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The Cerberus

First post
Author
Bertrand Butler
Cras es Noster
#41 - 2014-01-14 17:13:26 UTC
For reference, here is how a L4 PvE Cerb looks like:

[Cerberus, L4 Cerberus]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Phased Weapon Navigation Array Generation Extron
Pith C-Type Thermic Dissipation Field
Pith C-Type Kinetic Deflection Field
Pithum C-Type Medium Shield Booster
10MN Afterburner II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Hydraulic Bay Thrusters II
Sid Crash
#42 - 2014-01-14 17:18:24 UTC
Bertrand Butler wrote:
For reference, here is how a L4 PvE Cerb looks like:

[Cerberus, L4 Cerberus]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Phased Weapon Navigation Array Generation Extron
Pith C-Type Thermic Dissipation Field
Pith C-Type Kinetic Deflection Field
Pithum C-Type Medium Shield Booster
10MN Afterburner II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Hydraulic Bay Thrusters II


Lets see;

- low on tank
- low on range
- bad damage application vs cruisers
- has to apply a single painter against EVERY TARGET CRUISER OR SMALLER

Verdict: get a CNR
Bertrand Butler
Cras es Noster
#43 - 2014-01-14 17:27:22 UTC  |  Edited by: Bertrand Butler
I have a lot of CNRs...

Sid Crash, T2 hulls like HACs or CSs are primarily used for flavor reasons in PvE (not min-maxing). If you fly the hull together with an SNI, Golem or CNR as I do you will understand why I prefer to use a Cerberus sometimes.

Moreover, regarding your tank and application comments:

1. All AB HACs require at the most 300-350 HP/s for L4 missions. Any more tank is overkill in a cruiser sig hull, especially if you know what to hit and when.
2. Damage application on elite frigates/cruisers is on par/better than a BS with Cruise missiles. Which is expected of course.

The above are extensively tested. If you are interested about the results, you can view them here if you want...C:

CNR: http://eve.battleclinic.com/loadout/66268-L4-PvE-Raven-Navy-Issue.html
SNI: http://eve.battleclinic.com/loadout/66264-Odyssey-L4-PvE-Scorpion-Navy-Issue.html
Golem: http://eve.battleclinic.com/loadout/66425-L4-PvE-Golem.html
Cerb: http://eve.battleclinic.com/loadout/65603-L3-Blitz-Cerberus-Updated-for-Odyssey.html
Sacrilege: http://eve.battleclinic.com/loadout/68167-A-sacrilege-for-Sacrilege.html
Tengu: http://eve.battleclinic.com/loadout/69017-Tengud.html

Hell, I even tested/like a Hawk for L4s: http://eve.battleclinic.com/loadout/68101-The-Shawkhank-Redemption.html
Batelle
Federal Navy Academy
#44 - 2014-01-14 17:56:58 UTC
Bertrand Butler wrote:

Sid Crash, T2 hulls like HACs or CSs are primarily used for flavor reasons in PvE (not min-maxing).


Because PVE = hisec lvl 4's only, right? Roll

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bertrand Butler
Cras es Noster
#45 - 2014-01-14 18:00:53 UTC  |  Edited by: Bertrand Butler
I was indeed talking about highsec PvE (responding on a L4 fit comment about the CNR). Of course PvE =/= L4 highsec PvE (thank god). T2s definitely have their uses everywhere, especially if you take examples like the Ishtar for low/null PvE.
Anya Klibor
Native Freshfood
Minmatar Republic
#46 - 2014-01-14 18:18:43 UTC
I'll admit to being a HAC fanatic, and I've taken a liking to the Cerberus. I like missile ships, even though this character has very little in terms of missile skills (one of my alts is a heavy missile specialist, and I mean in general not the missile type). For all the problems the Cerberus has, it's a horribly underrated ship. Most times, people will underestimate it like there is no tomorrow. Much like the Ferox before the buffs, people will engage because they consider it an easy kill. Play on that.

Just because the Cerberus is a HAC doesn't mean you can't fit it like a normal RLML Caracal. In fact, I welcome it if you do! It throws frigates for a loop, and it gives you a huge boost because of the DPS increase from the Kinetic damage bonus. Most will tackle thinking you're an easy catch, and then RLMLs are hitting and they don't know what's going on. Easy kills!

Leadership is something you learn. Maybe one day, you'll learn that.

