These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What would happen if CCP finally nerfed hisec?

First post First post
Author
Pinky Hops
Caldari Provisions
Caldari State
#741 - 2014-01-14 14:53:37 UTC
Ramona McCandless wrote:
Pinky Hops wrote:
Ramona McCandless wrote:
Pinky Hops wrote:
lol, and it always comes back to mining


There is no activity that will not be hampered by constant attrition

It doesnt make industry impossible, it makes it harder


The core of industry only comes down to three things.

1) Hauling goods around.

2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station.

3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are.

So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others.

JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate.

As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it.

For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you.



Cool materials magically appear in Jump freighters and Jump freighters never die, thats good to know

Also; Jump freghters are free to purchase and operate


I never said either of those things. Straw man less, it doesn't become you.
Kira Enomoto
State War Academy
Caldari State
#742 - 2014-01-14 14:54:02 UTC
Kaarous Aldurald wrote:
Pinky Hops wrote:
lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.

1) there exists a thing called mineral compression

2) there are plenty of things you can make that don't even COST minerals. see: rigs.

are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.

Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats.


I really do think you're trolling at this point.

Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product?

It's not like I can possibly make it any cheaper than the guy selling it in Jita.

Same number of jumps.

Quote:
By that logic it's never worth it to produce, not even in highsec. Just buy it instead.


If you intend to actually use it, that is pretty close to true.



Point -----> You


By getting the people who mine, manufacture and sell the goods to you to come to you.

Here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:
Prince Kobol
#743 - 2014-01-14 14:56:17 UTC  |  Edited by: Prince Kobol
Pinky Hops wrote:
Ramona McCandless wrote:
Pinky Hops wrote:
lol, and it always comes back to mining


There is no activity that will not be hampered by constant attrition

It doesnt make industry impossible, it makes it harder


The core of industry only comes down to three things.

1) Hauling goods around.

2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station.

3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are.

So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others.

JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate.

As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it.

For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you.



1. Trying flying a JF and then tell me it is not dangerous. Also a JF is worth about 6bil where as a freighter is worth about a bil.
I have flown both JF's and freighters many times and I was nowhere near as worried about flying my freighters as I was my JF because I knew my JF was on the watch list of a lot of cyno pilots where I lived.

2. Your right, it isnt, thing is in HS you never need to leave that station, in null you do need to undock, a lot, and you know when you do, anybody can kill you.

3. PoS are more at risk, correct. They are also harder to defend and fuel.
Ramona McCandless
Silent Vale
LinkNet
#744 - 2014-01-14 14:56:22 UTC
Pinky Hops wrote:


I never said either of those things. Straw man less, it doesn't become you.



Then explain yourself. Where do these materials come from?

You avoid answering and turn to insults because you cant give a proper answer.

There is no resource gathering activity in Null that is not at risk from attrition.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

ZynnLee Akkori
Perkone
Caldari State
#745 - 2014-01-14 14:56:33 UTC
Too much defensive circling. Here is what I have taken from the thread so far:
  • The refining efficiency % is less in null than highsec. You can get perfect refining percentages in highsec, but not in Null.
  • The number of manufacturing slots in high *could* be exceeded in Null if stations were set up to do so. Amarr stations are the equal to highsec in some/all ways for manufacturing. There is a massive buff to hull production in Null that Highsec does not have.
  • Null has all the ore in game, in higher percentages and density. Highsec does not have all ore, and it is in lower density.
  • Highsec miners can mine for long stretches at a time and if ATK, should take few losses. Null miners would need a guard to mine for any length of time, and ATK would likely still take losses from time to time, even with guards.
  • Each Null system where mining is going on would need a fairly strong fleet available for defense at all times. Scouting, scanning, and intel would need to be ramped up in the industrial and connecting systems.
  • Goods produced under these conditions may be competitive to highsec, if the risk and cost of travelling to and from highsec is accounted for.

