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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Hasala Xi
Raumpatrouille Orion
#641 - 2014-01-15 13:41:26 UTC
Is there a log file in the ESS, to look who took isk/tags?

I don't like things like the ESS ... in the last months, PvP gets stronger and stronger in EVE ... yeah, i know, now you call me carebear, but that's not the fact. There is more than ONE way to play EVE, but after Interceptor-Nullifiing, ESS and the announcement to kill the local intel (and more...), I don't see the PvE-Part in the development ... only pushing PvP.

CCP, if you don't want PvE in 0.0, so kill all rats and all asteroids in the nullsec and we PvE-player will go back to highsec ... or quit.

I'm frustrated.
Shvak
Caldari Provisions
Caldari State
#642 - 2014-01-15 13:46:09 UTC
CCP SoniClover wrote:
Ali Aras wrote:
Asking questions here so I don't have to assume the answers are NDA'd...

What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement?


There is a few second "cooldown" on the notification so it doesn´t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat.

I am going to laugh at this because it deserves it.
A single ship can steal all the isk the ESS contains so that makes a single ship just as much of a threat as a fleet.

This is a nullsec roaming nulified ceptor pilots dream
Marian Devers
Rage and Terror
Against ALL Authorities
#643 - 2014-01-15 13:52:01 UTC
Selnix wrote:
All hail the newest meta in Interceptors online!

[Malediction, suicide cyno]
Micro Auxiliary Power Core II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II

Cynosural Field Generator I
[empty high slot]
[empty high slot]

Small Cargohold Optimization I
Small Cargohold Optimization I


So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.

With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.

TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.


Simply Beautiful
Rek Seven
University of Caille
Gallente Federation
#644 - 2014-01-15 14:08:20 UTC
Shvak wrote:
CCP SoniClover wrote:
Ali Aras wrote:
Asking questions here so I don't have to assume the answers are NDA'd...

What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement?


There is a few second "cooldown" on the notification so it doesn´t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat.

I am going to laugh at this because it deserves it.
A single ship can steal all the isk the ESS contains so that makes a single ship just as much of a threat as a fleet.

This is a nullsec roaming nulified ceptor pilots dream


By "discerning the threat" to probably mean look at local to see if a lone ceptor is going to be waiting for you at the EES or a 20 man fleet.
Jake Lanks
Caldari Provisions
Caldari State
#645 - 2014-01-15 14:13:59 UTC
ESS is a epic fail...Shocked

Angels...are never far

Udonor
Doomheim
#646 - 2014-01-15 14:14:01 UTC
I applaud any feature that make PVE less attractive and increase PVP opportunities. And yes the reduction in ISK income is graat from two aspects (1) quell inflation in market and ships actually flown into PVP and (2) ensuring EVE profitiability.

Unlike some I realize that features that cause a few more people have to occasionally buy PLEX to replace ships - results in CCP being able to introduce better game play features and the less likely EVE is to die. Quit whining and pay up -- or get the hell out of our game cheapskate carebear.
Dinsdale Pirannha
Pirannha Corp
#647 - 2014-01-15 14:19:58 UTC
Udonor wrote:
I applaud any feature that make PVE less attractive and increase PVP opportunities. And yes the reduction in ISK income is graat from two aspects (1) quell inflation in market and ships actually flown into PVP and (2) ensuring EVE profitiability.

Unlike some I realize that features that cause a few more people have to occasionally buy PLEX to replace ships - results in CCP being able to introduce better game play features and the less likely EVE is to die. Quit whining and pay up -- or get the hell out of our game cheapskate carebear.


Oh, so you are encouraging the play to win model...brilliant.
Tahnil
Gunboat Commando
#648 - 2014-01-15 14:23:08 UTC
This is a 5 percent BUFF to nullsec anomaly income.

I really don‘t understand the anger by nullbears in this thread.

You get a new structure which allows ratters to boost their income by 5 percent. All you need to do is deploy this structure, place a low skilled alt within operation range, and push the button once roaming gangs are reported in intel channels, or once they enter local.

Of course it takes 20 seconds for the transmission to begin. You might lose the ship in the bubble to an interceptor. If you got at least some minimal tank, your extra income is safe.

In the beginning roaming gangs might shoot your ESS, but soon they might realize that it‘s not worth bothering at all. Because if nullbear pushes the button frequently, it‘s no fun at all to shoot a 400mm plated magnate and a battleship tanked ESS for a million bucks.

Also you don‘t have to keep ESS up all day long. You can deploy it when you start ratting, and scoop it to your cargohold an hour later, when you stop ratting.