Sid Crash
#47 - 2014-01-14 18:33:39 UTC  |  Edited by: Sid Crash
Bertrand Butler wrote:
T2 hulls like HACs or CSs are primarily used for flavor reasons in PvE


Nice to see some decent fits on BC for a change (that CNR/SNI needs 2 T2 rigor and 1 T2 flare though), and while one could say to "enjoy" using a Cerberus it doesn't change the fact that this thread is about the ship's performance and it's severely lacking in that respect.

Not focussing on PVE for now; it's too slow to kite, not enough EHP/dps to brawl, no utility high for a neut. This wouldn't necesarily be an issue if Caldari's other HAC would fill that role but that one is even worse. Cerb is under performing and apart from being pushed into a support role pretty much useless.
Bertrand Butler
Cras es Noster
#48 - 2014-01-14 18:50:47 UTC  |  Edited by: Bertrand Butler
Quote:
(that CNR/SNI needs 2 T2 rigor and 1 T2 flare though


Yep, thats the norm but those loadouts were made with T1 rigs in mind (and for T1 rigs, a third rigor is better than two rigors and a flare).

Regarding the Cerb, EHP and speed are fine, and consistent with the faction imo. I sincerely think there are two problems with the hull.

1. The kinetic missile damage and missile flying time bonuses.
The first one limits a lot the versatility of the hull, while the second does nothing really for PvP (since the ship already has a missile velocity bonus that covers all important ranges, and the way that missiles work makes a flying time bonus inefficient).

Changing the flying time bonus to an explo radius (like the navy Caracal of the CNR) and removing the kinetic for universal in the damage bonus would make a lot of sense imo.

2. The slot layout.
I really would love to see a 6/6/3 for the hull, with a higher damage bonus, five launchers like the past and a utility high..both Caldari HACs lack a utility high, and it shows.

Finally, an added problem is the fact that...it uses missiles. Medium missile weapons are borked right now, with RLMs and HMLs heavily nerfed while HAMs being ok(ish). Before the RLM nerf (and after the HAC re-balance), the RLM Cerberus was a terrific ship to fly.
Kat Bandeis
Trinity Industries Corp.
#49 - 2014-01-14 22:52:13 UTC
Ramona McCandless wrote:
Love how his own fit displays his lack of skills or even skill-levels in the right things and then he still blames everynone else including those advising him for his short coming.


You dont deserve a Cerberus, m8


Awesome constructive advice. Way to step up. Roll
Maxor Swift
Science and Trade Institute
Caldari State
#50 - 2014-01-15 00:28:51 UTC
Bertrand Butler wrote:
For reference, here is how a L4 PvE Cerb looks like:

[Cerberus, L4 Cerberus]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Phased Weapon Navigation Array Generation Extron
Pith C-Type Thermic Dissipation Field
Pith C-Type Kinetic Deflection Field
Pithum C-Type Medium Shield Booster
10MN Afterburner II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Hydraulic Bay Thrusters II


Yeah i must say having done Lvl 3s in my cerb nearly all level 5 s in shield and missle skills.Doing Lvl 4s with the cerb would be tight to say the least i think it could be done but not comfortably much better and cheaper to get a CNR. But props to you if you have done it. (worlds collide with HAMs range would be harsh).

"What you talking about willis"

Bertrand Butler
Cras es Noster
#51 - 2014-01-15 03:30:12 UTC  |  Edited by: Bertrand Butler
Maxor Swift wrote:


Doing Lvl 4s with the cerb would be tight to say the least i think it could be done but not comfortably much better and cheaper to get a CNR. But props to you if you have done it. (worlds collide with HAMs range would be harsh).


How could a CNR be cheaper? The hull alone costs more than half a billion isk.

Serp/Guristas Worlds Collide with the above setup is a breeze btw. The Cerb has a signature of 135m and a cold tank of 582 HP/s vs serpentis and 430 HP/s vs Guristas. Together with the perma speed of AB (668ms max, around 540 when orbiting), the tank is actually a lot more than you need for the difficulty level. Moreover, Guardian Veterans, Angels spies and Dire Pithi Infiltrators die very fast in this..and ham range is 45/55km (depending on whether you go for a T2 rigor or flying time rig), enough for the mission...C:
Caleb Seremshur
Commando Guri
Guristas Pirates
#52 - 2014-01-15 03:49:57 UTC
Not that I personally would use a cerb for pve but I can see the applications. If you elect to pimp one out woth faction bcs it can hit over 800 dps cold.

Fwiw I threw together a cerb with cn em hardener and cn web. The savings on cpu allowe to fit a mwd again. With only one set of the enemies abound missions to pay for the tags I consider this a bit of a steal.

in other news on sisi I solo'd two vagabond and a loki with the dual l-asb fit I posted earlier. Nearly killed a cynabal too but no scram meant he got away. Then in a separate fight I killed vigilant pilgrim and daredevil while being neuted by a bhaalgorn and under fire from a nemesis. The dual asb fit is clearly a successful idea in my mind provided you aren't fighting anything with large alpha and have either a improved blue pill/hg crystals or better yet both.

The best part about ghe lasb is you can take 50/60 spare charges with room left over for missiles of all flavours. Still haven't worked out how to kill a deimos yet so the testing continues.

Also to that person saying our fits are unrealistic well again ypu can only buy t2 stuff from c-z and yes full hg because in low you only get podded if unlucky or stupid.
Sid Crash
#53 - 2014-01-15 09:48:06 UTC
How "solo" were you and how many 5% implants and high grades were you using?
Caleb Seremshur
Commando Guri
Guristas Pirates
#54 - 2014-01-15 10:48:17 UTC
True solo, believe it or not. Granted it was FFA but I did have everyone dpsing on me.

Only HG crystals (pro-tip I have HGs on TQ as well and use them frequently). If you fly mostly low-sec you have a very very low chance of being podded ergo the risk of losing good implants is severely diminished.
Sid Crash
#55 - 2014-01-15 13:14:36 UTC
:just checked the fit:

It has no point and is AB fit, as such it's entirely useless in PVP other than arranged 1v1.
Maxor Swift
Science and Trade Institute
Caldari State
#56 - 2014-01-15 16:12:04 UTC
Bertrand Butler wrote:
Maxor Swift wrote:


Doing Lvl 4s with the cerb would be tight to say the least i think it could be done but not comfortably much better and cheaper to get a CNR. But props to you if you have done it. (worlds collide with HAMs range would be harsh).


How could a CNR be cheaper? The hull alone costs more than half a billion isk.

Serp/Guristas Worlds Collide with the above setup is a breeze btw. The Cerb has a signature of 135m and a cold tank of 582 HP/s vs serpentis and 430 HP/s vs Guristas. Together with the perma speed of AB (668ms max, around 540 when orbiting), the tank is actually a lot more than you need for the difficulty level. Moreover, Guardian Veterans, Angels spies and Dire Pithi Infiltrators die very fast in this..and ham range is 45/55km (depending on whether you go for a T2 rigor or flying time rig), enough for the mission...C:


I was saying it was cheaper because in a CNR you can use a tech 2 fit on your cerb LvL 4 fit you had 3 c-type deadspace modules which are very expensive.

Also can you speed tank that effectivly against 15+ NPCs? (i never tried it as i cant affords to lose the cerb) .
The fear i would have is the EHP of the cerb which would very low compared to battle ships but as i said in the other post props to you for doing it.

"What you talking about willis"

Bertrand Butler
Cras es Noster
#57 - 2014-01-15 16:23:16 UTC
You cannot really class those DS modules as very expensive man, especially if you consider the 180-190 hull price for the ship.

As I said before, tank is not an issue, especially if you know your triggers and mission objectives well.
Incindir Mauser
Caldari Provisions
Caldari State
#58 - 2014-01-15 19:02:21 UTC

So the long and the short of this whole thread is that the Cerberus is a niche missile ship that is outperformed in most departments by HACs of just about every other race.

It's not fast enough to kite at range.

Not enough tank to be a true brawler.

Suffers from kinetic-only missile damage bonus endemic to Caldari missile platforms.

Lesson to take away from this: Train guns and Gallente.
Anya Klibor
Native Freshfood
Minmatar Republic
#59 - 2014-01-17 05:07:13 UTC
Incindir Mauser wrote:

So the long and the short of this whole thread is that the Cerberus is a niche missile ship that is outperformed in most departments by HACs of just about every other race.

It's not fast enough to kite at range.

Not enough tank to be a true brawler.

Suffers from kinetic-only missile damage bonus endemic to Caldari missile platforms.

Lesson to take away from this: Train guns and Gallente.


Part of me wonders if it's truly the ship that's the issue, or the weapon system. I think par of it definitely comes dow nto the travel time of missiles, making them less-than-ideal the larger a fleet gets. However, in a small gang it would most certainly have its uses. I feel like the Cerberus should have gotten a target painter bonus, since to make it work properly it really requires at least one of them; however, with limited mid slot placement it becomes more difficult to do that.

