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New Ship Type - Anti-ECM

First post
Author
Drake Doe
88Th Tax Haven
#21 - 2014-01-13 00:26:00 UTC  |  Edited by: Drake Doe
No one expects the double post!

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Alaric Faelen
Republic Military School
Minmatar Republic
#22 - 2014-01-13 04:20:47 UTC
I disapprove of more cruisers. Simply because they are already an incredibly diverse ship class, and I prefer to see the love spread around somewhat. Both Destroyers and Battle Cruisers offer only one T2 variant, and so I think any totally new hull should be directed there.

Especially the Destroyer- there is already a 'variant' of T1 BC with the Tier 3 (not T3) while the Destroyer has only the Interdictor.
(originally I thought the Destroyer and BC classes might be the exclusive Dust 514 orbital bombardment vessels, but it's just an ammo selection available to all ships).

Rather than just add more ships to a line up, I favor seeing more ROLES in the game. Once you devise a role, then design ships around that. Tiericide has been amazing at really bringing specialized fleet roles to more fleets, as well as to lower SP players- previously anything beyond disposable tackle and basic DPS was restricted to high SP players. For example logi existed only for people that had many 4x and 5x skills maxed and could fly the T2 logi boats. Tiericide took the 'mining' frigate and cruiser, and made them absolutely viable T1 logi boats easy to train for, and make a serious contribution to any fleet.

Thus I think any new racial hulls (discounting SoE and pirate hulls- i just mean the four main playable races) should bring a whole new fleet role to the game, and have a T1 counter-part easy for anyone to fly.

What could that new role be? Now THERE is an interesting topic for a thread. Big smile

Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2014-01-13 08:02:38 UTC
I'm intrigued by the idea, especially to see destroyers in roles other than attack (it IS a destroyer, right?). But I cannot endorse such a specific role. You never know what sort of electronic warfare your opponent willl bring to the field. I think the answer to electronic warfare is to have modules that fight back against it but that have other effects for when they aren't needed. It should be easier and more viable in non-EWAR situations to fit modules that protect against EWAR.

We already have sensor boosters/amplifiers which protect somewhat against sensor dampeners, and tracking computers/enhancers which protect somewhat against tracking disruptors. The ECCM modules don't have any purpose without ECM being used against you, which helps give ECM more of an advantage over other EWAR. These days, people expect ECM more than other EWAR types, but with the recent buffs to other EWAR, they are seeing more use again.

I'd like to see ECCM integrated with other sensor-boosting modules somehow. Perhaps instead of having very strong ECCM effects, there would be a script for sensor boosters which would cause them to grant less targeting range and scan resolution bonus but also some sensor strength bonus. Maybe the sensor booster would already grant a small sensor strength bonus and would have a script to enhance it. Another way to approach this would be to make a general EWAR-defense module with defense against tracking disruption, sensor dampening, and ECM, with scripts to focus on any one of these.

As for operations-style destroyers, I'd like to see a tech 1 version of the interdictor without an interdiction sphere launcher but with bonuses to tank and tackling. With 6 weapon slots, a weapon bonus, a tank bonus, and a healthy number of mid slots, this ship could find itself a good fit as a tackler, using its higher powergrid to fit tank to help make up for its larger sig radius and slower movement. It would be able to tackle harder than a frigate and could fight off smaller targets directly with its own weapons. It could also fit some EWAR modules into its extra mid slots just to be even more fearsome.

I'm also in favor of a tech 2 destroyer other than the interdictor. Perhaps a specialized disruption-defense type ship with racial bonuses to defense against its own race's EWAR (Minmatar can instead have more weapons bonus) but a specialized high-slot module that is effective for defense against all 3 disruption-style EWAR effects and can be focused for a specific type of EWAR on the fly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2014-01-13 18:35:55 UTC
There is already a T2 cruiser that is a direct counter to ECM and frankly all EWAR, Heavy Assault Cruisers (HAC). They have greatly boosted sensor strength and locking range, making them effectively immune to ECM and range damps. They are fast. Many of them carry drones. Ishtar was mentioned already.

http://youtu.be/YVkUvmDQ3HY

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#25 - 2014-01-13 21:28:01 UTC
Bouncers love ECM cruisers Twisted

No trolling please

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#26 - 2014-01-13 21:56:33 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Kesthely
Mestana
#27 - 2014-01-15 02:40:17 UTC
A nice and innovative idea, except its quite flawed:

Why would a ecm boat actually target a ferret, its a destroyer, specificly designed to hurt the ecm, as an ecm pilot with the mechanics you describe, i would just ignore it, and let the dps take it out.

If what i'm thinking your suggesting and it would work regardless of it beeing used, then how does this work exactly, eg what if the enemy force has 3 falcons, does it pick one at random, does it get multiplied by each ecm the falcons uses, or just the one its targeting? how does it distinguis from hostile to friendly ecm? How do you prevent it to be an instant blab everything wielding your fleets counter?