I really don‘t get it. Nullbears place dozens of large warp disruptors (T1 and even T2) at gates. I have seen gates in 0.0 with so many warp disruptors, you could buy a marauder for this sum of ISK. So why care about a single 30m structure? Ridiculous.

My problem with ESS is of a different nature: I don‘t like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.

This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I don‘t know.

But what I do know is that the rage in this thread is silly. It‘s a 5 percent income boost for nullbears, for god‘s sake!
Kagura Nikon
Native Freshfood
Minmatar Republic
#649 - 2014-01-15 14:23:56 UTC
I just think the values are tooo small will not be attractive. 90% ad 110% probably would trigger a wide usage.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tahnil
Gunboat Commando
#650 - 2014-01-15 14:28:41 UTC
Selnix wrote:
All hail the newest meta in Interceptors online!

[Malediction, suicide cyno]
Micro Auxiliary Power Core II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II

Cynosural Field Generator I
[empty high slot]
[empty high slot]

Small Cargohold Optimization I
Small Cargohold Optimization I


So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.

With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.

TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.


…or you could simply kill the carrier with your 10 dudes roaming fleet. Instead of this ridiculously complicated maneuver. What a silly idea. Then again, you‘re a PL dude. Cyno, hotdrop, supercarriers – that‘s your game.
FaulEnza N00bist
Dosis Facit Venenum
Nuesschenkartell.
#651 - 2014-01-15 14:30:49 UTC
Sean Decker, former EA Executive, now with CPP, enter CCP headquarter:
Emplyee: "Is that you or it is getting dumber in here?"
Decker: "Pirate"

Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds.

Prediction: there will be no more rage quits, we will see more reason quits.
Mila Black
The Black Redemption
#652 - 2014-01-15 14:39:55 UTC
I like the creativity in the idea. Instead of a base nerf or buff, a mechanic is introduced. Meaning it can be both depending on the player(s).


In general I dont like this messing with nullsec bounties. I believe it will lead to more of us switching to incursions and less targets for hunting gangs.
James Amril-Kesh
Viziam
Amarr Empire
#653 - 2014-01-15 14:42:57 UTC
FaulEnza N00bist wrote:
Sean Decker, former EA Executive, now with CPP, enter CCP headquarter:
Emplyee: "Is that you or it is getting dumber in here?"
Decker: "Pirate"

Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds.

Prediction: there will be no more rage quits, we will see more reason quits.

Reason quit is a nuclear option. I'm only prepared to use it if I know a lot of people are going to follow me. This is frustrating but it's nowhere near that bad.

Enjoying the rain today? ;)

Eram Fidard
Doomheim
#654 - 2014-01-15 14:45:21 UTC  |  Edited by: Eram Fidard
I think I may have a handle on the process that spawned this trash idea.

*tinfoil*

9 Months ago (pre-interceptors online and pre-warp speed changes)

CCP: Hey, we have an idea to make it so you have to fight for a percentage of what you earn in null.

CSM: OK, seems cool, but null residents wouldn't like it...maybe you should add a way of increasing rewards, so the residents can come a little bit closer to hi-sec income levels?

CCP: Alrighty then, let's make it like the i-hub upgrades that we promised to iterate on, it will gradually make you more isk

CSM: Wait, so anyone can warp to and take from this thing? How will that work? Won't it be too easy for people to run in and scoop your hard work?

CCP: Fair Point. OK, we'll put a bubble around the thing and make it so there's a system-wide notification when someone lands on it. Oh, and make whoever is trying to steal the things wait 40 seconds. That's plenty of time to dock your battleship and go out and fight for it....right?

CSM: Sounds good, it's not as though battleships take almost a minute just to accelerate and decelerate, or interceptors are immune to bubbles or anything...

*/tinfoil*

I'd really like to know if this feature was indeed discussed at the summer summit. If it was, and got shelved, did team superfriends/CCP really think that tacking all these extra conditions onto a flawed concept was going to make it work?

I'd like to reiterate from a previous post: If this wasn't the idea that got shelved, what could possibly have been worse?

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Snoodaard Thrasy
Yulai Guard
#655 - 2014-01-15 14:51:12 UTC  |  Edited by: Snoodaard Thrasy
Tahnil wrote:
"hacking"


Hmm. That is an interesting thought.

How about the following notion: a station upgrade (read: some special bounty office) that buffs bounty payout in system (let's say 10%), but is hackable and can yield the 10% bonus that all ratters in system have received but not gotten paid out yet. The bounty bonus pays out ever hour rather than 20 minutes so there is potentially a lot of ISK in there, worth defending, worth hacking.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#656 - 2014-01-15 14:54:17 UTC
Well I can see some fun with this.

I am in a smart bombing BS cloaked off of ESS. An interceptor comes in ratting system and warps to ESS hoping to get some free tags.

I uncloak when he lands & smart bomb him back home. Evil

R.I.P. Vile Rat

Jaz Antollare
UrAnus Probing Squad
#657 - 2014-01-15 14:58:39 UTC
Like I see the main reason for the ESS, its not worthless, it annoys people and generates tension (it generates it on the forum in such amount, I dunno what will happen IN game). If you dont like it , dont use it, if you dont like that somebody else uses it, just shoot it, dont see a real problem here.

DEVs you have my support on this new structures!
MasterAsher
Native Freshfood
Minmatar Republic
#658 - 2014-01-15 15:02:48 UTC
Tahnil wrote:
This is a 5 percent BUFF to nullsec anomaly income.

I really don‘t understand the anger by nullbears in this thread.

You get a new structure which allows ratters to boost their income by 5 percent. All you need to do is deploy this structure, place a low skilled alt within operation range, and push the button once roaming gangs are reported in intel channels, or once they enter local.

Of course it takes 20 seconds for the transmission to begin. You might lose the ship in the bubble to an interceptor. If you got at least some minimal tank, your extra income is safe.

In the beginning roaming gangs might shoot your ESS, but soon they might realize that it‘s not worth bothering at all. Because if nullbear pushes the button frequently, it‘s no fun at all to shoot a 400mm plated magnate and a battleship tanked ESS for a million bucks.

Also you don‘t have to keep ESS up all day long. You can deploy it when you start ratting, and scoop it to your cargohold an hour later, when you stop ratting.

I really don‘t get it. Nullbears place dozens of large warp disruptors (T1 and even T2) at gates. I have seen gates in 0.0 with so many warp disruptors, you could buy a marauder for this sum of ISK. So why care about a single 30m structure? Ridiculous.

My problem with ESS is of a different nature: I don‘t like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.

This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I don‘t know.

But what I do know is that the rage in this thread is silly. It‘s a 5 percent income boost for nullbears, for god‘s sake!


The ess resets every time you empty it....it takes 1 person 6+ hours to get it back to 5% extra. A few people ccp said it will take about 30mins or so...you dont get the bonus from the rats until the bonus ticks up already. So it will never be a 5% boost. Not to mention having to empty it often because you know reds roam through your space all the time. Plus that alt you are wasting to watch the ess could be use to rat...earning double instead of 5% more.

There is no reason to ever use this. As a roamer why waste 30m on a unit that no one will come to fight you over...only after you have already left will they deal with this.

If ccp is gonna do this make it so every sec gets this upgrade so everyone gets equally annoyed. Otherwise it would just be better to nerf anoms by 5% and forget this idea ever existed, because that's all this module is doing anyway.


Meditril
Hoplite Brigade
Ushra'Khan
#659 - 2014-01-15 15:08:47 UTC
Tahnil wrote:
My problem with ESS is of a different nature: I don‘t like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.

This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I don‘t know.


This is an excellent improvement proposal! I second that!
Jenn aSide
Soul Machines
The Initiative.
#660 - 2014-01-15 15:10:13 UTC
Jaz Antollare wrote:
Like I see the main reason for the ESS, its not worthless, it annoys people and generates tension (it generates it on the forum in such amount, I dunno what will happen IN game). If you dont like it , dont use it, if you dont like that somebody else uses it, just shoot it, dont see a real problem here.

DEVs you have my support on this new structures!


This is a gross misunderstanding of the issue. The main issue being that EVE doesn't just have null sec rats. As with the 1st anomaly nerf, the most probably outcome is more people choosing safer space to make isk in rather than being in null getting shafted for 5 to 20% of their income. This is bad because having people in null being targets is so much better for the game than having those some people running missions and incursions in safety.

I'm already in high sec to make my isk because null is a lot of hassle for not much more reward. I had hope CCP would give us something to make null attractive to folks like me (people would would rather pve in null but who have high sec alts to avoid the potential interruptions of null pve).

But instead we're getting a double whammy, the Nestor (whose availability in high sec means even higher for sisters LP as people buy it instead of the probes/proble launcers and virtue implants etc etc ) and a whacked out ESS module that amounts to an across the board nerf to null sec and only null sec (at least for now).

Whatever ccp does i'll live with it, but this is seriously stupid.