  • Alternately, an actively defended JF route could be used to import. This is pretty much the status quo option. I consider the first option to be the one with the most potential fun PGC.
    Prince Kobol
    #746 - 2014-01-14 15:00:46 UTC
    ZynnLee Akkori wrote:
    Too much defensive circling. Here is what I have taken from the thread so far:
  • The refining efficiency % is less in null than highsec. You can get perfect refining percentages in highsec, but not in Null.
  • The number of manufacturing slots in high *could* be exceeded in Null if stations were set up to do so. Amarr stations are the equal to highsec in some/all ways for manufacturing. There is a massive buff to hull production in Null that Highsec does not have.
  • Null has all the ore in game, in higher percentages and density. Highsec does not have all ore, and it is in lower density.
  • Highsec miners can mine for long stretches at a time and if ATK, should take few losses. Null miners would need a guard to mine for any length of time, and ATK would likely still take losses from time to time, even with guards.
  • Each Null system where mining is going on would need a fairly strong fleet available for defense at all times. Scouting, scanning, and intel would need to be ramped up in the industrial and connecting systems.
  • Goods produced under these conditions may be competitive to highsec, if the risk and cost of travelling to and from highsec is accounted for.

  • Alternately, an actively defended JF route could be used to import. This is pretty much the status quo option. I consider the first option to be the one with the most potential fun PGC.


    The only thing you need to add is the massive up front cost in isk, time and effort it takes to actually build a station.
    Kira Enomoto
    State War Academy
    Caldari State
    #747 - 2014-01-14 15:01:53 UTC
    ZynnLee Akkori wrote:

  • The refining efficiency % is less in null than highsec.

  • Refining

    75% refining yield.....

    Am I missing something completely?
    Kaarous Aldurald
    Black Hydra Consortium.
    #748 - 2014-01-14 15:02:05 UTC
    Quote:
    By getting the people who mine, manufacture and sell the goods to you to come to you.


    Even if those people come to me, the minerals still have to be shipped back to highsec to be refined, so I am making the same number of jump freighter trips than if I just bought it.

    But I'm also saddled with a bunch of non combat characters who have to be protected, and saddled with vulnerable manufacturing infrastructure.

    There are no positives. You don't bring anything to the table.

    Quote:
    here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:


    Why? You want to sell your stuff in the first place.

    Guess who buys it?

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Pinky Hops
    Caldari Provisions
    Caldari State
    #749 - 2014-01-14 15:04:15 UTC
    Ramona McCandless wrote:
    Pinky Hops wrote:


    I never said either of those things. Straw man less, it doesn't become you.



    Then explain yourself. Where do these materials come from?

    You avoid answering and turn to insults because you cant give a proper answer.

    There is no resource gathering activity in Null that is not at risk from attrition.


    People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so.

    The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal)

    Just an example. P
    ZynnLee Akkori
    Perkone
    Caldari State
    #750 - 2014-01-14 15:04:40 UTC
    For mining, I am just going by what was posted. There are plenty others who can correct or confirm.

    As for stations, I thought it had been established, that for Goons at least, the stations were already in place? Maybe not all Amarr, but good enough to start.
    Ramona McCandless
    Silent Vale
    LinkNet
    #751 - 2014-01-14 15:07:43 UTC  |  Edited by: Ramona McCandless
    Pinky Hops wrote:


    People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so.

    The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal)

    Just an example. P


    Which is at risk from a simple bubble + Interceptor camp unless you are flying T3 in which case you have multiplied the cost to avoid the risk.

    Unless you use an interceptor as a scanner, then you are losing cargo capacity

    Plus you are inherently at risk while doing your site.


    How does this not equate to more attrition?

    Also., its a onetime deal if you are using BPOs.

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Kira Enomoto
    State War Academy
    Caldari State
    #752 - 2014-01-14 15:08:30 UTC
    Kaarous Aldurald wrote:
    Quote:
    By getting the people who mine, manufacture and sell the goods to you to come to you.


