These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Nevermind.

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2014-01-15 07:45:53 UTC
Evelgrivion wrote:
This has nothing to do with making high-sec players go somewhere else. It's about making sure high-sec isn't a better place to make money for null-sec players.


It's not. So... problem solved by virtue of not being a problem in the first place?

Stop tilting at windmills. There are serious problems in the game; try to solve one of those.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2014-01-15 08:10:55 UTC
So, instead of making viable suggestions and posting intriguing ideas on how to make the life for those who want to live in low sec/null sec better, more rewarding, more interesting, you suggest that CCP should make high sec even less rewarding, even less interesting, even more dangerous to those who don't want to and don't have the desire to live in low sec/null sec (for various reasons).

This is surely going to improve low sec/null sec and all those, who don't want to and don't have the desire (for various reasons) to live in low sec/null sec are going to flock to these spaces now.

/sarcasm

How deluded can one possibly be?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

seth Hendar
I love you miners
#23 - 2014-01-15 09:21:22 UTC
Rivr Luzade wrote:
So, instead of making viable suggestions and posting intriguing ideas on how to make the life for those who want to live in low sec/null sec better, more rewarding, more interesting, you suggest that CCP should make high sec even less rewarding, even less interesting, even more dangerous to those who don't want to and don't have the desire to live in low sec/null sec (for various reasons).

This is surely going to improve low sec/null sec and all those, who don't want to and don't have the desire (for various reasons) to live in low sec/null sec are going to flock to these spaces now.

/sarcasm

How deluded can one possibly be?

maybe adressing said reason or at least listing them could be a first step, to see if some of them cannot be changed.

i do live in low, but i will never live in null, except maybe npc null.

just because the game design, led to the current status where you HAVE to be part of a block, and i do not want it, or at least as long as part of it is that we have to fight in terribad TIDI for HOURS and / or shoot shittones of struct.

so at least for me, the isk is not the issue, but the core game mechanic, or at least the way it is implemented in the current iteration.

and i'd end with this:

i don't live in low because it is the bast place i found, i live in low because it the least bad place i found
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2014-01-15 09:31:58 UTC
seth Hendar wrote:
maybe adressing said reason or at least listing them could be a first step, to see if some of them cannot be changed.

i do live in low, but i will never live in null, except maybe npc null.

just because the game design, led to the current status where you HAVE to be part of a block, and i do not want it, or at least as long as part of it is that we have to fight in terribad TIDI for HOURS and / or shoot shittones of struct.

so at least for me, the isk is not the issue, but the core game mechanic, or at least the way it is implemented in the current iteration.

and i'd end with this:

i don't live in low because it is the bast place i found, i live in low because it the least bad place i found


Exactly that. The reason why so many people chose to live in high sec are reasons that cannot be overcome with destroying high sec. Some people cannot afford to be at standby for CTAs or to rat at every possible time to pay the alliance's coalition membership fees. Many people have a real-life job and play this game in the little time they have with as much fun they can get out of it. Others, like myself included and you, don't want to be part of this ridiculous blob game 00 has become over the years, only to fight for some dude that has a ludicrous illusion.

By destroying high sec even further, CCP would just drive those players away, who don't want to live in low/null sec for these and other reasons that cannot be changed by changing the game. The problems that low and 00 are less popular for many are caused by the players themselves, not primarily by the game. But human nature cannot be changed by changing game code.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kagura Nikon
Native Freshfood
Minmatar Republic
#25 - 2014-01-15 09:54:18 UTC
Nariya Kentaya wrote:
Evelgrivion wrote:
I'll be honest, this crazy proposal is a straight nerf to high-sec mission income. Hopefully, this nerf to high-sec income, that is, offering level 3 missions from level 4 agents, is a form that's a bit more interesting - and perhaps a bit less immediately noticeable to a player - than slashing bounties across the board. At the very least, it should be easier for CCP to implement than re-designing every mission, and more nuanced than a flood of new level 4 missions with low payouts.

The primary reason to nerf high-sec income is to create a stealth boost to lowsec and nullsec income, by reducing the competition high-sec ISK faucets pose to those in more dangerous space. It's very difficult to compete with money supplies that are easily accessible, effectively limitless in supply, and in close proximity to market hubs. If we want to see more people move to 0.0, high-sec faucets must not be competitive with those found in null security space.

Increasing the value of ratting in null security space is not an option. Increasing the size of a faucet is very dangerous, and it is not a genie you can readily put back in the bottle. Level 4 income in high security space has long been a thorn in the side of players who want 0.0 space to be more desirable, but recognize that increasing the game's supply of ISK is not viable. Hopefully, this proposed change will solve that particular problem once and for all.

right, how about instead, we remove highsec incursions?

in my experience, those are MUCH larger isk faucets, and from a lore standpoint and even greater a common sense standpoint, make no sense.



And tha woudl be the same as killing incursions and would SURELY make ccp loose hundreds of players.

CCP must be careful before addign new isk faucets, but removign them is a very very dangerous game, sicne eve is a businness.

Now it would be much better if they added battleship rats to low sec belts, that woudl boost low sec non FW a lot.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#26 - 2014-01-15 10:28:40 UTC
Evelgrivion wrote:
Nariya Kentaya wrote:
right, how about instead, we remove highsec incursions?

in my experience, those are MUCH larger isk faucets, and from a lore standpoint and even greater a common sense standpoint, make no sense.


I'm not against removing high-sec Incursions, but assuming CCP is unwilling to do so, I'd suggest, at the very least, that they remove site re-spawning from high-sec Incursions, and the content they spawned with is all the content they'd have.

Yes, Incursions are a big problem. Perhaps they're the bigger problem, but, they are not the only problem.



CCP al;ready stated that incursions are NOT even close to being the main ISK faucet in game.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sura Sadiva
Entropic Tactical Crew
#27 - 2014-01-15 10:34:58 UTC
Seranova Farreach wrote:
as for exploration i have maybe had 10m an hour in highsec and id expect that to be maybe 20 to 40 in low and a stupid amount in nullsec.


Data/relics in null, with covops frigate is roughly around 200m/hour

Petrified
Old and Petrified Syndication
#28 - 2014-01-15 11:08:57 UTC  |  Edited by: Petrified
Oh... I just have to add (though I might eat crow if they continue with this theme) this blog post would seem to indicate CCP sees a need to Nerf income gained from rats.

Wait for it....


In Null Sec.

But don't worry, the Encounter Surveillance System will fix the difference and may even garner more....

Good thing ratting is not my sole source of income in Null.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Previous page12