As you mentioned, it isn't perfect at any one doctrine, and I think the flexibility is certainly an option to use. Right now, my Cerberus with CN HAMs will reach out to 39 km. I don't think that is a huge negative. And it makes that distance in under ten seconds. I don't see that as being a bad thing, really.

Is it going to be perfect i every situation? Absolutely not, and I don't know of any ship that is able to do that. However, a RLML Cerberu still provides enough of a punch to be a threat to anything under a cruiser, and it isn't locked into Kinetic damage: it still has a ROF bonus, but the max amount of DPS is going to come from Kinetic, absolutely.

Leadership is something you learn. Maybe one day, you'll learn that.

Incindir Mauser
Caldari Provisions
Caldari State
#60 - 2014-01-17 06:48:40 UTC
Anya Klibor wrote:
Incindir Mauser wrote:

So the long and the short of this whole thread is that the Cerberus is a niche missile ship that is outperformed in most departments by HACs of just about every other race.

It's not fast enough to kite at range.

Not enough tank to be a true brawler.

Suffers from kinetic-only missile damage bonus endemic to Caldari missile platforms.

Lesson to take away from this: Train guns and Gallente.


Part of me wonders if it's truly the ship that's the issue, or the weapon system. I think par of it definitely comes dow nto the travel time of missiles, making them less-than-ideal the larger a fleet gets. However, in a small gang it would most certainly have its uses. I feel like the Cerberus should have gotten a target painter bonus, since to make it work properly it really requires at least one of them; however, with limited mid slot placement it becomes more difficult to do that.

As you mentioned, it isn't perfect at any one doctrine, and I think the flexibility is certainly an option to use. Right now, my Cerberus with CN HAMs will reach out to 39 km. I don't think that is a huge negative. And it makes that distance in under ten seconds. I don't see that as being a bad thing, really.

Is it going to be perfect i every situation? Absolutely not, and I don't know of any ship that is able to do that. However, a RLML Cerberu still provides enough of a punch to be a threat to anything under a cruiser, and it isn't locked into Kinetic damage: it still has a ROF bonus, but the max amount of DPS is going to come from Kinetic, absolutely.


It's not just the ship, it's missiles and the strange way they work. HAM's are terrible for shooting at anything smaller than a BC, and small stuff can simply speedtank Rage HAM explosion velocity. RLML's are a guaranteed insurance payout if you don't kill what you were shooting at with that first magazine.

The biggest problem with the Cerb, or any Caldari missile boat that has it, is that annoying kinetic-only damage bonus.

Other races don't lose a whole bonus on their hulls if they switch ammo. No really, it's absurd that you lose 50% of the utility of a hull by switching ammo. Gallente drone boats don't lose their drone bonuses for using Bouncer II's. Minmatar ships don't lose their damage bonuses for using Tungsten Sabot over say, Fusion..

Missiles are supposed to provide damage selection to shoot into someone's resist hole. However with the way people fit ships, taking the time to figure out exactly what that hole is, and then reloading all your turrets for that costs you valuable time in a firefight.

Switching to shoot into this resist hole may end up with you doing the same amount of damage if you simply stuck with kinetic and didn't fart around switching missiles, wasting time, and being a bad pilot because you didn't figure out that the primary reason why the Cerberus, and Pheonix, exist is to weed out people in your corp who are prone to making bad decisions.

Training for missiles means you're going to fly Caldari or a Doomphoon. And if you're flying Caldari, you're shooting kinetic. Which means the guys you just saw on Dscan have already fit their tank to resist kinetic, knowing that 90% of Caldari pilots aren't smart enough to load Explosive or Thermal. Leaving your ship with only one bonus being effectively used to take advantage of the mostly marginal utility of selectable damage types.

On top of this, HML's were nerfed a number of months ago to "put them in line with other long range weapon systems". And then they went and buffed medium long range turrets...

Anyway, if you're a newer pilot looking at flying Caldari HAC's, you're doing it wrong.

Initially training for missiles severely limits the kinds of hulls you can fly as the majority of ships used either in solo, small gang, or large fleet combat, use turrets.

So the only thing either the Cerb or Eagle brings to the table is range. Range means nothing as either one of these ships sig radius is too big to become unprobe-able with ECCM. So the only real solution to the current "problem" with the Cerberus is to realize that it can run L4's in hisec and to a worse job of it than a HAM Tengu, Golem, or hell even a Manticore.

Personally all the kinetic damage bonuses on Caldari hulls should be switched for flight speed increases or explosion velocity bonuses.