Say your a long ranged high strength fleet setup, where really the most annoying thing would be remote sensor damp. you bring a squad of the remote sensor damp ferrets, but also load everyone of your fleet with one remote sensor damp. They actually bring the thing you hate, damps, so your ferrets load up the short range ammo, warp in, and your friendly fleet all activate there remote sensor damps, increasing your ferret squads dps by many many times, capable of blapping everything of the other fleets remote sensor dampeners instantaneously.

Its an innovative idea, but this version won't work i think.

Slight adjustment:

Ferret module: Scriptable high slot, Groupable with any drone and mid or high slot module

You script the ferret module with either a target painting, ECM, Remote Sensor Dampening, or Webbing script. Next you group modules with it, EG Neutralizers, then when someone uses that type of ewar on you you press the ferret module, wich then, if allowed tries to lock the target, and uses, or prepares to use the modules linked to it to be used.

Seranova Farreach
Biomass Negative
#28 - 2014-01-15 05:24:28 UTC
a big no. whats wrong with ECCM and remote ECCM? it works fine vs jammers as does ECM vs ECM.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Lina Theist
Running out of Space
ExoGenesis Consortium
#29 - 2014-01-15 16:38:06 UTC
It's probably already been said, but your post was so long so I didn't read it or any replies, but what you're looking for is called ECCM, Electronic counter counter measure.
Dolorous Tremmens
The Scope
Gallente Federation
#30 - 2014-01-15 18:48:17 UTC
Counters already exist, its other ewar. Jammers < dampers, just get the jump on them.
ECM is luck based, ECCM seriously cripples that roll of the dice. dampers work every time.

Seriously ECM needs a revamp not a new ship.

Everyone's solution is always a new ship. Just fix the mechanic.

Get some Eve. Make it yours.

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2014-01-15 18:59:08 UTC
New ships is why the Drake. We need to fix of the EWAR.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jazlyn
OMG PWNAGE
#32 - 2014-01-15 19:04:46 UTC
Name: Weasel
Hull: Tristan Class
Role: Support Frigate

Developer: Meh, who knows. Whomever produces sensors.

Gallente Frigate Skill Bonus:
150% bonus to Remote ECCM and remote sensor booster range and
20% bonus to electronic warfare drone strength and speed per level

Weasel SP hole Skill Bonus:
15% reduction in Remote ECCM and remote sensor booster capacitor use and
10% bonus to Tracking Link efficiency per level

Role Bonus: 200% bonus to Strength of Remote ECCM Modules and On-board ECCM modules and sensor boosters.

think maulus with 2L/5M/3H (1 launcher 1 turret 1 utility) and t2 resists, good sensor strength / resolution / range / speed etc. I'm reminded of the science vessel from Starcraft. :)
Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2014-01-15 20:22:06 UTC
Jazlyn wrote:
Developer: Meh, who knows. Whomever produces sensors.

Chemal Tech used to be at the forefront of Gallente Electronic Warfare. I'd wager they know a thing or two about it and may be looking for an opportunity to bring their company back into the top money. Maybe they came up with a revolutionary defense against Caldari Electronic Warfare.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Faith Xavier
Eclipse Mariner
#34 - 2014-01-15 20:40:17 UTC  |  Edited by: Faith Xavier
Kesthely wrote:
A nice and innovative idea, except its quite flawed:

Why would a ecm boat actually target a ferret, its a destroyer, specificly designed to hurt the ecm, as an ecm pilot with the mechanics you describe, i would just ignore it, and let the dps take it out.

If what i'm thinking your suggesting and it would work regardless of it beeing used, then how does this work exactly, eg what if the enemy force has 3 falcons, does it pick one at random, does it get multiplied by each ecm the falcons uses, or just the one its targeting? how does it distinguis from hostile to friendly ecm? How do you prevent it to be an instant blab everything wielding your fleets counter?

Say your a long ranged high strength fleet setup, where really the most annoying thing would be remote sensor damp. you bring a squad of the remote sensor damp ferrets, but also load everyone of your fleet with one remote sensor damp. They actually bring the thing you hate, damps, so your ferrets load up the short range ammo, warp in, and your friendly fleet all activate there remote sensor damps, increasing your ferret squads dps by many many times, capable of blapping everything of the other fleets remote sensor dampeners instantaneously.

Its an innovative idea, but this version won't work i think.

Slight adjustment:

Ferret module: Scriptable high slot, Groupable with any drone and mid or high slot module

You script the ferret module with either a target painting, ECM, Remote Sensor Dampening, or Webbing script. Next you group modules with it, EG Neutralizers, then when someone uses that type of ewar on you you press the ferret module, wich then, if allowed tries to lock the target, and uses, or prepares to use the modules linked to it to be used.


I guess my post wasn't clear enough...the target takes damage based on its own ECM modules being active. It doesn't matter what is being ECM'd. So if the ECM pilot ignores the Weasel and ECM's the dps with, say 5 modules, he will take extra damage from the Weasel based on those modules being active, period. 3 Falcons all running jams doesn't change this. Each one takes damage based on its own active ECM, regardless of what that ECM is being used for.

All that being said, I'm done defending the idea. I still think it'd be cool, but others seem perfectly happy with the other options already available. If no one wants to use it, it's not worth the time to develop/implement it. Thanks for all the feedback!
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