would broadcast for shields. It was then the job of the Zealots to boost the jammed guardian so he can re-lock his cap partner quickly.

Dual Pane idea: Click!

CCP Please Implement

Ptraci
3 R Corporation
#20 - 2011-11-24 15:01:46 UTC
Zendoren wrote:


As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!


What I'm afraid of is that EVE turns into the "I got the magic item now I always win" game. Last week I lost a Falcon, despite being at max skill. Why? The guy had fit ECCM and honestly Falcons have no tank and no DPS, so if you don't jam you are dead. Now I'm not complaining - this is as it should be. The Falcon is a highly specialized ship and giving it tank or DPS would make it too tough.

But I think that any solution should be skill based. Someone who has taken the time to look up and train all those exotic skills should definitely have a clear advantage over someone who just focused on gunnery. Yet more and more I see that EVE is turning into the "copy the magic ship fit" game and creativity is actually being removed. Witness all the "winmatar" ships. Back in the day (Exodus, when I started) it was the magic Raven. In EVE there always seems to be one single fit that is superior to everything else - and frankly that sucks.
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