These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Let me buy Skill Points with Plex.

Author
Ludaman
Federal Navy Academy
Gallente Federation
#81 - 2014-01-14 03:07:50 UTC
The only way skill Points wise I could see helping new players and not killing the PLEX system, is to give the new players 1 or 2 mil SP after their first 30 days.

I say after the first 30 days so they will have an Idea of how to use it.
Sigras
Conglomo
#82 - 2014-01-14 03:19:47 UTC
Dr Sraggles wrote:
TehCloud wrote:
I can't believe how shortsighted people can be.
Everyone even remotely suggesting that buying SP for real money should be a valid idea should have his forum permissions revoked immediatly.

Do realize there is such a thing as the Character Bizarre and it happens every day that people buy SP for cash because they bought the Plex with cash?

Do you realize that the character bazaar (note the spelling) does not create the same problems of SP inflation I talked about earlier?

Do you realize that growing characters for the character bazaar is a perfectly ligament way to make ISK which would be put out of business with your awful suggestion?

Do you realize that this is the same reason that buying PLEX and selling them for ISK is ok, but CCP selling ISK directly would not be?

Do you realize the difference between an open market with fluctuating prices and a static set amount?

Do you realize that this is the whole point of EvE?
Iyacia Cyric'ai
Lai Dai Counterintelligence
#83 - 2014-01-14 03:21:16 UTC
OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more.
Scuzzy Logic
Space Spuds
#84 - 2014-01-14 03:21:48 UTC
Let me explain it this way:

This idea would disadvantage early adopters of EVE.

Like seeding more T2 BPOs using the same lottery system the older players benefitted from, CCP will never do it again due to oldfag tears and MUH INFLATION. (Secret: CCP seeded a Gold Magnate (a collector ship never to be seeded again) into a private lottery which was leaked to be rigged and no one gave a rats ass somehow.)

Oldfags comprise the vast majority of the nullsec blocs, which in turn manipulate CCP in almsot every conceivable way short of waterboarding the devs on their way to work.

Hence, your idea will never happen.
Nevyn Auscent
Broke Sauce
#85 - 2014-01-14 03:34:04 UTC
Scuzzy Logic wrote:
Let me explain it this way:

This idea would disadvantage early adopters of EVE.

Like seeding more T2 BPOs using the same lottery system the older players benefitted from, CCP will never do it again due to oldfag tears and MUH INFLATION. (Secret: CCP seeded a Gold Magnate (a collector ship never to be seeded again) into a private lottery which was leaked to be rigged and no one gave a rats ass somehow.)

Oldfags comprise the vast majority of the nullsec blocs, which in turn manipulate CCP in almsot every conceivable way short of waterboarding the devs on their way to work.

Hence, your idea will never happen.

Actually, everyone gave a rats ass about that lottery you are referring to, and it was removed from said lottery.
T2 BPO lottery was a terrible thing, most people agree on that, the only reason they still exist is because T2 BPO removal is even worse potentially to investors. Since how do you follow the money train fairly. If I paid a billion for it, do I get it all back, what about the person who sold it, do they loose a billion? etc etc.

However, SP for Plex. Already exists, it's called a months skill time. Instant SP for Plex? Hell no.
Dr0000 Maulerant
Union Nanide and Tooling
#86 - 2014-01-14 05:17:36 UTC
Nevyn Auscent wrote:


However, SP for Plex. Already exists, it's called a months skill time. Instant SP for Plex? Hell no.


Please see: character bazaar

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Dr Sraggles
The Covenant of Blood
#87 - 2014-01-14 05:17:41 UTC  |  Edited by: Dr Sraggles
Iyacia Cyric'ai wrote:
OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more.


Respondents Summary:

"I got mine and don't want anyone to be able to quickly have as many SP as me. I do better Industry/Mining/PvP/PvE than people that don't have as many SP as I do and I want it to stay that way."


News Flash:

Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter.

I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#88 - 2014-01-14 06:49:32 UTC  |  Edited by: Iyacia Cyric'ai
Dr Sraggles wrote:
Iyacia Cyric'ai wrote:
OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more.


