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Rubicon 1.1 New Deployable Structure: Wormhole TCU! (Tax Claim Unit)

Author
HerrBert
Republic Military School
Minmatar Republic
#1 - 2014-01-14 23:32:15 UTC  |  Edited by: HerrBert
So new "deployable" to maximize profit (ESS)... or the magic box of mighty bob? M-Bomb

Imagine an incoming nullsec, imagine "possed" up ratter in that null!
Drop ESS/M-Bomb see what happens. Could get pretty magical .... but i am just sitting in null...

Quote:
First some basic mechanics:

4 versions, one for each of the major empire races NPC supplied, 30 million isk each (better recycle those)
150,000 Health – 90,000 Structure, 30,000 Shields & Armour (can take a punch)
Cannot be deployed nearby Stations, Stargates or Starbases (CAN BE DEPLOYED NEAR WORMHOLES)
Can only be scooped by the player that initially placed it (...)
Shows in overview as a warpable structure to all pilots in system (great right where you want them)
Anyone can access it (Corpmates guarantee full coverage)

The ESS has a warp bubble with a radius of 15km. Warping to the ESS brings you to the edge of the bubble. This warp bubble has exactly the same functionality as a normal one. (speechless)
Whenever a ship warps to the ESS, a broadcast is made in local informing everyone in the system that player X is in the vicinity of the ESS. This triggeres even if the approaching ship is cloaked.(ha i figured out why wormhole wabble)


Might work a couple of times. (). That's actually a pretty nice mechanic, kinda. I applaude CCP! GREAT JOB!

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2014-01-15 00:14:46 UTC

It is a good concept, but isn't implemented terribly well:

The current incarnation:

You risk 15% of your pay to earn an extra 5-10%. That's not a very good return to encourage their use.

It takes 20s to activate it, at which point you can choose steal. Forty seconds after that it jetisions a can with the isk-tag in it. All in all, the locals would have 70-90s to stop a thief in an inty from running off with the isk-tag. That isn't anywhere close to a reasonable response opportunity for the locals.

Alternatively, the locals can leave a noobship sitting on one of these, and instantly click share bounties the moment a hostile enters system.

In the end, this simply isn't a conflict driver in its current implementation. It really needs to pay out a bit more (115% perhaps), and most importantly, it NEEDS to have a 3-5 minute activition time with a 3-5 minute drop-the-loot time. Finally, to insure the noobship on the ESS doesn't happen, give a limited amount of time to make the share or steal choice, after which a ship must leave grid and come back in order to activate it again. Then it would be a viable tool!
HerrBert
Republic Military School
Minmatar Republic
#3 - 2014-01-15 01:39:37 UTC
do we have smart people in wormholes that can make this work?

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Jack Tronic
borkedLabs
#4 - 2014-01-15 02:01:31 UTC
Ehhhh, but sleepers don't have bounties.
Ori Muvila
State War Academy
Caldari State
#5 - 2014-01-15 04:02:40 UTC
Yeah, cant see this affecting anything in wormholes, as the above poster mentioned, sleepers have no bounties. Now, randomly dropping these thru nullsec system when connected. could be entertaining.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#6 - 2014-01-15 04:11:16 UTC
Sounds like we can use them to go fishing in null.





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Senn Denroth
Lazerhawks
L A Z E R H A W K S
#7 - 2014-01-15 04:14:39 UTC
Gizznitt Malikite wrote:

It is a good concept, but isn't implemented terribly well:

The current incarnation:

You risk 15% of your pay to earn an extra 5-10%. That's not a very good return to encourage their use.

It takes 20s to activate it, at which point you can choose steal. Forty seconds after that it jetisions a can with the isk-tag in it. All in all, the locals would have 70-90s to stop a thief in an inty from running off with the isk-tag. That isn't anywhere close to a reasonable response opportunity for the locals.

Alternatively, the locals can leave a noobship sitting on one of these, and instantly click share bounties the moment a hostile enters system.

In the end, this simply isn't a conflict driver in its current implementation. It really needs to pay out a bit more (115% perhaps), and most importantly, it NEEDS to have a 3-5 minute activition time with a 3-5 minute drop-the-loot time. Finally, to insure the noobship on the ESS doesn't happen, give a limited amount of time to make the share or steal choice, after which a ship must leave grid and come back in order to activate it again. Then it would be a viable tool!


Fail.

Jack Tronic wrote:
Ehhhh, but sleepers don't have bounties.


FAIL.



Finally something to get the carebears to contribute to the game.
Erufen Rito
Republic Military School
Minmatar Republic
#8 - 2014-01-15 04:58:09 UTC
Eh, I think the concept of the ESS is flawed anyway, so finding a way to implement a flawe

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Ori Muvila
State War Academy
Caldari State
#9 - 2014-01-15 07:42:54 UTC
Proclus Diadochu wrote:
Sounds like we can use them to go fishing in null.








I like your style, cloaky snipers at 50km?
D3m0n sam
Federal Navy Academy
Gallente Federation
#10 - 2014-01-15 08:01:35 UTC
Ori Muvila wrote:
Proclus Diadochu wrote:
Sounds like we can use them to go fishing in null.








I like your style, cloaky snipers at 50km?



I'm thinking more about the idea of blops, if said person decides to warp to the ESS in something stupid.
Ori Muvila
State War Academy
Caldari State
#11 - 2014-01-15 08:49:56 UTC
D3m0n sam wrote:
Ori Muvila wrote:
Proclus Diadochu wrote:
Sounds like we can use them to go fishing in null.








I like your style, cloaky snipers at 50km?



I'm thinking more about the idea of blops, if said person decides to warp to the ESS in something stupid.



True, Bombers always need practice
HerrBert
Republic Military School
Minmatar Republic
#12 - 2014-01-15 08:55:16 UTC
Proclus Diadochu wrote:
Sounds like we can use them to go fishing in null.



MFU? ... Mobile Fishing Unit?

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Winthorp
#13 - 2014-01-15 09:46:30 UTC
This will be a boost to your income now your a null overlord Bert, you won't need to take as many tech moons as you first thought.
Rroff
Antagonistic Tendencies
#14 - 2014-01-15 09:51:49 UTC
So if you warp a 250 odd player fleet to it, it announces every player in local? Without a lot of precautions thats gonna cause no end of issues.
D3m0n sam
Federal Navy Academy
Gallente Federation
#15 - 2014-01-15 10:14:24 UTC
Rroff wrote:
So if you warp a 250 odd player fleet to it, it announces every player in local? Without a lot of precautions thats gonna cause no end of issues.


Jita Local Everyday.
Aquila Sagitta
Blue-Fire
#16 - 2014-01-15 12:10:57 UTC
Rroff wrote:
So if you warp a 250 odd player fleet to it, it announces every player in local? Without a lot of precautions thats gonna cause no end of issues.


It announces the first person than goes into cool down for a certain amount of time so it doesn't spam
Rek Seven
University of Caille
Gallente Federation
#17 - 2014-01-15 13:20:11 UTC
Seems to me that the EES will only be used by people trying to bait and i doubt many null sec ratter with use these.

If you open up into a ratting system and anchor one of these things, the majority of people would probably dock up until your wormhole closes.
Serendipity Lost
Repo Industries
#18 - 2014-01-15 13:40:19 UTC
I think it'll be like everything else - environmentally dependant. Drop it in NPC null or rancer and you will get some action - maybe even stomped on. Drop it in providence and eventually a fleet will be cobbled together to remove it. Drop it deep deep in rainbow renter null and most likely get nothing. It's a tool like any other.

I'm surprised 'cloaky snipers at 50km' and blops bombers are the only actual ideas posted. As a group we could be called 'risk averse' if that is our only idea as to their use.

To save some wh pvp face I propose the following:

pop out of wh
drop tax thinger doodle
declare loudly the tax man is here and there is nothing you can do about it
plant you fleet and feet on the thing and wait for them to come.
kill them all
explain on various boards that wh pvp >>>> null pvp
link your proof and poke them in the ribs repeatedly
let boys be boys


There are some groups in wh space that want epic fights. Use this tool to get some. It may turn out to be the ultimate deployable failure, BUT I will garantee at least a few epic fights around these little gizzies. You can be the wh corp that reads about it or the wh corp that posts the video.
D3m0n sam
Federal Navy Academy
Gallente Federation
#19 - 2014-01-15 13:43:32 UTC
Serendipity Lost wrote:
I think it'll be like everything else - environmentally dependant. Drop it in NPC null or rancer and you will get some action - maybe even stomped on. Drop it in providence and eventually a fleet will be cobbled together to remove it. Drop it deep deep in rainbow renter null and most likely get nothing. It's a tool like any other.

I'm surprised 'cloaky snipers at 50km' and blops bombers are the only actual ideas posted. As a group we could be called 'risk averse' if that is our only idea as to their use.

To save some wh pvp face I propose the following:

pop out of wh
drop tax thinger doodle
declare loudly the tax man is here and there is nothing you can do about it
plant you fleet and feet on the thing and wait for them to come.
kill them all
explain on various boards that wh pvp >>>> null pvp
link your proof and poke them in the ribs repeatedly
let boys be boys


There are some groups in wh space that want epic fights. Use this tool to get some. It may turn out to be the ultimate deployable failure, BUT I will garantee at least a few epic fights around these little gizzies. You can be the wh corp that reads about it or the wh corp that posts the video.


Most perfect plan ever.
Lloyd Roses
Artificial Memories
#20 - 2014-01-15 18:05:11 UTC
Thing I don't understand: What happens with multiple ESS out? Does it say anything regarding that? The ESS aren't avaiable as of last time I checked for experimenting, but I'd really welcome the option of dropping 5 ESS to nearly shutdown a ratting system.
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