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CCP please, reconsider the last supercarrier changes

Author
Kerdrak
Querry Moon
#1 - 2011-11-23 11:23:44 UTC
In my opinion, a very hasty decision has been made and only based on whines, not real facts, making a worse playing experience and not a true rebalance of ships.

Removing dronebay room only makes more tedious and boring the management of a particularly hard to manage ship. When CCP created the drone bandwith was with the only purpose of making this kind of situations less painful, as drones can be easily killed/lost. Forcing pilots to use the Supercarrier's corp hangar as a "fighter's store" only reflects this poor "rebalance".

With this changes, a carrier is way more flexible than a supercarrier, allowing more roles (remember, supercarriers can't even use triage) while a supercarrier is only a character hogging glorified dreadnought.

/tears
Svennig
Caldari Provisions
Caldari State
#2 - 2011-11-23 13:14:13 UTC
I like the part where you post this here, instead of in the capital balancing feedback thread.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2011-11-23 13:25:23 UTC
Svennig wrote:
I like the part where you post this here, instead of in the capital balancing feedback thread.


It makes him unique and thus stand out, like a special flower.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#4 - 2011-11-23 14:24:32 UTC
Kerdrak wrote:
With this changes, a carrier is way more flexible than a supercarrier, allowing more roles


Yeah I think that was kinda the point of the changes.
Kerdrak
Querry Moon
#5 - 2011-11-23 14:29:58 UTC
You guys are excellent manipulating the forums, I was expecting you but not that fast Lol

Emperor Salazar wrote:
It makes him unique and thus stand out, like a special flower.


If you keep calling me that you'll have to ask me for a date sweetheart.
Covert Kitty
SRS Industries
#6 - 2011-11-23 18:42:03 UTC  |  Edited by: Covert Kitty
Quote:
With this changes, a carrier is way more flexible than a supercarrier

um.. right, that's the whole point. One ship should not be an uncounterable pwn mobile vs all other ships in the game. Subcap fleets and dreads need to play a role in any fleet. The fact that you could use a SC/Titan blob for literally any situation was the whole problem especially combined with the logoff mechanics which are now also getting fixed.
Tanya Powers
Doomheim
#7 - 2011-11-23 18:59:36 UTC
Covert Kitty wrote:
Quote:
With this changes, a carrier is way more flexible than a supercarrier

um.. right, that's the whole point. One ship should not be an uncounterable pwn mobile vs all other ships in the game. Subcap fleets and dreads need to play a role in any fleet. The fact that you could use a SC/Titan blob for literally any situation was the whole problem especially combined with the logoff mechanics which are now also getting fixed.


This tbh

It's about time SC are a powerful tool vs caps/supers and not just a powmobile hotdroping everything in game.

They will still be useful and they will still be uber ships related to ships of their size but now you don't need a 200 SC fleet to counter a 100 SC fleet, you need a good mixed ships fleet and pilots to achieve your goal, and this single point IS awesome for the whole game.


Shaak Ti
Star.Men
Fraternity.
#8 - 2011-11-24 12:58:29 UTC
Tanya Powers wrote:


It's about time SC are a powerful tool vs caps/supers and not just a powmobile hotdroping everything in game.

They will still be useful and they will still be uber ships related to ships of their size but now you don't need a 200 SC fleet to counter a 100 SC fleet, you need a good mixed ships fleet and pilots to achieve your goal, and this single point IS awesome for the whole game.




SC should be powerful but not a solopwnmobile. With the new changes their only role is being anti capital, and having no spares (and being so hard to replace: 20 bombers = 100k m^2) makes them too easily "disabled" in battle, boring and useless.