Respondents Summary:

"I got mine and don't want anyone to be able to quickly have as many SP as me. I do better Industry/Mining/PvP/PvE than people that don't have as many SP as I do and I want it to stay that way."


News Flash:

Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter.

I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time.

I'm quite wealthy in real life. Your proposal wouldn't disadvantage me other than perhaps ruining the entire game.

Also can you give citation that Eve Online's membership is due to the skillpoints system? Or did you just make that up :D

Most people I've introduced Eve to didn't want to play it because they weren't interested in internet spaceships. Not because of the skilpoints system which many actually applaud it for in contrast to the grindfest found in other MMOs. Also Eve Online is one of the few MMOs whose membership has consistently grown over a long period of time, in comparison to others which bloom upon release but then steadily decrease.

Eve isn't perfect. There are many faults. Not introducing plex for skillpoints isn't one of those flaws though.

*Edit

Also your statement that that it takes a year to be good is rubbish. Eve encourages specialisation. There are many pilots 2-3 years old that don't fly anything other than frigates. They have the skills to fly capitals but deliberately choose to just fly frigates because that's what's fun to them. Being a fleet tackler or a solo frig pilot doesn't take that long and is something a new player can achieve in a relatively short time in a manner which older players don't have any advantage over other than perhaps PvP experience.

And before you say something stupid like "older players can fit officer modules on their frigs".... no... just no. Or if that's something you do. Please tell me when and where you fly :)
Gerrick Palivorn
Caldari Provisions
Caldari State
#89 - 2014-01-14 07:10:41 UTC  |  Edited by: Gerrick Palivorn
OP I applaud you for your epic troll that has now hit almost 6 pages. Strategically ignoring well thought out posts and examples, hitting veterans of the game in soft squishy spots that effect 'feelings'. 9.5/10

On the off chance that you are actually illiterate and have failed to read the logical posts, please re-read the entire thread and address the real issues of your proposal.

- How are you going to stop veteran players from using there already substantial amounts of isk to buy up the plex market in game in the first hours after the announcement of the change? This would inflate the price of plex and remove a significant amount of players from the game within months.

- Using ISBoxer a player can control many accounts at the same time, performing the same action, CCP has not deemed this against the EULA. What is stopping a rich player from making an army of alts and 'solo' pvp you with dozens of similarly named characters? While this can happen now, not many people want to put the time or effort into putting dozens of toons in the same ships with the same skills.

- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?

If you can give me well thought out, and good answers to these three simple questions/scenario's, I will support your idea.

I invite you, convince me you're right, ignore this post and you're just another dirty troll and I'll request a thread lock.

Edit: After a bit more research I find that you are beginning to grasp the basics of pvp and losec life and piracy. Your fitting skills could be addressed, and it seems like you have found a good group that you like to fly with. If you aren't a troll, I would suggest asking someone to be your mentor you're not a noob, you are an apprentice of the game and like any craft it'll take years to master EVE. In the meantime your skills will grow and every experience you have will teach you something new. Even 'Bitter-vets' learn something new about EVE quite often.

Learn to enjoy the experience of the slow-play, it's much more rewarding.

MMOs come and go, but Eve remains.  -Garresh-

Sigras
Conglomo
#90 - 2014-01-14 07:18:28 UTC
Dr Sraggles wrote:
Iyacia Cyric'ai wrote:
OP Summary: I want instant skillpoints and I wish to hide my desire for instant gratification under the guise of helping noobies. Even though my proposal ironically benefits older and richer players exponentially more.


Respondents Summary:

"I got mine and if someone else wants to get theres instantly they can go to the character bazaar and get one from a system that doesnt completely inflate the SP market to where they are meaningless and useless"

FTFY

Of course you dont want to use the character bazaar because "WAH WAH WAH I DONT WANT TO PLAY WITH THEIR CHARACTER, I WANT TO PLAY WITH MY CHARACTER BUT AT THEIR SP LEVEL NOW NOW NOW!!!!!!1111ONE"

Dr Sraggles wrote:
News Flash:

Eve is a tiny, no MINUSCULE game among online MMOs. The largest single reason for that is the months and months it take to create an effective toon. New players in general simply do not have a year to wait before they feel truly competitive in small gang pvp and can fly more than a t1 fit rifter.

Your perception that it takes months and months to create an "effective toon" is part of why nobody in this thread respects you. If you think SP really matters you're dead wrong. Ive seen T1 rifters take out fleet stabbers because their pilot knew exactly what he was doing, and if you dont know what you're doing, no amount of SP is going to fix stupidity.

Dr Sraggles wrote:
I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players. Big games that are true successes have hundreds of times the number of players that also play it for years and years. Eve is not perfect. It is a good game that could be great but for some very clunky game mechanics not the least of which is the impossibility of improving your toon other than simply the passage of a very long time.

First of all, I bet the owners of CCP make more than you do, friend . . .

second, Eve is a game that takes skill to play; im not talking about SP, im talking about real player skill from the person sitting at the computer. It is a game of long term strategy and delayed gratification. If you want instant gratification and someone to tell you how good a job you're doing every time you turn in a wolf pelt WoW is >>>>>>>>>> that way

The SP system of "wide not deep" is ingenious and allows for new players to compete with the best PvPers quickly by specializing and disciplining themselves.

Eve is a hardcore game that rewards forethought and planning, the WORST thing you could do is make it more like other games. That is why Eve is the only game with steady growth over 10 years.

If like the way other games do it so much why dont you go play them? im sure enough of them have gone free to play for you to take your pic. Dont worry Im sure the instant gratification mindset had nothing to do with their failure . . .
Alvatore DiMarco
Capricious Endeavours Ltd
#91 - 2014-01-14 07:31:19 UTC  |  Edited by: Alvatore DiMarco
In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".

EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.

It does not - and should not - appeal to everyone.
Dr Sraggles
The Covenant of Blood
#92 - 2014-01-14 08:19:32 UTC  |  Edited by: Dr Sraggles
Gerrick Palivorn wrote:


- How are you going to stop veteran players from using there already substantial amounts of isk to buy up the plex market in game in the first hours after the announcement of the change? This would inflate the price of plex and remove a significant amount of players from the game within months.

- Using ISBoxer a player can control many accounts at the same time, performing the same action, CCP has not deemed this against the EULA. What is stopping a rich player from making an army of alts and 'solo' pvp you with dozens of similarly named characters? While this can happen now, not many people want to put the time or effort into putting dozens of toons in the same ships with the same skills.

- Lets say I'm a new player. I download the game, buy 100 mil skill points (approx. 720 dollars) at this point I have effectively maxed out my skills for pvp. I buy a shiny fit faction battleship looking for a fight, and end up getting concorded or ganked because I don't understand the game mechanics. And the losses will continue until I quit or learn the very hard way. How do you address this?


1. Limit the amount of SP that can be purchased and limit what skills it can be applied too. This way the purchased SP can be used to finish that pesky AWU 5 but not be used by a toon with 100mill SP to finish off their Capital skills. You can also easily limit the amount of SP that can be purchased by a given IP so that it is not abused. Let the purchased SP be used for only certain core Level 5 skills on toons that have been active for say, 3 months. If you want Titan skills...O wait...you can buy a Titan pilot no sweat in the Bazaar...so what is the real difference? The resale value of vat grown toons is what seems to be at stake.

2. Nothing prevents the ISBoxer from doing that now. Absolutely nothing. The toons are readily available in the character bazaar as we speak. Now, you may argue that it might be more efficient to be able to purposely purchase precisely only the amount of SP necessary to equip a dedicated gank squad rather than find enough toons in the bazaar but this is simply a matter of economics and scale (ie quantity of SP allowed to be purchased) to be worked out.

3. Obviously SP only translates to wins when combined with gaming knowledge and skill. Sure, newbs with money are gonna lose ships. That is precisely the system we have now. The difference is that a player with enough experience to know what he wants (say Cyno 5) still has to wait nearly a month for it while having to neglect other useful skills like say, Caldari Industrial 5. This is not fun. Gaming is supposed to be fun.

The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX.

If you limit how much SP you can buy or how much one toon can use and what skills it can be used on the "Rich" will not necessarily get "Richer" but the hope is that the modestly experienced will be less frustrated with 1 month long trains for tiny gains in performance.
Dr Sraggles
The Covenant of Blood
#93 - 2014-01-14 08:31:02 UTC  |  Edited by: Dr Sraggles
Alvatore DiMarco wrote:
In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".

EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.

It does not - and should not - appeal to everyone.


Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population.

I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon.
Nevyn Auscent
Broke Sauce
#94 - 2014-01-14 09:06:47 UTC
Dr Sraggles wrote:


I am quite impressed with the venom with which many defend a game that on it's busiest days has 50,000 players.

50,000 concurrent users is quite different from 50,000 daily users. Over 500,000 Subs is actually quite decent as MMO's go. It's not the WoW elephant, but nothing to be sneezed at. A lot of those users are here precisely because of the skill system, and I doubt it would get many more if you could buy SP with plex. Since you can already buy characters from the Bazaar, which provides a way for most people to get a higher SP character if they so choose.
Jint Hikaru
OffWorld Exploration Inc
#95 - 2014-01-14 09:16:10 UTC
Dr Sraggles wrote:


The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX.


Nope. Wrong!

In the character bazaar you are buying a character that has developed those skills over time. With buying skills you are simply giving CCP $$$ to magically create extra skill-points instantly and inject them into the game universe. This creates a very bad president.

Also, FYI, i dont agree with having a Character bazaar anyway. However I see it as a necessary evil.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Sigras
Conglomo
#96 - 2014-01-14 09:44:11 UTC
Dr Sraggles wrote:
Alvatore DiMarco wrote:
In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".

EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.

It does not - and should not - appeal to everyone.


Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population.

I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon.

So your idea is to take this amazing game and dumb it down for the people like yourself who cant delay gratification and want instant progression?

Have you ever thought that the delay of gratification and the carefully set up progression are exactly what make the game amazing?

Have you thought that the same people who want instant SP for free wont be able to grasp the concept that bigger does not equal better, so now their losses become more expensive and it makes them even more mad?

Have you thought what CCP should do for progression once SP is basically worthless?

Have you really thought this through at all?

I say stop defending a stupid suggestion and listen to the dozens of people who are all saying this is a bad idea.

Trust me, this was suggested when I was a noob too; it was just as stupid a suggestion then as it is now, and I was against it then too.
Sigras
Conglomo
#97 - 2014-01-14 10:04:50 UTC
Dr Sraggles wrote:
The only difference between being able to buy SP for your current toon (the current proposal) and buying the SP in the Character Bizarr on another toon that has more where you want it is that it may destroy the Character Bazaar market (and many posting here seem to have a vested interest in that). I also agree that it would likely inflate the price of PLEX in terms of Isk. But I don't see that as necessarily game breaking by any means. It is ridiculously easy to earn enough isk to buy a PLEX.

I think we're getting to the root issue of why you think this is ok. You dont really understand the concept of economics.

Its just like buying a PLEX and selling it for ISK. When you do that no ISK is created, it's just transferred from one player to another, and these player transfers follow the laws of supply and demand, the price changes on a daily basis. This is called an open market.

Now imagine with me if CCP came out and said "we're implementing a new program, you pay us $20 and we'll give you 750,000,000 ISK" Well they would have to spawn it into the game to do that, and at first I imagine this would go very well for them; they would see several people shelling out the cash to make this happen, but over time as more and more ISK was just dumped into the system haphazardly, inflation would begin to show. Having a billion ISK would mean less and less because everyone has a billion ISK, soon prices would start to rise everywhere across new eden because the ISK has begun to lose its buying power. Soon the $20 for 750 million looks like a bad deal because even day 1 noobs have that after doing some mining. This is called inflation

See when someone buys a character from the character bazaar, no additional SP are created. This means that if say tomorrow 50,000 people all wanted new characters, the price would go up because there is a limited supply.

What you want would be for CCP to give you SP when you spend a PLEX which is an entirely different thing. CCP would have to essentially spawn new SP into the game and give it to you out of nowhere. This means that SP is slightly more common every time you do that. This would make SP worth less and less until it was worthless.

All that being said, you're probably just going to ignore this post or somehow ignorantly justify you way around it because you want to continue to believe what you want to believe without regards for logic or facts.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#98 - 2014-01-14 10:06:01 UTC  |  Edited by: Corraidhin Farsaidh
As a counter to the 'give more SP' argument to speed up new players interactions...my character was vatborn about 4 months ago, within 4 days I was running lvl IV missions alongside a corpmate. I was in an incursus running anti-frigate duties. Did he need me there? of course not. Did I have fun killing the frigates and then admiring the laser shows as I drew fire from the BS's to reduce the hits on my corpmate? Hell yes.

Within 2 weeks I was doing the same in an algos, and also running every lvl II mission on the side. Within 6 weeks I had a retriever and could plex my account with a bit of work.

Currently I have multiple PI planets, manufacture many goods, run various missions whilst practicing exploration and taking out combat anomalies. I'm now spinning up invention for tech II gear production. 3 days ago I sold the first control tower I had built from scratch for a huge profit.

I'd say the progression in Eve is plenty fast enough and a pilot can be useful in any combat within a day or two. The progression is there for two reasons to my mind. Firstly so that you actually achieve something by choosing your path and working towards it. Secondly whilst your character learns the skills you are learning *how* to use the skills. This takes time and to understand the how when and why you apply certain skills and modules.

If someone wants skills straight away they can buy a character from the bazaar, but they will be even more frustrated when they still get shot to bits all the time because they don't understand how to get the most from the skills they bought.

Also a key point worth mentioning again is that you only use a finite number of skills during any interaction and you can train most skills to lvl III within hours and then focus on those that suit you play style the most. You will quickly develop the skills you most want. The advantage that a 100+ mil SP character has evaporates very quickly as they are only able to use the same subset of skills in a similar situation. Their experience will weigh much more heavily than their skill points.

Nothing worth doing is ever easy, take the time and learn to actually use the skills you develop and the rewards will be much greater in my opinion :)
Robert Caldera
Caldera Trading and Investment
#99 - 2014-01-14 14:23:48 UTC
nope.
new chars going instantly from 0 to 100m SP is no good for this game.
Tchulen
Trumpets and Bookmarks
#100 - 2014-01-14 14:40:41 UTC
Dr Sraggles wrote:
Alvatore DiMarco wrote:
In condemning EVE for having a small playerbase, OP demonstrates he is unaware of the old adage "quality over quantity".

EVE is not small because of skill training. It is small because it is very niche, because it is not as casual as those larger games, because it doesn't have the same "everyone gets a cookie" mechanics that the great unwashed masses get so angry without. It does not hold your hand, it does not solve the problem for you, it does not do a great many things that industry wisdom says your game must have, must do, must be if you want it to be this year's biggest blockbuster mega-hit.

It does not - and should not - appeal to everyone.


Nothing worthy would appeal to everyone, I grant you. Appealing to only 50,000 people on planet Earth is not really appealing to *anyone* when that is a fraction of 1% of the gaming population.

I say stop defending a status quo and try to broaden the appeal of this game. Why? Because I think it is an *amazing game* based on it's minimal system requirements. It will run on a basic internet appliance and is probably coming to a smart phone near you soon.

Appealing to 50,000 people isn't "not appealing to anyone" as you put it. It's apealing to 50,000 people. If you had your way, EVE would go the way of SWG NGE. You'd kill it just because you're too simple to comprehend the larger implications of the effects of your demands on anything bigger than yourself.

Luckily for me and all the other people that understand and actually enjoy playing EVE, CCP will never acquiesce to your request. The reason they won't is because they're not stupid. I do notice, however, that the people who post this demand of yours are generally pretty dumb but then that's to be expected, I suppose. Anyone with an ounce of nous wouldn't suggest such a suckingly stupid thing and certainly wouldn't keep arguing for it.