    Even if those people come to me, the minerals still have to be shipped back to highsec to be refined, so I am making the same number of jump freighter trips than if I just bought it.

    But I'm also saddled with a bunch of non combat characters who have to be protected, and saddled with vulnerable manufacturing infrastructure.

    There are no positives. You don't bring anything to the table.

    Quote:
    here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:


    Why? You want to sell your stuff in the first place.

    Guess who buys it?


    1. Why not just refine it where you mine it? (look at above post)

    2. I am sorry, but that has got to be the dumbest reply ever....
    Pinky Hops
    Caldari Provisions
    Caldari State
    #753 - 2014-01-14 15:11:45 UTC  |  Edited by: Pinky Hops
    Ramona McCandless wrote:
    Pinky Hops wrote:


    People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so.

    The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal)

    Just an example. P


    Which is at risk from a simple bubble + Interceptor camp unless you are flying T3 in which case you have multiplied the cost to avoid the risk.

    Unless you use an interceptor as a scanner, then you are losing cargo capacity

    Plus you are inherently at risk while doing your site.


    How does this not equate to more attrition?

    Also., its a onetime deal if you are using BPOs.


    You're confusing me.

    Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?

    I can tell you from extensive personal experience that it isn't.

    Or are you implying that nobody does relics/datas in null because they are "too risky" - because that isn't true either.
    Kaarous Aldurald
    Black Hydra Consortium.
    #754 - 2014-01-14 15:15:37 UTC
    Quote:
    2. I am sorry, but that has got to be the dumbest reply ever....


    Why is that?

    It's not like you guys will stop selling things in Jita just because nullsec players *might* buy it.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Ramona McCandless
    Silent Vale
    LinkNet
    #755 - 2014-01-14 15:16:07 UTC
    Pinky Hops wrote:


    You're confusing me.

    Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?

    I can tell you from extensive personal experience that it isn't.



    No, I said that thanks to attrition, ALL tasks take longer and are often more expensive and riskier in null

    You didnt want to talking about mining, and ratting didnt come up, so I let you choose Scanning, which is probably the single Null-Sec friendliest task you can have.

    I was simply pointing out that even at that, the risks are even greater, its very easy to lost a 90m cargo of stuff to a single stealth bomber waiting at a site (thats how I make my money, so I knwo what Im talking about).

    Once that Scannign ship is gone, you have to get another, and good luck finding it and the fits in Null

    So even when you choose a task that is weighted in your argument's favour, it still stands that you will be operating much more slowly in Nullsec than in high or low. Im not about to argue the merits of the sites themselves as obviously null sitres are inherently better, but ny extention they take longer to do and are more heavily farmed.

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Kira Enomoto
    State War Academy
    Caldari State
    #756 - 2014-01-14 15:19:08 UTC  |  Edited by: Kira Enomoto
    Kaarous Aldurald wrote:
    Quote:
    2. I am sorry, but that has got to be the dumbest reply ever....


    Why is that?

    It's not like you guys will stop selling things in Jita just because nullsec players *might* buy it.


    /headdesk

    We WANT to sell it to you, we even want to sell it at the station you operate out of......

    Is English your first language?

    Edit: and you forgot to adress the first part of my response.
    MatrixSkye Mk2
    Republic University
    Minmatar Republic
    #757 - 2014-01-14 15:20:10 UTC
    Prince Kobol wrote:
    Why no as they are 2 different things.

    The easiest way to protect against ganking is to fit a decent tank, set standings to known gankers so they show red in local.

    Chances are they will gank the poor unsuspecting sod next to you with zero tank.

    If a gankers want to kill you they will, it is something that you have to accept.

    I know as I have ganked and had ganks attempted on me.

    Most ganks were successful and all attempts on me failed.

    As for mining in null, it is different as with ganking its all about the Alpha, in null alpha does not matter.

    A Defence Fleet is not going to stop you getting ganked.

    Another issue is say you have a 15 man defence fleet to protect your mining fleet in null.

