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Player Features and Ideas Discussion

 
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better new player experience

First post
Author
Jack Tronic
borkedLabs
#1 - 2014-01-15 02:02:50 UTC
http://themittani.com/features/falling-subscription-numbers-what-can-be-done#comment-1200288045

Quote:

An interesting idea popped into my head, How about your first 5 minutes in eve happen the same way as a game like Need For Speed: Underground? Example:

- Player N just clicked the [OK] button on character selection.
- Player N is whisked away to a random spot in nullsec, armed with a battleship, and the ever-present Aura guiding with tutorials. (i.e. warp off station, go to sun, go to planet, dock at station, join fleet.)
- Player N joins fleet (NPCs), and is greeted by scripted greetings and rowdy banter typical to their chosen faction. Aura guiding on ins and outs of what your ship is, what fittings/rigs are and such. Player N finally gets through the last tutorial and fleet chat starts flashing, opening it, there's a convo about an enemy fleet approaching.
- A fleet member tells everyone to undock, Aura guides Player N to undock.
- A fleet member tells everyone to warp to gate and engage hostiles, once again Aura guides Player N to activate modules to help with tanking explaining a difference in shield, armor, and hull tanking.
- Coming out of warp, it's pure devastation. There's wrecks everywhere, heavy losses on both sides. Aura is helping slightly: aim at this target, click or use a button for this module. Once Player N scores a kill (scripted), the hostiles engage Player N and succeeds in not only killing his ship, but podding him as well.
- Clone activation: Aura appears during the black screen with a tutorial about clones, skills, and various other tips on what to do. Player N upon reaching the end of this tutorial, has to purchase his first Alpha Clone, as well as purchasing (on Aura's market) a noobship (that's all the money they have for it) and various fittings like mining lasers and shield boosters and skillbooks are still given freely through tutorials.

What do you think?



tl;dr

Fire everyone at CCP
Hire that guy.
Ludaman
Federal Navy Academy
Gallente Federation
#2 - 2014-01-15 03:17:40 UTC
I like this idea, got to be better than the current version. +1

I bet new players would stay longer which is good for EVE I think.
Endovior
PFU Consortium
#3 - 2014-01-15 03:32:39 UTC  |  Edited by: Endovior
This was already posted on the CSM forums, and was reposted on TMC.

https://forums.eveonline.com/default.aspx?g=posts&m=4108402

You don't need to repost it here.
Seranova Farreach
Biomass Negative
#4 - 2014-01-15 05:22:44 UTC
its interesting but counter productive, the current is to guide you through the basic functionality not be thrown in the deep end which could also be a complete wrong impression of what nullsec is actually like.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-01-16 14:58:00 UTC
Since thread is a direct attack on CCP personnel the topic has been locked.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL