These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: More Deployables from Super Friends

First post First post First post
Author
Sal Landry
School of Applied Knowledge
Caldari State
#561 - 2014-01-15 03:48:34 UTC
James Amril-Kesh wrote:

What's the w-space isk faucet?

The vast majority of value from high end wormholes is in blue loot, which generates isk from npc buy orders.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#562 - 2014-01-15 03:48:45 UTC  |  Edited by: NEONOVUS
CtrlAltDelete Dethahal wrote:
You spent how long on that stupid ESS thing? Fire team Super Friends.

Less time than it took you to get those brain cells set to outrage.

Selnix wrote:
All hail the newest meta in Interceptors online!

[Malediction, suicide cyno]
Micro Auxiliary Power Core II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II

Cynosural Field Generator I
[empty high slot]
[empty high slot]

Small Cargohold Optimization I
Small Cargohold Optimization I


So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.

With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.

TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.


This this
Is BEAUTIFUL
It must be done and many and a counter made to show how often it happens.
Andrea Keuvo
Rusty Pricks
#563 - 2014-01-15 03:55:22 UTC
James Amril-Kesh wrote:
Andrea Keuvo wrote:
Also, if this nerf to nullsec income happens I'm moving to hisec to gank day old noobs till they quit the game. Nerf my income I'll nerf yours.

Get yourself banned. What a solid plan.



Correct me if I'm wrong but ganking noobs outside of rookie systems is not bannable. Almost everyone makes it to the jita area at some point in their first two weeks.


Why do I get the feeling that this change is a done deal much like the rapid light missile fiasco was?
PotatoOverdose
School of Applied Knowledge
Caldari State
#564 - 2014-01-15 03:57:05 UTC  |  Edited by: PotatoOverdose
Sal Landry wrote:
James Amril-Kesh wrote:

What's the w-space isk faucet?

The vast majority of value from high end wormholes is in blue loot, which generates isk from npc buy orders.

Well I'll be damned, he's right. I guess it has been quite a few years since I've lived in a wormhole, I've forgotten a few things. Anyway, my overall point still stands I think.

James Amril-Kesh wrote:

Maybe then nullsec bounties could be reduced slightly (5% perhaps) and to compensate for the reduction they would also pay out CONCORD LP?

It could be done in such a way that null ratters would make more than they do now (as they should) but there would be less of a faucet and more of a sink involved.

Sure, go for it. Put it in F&I. My only point was, and is, that a nerf + ESS (giving the non-risk averse a chance to avoid said nerf) is better than a straight up nerf, which is likely coming.

Maybe the ESS makes some null bears a little less risk averse. Maybe your suggestion gets more people into nullsec. Doesn't make a huge difference to me either way.
James Amril-Kesh
Viziam
Amarr Empire
#565 - 2014-01-15 03:57:16 UTC
Sal Landry wrote:
James Amril-Kesh wrote:

What's the w-space isk faucet?

The vast majority of value from high end wormholes is in blue loot, which generates isk from npc buy orders.

Ah, okay.

Enjoying the rain today? ;)

TD746
Banana-Republic.
Shadow Cartel
#566 - 2014-01-15 04:05:49 UTC
Selnix wrote:
All hail the newest meta in Interceptors online!


TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


[b]P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.



^this^this^this^
EI Digin
irc.zulusquad.org
#567 - 2014-01-15 04:07:39 UTC  |  Edited by: EI Digin
If you're also going to create an item that takes a while to mature, you should think about adding a reinforcement timer.

Not only would it generate fights but it prevents someone flying around in a bomber and laying waste to your entire region while you sleep.
Thatt Guy
Republic Military School
Minmatar Republic
#568 - 2014-01-15 04:08:16 UTC
ESS won't get used much.

Ratters won't use it as it allows someone else to "steal" their ratting income.

PVPers won't use it, as soon as a ratter sees this thing go up in local, they'll log, or wait till local is clear to go shoot it. (likely in fighter assists shuttles or ceptors)

Useless is useless. If you wanted to nerf null, just reduce the bounties, no need to waste all this time, effort and money on a useless structure that no one will use. (other than a bubble that announces in local someone is getting caught LOL, why can't we have anti-cloak stuff again?)

Haters gonna hate, Trolls gonna troll.