    Say the Op is to last 2 hours. During those 2 hours those guys in the defence fleet could be out ratting / running anons earning isk, instead you are asking them to watch people mine for 2 hours.

    Yay.. watching somebody mine for 2 hours, not boring or tedious at all.

    Do they not deserve to earn isk or have fun during those 2 hours? Now if you are going to pay them its an additional cost, if you don't they simply will not log on for that Op and you can't blame them.

    So mine without a defence fleet, possible, sure, just go don't afk to watch a film or a bio break, nip to the shops to get some beer / ciggies, grab a shower etc whilst your mining because if you miss that Intel report or a red logging on in your system your dead.

    In null there is no concord to blap the guy shooting you.

    I understand. And in essence, you are confirming that asking hi sec miners to get protection or hire protection is misguided advice, since, as you put it, it's about the alpha, and if gankers are set in ganking you they will. But you are also, albeit inadvertently, admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.

    But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.

    I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant.

    What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems. The mechanics to at least alleviate a portion of their issue is already there!

    Of course, it is easier to whine and beg CCP to fix their mess rather than to make amends with the players they have been marginalizing for years, so I can't say I don't understand the motivation on why they do what they do.

    Successfully doinitwrong™ since 2006.

    Pinky Hops
    Caldari Provisions
    Caldari State
    #758 - 2014-01-14 15:20:45 UTC
    Ramona McCandless wrote:
    Pinky Hops wrote:


    You're confusing me.

    Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?

    I can tell you from extensive personal experience that it isn't.



    No, I said that thanks to attrition, ALL tasks take longer and are often more expensive and riskier in null

    You didnt want to talking about mining, and ratting didnt come up, so I let you choose Scanning, which is probably the single Null-Sec friendliest task you can have.

    I was simply pointing out that even at that, the risks are even greater, its very easy to lost a 90m cargo of stuff to a single stealth bomber waiting at a site (thats how I make my money, so I knwo what Im talking about).

    Once that Scannign ship is gone, you have to get another, and good luck finding it and the fits in Null

    So even when you choose a task that is weighted in your argument's favour, it still stands that you will be operating much more slowly in Nullsec than in high or low. Im not about to argue the merits of the sites themselves as obviously null sitres are inherently better, but ny extention they take longer to do and are more heavily farmed.


    I agree with most of what you are saying.

    But they are still profitable and they are still worth doing.

    If you do intend to fit a new ship in null, you need rigs anyways:

    So you can either:

    1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back

    or

    2) Take your data/relic loot and turn them directly into rigs right in nullsec.
    Kaarous Aldurald
    Black Hydra Consortium.
    #759 - 2014-01-14 15:24:35 UTC
    Quote:
    admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.

    But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.

    I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant.


    It's not more relevant.

    It's much, much less feasible.

    A mining fleet with guards in nullsec space is nothing except more killmails than a mining fleet by itself.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Ramona McCandless
    Silent Vale
    LinkNet
    #760 - 2014-01-14 15:26:34 UTC
    Pinky Hops wrote:

    I agree with most of what you are saying.

    But they are still profitable and they are still worth doing.

    If you do intend to fit a new ship in null, you need rigs anyways:

    So you can either:

    1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back

    or

    2) Take your data/relic loot and turn them directly into rigs right in nullsec.


    But you have to go back to High to get your ship anyway, and the parts to fit it with

    Even if they are available up there, the extra difficulty in obtaining the materials to build say for example a Buzzard and the few people doing it means that its a sellers market.

    You may as well sell the loot and buy your ship and fit in high and bridge back up, though again, that quite expensive.

    You see what Im saying though? The factors that multiply the difference are more than just lines available or anti-Buzzard camps.

    Yes, Null sites are profitable, but without mlarge alliance support in one way or another, almost any other activity can be (note: CAN be, ie usually is) extremely expensive in terms of infrastructure, time and/or diplomacy

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann