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Negative Structure

First post
Author
Jennsen Paris
Alternative Catering
Who Dares Wins.
#1 - 2014-01-14 22:36:10 UTC
Floating in space, I found an Armageddon. Fully fit, with 100% armor and shields.
Anybody would go "awesome find!" and I was no different, but what I noticed was this thing had -17% (NEGATIVE percent) structure. I dare not hop in it while it was in that state in case it might explode on me when I enter it.. So I got a ship, repped it, and flew it to its new home.

This might be something that's already been addressed somewhere, but the search function doesn't show it, but how the hell is negative structure possible without blowing up the ship?
Hesod Adee
Perkone
Caldari State
#2 - 2014-01-14 22:55:02 UTC  |  Edited by: Hesod Adee
I'm guessing that the last person to fly it had mechanics trained and when he ejected he had less structure remaining than mechanics gave him. So when that bonus was subtracted there was negative structure.

My guess would be that if you had mechanics trained to at least 4 it would have been safe for you to fly.
Shiti Dama
Hull Zero Two
#3 - 2014-01-14 22:56:28 UTC
Pilot gets the hull to 4%

reps the armor and shield up

leaves the ship and the extra hull hit points from implants and boosters disappear.

my best guess.
Marie Hartinez
Aries Munitions and Defense
#4 - 2014-01-14 22:56:50 UTC
At a wild guess.....

Someone was in a fight. At the end of said fight, the ship's structure was next to nothing. Someone repped the armor and shields.

For some reason, they ejected from the ship. When they did this, the structure HP went negative as their mechanics skill was no longer providing a bonus to structure.

I've heard somewhere, that there is a bug or something that prevents a ship from going kaboom with no structure if it still has armor and shields. Or something like that.

Surrender is still your slightly less painful option.

Jennsen Paris
Alternative Catering
Who Dares Wins.
#5 - 2014-01-14 22:57:21 UTC
That's what I thought at first too, but I'm not so sure.I figure that would cause the ship to explode. In fact, ejecting from a ship TELLS you that your skills might be all that holds it together. Is this not true? O.o
Jennsen Paris
Alternative Catering
Who Dares Wins.
#6 - 2014-01-14 22:58:50 UTC
Marie Hartinez wrote:
At a wild guess.....


I've heard somewhere, that there is a bug or something that prevents a ship from going kaboom with no structure if it still has armor and shields. Or something like that.


A bug would make sense. Could just be some weird quirk in the mechanics. Oh well, I can't complain. Free fully fit 'geddon. lol
Domanique Altares
Rifterlings
#7 - 2014-01-14 22:59:51 UTC
Hesod Adee wrote:
I'm guessing that the last person to fly it had mechanics trained and when he ejected he had less structure remaining than mechanics gave him. So when that bonus was subtracted there was negative structure.


In which case the ship generally explodes. OP found a glitch in the matrix.
Inzax
#8 - 2014-01-14 23:03:30 UTC
Ships log would be nice. Who made it. Who owned it. Where it had been. Shipfax for eve.

Yea, I know...feature and ideas. Slight hijack.
Jennsen Paris
Alternative Catering
Who Dares Wins.
#9 - 2014-01-14 23:07:17 UTC
Inzax wrote:
Ships log would be nice. Who made it. Who owned it. Where it had been. Shipfax for eve.

Yea, I know...feature and ideas. Slight hijack.


Here sir, have my like. That is an excellent idea. Post that **** in the right thread and I'll come +1 it. :)
FlinchingNinja Kishunuba
Crunchy Crunchy
#10 - 2014-01-14 23:29:23 UTC
Curse of the zombie geddon! This is just the beginning....
Jennsen Paris
Alternative Catering
Who Dares Wins.
#11 - 2014-01-14 23:36:18 UTC
FlinchingNinja Kishunuba wrote:
Curse of the zombie geddon! This is just the beginning....


At least it wasn't the zombie apocalypse!
Logical 101
PowerCow Farm
#12 - 2014-01-14 23:44:14 UTC
Jennsen Paris wrote:
FlinchingNinja Kishunuba wrote:
Curse of the zombie geddon! This is just the beginning....

At least it wasn't the zombie apocalypse!

First like incoming!

Thanks for making me chuckle with that one.
Alduin666 Shikkoken
Doomheim
#13 - 2014-01-15 00:00:38 UTC
Jennsen Paris wrote:
FlinchingNinja Kishunuba wrote:
Curse of the zombie geddon! This is just the beginning....


At least it wasn't the zombie apocalypse!


You sir and/or madam have have just won the internetz

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Markku Laaksonen
School of Applied Knowledge
Caldari State
#14 - 2014-01-15 00:17:14 UTC
They would be... Immortal.

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

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Chopper Rollins
Republic Military School
Minmatar Republic
#15 - 2014-01-15 00:26:40 UTC
Now see here you got it all wrong, if you'd had one of them Elite Drone AI chips to plug into that negative structure you could have had a BS sized drone loyal to you forever but no.


Goggles. Making me look good. Making you look good.

CCP Falcon
#16 - 2014-01-15 13:23:18 UTC
If you board it, whatever you do... DON'T SNEEZE!

Shocked

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Hasikan Miallok
Republic University
Minmatar Republic
#17 - 2014-01-15 14:05:02 UTC
I am curious as to what happens if you eject from a ship with damaged shields, do they still passively self repair? .. and what if you left reppers running ?

I suppose I could eject from something cheap and test this out for myself but really could not be bothered :D

CCP Falcon
#18 - 2014-01-15 14:10:46 UTC
Hasikan Miallok wrote:
I am curious as to what happens if you eject from a ship with damaged shields, do they still passively self repair? .. and what if you left reppers running ?

I suppose I could eject from something cheap and test this out for myself but really could not be bothered :D



As far as I remember, the modules will finish their current cycle then deactivate. Smile

As for passive shield regeneration, I'm not sure if it still occurs while there's no one on board P

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Kagura Nikon
Native Freshfood
Minmatar Republic
#19 - 2014-01-15 14:30:44 UTC
CCP Falcon wrote:
Hasikan Miallok wrote:
I am curious as to what happens if you eject from a ship with damaged shields, do they still passively self repair? .. and what if you left reppers running ?

I suppose I could eject from something cheap and test this out for myself but really could not be bothered :D



As far as I remember, the modules will finish their current cycle then deactivate. Smile

As for passive shield regeneration, I'm not sure if it still occurs while there's no one on board P




Lol a dev response basically stating I have no idea why I am posting this :P


You must be in your lunch time right?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Melvin Coulter
Tactical Feed.
Pandemic Horde
#20 - 2014-01-15 14:46:16 UTC
Kagura Nikon wrote:
CCP Falcon wrote:
Hasikan Miallok wrote:
I am curious as to what happens if you eject from a ship with damaged shields, do they still passively self repair? .. and what if you left reppers running ?

I suppose I could eject from something cheap and test this out for myself but really could not be bothered :D



As far as I remember, the modules will finish their current cycle then deactivate. Smile

As for passive shield regeneration, I'm not sure if it still occurs while there's no one on board P




Lol a dev response basically stating I have no idea why I am posting this :P


You must be in your lunch time right?



correction he is on his booze break

Move along!

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