PotatoOverdose
School of Applied Knowledge
Caldari State
#569 - 2014-01-15 04:09:47 UTC
Selnix wrote:

TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

This bit is quite amusing though. I wonder what they were doing the entire time they were developing it. Its stuff like this that makes me think it might not be bad if the development process was a bit more transparent to the community at large. Well, this and the SoE BS.
Thatt Guy
Republic Military School
Minmatar Republic
#570 - 2014-01-15 04:12:56 UTC
Relavent

Haters gonna hate, Trolls gonna troll.

qu1ckkkk
The Warp Core Stabilizers
#571 - 2014-01-15 04:32:19 UTC
So like, I think I get the idea behind this ESS thing. But did you honestly think the 5% global reduction was a good plan and wont get you pleeeenty of angry & negative responses? This is the part almost everyone is looking at and you will not get any constructive criticism because of this. Personally I don't care, 5% is nothing, but this is not the case for the general capsuleer. 5% matters enough that most will call this a crap idea and not try and see what the goals are.

Anyways, my 2c:

Remove the 5% global bounty reduction. Make it that once a ESS is present, only then does a % bounty reduction (how much ever you decide it to be) occurs and is placed in this ESS thing with its potential for more rewards. This semi keeps your original idea intact. Ratters that don't want it, can go shoot it down, and a fight can start. Face it, hardly anyone will willingly use these as ratters cant find ***** to give about these things. However to spark the potential conflicts that I think is intended, these can be deployed in hostile space, reducing their income and achieving the said goal. Those that willingly want to risk the reduction for more gain in the longer term can deploy them to their hearts content. Higher risk higher reward anyone?

High fives all round.

Proud developer of SeAT! A Simple Eve API & Corporation Management Tool.

Project Page: https://github.com/eveseat/seat

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#572 - 2014-01-15 04:32:35 UTC
I think that everyone before me has laid out all the flaws with the ESS. It is a bad idea and I don't think I'd be wrong in saying that the teams working on this should have been put to work on something useful. I for one would much rather see CCP spend a year on POSes than this useless stuff.
Dinsdale Pirannha
Pirannha Corp
#573 - 2014-01-15 05:29:44 UTC
I wonder if this team talked to Team Security when designing this mess.
Going to be a lovely way to skim off a chunk of bot profits, and launder them.

Put one of these puppies deep in the blue blanketed area. (away from neutral inties).
Bot away for some period, then have an "unaffiliated" pilot loot the ESS, and cash those in.

If the bot gets busted, the pilot who looted the ESS never will.

Everything about this idea screams "badly thought-out".
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#574 - 2014-01-15 05:30:09 UTC  |  Edited by: Antihrist Pripravnik
Quote:
Why this is a thing is due to an on-going and ever-growing feud between the empires and Concord. Concord has decided that monitoring these bounty-generating activities (i.e. killing pirates) outside of their jurisdiction is becoming too expensive, especially with the lost income from high-sec Custom Offices. As a result, they will no longer pay the full bounty amount.


Hahaha...

Damage control for a bad game design decision, that had an impact on ISK sinks, implemented as a nerf to another area of the game. But it's not a flat over the board nerf - it's a nerf in a form of a pointlessly complicated new game mechanic that mimics... waaait for it... Tax return forms!!! LolLolLol

This is simply hilarious. Big smile

edit:
And don't blame Team Super Friends. They are doing pretty good job. Finding a way to implement tax return forms into an internet spaceships game needs a lot of creativity. Those who gave the task of creating RL bureaucracy forms into the game to the team should reconsider what they are doing.
Selnix
Sniggerdly
Pandemic Legion
#575 - 2014-01-15 05:40:43 UTC
TD746 wrote:
Selnix wrote:
All hail the newest meta in Interceptors online!


TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


[b]P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.



^this^this^this^


I just can't decide if I'd rather use this with a blapnado or a discoscorp to camp random gates using it as an innocuous pull bubble.
Faydhe
SECURITY SQUAD
#576 - 2014-01-15 05:49:24 UTC
Nice idea. Best of all mobile structure.
More PvP. Pay 20% or Fight.
IrJosy
Club 1621
#577 - 2014-01-15 05:53:30 UTC
Selnix wrote:
All hail the newest meta in Interceptors online!

[Malediction, suicide cyno]
Micro Auxiliary Power Core II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II

Cynosural Field Generator I
[empty high slot]
[empty high slot]

Small Cargohold Optimization I
Small Cargohold Optimization I


So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.

With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.

TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).

Thank you Super Friends!


P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.



You won the thread.
Erien Rand
Center for Advanced Studies
Gallente Federation
#578 - 2014-01-15 06:12:50 UTC
I only go to null sec to roam for targets, I typically have no sympathy for them and their null-bear issues but these ESS seem like an unecessary Nerf to their income. We don't want to see them being reduced to pvping in rag tag cruiser fleets. Or do we... Twisted
Ms Michigan
Aviation Professionals for EVE
#579 - 2014-01-15 06:28:36 UTC  |  Edited by: Ms Michigan
Ugg.... I have to chime in on this dev blog.

The mobile siphon...fine.

The ESS - LAME and COMPLEX.

I get that it is a terrain thing and conflict driver....but couldn't you think up something else?

Why not an item that just nerfs bounties in system when it is dropped by hostiles?

CCP you guys are spending DEV time on this #$@@ when you should be fixing coding, POSs, Corp. Permissions/interface or making other deployables and rebalancing Pirate ships and caps so we can finally check that box off. THEN you need to move on to INCARNA and the DUST and VALKYRIE LINKS.

But no...lets devote superfriends to this project.... Sorry guys. This is lame and I am not usually the nay-sayer.

So close to unsubbing it is not even funny.

LoL, and Steam games are far more entertaining and less #@$#^ time consuming.

P.S. If your subscription base is dwindling, I wonder if you have yet to figure out the direct correlation between the EVE learning curve pissing new players off and lower numbers? This sort of stuff fits in that bill too.

I.E All your ideas to make Hi-sec this non-safe place are misguided. Like I said before...you NEED to leave hi-sec for new players to learn the game and cut their teeth. Not buy an account, lose tons of ships to lame griefing mechanics you refuse to fix, and leave. Then they tell their friends how much EVE sucks and we all lose. I have had 4 RL friends try EVE and leave or refuse to try EVE because of this sort of stuff.

Get back in touch CCP - you guys are really starting to agitate me with this lack of vision and understanding of all players (carebears matter). The money they generate makes the game better for all of us. Trebor gets this...listen to him.
Jessica Danikov
Network Danikov
#580 - 2014-01-15 06:33:47 UTC  |  Edited by: Jessica Danikov
I'm seriously perplexed by the strong outcry against this.

Is it the ESS module? You don't have to use it, they're not cheap so it's unlikely they'll be dropped like candy when they can be cleared out if unwanted. If that's really the case, the ESS needs to be balanced so that there's an incentive to using them (what is that, 20% more income, 30%, 50%?).

Is it the 5% nerf to base bounties? If 5% is such a big loss, why aren't people rejoicing in the possibility of 10% more if you use the ESS correctly? In some ways, it's a tangent to the ESS module itself and an independent discussion, there's no requirement for any change to the base nullsec bounty for the module to work.

Is it the balance of cashing out from the ESS? That can be worked on, it isn't really cause to say CCP have lost the plot- in its current state, I wouldn't say interceptors are an instant 'I steal' or 'free income' button, but further iteration may occur to further prevent this.

All I see is a bunch of stubborn assholes who believe that they're entitled to the 100% income they currently receive via ratting and anoms, made practically 100% safe by virtue of intel channels and attentiveness to local (is that really a skill?). Somehow vast swathes of EVE players have arrived at the conclusion that PVE in null is a masochistic activity for which they should be rewarded and any attempt to change it is an assault on their ability to martyr themselves as the ISK miners of EVE.

I'm also surprised that the big blocs are reacting so negatively to it- are your ratters not coddled enough? Do you even see much of that 5% (do the math- average tax rate is 10%, so that's only 0.5% reduction to what corps get)? Do you doubt your ability to police your own space and make policy on the usage of ESSs in your space?

The purpose of the ESS is to force a portion of that income to be made available to fight over by anyone who cares to turn up and try and take it and to push nullsec PVE to have some PVP elements to it- a refreshing and laudable aim.

Rubicon is meant to be shaking things up and this threadnaught seems to me like CCP have finally found a pain-point for which people will go up in arms about. I hope that they'll continue to push it and force people to fight for their income in-game rather than caving to the initial entitled outrage reaction.